1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "Player.h" |
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22 | #include "BattleGround.h" |
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23 | #include "BattleGroundAV.h" |
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24 | #include "Creature.h" |
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25 | #include "Chat.h" |
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26 | #include "Object.h" |
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27 | #include "ObjectMgr.h" |
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28 | #include "ObjectAccessor.h" |
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29 | #include "MapManager.h" |
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30 | #include "Language.h" |
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31 | #include "SpellAuras.h" |
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32 | #include "Formulas.h" |
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33 | |
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34 | BattleGroundAV::BattleGroundAV() |
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35 | { |
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36 | |
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37 | m_BgObjects.resize(BG_AV_OBJECT_MAX); |
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38 | m_BgCreatures.resize(AV_CPLACE_MAX+AV_STATICCPLACE_MAX); |
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39 | } |
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40 | |
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41 | BattleGroundAV::~BattleGroundAV() |
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42 | { |
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43 | } |
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44 | |
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45 | const uint16 BattleGroundAV::GetBonusHonor(uint8 kills) //TODO: move this function to Battleground.cpp (needs to find a way to get m_MaxLevel) |
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46 | { |
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47 | return Trinity::Honor::hk_honor_at_level(m_MaxLevel, kills); |
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48 | } |
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49 | |
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50 | void BattleGroundAV::HandleKillPlayer(Player *player, Player *killer) |
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51 | { |
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52 | if(GetStatus() != STATUS_IN_PROGRESS) |
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53 | return; |
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54 | |
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55 | BattleGround::HandleKillPlayer(player, killer); |
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56 | UpdateScore(player->GetTeam(),-1); |
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57 | } |
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58 | |
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59 | void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer) |
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60 | { |
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61 | sLog.outDebug("bg_av HandleKillUnit %i",unit->GetEntry()); |
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62 | if(GetStatus() != STATUS_IN_PROGRESS) |
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63 | return; |
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64 | uint32 entry = unit->GetEntry(); |
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65 | if(entry == BG_AV_CreatureInfo[AV_NPC_A_BOSS][0]) |
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66 | { |
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67 | CastSpellOnTeam(23658,HORDE); //this is a spell which finishes a quest where a player has to kill the boss |
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68 | RewardReputationToTeam(729,BG_AV_REP_BOSS,HORDE); |
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69 | RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_BOSS),HORDE); |
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70 | EndBattleGround(HORDE); |
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71 | } |
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72 | else if ( entry == BG_AV_CreatureInfo[AV_NPC_H_BOSS][0] ) |
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73 | { |
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74 | CastSpellOnTeam(23658,ALLIANCE); //this is a spell which finishes a quest where a player has to kill the boss |
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75 | RewardReputationToTeam(730,BG_AV_REP_BOSS,ALLIANCE); |
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76 | RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_BOSS),ALLIANCE); |
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77 | EndBattleGround(ALLIANCE); |
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78 | } |
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79 | else if(entry == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0]) |
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80 | { |
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81 | if(!m_CaptainAlive[0]) |
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82 | { |
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83 | sLog.outError("Killed a Captain twice, please report this bug, if you haven't done \".respawn\""); |
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84 | return; |
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85 | } |
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86 | m_CaptainAlive[0]=false; |
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87 | RewardReputationToTeam(729,BG_AV_REP_CAPTAIN,HORDE); |
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88 | RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),HORDE); |
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89 | UpdateScore(ALLIANCE,(-1)*BG_AV_RES_CAPTAIN); |
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90 | //spawn destroyed aura |
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91 | for(uint8 i=0; i<=9; i++) |
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92 | SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+i,RESPAWN_IMMEDIATELY); |
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93 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
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94 | if(creature) |
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95 | YellToAll(creature,GetTrinityString(LANG_BG_AV_A_CAPTAIN_DEAD),LANG_UNIVERSAL); |
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96 | |
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97 | } |
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98 | else if ( entry == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0] ) |
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99 | { |
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100 | if(!m_CaptainAlive[1]) |
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101 | { |
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102 | sLog.outError("Killed a Captain twice, please report this bug, if you haven't done \".respawn\""); |
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103 | return; |
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104 | } |
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105 | m_CaptainAlive[1]=false; |
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106 | RewardReputationToTeam(730,BG_AV_REP_CAPTAIN,ALLIANCE); |
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107 | RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),ALLIANCE); |
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108 | UpdateScore(HORDE,(-1)*BG_AV_RES_CAPTAIN); |
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109 | //spawn destroyed aura |
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110 | for(uint8 i=0; i<=9; i++) |
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111 | SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_HORDE+i,RESPAWN_IMMEDIATELY); |
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112 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
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113 | if(creature) |
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114 | YellToAll(creature,GetTrinityString(LANG_BG_AV_H_CAPTAIN_DEAD),LANG_UNIVERSAL); |
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115 | } |
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116 | else if ( entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_N_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_A_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_H_4][0]) |
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117 | ChangeMineOwner(AV_NORTH_MINE,killer->GetTeam()); |
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118 | else if ( entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_N_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_A_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_H_4][0]) |
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119 | ChangeMineOwner(AV_SOUTH_MINE,killer->GetTeam()); |
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120 | } |
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121 | |
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122 | void BattleGroundAV::HandleQuestComplete(uint32 questid, Player *player) |
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123 | { |
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124 | if (GetStatus() != STATUS_IN_PROGRESS) |
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125 | return;//maybe we should log this, cause this must be a cheater or a big bug |
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126 | uint8 team = GetTeamIndexByTeamId(player->GetTeam()); |
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127 | //TODO add reputation, events (including quest not available anymore, next quest availabe, go/npc de/spawning)and maybe honor |
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128 | sLog.outError("BG_AV Quest %i completed",questid); |
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129 | switch(questid) |
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130 | { |
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131 | case AV_QUEST_A_SCRAPS1: |
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132 | case AV_QUEST_A_SCRAPS2: |
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133 | case AV_QUEST_H_SCRAPS1: |
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134 | case AV_QUEST_H_SCRAPS2: |
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135 | m_Team_QuestStatus[team][0]+=20; |
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136 | if(m_Team_QuestStatus[team][0] == 500 || m_Team_QuestStatus[team][0] == 1000 || m_Team_QuestStatus[team][0] == 1500) //25,50,75 turn ins |
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137 | { |
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138 | sLog.outDebug("BG_AV Quest %i completed starting with unit upgrading..",questid); |
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139 | for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) |
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140 | if (m_Nodes[i].Owner == player->GetTeam() && m_Nodes[i].State == POINT_CONTROLED) |
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141 | { |
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142 | DePopulateNode(i); |
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143 | PopulateNode(i); |
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144 | //maybe this is bad, because it will instantly respawn all creatures on every grave.. |
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145 | } |
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146 | } |
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147 | break; |
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148 | case AV_QUEST_A_COMMANDER1: |
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149 | case AV_QUEST_H_COMMANDER1: |
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150 | m_Team_QuestStatus[team][1]++; |
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151 | RewardReputationToTeam(team,1,player->GetTeam()); |
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152 | if(m_Team_QuestStatus[team][1] == 30) |
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153 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
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154 | break; |
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155 | case AV_QUEST_A_COMMANDER2: |
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156 | case AV_QUEST_H_COMMANDER2: |
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157 | m_Team_QuestStatus[team][2]++; |
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158 | RewardReputationToTeam(team,1,player->GetTeam()); |
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159 | if(m_Team_QuestStatus[team][2] == 60) |
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160 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
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161 | break; |
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162 | case AV_QUEST_A_COMMANDER3: |
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163 | case AV_QUEST_H_COMMANDER3: |
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164 | m_Team_QuestStatus[team][3]++; |
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165 | RewardReputationToTeam(team,1,player->GetTeam()); |
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166 | if(m_Team_QuestStatus[team][1] == 120) |
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167 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
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168 | break; |
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169 | case AV_QUEST_A_BOSS1: |
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170 | case AV_QUEST_H_BOSS1: |
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171 | m_Team_QuestStatus[team][4] += 9; //you can turn in 10 or 1 item.. |
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172 | case AV_QUEST_A_BOSS2: |
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173 | case AV_QUEST_H_BOSS2: |
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174 | m_Team_QuestStatus[team][4]++; |
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175 | if(m_Team_QuestStatus[team][4] >= 200) |
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176 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
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177 | break; |
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178 | case AV_QUEST_A_NEAR_MINE: |
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179 | case AV_QUEST_H_NEAR_MINE: |
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180 | m_Team_QuestStatus[team][5]++; |
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181 | if(m_Team_QuestStatus[team][5] == 28) |
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182 | { |
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183 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
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184 | if(m_Team_QuestStatus[team][6] == 7) |
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185 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here - ground assault ready",questid); |
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186 | } |
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187 | break; |
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188 | case AV_QUEST_A_OTHER_MINE: |
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189 | case AV_QUEST_H_OTHER_MINE: |
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190 | m_Team_QuestStatus[team][6]++; |
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191 | if(m_Team_QuestStatus[team][6] == 7) |
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192 | { |
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193 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
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194 | if(m_Team_QuestStatus[team][5] == 20) |
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195 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here - ground assault ready",questid); |
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196 | } |
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197 | break; |
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198 | case AV_QUEST_A_RIDER_HIDE: |
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199 | case AV_QUEST_H_RIDER_HIDE: |
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200 | m_Team_QuestStatus[team][7]++; |
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201 | if(m_Team_QuestStatus[team][7] == 25) |
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202 | { |
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203 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
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204 | if(m_Team_QuestStatus[team][8] == 25) |
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205 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here - rider assault ready",questid); |
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206 | } |
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207 | break; |
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208 | case AV_QUEST_A_RIDER_TAME: |
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209 | case AV_QUEST_H_RIDER_TAME: |
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210 | m_Team_QuestStatus[team][8]++; |
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211 | if(m_Team_QuestStatus[team][8] == 25) |
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212 | { |
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213 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
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214 | if(m_Team_QuestStatus[team][7] == 25) |
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215 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here - rider assault ready",questid); |
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216 | } |
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217 | break; |
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218 | default: |
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219 | sLog.outDebug("BG_AV Quest %i completed but is not interesting at all",questid); |
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220 | return; //was no interesting quest at all |
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221 | break; |
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222 | } |
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223 | } |
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224 | |
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225 | |
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226 | void BattleGroundAV::UpdateScore(uint16 team, int16 points ) |
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227 | { //note: to remove reinforcementpoints points must be negative, for adding reinforcements points must be positive |
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228 | assert( team == ALLIANCE || team == HORDE); |
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229 | uint8 teamindex = GetTeamIndexByTeamId(team); //0=ally 1=horde |
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230 | m_Team_Scores[teamindex] += points; |
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231 | |
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232 | UpdateWorldState(((teamindex==BG_TEAM_HORDE)?AV_Horde_Score:AV_Alliance_Score), m_Team_Scores[teamindex]); |
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233 | if( points < 0) |
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234 | { |
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235 | if( m_Team_Scores[teamindex] < 1) |
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236 | { |
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237 | m_Team_Scores[teamindex]=0; |
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238 | EndBattleGround(((teamindex==BG_TEAM_HORDE)?ALLIANCE:HORDE)); |
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239 | } |
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240 | else if(!m_IsInformedNearVictory[teamindex] && m_Team_Scores[teamindex] < SEND_MSG_NEAR_LOSE) |
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241 | { |
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242 | SendMessageToAll(GetTrinityString((teamindex==BG_TEAM_HORDE)?LANG_BG_AV_H_NEAR_LOSE:LANG_BG_AV_A_NEAR_LOSE)); |
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243 | PlaySoundToAll(AV_SOUND_NEAR_VICTORY); |
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244 | m_IsInformedNearVictory[teamindex] = true; |
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245 | } |
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246 | } |
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247 | } |
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248 | |
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249 | Creature* BattleGroundAV::AddAVCreature(uint16 cinfoid, uint16 type ) |
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250 | { |
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251 | uint32 level; |
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252 | bool isStatic=false; |
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253 | Creature* creature = NULL; |
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254 | assert(type <= AV_CPLACE_MAX + AV_STATICCPLACE_MAX); |
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255 | if(type>=AV_CPLACE_MAX) //static |
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256 | { |
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257 | type-=AV_CPLACE_MAX; |
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258 | cinfoid=int(BG_AV_StaticCreaturePos[type][4]); |
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259 | creature = AddCreature(BG_AV_StaticCreatureInfo[cinfoid][0],(type+AV_CPLACE_MAX),BG_AV_StaticCreatureInfo[cinfoid][1],BG_AV_StaticCreaturePos[type][0],BG_AV_StaticCreaturePos[type][1],BG_AV_StaticCreaturePos[type][2],BG_AV_StaticCreaturePos[type][3]); |
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260 | level = ( BG_AV_StaticCreatureInfo[cinfoid][2] == BG_AV_StaticCreatureInfo[cinfoid][3] ) ? BG_AV_StaticCreatureInfo[cinfoid][2] : urand(BG_AV_StaticCreatureInfo[cinfoid][2],BG_AV_StaticCreatureInfo[cinfoid][3]); |
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261 | isStatic=true; |
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262 | } |
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263 | else |
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264 | { |
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265 | creature = AddCreature(BG_AV_CreatureInfo[cinfoid][0],type,BG_AV_CreatureInfo[cinfoid][1],BG_AV_CreaturePos[type][0],BG_AV_CreaturePos[type][1],BG_AV_CreaturePos[type][2],BG_AV_CreaturePos[type][3]); |
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266 | level = ( BG_AV_CreatureInfo[cinfoid][2] == BG_AV_CreatureInfo[cinfoid][3] ) ? BG_AV_CreatureInfo[cinfoid][2] : urand(BG_AV_CreatureInfo[cinfoid][2],BG_AV_CreatureInfo[cinfoid][3]); |
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267 | } |
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268 | if(!creature) |
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269 | return NULL; |
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270 | if(creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0] || creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0]) |
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271 | creature->SetRespawnDelay(RESPAWN_ONE_DAY); // TODO: look if this can be done by database + also add this for the wingcommanders |
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272 | |
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273 | if((isStatic && cinfoid>=10 && cinfoid<=14) || (!isStatic && ((cinfoid >= AV_NPC_A_GRAVEDEFENSE0 && cinfoid<=AV_NPC_A_GRAVEDEFENSE3) || |
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274 | (cinfoid>=AV_NPC_H_GRAVEDEFENSE0 && cinfoid<=AV_NPC_H_GRAVEDEFENSE3)))) |
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275 | { |
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276 | if(!isStatic && ((cinfoid>=AV_NPC_A_GRAVEDEFENSE0 && cinfoid<=AV_NPC_A_GRAVEDEFENSE3) |
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277 | || (cinfoid>=AV_NPC_H_GRAVEDEFENSE0 && cinfoid<=AV_NPC_H_GRAVEDEFENSE3))) |
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278 | { |
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279 | CreatureData &data = objmgr.NewOrExistCreatureData(creature->GetDBTableGUIDLow()); |
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280 | data.spawndist = 5; |
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281 | } |
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282 | //else spawndist will be 15, so creatures move maximum=10 |
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283 | creature->SetDefaultMovementType(RANDOM_MOTION_TYPE); |
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284 | creature->GetMotionMaster()->Initialize(); |
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285 | creature->setDeathState(JUST_DIED); |
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286 | creature->Respawn(); |
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287 | //TODO: find a way to add a motionmaster without killing the creature (i |
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288 | //just copied this code from a gm-command |
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289 | } |
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290 | |
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291 | if(level != 0) |
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292 | level += m_MaxLevel-60; //maybe we can do this more generic for custom level-range.. actually it's blizzlike |
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293 | creature->SetLevel(level); |
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294 | return creature; |
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295 | } |
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296 | |
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297 | void BattleGroundAV::Update(time_t diff) |
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298 | { |
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299 | BattleGround::Update(diff); |
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300 | if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) |
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301 | { |
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302 | ModifyStartDelayTime(diff); |
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303 | |
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304 | if (!(m_Events & 0x01)) |
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305 | { |
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306 | m_Events |= 0x01; |
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307 | |
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308 | #ifdef ARENA_PATCH |
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309 | if(!SetupBattleGround()) |
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310 | { |
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311 | EndNow(); |
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312 | return; |
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313 | } |
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314 | #endif |
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315 | |
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316 | uint16 i; |
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317 | sLog.outDebug("Alterac Valley: entering state STATUS_WAIT_JOIN ..."); |
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318 | // Initial Nodes |
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319 | for(i = 0; i < BG_AV_OBJECT_MAX; i++) |
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320 | SpawnBGObject(i, RESPAWN_ONE_DAY); |
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321 | for(i = BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE ; i++){ |
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322 | SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+3*i,RESPAWN_IMMEDIATELY); |
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323 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
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324 | } |
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325 | for(i = BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER ; i++) |
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326 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
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327 | for(i = BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE; i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER ; i++){ |
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328 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
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329 | if(i<=BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT) |
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330 | SpawnBGObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+3*GetNodeThroughObject(i),RESPAWN_IMMEDIATELY); |
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331 | } |
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332 | for(i = BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_TFLAG_A_STONEHEART_BUNKER; i+=2) |
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333 | { |
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334 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); //flag |
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335 | SpawnBGObject(i+16, RESPAWN_IMMEDIATELY); //aura |
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336 | } |
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337 | for(i = BG_AV_OBJECT_TFLAG_H_ICEBLOOD_TOWER; i <= BG_AV_OBJECT_TFLAG_H_FROSTWOLF_WTOWER; i+=2) |
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338 | { |
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339 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); //flag |
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340 | SpawnBGObject(i+16, RESPAWN_IMMEDIATELY); //aura |
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341 | } |
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342 | //snowfall and the doors |
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343 | for(i = BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE; i <= BG_AV_OBJECT_DOOR_A; i++) |
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344 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
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345 | SpawnBGObject(BG_AV_OBJECT_AURA_N_SNOWFALL_GRAVE,RESPAWN_IMMEDIATELY); |
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346 | |
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347 | //creatures |
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348 | sLog.outDebug("BG_AV start poputlating nodes"); |
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349 | for(BG_AV_Nodes i= BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i ) |
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350 | { |
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351 | if(m_Nodes[i].Owner) |
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352 | PopulateNode(i); |
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353 | } |
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354 | //all creatures which don't get despawned through the script are static |
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355 | sLog.outDebug("BG_AV: start spawning static creatures"); |
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356 | for(i=0; i < AV_STATICCPLACE_MAX; i++ ) |
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357 | AddAVCreature(0,i+AV_CPLACE_MAX); |
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358 | //mainspiritguides: |
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359 | sLog.outDebug("BG_AV: start spawning spiritguides creatures"); |
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360 | AddSpiritGuide(7, BG_AV_CreaturePos[7][0], BG_AV_CreaturePos[7][1], BG_AV_CreaturePos[7][2], BG_AV_CreaturePos[7][3], ALLIANCE); |
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361 | AddSpiritGuide(8, BG_AV_CreaturePos[8][0], BG_AV_CreaturePos[8][1], BG_AV_CreaturePos[8][2], BG_AV_CreaturePos[8][3], HORDE); |
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362 | //spawn the marshals (those who get deleted, if a tower gets destroyed) |
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363 | sLog.outDebug("BG_AV: start spawning marshal creatures"); |
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364 | for(i=AV_NPC_A_MARSHAL_SOUTH; i<= AV_NPC_H_MARSHAL_WTOWER; i++) |
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365 | AddAVCreature(i,AV_CPLACE_A_MARSHAL_SOUTH+(i-AV_NPC_A_MARSHAL_SOUTH)); |
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366 | |
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367 | AddAVCreature(AV_NPC_HERALD,AV_CPLACE_HERALD); |
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368 | DoorClose(BG_AV_OBJECT_DOOR_A); |
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369 | DoorClose(BG_AV_OBJECT_DOOR_H); |
---|
370 | |
---|
371 | SetStartDelayTime(START_DELAY0); |
---|
372 | } |
---|
373 | // After 1 minute, warning is signalled |
---|
374 | else if (GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04)) |
---|
375 | { |
---|
376 | m_Events |= 0x04; |
---|
377 | SendMessageToAll(GetTrinityString(LANG_BG_AV_ONEMINTOSTART)); |
---|
378 | } |
---|
379 | // After 1,5 minute, warning is signalled |
---|
380 | else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08)) |
---|
381 | { |
---|
382 | m_Events |= 0x08; |
---|
383 | SendMessageToAll(GetTrinityString(LANG_BG_AV_HALFMINTOSTART)); |
---|
384 | } |
---|
385 | // After 2 minutes, gates OPEN ! x) |
---|
386 | else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) |
---|
387 | { |
---|
388 | UpdateWorldState(AV_SHOW_H_SCORE, 1); |
---|
389 | UpdateWorldState(AV_SHOW_A_SCORE, 1); |
---|
390 | m_Events |= 0x10; |
---|
391 | |
---|
392 | SendMessageToAll(GetTrinityString(LANG_BG_AV_STARTED)); |
---|
393 | PlaySoundToAll(SOUND_BG_START); |
---|
394 | SetStatus(STATUS_IN_PROGRESS); |
---|
395 | |
---|
396 | sLog.outDebug("BG_AV: start spawning mine stuff"); |
---|
397 | for(uint16 i= BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_N_MAX;i++) |
---|
398 | SpawnBGObject(i,RESPAWN_IMMEDIATELY); |
---|
399 | for(uint16 i= BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_S_MAX;i++) |
---|
400 | SpawnBGObject(i,RESPAWN_IMMEDIATELY); |
---|
401 | for(uint8 mine = AV_NORTH_MINE; mine <= AV_SOUTH_MINE; mine++) //mine population |
---|
402 | ChangeMineOwner(mine, AV_NEUTRAL_TEAM,true); |
---|
403 | DoorOpen(BG_AV_OBJECT_DOOR_H); |
---|
404 | DoorOpen(BG_AV_OBJECT_DOOR_A); |
---|
405 | |
---|
406 | |
---|
407 | for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) |
---|
408 | if(Player* plr = objmgr.GetPlayer(itr->first)) |
---|
409 | plr->RemoveAurasDueToSpell(SPELL_PREPARATION); |
---|
410 | } |
---|
411 | } |
---|
412 | else if(GetStatus() == STATUS_IN_PROGRESS) |
---|
413 | { |
---|
414 | for(uint8 i=0; i<=1;i++)//0=alliance, 1=horde |
---|
415 | { |
---|
416 | if(!m_CaptainAlive[i]) |
---|
417 | continue; |
---|
418 | if(m_CaptainBuffTimer[i] > diff) |
---|
419 | m_CaptainBuffTimer[i] -= diff; |
---|
420 | else |
---|
421 | { |
---|
422 | if(i==0) |
---|
423 | { |
---|
424 | CastSpellOnTeam(AV_BUFF_A_CAPTAIN,ALLIANCE); |
---|
425 | Creature* creature = GetBGCreature(AV_CPLACE_MAX + 61); |
---|
426 | if(creature) |
---|
427 | YellToAll(creature,LANG_BG_AV_A_CAPTAIN_BUFF,LANG_COMMON); |
---|
428 | } |
---|
429 | else |
---|
430 | { |
---|
431 | CastSpellOnTeam(AV_BUFF_H_CAPTAIN,HORDE); |
---|
432 | Creature* creature = GetBGCreature(AV_CPLACE_MAX + 59); //TODO: make the captains a dynamic creature |
---|
433 | if(creature) |
---|
434 | YellToAll(creature,LANG_BG_AV_H_CAPTAIN_BUFF,LANG_ORCISH); |
---|
435 | } |
---|
436 | m_CaptainBuffTimer[i] = 120000 + urand(0,4)* 60000; //as far as i could see, the buff is randomly so i make 2minutes (thats the duration of the buff itself) + 0-4minutes TODO get the right times |
---|
437 | } |
---|
438 | } |
---|
439 | //add points from mine owning, and look if he neutral team wanrts to reclaim the mine |
---|
440 | m_Mine_Timer -=diff; |
---|
441 | for(uint8 mine=0; mine <2; mine++) |
---|
442 | { |
---|
443 | if(m_Mine_Owner[mine] == ALLIANCE || m_Mine_Owner[mine] == HORDE) |
---|
444 | { |
---|
445 | if( m_Mine_Timer <= 0) |
---|
446 | UpdateScore(m_Mine_Owner[mine],1); |
---|
447 | |
---|
448 | if(m_Mine_Reclaim_Timer[mine] > diff) |
---|
449 | m_Mine_Reclaim_Timer[mine] -= diff; |
---|
450 | else{ //we don't need to set this timer to 0 cause this codepart wont get called when this thing is 0 |
---|
451 | ChangeMineOwner(mine,AV_NEUTRAL_TEAM); |
---|
452 | } |
---|
453 | } |
---|
454 | } |
---|
455 | if( m_Mine_Timer <= 0) |
---|
456 | m_Mine_Timer=AV_MINE_TICK_TIMER; //this is at the end, cause we need to update both mines |
---|
457 | |
---|
458 | //looks for all timers of the nodes and destroy the building (for graveyards the building wont get destroyed, it goes just to the other team |
---|
459 | for(BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i) |
---|
460 | if(m_Nodes[i].State == POINT_ASSAULTED) //maybe remove this |
---|
461 | { |
---|
462 | if(m_Nodes[i].Timer > diff) |
---|
463 | m_Nodes[i].Timer -= diff; |
---|
464 | else |
---|
465 | EventPlayerDestroyedPoint( i); |
---|
466 | } |
---|
467 | } |
---|
468 | } |
---|
469 | |
---|
470 | void BattleGroundAV::AddPlayer(Player *plr) |
---|
471 | { |
---|
472 | BattleGround::AddPlayer(plr); |
---|
473 | //create score and add it to map, default values are set in constructor |
---|
474 | BattleGroundAVScore* sc = new BattleGroundAVScore; |
---|
475 | m_PlayerScores[plr->GetGUID()] = sc; |
---|
476 | if(m_MaxLevel==0) |
---|
477 | m_MaxLevel=(plr->getLevel()%10 == 0)? plr->getLevel() : (plr->getLevel()-(plr->getLevel()%10))+10; //TODO: just look at the code \^_^/ --but queue-info should provide this information.. |
---|
478 | |
---|
479 | } |
---|
480 | |
---|
481 | void BattleGroundAV::EndBattleGround(uint32 winner) |
---|
482 | { |
---|
483 | //calculate bonuskills for both teams: |
---|
484 | //first towers: |
---|
485 | uint8 kills[2]={0,0}; //0=ally 1=horde |
---|
486 | uint8 rep[2]={0,0}; //0=ally 1=horde |
---|
487 | for(BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) |
---|
488 | { |
---|
489 | if(m_Nodes[i].State == POINT_CONTROLED) |
---|
490 | { |
---|
491 | if(m_Nodes[i].Owner == ALLIANCE) |
---|
492 | { |
---|
493 | rep[0] += BG_AV_REP_SURVIVING_TOWER; |
---|
494 | kills[0] += BG_AV_KILL_SURVIVING_TOWER; |
---|
495 | } |
---|
496 | else |
---|
497 | { |
---|
498 | rep[0] += BG_AV_KILL_SURVIVING_TOWER; |
---|
499 | kills[1] += BG_AV_KILL_SURVIVING_TOWER; |
---|
500 | } |
---|
501 | } |
---|
502 | } |
---|
503 | |
---|
504 | for(int i=0; i<=1; i++) //0=ally 1=horde |
---|
505 | { |
---|
506 | if(m_CaptainAlive[i]) |
---|
507 | { |
---|
508 | kills[i] += BG_AV_KILL_SURVIVING_CAPTAIN; |
---|
509 | rep[i] += BG_AV_REP_SURVIVING_CAPTAIN; |
---|
510 | } |
---|
511 | if(rep[i] != 0) |
---|
512 | RewardReputationToTeam((i == 0)?730:729,rep[i],(i == 0)?ALLIANCE:HORDE); |
---|
513 | if(kills[i] != 0) |
---|
514 | RewardHonorToTeam(GetBonusHonor(kills[i]),(i == 0)?ALLIANCE:HORDE); |
---|
515 | } |
---|
516 | |
---|
517 | //TODO add enterevademode for all attacking creatures |
---|
518 | BattleGround::EndBattleGround(winner); |
---|
519 | } |
---|
520 | |
---|
521 | void BattleGroundAV::RemovePlayer(Player* plr,uint64 /*guid*/) |
---|
522 | { |
---|
523 | if(!plr) |
---|
524 | { |
---|
525 | sLog.outError("bg_AV no player at remove"); |
---|
526 | return; |
---|
527 | } |
---|
528 | //TODO search more buffs |
---|
529 | plr->RemoveAurasDueToSpell(AV_BUFF_ARMOR); |
---|
530 | plr->RemoveAurasDueToSpell(AV_BUFF_A_CAPTAIN); |
---|
531 | plr->RemoveAurasDueToSpell(AV_BUFF_H_CAPTAIN); |
---|
532 | } |
---|
533 | |
---|
534 | |
---|
535 | void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger) |
---|
536 | { |
---|
537 | // this is wrong way to implement these things. On official it done by gameobject spell cast. |
---|
538 | if(GetStatus() != STATUS_IN_PROGRESS) |
---|
539 | return; |
---|
540 | |
---|
541 | uint32 SpellId = 0; |
---|
542 | switch(Trigger) |
---|
543 | { |
---|
544 | case 95: |
---|
545 | case 2608: |
---|
546 | if(Source->GetTeam() != ALLIANCE) |
---|
547 | Source->GetSession()->SendAreaTriggerMessage("Only The Alliance can use that portal"); |
---|
548 | else |
---|
549 | Source->LeaveBattleground(); |
---|
550 | break; |
---|
551 | case 2606: |
---|
552 | if(Source->GetTeam() != HORDE) |
---|
553 | Source->GetSession()->SendAreaTriggerMessage("Only The Horde can use that portal"); |
---|
554 | else |
---|
555 | Source->LeaveBattleground(); |
---|
556 | break; |
---|
557 | case 3326: |
---|
558 | case 3327: |
---|
559 | case 3328: |
---|
560 | case 3329: |
---|
561 | case 3330: |
---|
562 | case 3331: |
---|
563 | //Source->Unmount(); |
---|
564 | break; |
---|
565 | default: |
---|
566 | sLog.outDebug("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); |
---|
567 | // Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); |
---|
568 | break; |
---|
569 | } |
---|
570 | |
---|
571 | if(SpellId) |
---|
572 | Source->CastSpell(Source, SpellId, true); |
---|
573 | } |
---|
574 | |
---|
575 | void BattleGroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) |
---|
576 | { |
---|
577 | |
---|
578 | std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); |
---|
579 | |
---|
580 | if(itr == m_PlayerScores.end()) // player not found... |
---|
581 | return; |
---|
582 | |
---|
583 | switch(type) |
---|
584 | { |
---|
585 | case SCORE_GRAVEYARDS_ASSAULTED: |
---|
586 | ((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted += value; |
---|
587 | break; |
---|
588 | case SCORE_GRAVEYARDS_DEFENDED: |
---|
589 | ((BattleGroundAVScore*)itr->second)->GraveyardsDefended += value; |
---|
590 | break; |
---|
591 | case SCORE_TOWERS_ASSAULTED: |
---|
592 | ((BattleGroundAVScore*)itr->second)->TowersAssaulted += value; |
---|
593 | break; |
---|
594 | case SCORE_TOWERS_DEFENDED: |
---|
595 | ((BattleGroundAVScore*)itr->second)->TowersDefended += value; |
---|
596 | break; |
---|
597 | case SCORE_MINES_CAPTURED: |
---|
598 | ((BattleGroundAVScore*)itr->second)->MinesCaptured += value; |
---|
599 | break; |
---|
600 | case SCORE_LEADERS_KILLED: |
---|
601 | ((BattleGroundAVScore*)itr->second)->LeadersKilled += value; |
---|
602 | break; |
---|
603 | case SCORE_SECONDARY_OBJECTIVES: |
---|
604 | ((BattleGroundAVScore*)itr->second)->SecondaryObjectives += value; |
---|
605 | break; |
---|
606 | default: |
---|
607 | BattleGround::UpdatePlayerScore(Source,type,value); |
---|
608 | break; |
---|
609 | } |
---|
610 | } |
---|
611 | |
---|
612 | |
---|
613 | |
---|
614 | void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node) |
---|
615 | { |
---|
616 | |
---|
617 | uint32 object = GetObjectThroughNode(node); |
---|
618 | sLog.outDebug("bg_av: player destroyed point node %i object %i",node,object); |
---|
619 | |
---|
620 | //despawn banner |
---|
621 | SpawnBGObject(object, RESPAWN_ONE_DAY); |
---|
622 | DestroyNode(node); |
---|
623 | UpdateNodeWorldState(node); |
---|
624 | |
---|
625 | uint32 owner = m_Nodes[node].Owner; |
---|
626 | if( IsTower(node) ) |
---|
627 | { |
---|
628 | uint8 tmp = node-BG_AV_NODES_DUNBALDAR_SOUTH; |
---|
629 | //despawn marshal |
---|
630 | if(m_BgCreatures[AV_CPLACE_A_MARSHAL_SOUTH + tmp]) |
---|
631 | DelCreature(AV_CPLACE_A_MARSHAL_SOUTH + tmp); |
---|
632 | else |
---|
633 | sLog.outError("BG_AV: playerdestroyedpoint: marshal %i doesn't exist",AV_CPLACE_A_MARSHAL_SOUTH + tmp); |
---|
634 | //spawn destroyed aura |
---|
635 | for(uint8 i=0; i<=9; i++) |
---|
636 | SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10),RESPAWN_IMMEDIATELY); |
---|
637 | |
---|
638 | UpdateScore((owner == ALLIANCE) ? HORDE : ALLIANCE, (-1)*BG_AV_RES_TOWER); |
---|
639 | RewardReputationToTeam((owner == ALLIANCE)?730:729,BG_AV_REP_TOWER,owner); |
---|
640 | RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_TOWER),owner); |
---|
641 | |
---|
642 | SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp),RESPAWN_ONE_DAY); |
---|
643 | SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp),RESPAWN_ONE_DAY); |
---|
644 | } |
---|
645 | else |
---|
646 | { |
---|
647 | if( owner == ALLIANCE ) |
---|
648 | SpawnBGObject(object-11, RESPAWN_IMMEDIATELY); |
---|
649 | else |
---|
650 | SpawnBGObject(object+11, RESPAWN_IMMEDIATELY); |
---|
651 | SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_ONE_DAY); |
---|
652 | SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(owner)+3*node,RESPAWN_IMMEDIATELY); |
---|
653 | PopulateNode(node); |
---|
654 | if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy |
---|
655 | { |
---|
656 | for(uint8 i = 0; i < 4; i++) |
---|
657 | { |
---|
658 | SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY); |
---|
659 | SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H )+i,RESPAWN_IMMEDIATELY); |
---|
660 | } |
---|
661 | } |
---|
662 | } |
---|
663 | //send a nice message to all :) |
---|
664 | char buf[256]; |
---|
665 | if(IsTower(node)) |
---|
666 | sprintf(buf, GetTrinityString(LANG_BG_AV_TOWER_TAKEN) , GetNodeName(node),( owner == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE) ); |
---|
667 | else |
---|
668 | sprintf(buf, GetTrinityString(LANG_BG_AV_GRAVE_TAKEN) , GetNodeName(node),( owner == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) :GetTrinityString(LANG_BG_AV_HORDE) ); |
---|
669 | |
---|
670 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
---|
671 | if(creature) |
---|
672 | YellToAll(creature,buf,LANG_UNIVERSAL); |
---|
673 | } |
---|
674 | |
---|
675 | void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial) |
---|
676 | { //mine=0 northmine mine=1 southmin |
---|
677 | //changing the owner results in setting respawntim to infinite for current creatures, spawning new mine owners creatures and changing the chest-objects so that the current owning team can use them |
---|
678 | assert(mine == AV_NORTH_MINE || mine == AV_SOUTH_MINE); |
---|
679 | if(team != ALLIANCE && team != HORDE) |
---|
680 | team = AV_NEUTRAL_TEAM; |
---|
681 | else |
---|
682 | PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD); |
---|
683 | |
---|
684 | if(m_Mine_Owner[mine] == team && !initial) |
---|
685 | return; |
---|
686 | m_Mine_PrevOwner[mine] = m_Mine_Owner[mine]; |
---|
687 | m_Mine_Owner[mine] = team; |
---|
688 | |
---|
689 | if(!initial) |
---|
690 | { |
---|
691 | sLog.outDebug("bg_av depopulating mine %i (0=north,1=south)",mine); |
---|
692 | if(mine==AV_SOUTH_MINE) |
---|
693 | for(uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++) |
---|
694 | if( m_BgCreatures[i] ) |
---|
695 | DelCreature(i); //TODO just set the respawntime to 999999 |
---|
696 | for(uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); i++) |
---|
697 | if( m_BgCreatures[i] ) |
---|
698 | DelCreature(i); //TODO here also |
---|
699 | } |
---|
700 | SendMineWorldStates(mine); |
---|
701 | |
---|
702 | sLog.outDebug("bg_av populating mine %i (0=north,1=south)",mine); |
---|
703 | uint16 miner; |
---|
704 | //also neutral team exists.. after a big time, the neutral team tries to conquer the mine |
---|
705 | if(mine==AV_NORTH_MINE) |
---|
706 | { |
---|
707 | if(team == ALLIANCE) |
---|
708 | miner = AV_NPC_N_MINE_A_1; |
---|
709 | else if (team == HORDE) |
---|
710 | miner = AV_NPC_N_MINE_H_1; |
---|
711 | else |
---|
712 | miner = AV_NPC_N_MINE_N_1; |
---|
713 | } |
---|
714 | else |
---|
715 | { |
---|
716 | uint16 cinfo; |
---|
717 | if(team == ALLIANCE) |
---|
718 | miner = AV_NPC_S_MINE_A_1; |
---|
719 | else if (team == HORDE) |
---|
720 | miner = AV_NPC_S_MINE_H_1; |
---|
721 | else |
---|
722 | miner = AV_NPC_S_MINE_N_1; |
---|
723 | //vermin |
---|
724 | sLog.outDebug("spawning vermin"); |
---|
725 | if(team == ALLIANCE) |
---|
726 | cinfo = AV_NPC_S_MINE_A_3; |
---|
727 | else if (team == HORDE) |
---|
728 | cinfo = AV_NPC_S_MINE_H_3; |
---|
729 | else |
---|
730 | cinfo = AV_NPC_S_MINE_N_S; |
---|
731 | for(uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++) |
---|
732 | AddAVCreature(cinfo,i); |
---|
733 | } |
---|
734 | for(uint16 i=( (mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN ); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MAX:AV_CPLACE_MINE_S_1_MAX); i++) |
---|
735 | AddAVCreature(miner,i); |
---|
736 | //the next chooses randomly between 2 cretures |
---|
737 | for(uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MIN:AV_CPLACE_MINE_S_2_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MAX:AV_CPLACE_MINE_S_2_MAX); i++) |
---|
738 | AddAVCreature(miner+(urand(1,2)),i); |
---|
739 | AddAVCreature(miner+3,(mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); |
---|
740 | //because the gameobjects in this mine have changed, update all surrounding players: |
---|
741 | // for(uint16 i = ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MIN:BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i <= ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MAX:BG_AV_OBJECT_MINE_SUPPLY_N_MAX); i++) |
---|
742 | // { |
---|
743 | //TODO: add gameobject-update code |
---|
744 | // } |
---|
745 | if(team == ALLIANCE || team == HORDE) |
---|
746 | { |
---|
747 | m_Mine_Reclaim_Timer[mine]=AV_MINE_RECLAIM_TIMER; |
---|
748 | char buf[256]; |
---|
749 | sprintf(buf, GetTrinityString(LANG_BG_AV_MINE_TAKEN), GetTrinityString(( mine == AV_NORTH_MINE ) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH), ( team == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); |
---|
750 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
---|
751 | if(creature) |
---|
752 | YellToAll(creature,buf,LANG_UNIVERSAL); |
---|
753 | } |
---|
754 | else |
---|
755 | { |
---|
756 | if(mine==AV_SOUTH_MINE) //i think this gets called all the time |
---|
757 | { |
---|
758 | Creature* creature = GetBGCreature(AV_CPLACE_MINE_S_3); |
---|
759 | YellToAll(creature,LANG_BG_AV_S_MINE_BOSS_CLAIMS,LANG_UNIVERSAL); |
---|
760 | } |
---|
761 | } |
---|
762 | return; |
---|
763 | } |
---|
764 | |
---|
765 | bool BattleGroundAV::PlayerCanDoMineQuest(int32 GOId,uint32 team) |
---|
766 | { |
---|
767 | if(GOId == BG_AV_OBJECTID_MINE_N) |
---|
768 | return (m_Mine_Owner[AV_NORTH_MINE]==team); |
---|
769 | if(GOId == BG_AV_OBJECTID_MINE_S) |
---|
770 | return (m_Mine_Owner[AV_SOUTH_MINE]==team); |
---|
771 | return true; //cause it's no mine'object it is ok if this is true |
---|
772 | } |
---|
773 | |
---|
774 | void BattleGroundAV::PopulateNode(BG_AV_Nodes node) |
---|
775 | { |
---|
776 | uint32 owner = m_Nodes[node].Owner; |
---|
777 | assert(owner); |
---|
778 | |
---|
779 | uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + ( 4 * node ); |
---|
780 | uint32 creatureid; |
---|
781 | if(IsTower(node)) |
---|
782 | creatureid=(owner==ALLIANCE)?AV_NPC_A_TOWERDEFENSE:AV_NPC_H_TOWERDEFENSE; |
---|
783 | else |
---|
784 | { |
---|
785 | uint8 team2 = GetTeamIndexByTeamId(owner); |
---|
786 | if (m_Team_QuestStatus[team2][0] < 500 ) |
---|
787 | creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE0 : AV_NPC_H_GRAVEDEFENSE0; |
---|
788 | else if ( m_Team_QuestStatus[team2][0] < 1000 ) |
---|
789 | creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE1 : AV_NPC_H_GRAVEDEFENSE1; |
---|
790 | else if ( m_Team_QuestStatus[team2][0] < 1500 ) |
---|
791 | creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE2 : AV_NPC_H_GRAVEDEFENSE2; |
---|
792 | else |
---|
793 | creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE3 : AV_NPC_H_GRAVEDEFENSE3; |
---|
794 | //spiritguide |
---|
795 | if( m_BgCreatures[node] ) |
---|
796 | DelCreature(node); |
---|
797 | if( !AddSpiritGuide(node, BG_AV_CreaturePos[node][0], BG_AV_CreaturePos[node][1], BG_AV_CreaturePos[node][2], BG_AV_CreaturePos[node][3], owner)) |
---|
798 | sLog.outError("AV: couldn't spawn spiritguide at node %i",node); |
---|
799 | |
---|
800 | } |
---|
801 | for(uint8 i=0; i<4; i++) |
---|
802 | { |
---|
803 | Creature* cr = AddAVCreature(creatureid,c_place+i); |
---|
804 | } |
---|
805 | } |
---|
806 | void BattleGroundAV::DePopulateNode(BG_AV_Nodes node) |
---|
807 | { |
---|
808 | uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + ( 4 * node ); |
---|
809 | for(uint8 i=0; i<4; i++) |
---|
810 | if( m_BgCreatures[c_place+i] ) |
---|
811 | DelCreature(c_place+i); |
---|
812 | //spiritguide |
---|
813 | if( !IsTower(node) && m_BgCreatures[node] ) |
---|
814 | DelCreature(node); |
---|
815 | } |
---|
816 | |
---|
817 | |
---|
818 | const BG_AV_Nodes BattleGroundAV::GetNodeThroughObject(uint32 object) |
---|
819 | { |
---|
820 | sLog.outDebug("bg_AV getnodethroughobject %i",object); |
---|
821 | if( object <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER ) |
---|
822 | return BG_AV_Nodes(object); |
---|
823 | if( object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT ) |
---|
824 | return BG_AV_Nodes(object - 11); |
---|
825 | if( object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_WTOWER ) |
---|
826 | return BG_AV_Nodes(object - 7); |
---|
827 | if( object <= BG_AV_OBJECT_FLAG_C_H_STONEHEART_BUNKER ) |
---|
828 | return BG_AV_Nodes(object -22); |
---|
829 | if( object <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT ) |
---|
830 | return BG_AV_Nodes(object - 33); |
---|
831 | if( object <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER ) |
---|
832 | return BG_AV_Nodes(object - 29); |
---|
833 | if( object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE ) |
---|
834 | return BG_AV_NODES_SNOWFALL_GRAVE; |
---|
835 | sLog.outError("BattleGroundAV: ERROR! GetPlace got a wrong object :("); |
---|
836 | assert(false); |
---|
837 | return BG_AV_Nodes(0); |
---|
838 | } |
---|
839 | |
---|
840 | const uint32 BattleGroundAV::GetObjectThroughNode(BG_AV_Nodes node) |
---|
841 | { //this function is the counterpart to GetNodeThroughObject() |
---|
842 | sLog.outDebug("bg_AV GetObjectThroughNode %i",node); |
---|
843 | if( m_Nodes[node].Owner == ALLIANCE ) |
---|
844 | { |
---|
845 | if( m_Nodes[node].State == POINT_ASSAULTED ) |
---|
846 | { |
---|
847 | if( node <= BG_AV_NODES_FROSTWOLF_HUT ) |
---|
848 | return node+11; |
---|
849 | if( node >= BG_AV_NODES_ICEBLOOD_TOWER && node <= BG_AV_NODES_FROSTWOLF_WTOWER) |
---|
850 | return node+7; |
---|
851 | } |
---|
852 | else if ( m_Nodes[node].State == POINT_CONTROLED ) |
---|
853 | if( node <= BG_AV_NODES_STONEHEART_BUNKER ) |
---|
854 | return node; |
---|
855 | } |
---|
856 | else if ( m_Nodes[node].Owner == HORDE ) |
---|
857 | { |
---|
858 | if( m_Nodes[node].State == POINT_ASSAULTED ) |
---|
859 | if( node <= BG_AV_NODES_STONEHEART_BUNKER ) |
---|
860 | return node+22; |
---|
861 | else if ( m_Nodes[node].State == POINT_CONTROLED ) |
---|
862 | { |
---|
863 | if( node <= BG_AV_NODES_FROSTWOLF_HUT ) |
---|
864 | return node+33; |
---|
865 | if( node >= BG_AV_NODES_ICEBLOOD_TOWER && node <= BG_AV_NODES_FROSTWOLF_WTOWER) |
---|
866 | return node+29; |
---|
867 | } |
---|
868 | } |
---|
869 | else if ( m_Nodes[node].Owner == AV_NEUTRAL_TEAM ) |
---|
870 | return BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE; |
---|
871 | sLog.outError("BattleGroundAV: Error! GetPlaceNode couldn't resolve node %i",node); |
---|
872 | assert(false); |
---|
873 | return 0; |
---|
874 | } |
---|
875 | |
---|
876 | |
---|
877 | //called when using banner |
---|
878 | |
---|
879 | void BattleGroundAV::EventPlayerClickedOnFlag(Player *source, GameObject* target_obj) |
---|
880 | { |
---|
881 | if(GetStatus() != STATUS_IN_PROGRESS) |
---|
882 | return; |
---|
883 | int32 object = GetObjectType(target_obj->GetGUID()); |
---|
884 | sLog.outDebug("BG_AV using gameobject %i with type %i",target_obj->GetEntry(),object); |
---|
885 | if(object < 0) |
---|
886 | return; |
---|
887 | switch(target_obj->GetEntry()) |
---|
888 | { |
---|
889 | case BG_AV_OBJECTID_BANNER_A: |
---|
890 | case BG_AV_OBJECTID_BANNER_A_B: |
---|
891 | case BG_AV_OBJECTID_BANNER_H: |
---|
892 | case BG_AV_OBJECTID_BANNER_H_B: |
---|
893 | case BG_AV_OBJECTID_BANNER_SNOWFALL_N: |
---|
894 | EventPlayerAssaultsPoint(source, object); |
---|
895 | break; |
---|
896 | case BG_AV_OBJECTID_BANNER_CONT_A: |
---|
897 | case BG_AV_OBJECTID_BANNER_CONT_A_B: |
---|
898 | case BG_AV_OBJECTID_BANNER_CONT_H: |
---|
899 | case BG_AV_OBJECTID_BANNER_CONT_H_B: |
---|
900 | EventPlayerDefendsPoint(source, object); |
---|
901 | break; |
---|
902 | default: |
---|
903 | break; |
---|
904 | } |
---|
905 | } |
---|
906 | |
---|
907 | void BattleGroundAV::EventPlayerDefendsPoint(Player* player, uint32 object) |
---|
908 | { |
---|
909 | assert(GetStatus() == STATUS_IN_PROGRESS); |
---|
910 | BG_AV_Nodes node = GetNodeThroughObject(object); |
---|
911 | |
---|
912 | uint32 owner = m_Nodes[node].Owner; //maybe should name it prevowner |
---|
913 | uint32 team = player->GetTeam(); |
---|
914 | |
---|
915 | if(owner == player->GetTeam() || m_Nodes[node].State != POINT_ASSAULTED) |
---|
916 | return; |
---|
917 | if(m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM) |
---|
918 | { //until snowfall doesn't belong to anyone it is better handled in assault-code |
---|
919 | assert(node == BG_AV_NODES_SNOWFALL_GRAVE); //currently the only neutral grave |
---|
920 | EventPlayerAssaultsPoint(player,object); |
---|
921 | return; |
---|
922 | } |
---|
923 | sLog.outDebug("player defends point object: %i node: %i",object,node); |
---|
924 | if(m_Nodes[node].PrevOwner != team) |
---|
925 | { |
---|
926 | sLog.outError("BG_AV: player defends point which doesn't belong to his team %i",node); |
---|
927 | return; |
---|
928 | } |
---|
929 | |
---|
930 | |
---|
931 | //spawn new go :) |
---|
932 | if(m_Nodes[node].Owner == ALLIANCE) |
---|
933 | SpawnBGObject(object+22, RESPAWN_IMMEDIATELY); //spawn horde banner |
---|
934 | else |
---|
935 | SpawnBGObject(object-22, RESPAWN_IMMEDIATELY); //spawn alliance banner |
---|
936 | |
---|
937 | if(!IsTower(node)) |
---|
938 | { |
---|
939 | SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_ONE_DAY); |
---|
940 | SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(team)+3*node,RESPAWN_IMMEDIATELY); |
---|
941 | } |
---|
942 | // despawn old go |
---|
943 | SpawnBGObject(object, RESPAWN_ONE_DAY); |
---|
944 | |
---|
945 | DefendNode(node,team); |
---|
946 | PopulateNode(node); |
---|
947 | UpdateNodeWorldState(node); |
---|
948 | |
---|
949 | if(IsTower(node)) |
---|
950 | { |
---|
951 | //spawn big flag+aura on top of tower |
---|
952 | SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
---|
953 | SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
---|
954 | SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
---|
955 | SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
---|
956 | } |
---|
957 | else if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy |
---|
958 | { |
---|
959 | for(uint8 i = 0; i < 4; i++) |
---|
960 | { |
---|
961 | SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY); |
---|
962 | SpawnBGObject(((team==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY); |
---|
963 | } |
---|
964 | } |
---|
965 | //send a nice message to all :) |
---|
966 | char buf[256]; |
---|
967 | sprintf(buf, GetTrinityString(( IsTower(node) ) ? LANG_BG_AV_TOWER_DEFENDED : LANG_BG_AV_GRAVE_DEFENDED), GetNodeName(node),( team == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); |
---|
968 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
---|
969 | if(creature) |
---|
970 | YellToAll(creature,buf,LANG_UNIVERSAL); |
---|
971 | //update the statistic for the defending player |
---|
972 | UpdatePlayerScore(player, ( IsTower(node) ) ? SCORE_TOWERS_DEFENDED : SCORE_GRAVEYARDS_DEFENDED, 1); |
---|
973 | if(IsTower(node)) |
---|
974 | PlaySoundToAll(AV_SOUND_BOTH_TOWER_DEFEND); |
---|
975 | else |
---|
976 | PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD); |
---|
977 | } |
---|
978 | |
---|
979 | void BattleGroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) |
---|
980 | { |
---|
981 | assert(GetStatus() == STATUS_IN_PROGRESS); |
---|
982 | |
---|
983 | BG_AV_Nodes node = GetNodeThroughObject(object); |
---|
984 | uint32 owner = m_Nodes[node].Owner; //maybe name it prevowner |
---|
985 | uint32 team = player->GetTeam(); |
---|
986 | sLog.outDebug("bg_av: player assaults point object %i node %i",object,node); |
---|
987 | if(owner == team || team == m_Nodes[node].TotalOwner) |
---|
988 | return; //surely a gm used this object |
---|
989 | |
---|
990 | |
---|
991 | if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall is a bit special in capping + it gets eyecandy stuff |
---|
992 | { |
---|
993 | if(object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE) //initial capping |
---|
994 | { |
---|
995 | assert(owner == AV_NEUTRAL_TEAM && m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM); |
---|
996 | if( team == ALLIANCE ) |
---|
997 | SpawnBGObject(BG_AV_OBJECT_FLAG_C_A_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY); |
---|
998 | else |
---|
999 | SpawnBGObject(BG_AV_OBJECT_FLAG_C_H_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY); |
---|
1000 | SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_IMMEDIATELY); //neutral aura spawn |
---|
1001 | } |
---|
1002 | else if(m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM) //recapping, when no team owns this node realy |
---|
1003 | { |
---|
1004 | assert(m_Nodes[node].State != POINT_CONTROLED); |
---|
1005 | if(team == ALLIANCE) |
---|
1006 | SpawnBGObject(object-11, RESPAWN_IMMEDIATELY); |
---|
1007 | else |
---|
1008 | SpawnBGObject(object+11, RESPAWN_IMMEDIATELY); |
---|
1009 | } |
---|
1010 | //eyecandy |
---|
1011 | uint32 spawn,despawn; |
---|
1012 | if(team == ALLIANCE) |
---|
1013 | { |
---|
1014 | despawn = ( m_Nodes[node].State == POINT_ASSAULTED )?BG_AV_OBJECT_SNOW_EYECANDY_PH : BG_AV_OBJECT_SNOW_EYECANDY_H; |
---|
1015 | spawn = BG_AV_OBJECT_SNOW_EYECANDY_PA; |
---|
1016 | } |
---|
1017 | else |
---|
1018 | { |
---|
1019 | despawn = ( m_Nodes[node].State == POINT_ASSAULTED )?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_A; |
---|
1020 | spawn = BG_AV_OBJECT_SNOW_EYECANDY_PH; |
---|
1021 | } |
---|
1022 | for(uint8 i = 0; i < 4; i++) |
---|
1023 | { |
---|
1024 | SpawnBGObject(despawn+i,RESPAWN_ONE_DAY); |
---|
1025 | SpawnBGObject(spawn+i,RESPAWN_IMMEDIATELY); |
---|
1026 | } |
---|
1027 | } |
---|
1028 | |
---|
1029 | //if snowfall gots capped it can be handled like all other graveyards |
---|
1030 | if( m_Nodes[node].TotalOwner != AV_NEUTRAL_TEAM) |
---|
1031 | { |
---|
1032 | assert(m_Nodes[node].Owner != AV_NEUTRAL_TEAM); |
---|
1033 | if(team == ALLIANCE) |
---|
1034 | SpawnBGObject(object-22, RESPAWN_IMMEDIATELY); |
---|
1035 | else |
---|
1036 | SpawnBGObject(object+22, RESPAWN_IMMEDIATELY); |
---|
1037 | if(IsTower(node)) |
---|
1038 | { //spawning/despawning of bigflag+aura |
---|
1039 | SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
---|
1040 | SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
---|
1041 | SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
---|
1042 | SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
---|
1043 | } |
---|
1044 | else |
---|
1045 | { |
---|
1046 | //spawning/despawning of aura |
---|
1047 | SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_IMMEDIATELY); //neutral aura spawn |
---|
1048 | SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(owner)+3*node,RESPAWN_ONE_DAY); //teeamaura despawn |
---|
1049 | // Those who are waiting to resurrect at this object are taken to the closest own object's graveyard |
---|
1050 | std::vector<uint64> ghost_list = m_ReviveQueue[m_BgCreatures[node]]; |
---|
1051 | if( !ghost_list.empty() ) |
---|
1052 | { |
---|
1053 | Player *plr; |
---|
1054 | WorldSafeLocsEntry const *ClosestGrave = NULL; |
---|
1055 | for (std::vector<uint64>::iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr) |
---|
1056 | { |
---|
1057 | plr = objmgr.GetPlayer(*ghost_list.begin()); |
---|
1058 | if( !plr ) |
---|
1059 | continue; |
---|
1060 | if(!ClosestGrave) |
---|
1061 | ClosestGrave = GetClosestGraveYard(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), team); |
---|
1062 | else |
---|
1063 | plr->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation()); |
---|
1064 | } |
---|
1065 | m_ReviveQueue[m_BgCreatures[node]].clear(); |
---|
1066 | } |
---|
1067 | } |
---|
1068 | DePopulateNode(node); |
---|
1069 | } |
---|
1070 | |
---|
1071 | SpawnBGObject(object, RESPAWN_ONE_DAY); //delete old banner |
---|
1072 | AssaultNode(node,team); |
---|
1073 | UpdateNodeWorldState(node); |
---|
1074 | |
---|
1075 | //send a nice message to all :) |
---|
1076 | char buf[256]; |
---|
1077 | sprintf(buf, ( IsTower(node) ) ? GetTrinityString(LANG_BG_AV_TOWER_ASSAULTED) : GetTrinityString(LANG_BG_AV_GRAVE_ASSAULTED), GetNodeName(node), ( team == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE )); |
---|
1078 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
---|
1079 | if(creature) |
---|
1080 | YellToAll(creature,buf,LANG_UNIVERSAL); |
---|
1081 | //update the statistic for the assaulting player |
---|
1082 | UpdatePlayerScore(player, ( IsTower(node) ) ? SCORE_TOWERS_ASSAULTED : SCORE_GRAVEYARDS_ASSAULTED, 1); |
---|
1083 | PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_ASSAULTS:AV_SOUND_HORDE_ASSAULTS); |
---|
1084 | } |
---|
1085 | |
---|
1086 | void BattleGroundAV::FillInitialWorldStates(WorldPacket& data) |
---|
1087 | { |
---|
1088 | bool stateok; |
---|
1089 | //graveyards |
---|
1090 | for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; i++) |
---|
1091 | { |
---|
1092 | for (uint8 j =1; j <= 3; j+=2) |
---|
1093 | {//j=1=assaulted j=3=controled |
---|
1094 | stateok = (m_Nodes[i].State == j); |
---|
1095 | data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,ALLIANCE)]) << uint32((m_Nodes[i].Owner == ALLIANCE && stateok)?1:0); |
---|
1096 | data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,HORDE)]) << uint32((m_Nodes[i].Owner == HORDE && stateok)?1:0); |
---|
1097 | } |
---|
1098 | } |
---|
1099 | |
---|
1100 | //towers |
---|
1101 | for (uint8 i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_MAX; i++) |
---|
1102 | for (uint8 j =1; j <= 3; j+=2) |
---|
1103 | {//j=1=assaulted j=3=controled //i dont have j=2=destroyed cause destroyed is the same like enemy-team controll |
---|
1104 | stateok = (m_Nodes[i].State == j || (m_Nodes[i].State == POINT_DESTROYED && j==3)); |
---|
1105 | data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,ALLIANCE)]) << uint32((m_Nodes[i].Owner == ALLIANCE && stateok)?1:0); |
---|
1106 | data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,HORDE)]) << uint32((m_Nodes[i].Owner == HORDE && stateok)?1:0); |
---|
1107 | } |
---|
1108 | if(m_Nodes[BG_AV_NODES_SNOWFALL_GRAVE].Owner == AV_NEUTRAL_TEAM) //cause neutral teams aren't handled generic |
---|
1109 | data << uint32(AV_SNOWFALL_N) << uint32(1); |
---|
1110 | data << uint32(AV_Alliance_Score) << uint32(m_Team_Scores[0]); |
---|
1111 | data << uint32(AV_Horde_Score) << uint32(m_Team_Scores[1]); |
---|
1112 | if(GetStatus() == STATUS_IN_PROGRESS){ //only if game started the teamscores are displayed |
---|
1113 | data << uint32(AV_SHOW_A_SCORE) << uint32(1); |
---|
1114 | data << uint32(AV_SHOW_H_SCORE) << uint32(1); |
---|
1115 | } |
---|
1116 | else |
---|
1117 | { |
---|
1118 | data << uint32(AV_SHOW_A_SCORE) << uint32(0); |
---|
1119 | data << uint32(AV_SHOW_H_SCORE) << uint32(0); |
---|
1120 | } |
---|
1121 | SendMineWorldStates(AV_NORTH_MINE); |
---|
1122 | SendMineWorldStates(AV_SOUTH_MINE); |
---|
1123 | } |
---|
1124 | |
---|
1125 | const uint8 BattleGroundAV::GetWorldStateType(uint8 state, uint16 team) //this is used for node worldstates and returns values which fit good into the worldstatesarray |
---|
1126 | { |
---|
1127 | //neutral stuff cant get handled (currently its only snowfall) |
---|
1128 | assert(team != AV_NEUTRAL_TEAM); |
---|
1129 | //a_c a_a h_c h_a the positions in worldstate-array |
---|
1130 | if(team == ALLIANCE) |
---|
1131 | { |
---|
1132 | if(state==POINT_CONTROLED || state==POINT_DESTROYED) |
---|
1133 | return 0; |
---|
1134 | if(state==POINT_ASSAULTED) |
---|
1135 | return 1; |
---|
1136 | } |
---|
1137 | if(team == HORDE) |
---|
1138 | { |
---|
1139 | if(state==POINT_DESTROYED || state==POINT_CONTROLED) |
---|
1140 | return 2; |
---|
1141 | if(state==POINT_ASSAULTED) |
---|
1142 | return 3; |
---|
1143 | } |
---|
1144 | sLog.outError("BG_AV: should update a strange worldstate state:%i team:%i",state,team); |
---|
1145 | return 5; //this will crash the game, but i want to know if something is wrong here |
---|
1146 | } |
---|
1147 | |
---|
1148 | void BattleGroundAV::UpdateNodeWorldState(BG_AV_Nodes node) |
---|
1149 | { |
---|
1150 | UpdateWorldState(BG_AV_NodeWorldStates[node][GetWorldStateType(m_Nodes[node].State,m_Nodes[node].Owner)],1); |
---|
1151 | if(m_Nodes[node].PrevOwner == AV_NEUTRAL_TEAM) //currently only snowfall is supported as neutral node (i don't want to make an extra row (neutral states) in worldstatesarray just for one node |
---|
1152 | UpdateWorldState(AV_SNOWFALL_N,0); |
---|
1153 | else |
---|
1154 | UpdateWorldState(BG_AV_NodeWorldStates[node][GetWorldStateType(m_Nodes[node].PrevState,m_Nodes[node].PrevOwner)],0); |
---|
1155 | } |
---|
1156 | |
---|
1157 | void BattleGroundAV::SendMineWorldStates(uint32 mine) |
---|
1158 | { |
---|
1159 | assert(mine == AV_NORTH_MINE || mine==AV_SOUTH_MINE); |
---|
1160 | // currently i'm sure, that this works (: |
---|
1161 | // assert(m_Mine_PrevOwner[mine] == ALLIANCE || m_Mine_PrevOwner[mine] == HORDE || m_Mine_PrevOwner[mine] == AV_NEUTRAL_TEAM); |
---|
1162 | // assert(m_Mine_Owner[mine] == ALLIANCE || m_Mine_Owner[mine] == HORDE || m_Mine_Owner[mine] == AV_NEUTRAL_TEAM); |
---|
1163 | |
---|
1164 | uint8 owner,prevowner,mine2; //those variables are needed to access the right worldstate in the BG_AV_MineWorldStates array |
---|
1165 | mine2 = (mine==AV_NORTH_MINE)?0:1; |
---|
1166 | if(m_Mine_PrevOwner[mine] == ALLIANCE) |
---|
1167 | prevowner = 0; |
---|
1168 | else if(m_Mine_PrevOwner[mine] == HORDE) |
---|
1169 | prevowner = 2; |
---|
1170 | else |
---|
1171 | prevowner = 1; |
---|
1172 | if(m_Mine_Owner[mine] == ALLIANCE) |
---|
1173 | owner = 0; |
---|
1174 | else if(m_Mine_Owner[mine] == HORDE) |
---|
1175 | owner = 2; |
---|
1176 | else |
---|
1177 | owner = 1; |
---|
1178 | |
---|
1179 | UpdateWorldState(BG_AV_MineWorldStates[mine2][owner],1); |
---|
1180 | if( prevowner != owner) |
---|
1181 | UpdateWorldState(BG_AV_MineWorldStates[mine2][prevowner],0); |
---|
1182 | } |
---|
1183 | |
---|
1184 | |
---|
1185 | WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(float x, float y, float z, uint32 team) |
---|
1186 | { |
---|
1187 | WorldSafeLocsEntry const* good_entry = NULL; |
---|
1188 | if( GetStatus() == STATUS_IN_PROGRESS) |
---|
1189 | { |
---|
1190 | // Is there any occupied node for this team? |
---|
1191 | float mindist = 9999999.0f; |
---|
1192 | for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) |
---|
1193 | { |
---|
1194 | if (m_Nodes[i].Owner != team || m_Nodes[i].State != POINT_CONTROLED) |
---|
1195 | continue; |
---|
1196 | WorldSafeLocsEntry const*entry = sWorldSafeLocsStore.LookupEntry( BG_AV_GraveyardIds[i] ); |
---|
1197 | if( !entry ) |
---|
1198 | continue; |
---|
1199 | float dist = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y); |
---|
1200 | if( mindist > dist ) |
---|
1201 | { |
---|
1202 | mindist = dist; |
---|
1203 | good_entry = entry; |
---|
1204 | } |
---|
1205 | } |
---|
1206 | } |
---|
1207 | // If not, place ghost on starting location |
---|
1208 | if( !good_entry ) |
---|
1209 | good_entry = sWorldSafeLocsStore.LookupEntry( BG_AV_GraveyardIds[GetTeamIndexByTeamId(team)+7] ); |
---|
1210 | |
---|
1211 | return good_entry; |
---|
1212 | } |
---|
1213 | |
---|
1214 | |
---|
1215 | bool BattleGroundAV::SetupBattleGround() |
---|
1216 | { |
---|
1217 | // Create starting objects |
---|
1218 | if( |
---|
1219 | // alliance gates |
---|
1220 | !AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A, BG_AV_DoorPositons[0][0],BG_AV_DoorPositons[0][1],BG_AV_DoorPositons[0][2],BG_AV_DoorPositons[0][3],0,0,sin(BG_AV_DoorPositons[0][3]/2),cos(BG_AV_DoorPositons[0][3]/2),RESPAWN_IMMEDIATELY) |
---|
1221 | // horde gates |
---|
1222 | || !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H, BG_AV_DoorPositons[1][0],BG_AV_DoorPositons[1][1],BG_AV_DoorPositons[1][2],BG_AV_DoorPositons[1][3],0,0,sin(BG_AV_DoorPositons[1][3]/2),cos(BG_AV_DoorPositons[1][3]/2),RESPAWN_IMMEDIATELY)) |
---|
1223 | { |
---|
1224 | sLog.outErrorDb("BatteGroundAV: Failed to spawn some object BattleGround not created!1"); |
---|
1225 | return false; |
---|
1226 | } |
---|
1227 | |
---|
1228 | //spawn node-objects |
---|
1229 | for (uint8 i = BG_AV_NODES_FIRSTAID_STATION ; i < BG_AV_NODES_MAX; ++i) |
---|
1230 | { |
---|
1231 | if( i <= BG_AV_NODES_FROSTWOLF_HUT ) |
---|
1232 | { |
---|
1233 | if( !AddObject(i,BG_AV_OBJECTID_BANNER_A_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
1234 | || !AddObject(i+11,BG_AV_OBJECTID_BANNER_CONT_A_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
1235 | || !AddObject(i+33,BG_AV_OBJECTID_BANNER_H_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
1236 | || !AddObject(i+22,BG_AV_OBJECTID_BANNER_CONT_H_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
1237 | //aura |
---|
1238 | || !AddObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+i*3,BG_AV_OBJECTID_AURA_N,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
1239 | || !AddObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+i*3,BG_AV_OBJECTID_AURA_A,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
1240 | || !AddObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+i*3,BG_AV_OBJECTID_AURA_H,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)) |
---|
1241 | { |
---|
1242 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!2"); |
---|
1243 | return false; |
---|
1244 | } |
---|
1245 | } |
---|
1246 | else //towers |
---|
1247 | { |
---|
1248 | if( i <= BG_AV_NODES_STONEHEART_BUNKER ) //alliance towers |
---|
1249 | { |
---|
1250 | if( !AddObject(i,BG_AV_OBJECTID_BANNER_A,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
1251 | || !AddObject(i+22,BG_AV_OBJECTID_BANNER_CONT_H,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
1252 | || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_A,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
---|
1253 | || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_N,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
---|
1254 | || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_A,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
---|
1255 | || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_PH,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)) |
---|
1256 | { |
---|
1257 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!3"); |
---|
1258 | return false; |
---|
1259 | } |
---|
1260 | } |
---|
1261 | else //horde towers |
---|
1262 | { |
---|
1263 | if( !AddObject(i+7,BG_AV_OBJECTID_BANNER_CONT_A,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
1264 | || !AddObject(i+29,BG_AV_OBJECTID_BANNER_H,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
---|
1265 | || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_N,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
---|
1266 | || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_H,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
---|
1267 | || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_PA,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
---|
1268 | || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_H,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)) |
---|
1269 | { |
---|
1270 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!4"); |
---|
1271 | return false; |
---|
1272 | } |
---|
1273 | } |
---|
1274 | for(uint8 j=0; j<=9; j++) //burning aura |
---|
1275 | { |
---|
1276 | if(!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j,BG_AV_OBJECTID_FIRE,BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2),RESPAWN_ONE_DAY)) |
---|
1277 | { |
---|
1278 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!5.%i",i); |
---|
1279 | return false; |
---|
1280 | } |
---|
1281 | } |
---|
1282 | } |
---|
1283 | } |
---|
1284 | for(uint8 i=0;i<2;i++) //burning aura for buildings |
---|
1285 | { |
---|
1286 | for(uint8 j=0; j<=9; j++) |
---|
1287 | { |
---|
1288 | if(j<5) |
---|
1289 | { |
---|
1290 | if(!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j,BG_AV_OBJECTID_SMOKE,BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2),RESPAWN_ONE_DAY)) |
---|
1291 | { |
---|
1292 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!6.%i",i); |
---|
1293 | return false; |
---|
1294 | } |
---|
1295 | } |
---|
1296 | else |
---|
1297 | { |
---|
1298 | if(!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j,BG_AV_OBJECTID_FIRE,BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2),RESPAWN_ONE_DAY)) |
---|
1299 | { |
---|
1300 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!7.%i",i); |
---|
1301 | return false; |
---|
1302 | } |
---|
1303 | } |
---|
1304 | } |
---|
1305 | } |
---|
1306 | for(uint16 i= 0; i<=(BG_AV_OBJECT_MINE_SUPPLY_N_MAX-BG_AV_OBJECT_MINE_SUPPLY_N_MIN);i++) |
---|
1307 | { |
---|
1308 | if(!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN+i,BG_AV_OBJECTID_MINE_N,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2),RESPAWN_ONE_DAY)) |
---|
1309 | { |
---|
1310 | sLog.outError("BatteGroundAV: Failed to spawn some mine supplies BattleGround not created!7.5.%i",i); |
---|
1311 | return false; |
---|
1312 | } |
---|
1313 | } |
---|
1314 | for(uint16 i= 0 ; i<=(BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN);i++) |
---|
1315 | { |
---|
1316 | if(!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i,BG_AV_OBJECTID_MINE_S,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2),RESPAWN_ONE_DAY)) |
---|
1317 | { |
---|
1318 | sLog.outError("BatteGroundAV: Failed to spawn some mine supplies BattleGround not created!7.6.%i",i); |
---|
1319 | return false; |
---|
1320 | } |
---|
1321 | } |
---|
1322 | |
---|
1323 | if(!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N ,BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0],BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1],BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2],BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3],0,0,sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), RESPAWN_ONE_DAY)) |
---|
1324 | { |
---|
1325 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!8"); |
---|
1326 | return false; |
---|
1327 | } |
---|
1328 | for(uint8 i = 0; i < 4; i++) |
---|
1329 | { |
---|
1330 | if(!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) |
---|
1331 | || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) |
---|
1332 | || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H+i, BG_AV_OBJECTID_SNOWFALL_CANDY_H ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) |
---|
1333 | || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)) |
---|
1334 | { |
---|
1335 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!9.%i",i); |
---|
1336 | return false; |
---|
1337 | } |
---|
1338 | } |
---|
1339 | return true; |
---|
1340 | } |
---|
1341 | |
---|
1342 | const char* BattleGroundAV::GetNodeName(BG_AV_Nodes node) |
---|
1343 | { |
---|
1344 | switch (node) |
---|
1345 | { |
---|
1346 | case BG_AV_NODES_FIRSTAID_STATION: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_STORM_AID); |
---|
1347 | case BG_AV_NODES_DUNBALDAR_SOUTH: return GetTrinityString(LANG_BG_AV_NODE_TOWER_DUN_S); |
---|
1348 | case BG_AV_NODES_DUNBALDAR_NORTH: return GetTrinityString(LANG_BG_AV_NODE_TOWER_DUN_N); |
---|
1349 | case BG_AV_NODES_STORMPIKE_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_STORMPIKE); |
---|
1350 | case BG_AV_NODES_ICEWING_BUNKER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_ICEWING); |
---|
1351 | case BG_AV_NODES_STONEHEART_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_STONE); |
---|
1352 | case BG_AV_NODES_STONEHEART_BUNKER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_STONE); |
---|
1353 | case BG_AV_NODES_SNOWFALL_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_SNOW); |
---|
1354 | case BG_AV_NODES_ICEBLOOD_TOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_ICE); |
---|
1355 | case BG_AV_NODES_ICEBLOOD_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_ICE); |
---|
1356 | case BG_AV_NODES_TOWER_POINT: return GetTrinityString(LANG_BG_AV_NODE_TOWER_POINT); |
---|
1357 | case BG_AV_NODES_FROSTWOLF_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_FROST); |
---|
1358 | case BG_AV_NODES_FROSTWOLF_ETOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_FROST_E); |
---|
1359 | case BG_AV_NODES_FROSTWOLF_WTOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_FROST_W); |
---|
1360 | case BG_AV_NODES_FROSTWOLF_HUT: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_FROST_HUT); |
---|
1361 | default: |
---|
1362 | { |
---|
1363 | sLog.outError("tried to get name for node %u%",node); |
---|
1364 | return "Unknown"; |
---|
1365 | break; |
---|
1366 | } |
---|
1367 | } |
---|
1368 | } |
---|
1369 | |
---|
1370 | void BattleGroundAV::AssaultNode(BG_AV_Nodes node, uint16 team) |
---|
1371 | { |
---|
1372 | assert(m_Nodes[node].TotalOwner != team); |
---|
1373 | assert(m_Nodes[node].Owner != team); |
---|
1374 | assert(m_Nodes[node].State != POINT_DESTROYED); |
---|
1375 | assert(m_Nodes[node].State != POINT_ASSAULTED || !m_Nodes[node].TotalOwner ); //only assault an assaulted node if no totalowner exists |
---|
1376 | //the timer gets another time, if the previous owner was 0==Neutral |
---|
1377 | m_Nodes[node].Timer = (m_Nodes[node].PrevOwner)? BG_AV_CAPTIME : BG_AV_SNOWFALL_FIRSTCAP; |
---|
1378 | m_Nodes[node].PrevOwner = m_Nodes[node].Owner; |
---|
1379 | m_Nodes[node].Owner = team; |
---|
1380 | m_Nodes[node].PrevState = m_Nodes[node].State; |
---|
1381 | m_Nodes[node].State = POINT_ASSAULTED; |
---|
1382 | } |
---|
1383 | |
---|
1384 | void BattleGroundAV::DestroyNode(BG_AV_Nodes node) |
---|
1385 | { |
---|
1386 | assert(m_Nodes[node].State == POINT_ASSAULTED); |
---|
1387 | |
---|
1388 | m_Nodes[node].TotalOwner = m_Nodes[node].Owner; |
---|
1389 | m_Nodes[node].PrevOwner = m_Nodes[node].Owner; |
---|
1390 | m_Nodes[node].PrevState = m_Nodes[node].State; |
---|
1391 | m_Nodes[node].State = (m_Nodes[node].Tower)? POINT_DESTROYED : POINT_CONTROLED; |
---|
1392 | m_Nodes[node].Timer = 0; |
---|
1393 | } |
---|
1394 | |
---|
1395 | void BattleGroundAV::InitNode(BG_AV_Nodes node, uint16 team, bool tower) |
---|
1396 | { |
---|
1397 | m_Nodes[node].TotalOwner = team; |
---|
1398 | m_Nodes[node].Owner = team; |
---|
1399 | m_Nodes[node].PrevOwner = 0; |
---|
1400 | m_Nodes[node].State = POINT_CONTROLED; |
---|
1401 | m_Nodes[node].PrevState = m_Nodes[node].State; |
---|
1402 | m_Nodes[node].State = POINT_CONTROLED; |
---|
1403 | m_Nodes[node].Timer = 0; |
---|
1404 | m_Nodes[node].Tower = tower; |
---|
1405 | } |
---|
1406 | |
---|
1407 | void BattleGroundAV::DefendNode(BG_AV_Nodes node, uint16 team) |
---|
1408 | { |
---|
1409 | assert(m_Nodes[node].TotalOwner == team); |
---|
1410 | assert(m_Nodes[node].Owner != team); |
---|
1411 | assert(m_Nodes[node].State != POINT_CONTROLED && m_Nodes[node].State != POINT_DESTROYED); |
---|
1412 | m_Nodes[node].PrevOwner = m_Nodes[node].Owner; |
---|
1413 | m_Nodes[node].Owner = team; |
---|
1414 | m_Nodes[node].PrevState = m_Nodes[node].State; |
---|
1415 | m_Nodes[node].State = POINT_CONTROLED; |
---|
1416 | m_Nodes[node].Timer = 0; |
---|
1417 | } |
---|
1418 | |
---|
1419 | void BattleGroundAV::ResetBGSubclass() |
---|
1420 | { |
---|
1421 | m_MaxLevel=0; |
---|
1422 | for(uint8 i=0; i<2; i++) //forloop for both teams (it just make 0==alliance and 1==horde also for both mines 0=north 1=south |
---|
1423 | { |
---|
1424 | for(uint8 j=0; j<9; j++) |
---|
1425 | m_Team_QuestStatus[i][j]=0; |
---|
1426 | m_Team_Scores[i]=BG_AV_SCORE_INITIAL_POINTS; |
---|
1427 | m_IsInformedNearVictory[i]=false; |
---|
1428 | m_CaptainAlive[i] = true; |
---|
1429 | m_CaptainBuffTimer[i] = 120000 + urand(0,4)* 60; //as far as i could see, the buff is randomly so i make 2minutes (thats the duration of the buff itself) + 0-4minutes TODO get the right times |
---|
1430 | m_Mine_Owner[i] = AV_NEUTRAL_TEAM; |
---|
1431 | m_Mine_PrevOwner[i] = m_Mine_Owner[i]; |
---|
1432 | } |
---|
1433 | for(BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_STONEHEART_GRAVE; ++i) //alliance graves |
---|
1434 | InitNode(i,ALLIANCE,false); |
---|
1435 | for(BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_STONEHEART_BUNKER; ++i) //alliance towers |
---|
1436 | InitNode(i,ALLIANCE,true); |
---|
1437 | for(BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_GRAVE; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) //horde graves |
---|
1438 | InitNode(i,HORDE,false); |
---|
1439 | for(BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_TOWER; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) //horde towers |
---|
1440 | InitNode(i,HORDE,true); |
---|
1441 | InitNode(BG_AV_NODES_SNOWFALL_GRAVE,AV_NEUTRAL_TEAM,false); //give snowfall neutral owner |
---|
1442 | |
---|
1443 | m_Mine_Timer=AV_MINE_TICK_TIMER; |
---|
1444 | for(uint16 i = 0; i < AV_CPLACE_MAX+AV_STATICCPLACE_MAX; i++) |
---|
1445 | if(m_BgCreatures[i]) |
---|
1446 | DelCreature(i); |
---|
1447 | |
---|
1448 | } |
---|
1449 | |
---|