36 | | |
| 43 | } |
| 44 | |
| 45 | const uint16 BattleGroundAV::GetBonusHonor(uint8 kills) //TODO: move this function to Battleground.cpp (needs to find a way to get m_MaxLevel) |
| 46 | { |
| 47 | return Trinity::Honor::hk_honor_at_level(m_MaxLevel, kills); |
| 48 | } |
| 49 | |
| 50 | void BattleGroundAV::HandleKillPlayer(Player *player, Player *killer) |
| 51 | { |
| 52 | if(GetStatus() != STATUS_IN_PROGRESS) |
| 53 | return; |
| 54 | |
| 55 | BattleGround::HandleKillPlayer(player, killer); |
| 56 | UpdateScore(player->GetTeam(),-1); |
| 57 | } |
| 58 | |
| 59 | void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer) |
| 60 | { |
| 61 | sLog.outDebug("bg_av HandleKillUnit %i",unit->GetEntry()); |
| 62 | if(GetStatus() != STATUS_IN_PROGRESS) |
| 63 | return; |
| 64 | uint32 entry = unit->GetEntry(); |
| 65 | if(entry == BG_AV_CreatureInfo[AV_NPC_A_BOSS][0]) |
| 66 | { |
| 67 | CastSpellOnTeam(23658,HORDE); //this is a spell which finishes a quest where a player has to kill the boss |
| 68 | RewardReputationToTeam(729,BG_AV_REP_BOSS,HORDE); |
| 69 | RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_BOSS),HORDE); |
| 70 | EndBattleGround(HORDE); |
| 71 | } |
| 72 | else if ( entry == BG_AV_CreatureInfo[AV_NPC_H_BOSS][0] ) |
| 73 | { |
| 74 | CastSpellOnTeam(23658,ALLIANCE); //this is a spell which finishes a quest where a player has to kill the boss |
| 75 | RewardReputationToTeam(730,BG_AV_REP_BOSS,ALLIANCE); |
| 76 | RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_BOSS),ALLIANCE); |
| 77 | EndBattleGround(ALLIANCE); |
| 78 | } |
| 79 | else if(entry == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0]) |
| 80 | { |
| 81 | if(!m_CaptainAlive[0]) |
| 82 | { |
| 83 | sLog.outError("Killed a Captain twice, please report this bug, if you haven't done \".respawn\""); |
| 84 | return; |
| 85 | } |
| 86 | m_CaptainAlive[0]=false; |
| 87 | RewardReputationToTeam(729,BG_AV_REP_CAPTAIN,HORDE); |
| 88 | RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),HORDE); |
| 89 | UpdateScore(ALLIANCE,(-1)*BG_AV_RES_CAPTAIN); |
| 90 | //spawn destroyed aura |
| 91 | for(uint8 i=0; i<=9; i++) |
| 92 | SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+i,RESPAWN_IMMEDIATELY); |
| 93 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
| 94 | if(creature) |
| 95 | YellToAll(creature,GetTrinityString(LANG_BG_AV_A_CAPTAIN_DEAD),LANG_UNIVERSAL); |
| 96 | |
| 97 | } |
| 98 | else if ( entry == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0] ) |
| 99 | { |
| 100 | if(!m_CaptainAlive[1]) |
| 101 | { |
| 102 | sLog.outError("Killed a Captain twice, please report this bug, if you haven't done \".respawn\""); |
| 103 | return; |
| 104 | } |
| 105 | m_CaptainAlive[1]=false; |
| 106 | RewardReputationToTeam(730,BG_AV_REP_CAPTAIN,ALLIANCE); |
| 107 | RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),ALLIANCE); |
| 108 | UpdateScore(HORDE,(-1)*BG_AV_RES_CAPTAIN); |
| 109 | //spawn destroyed aura |
| 110 | for(uint8 i=0; i<=9; i++) |
| 111 | SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_HORDE+i,RESPAWN_IMMEDIATELY); |
| 112 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
| 113 | if(creature) |
| 114 | YellToAll(creature,GetTrinityString(LANG_BG_AV_H_CAPTAIN_DEAD),LANG_UNIVERSAL); |
| 115 | } |
| 116 | else if ( entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_N_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_A_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_H_4][0]) |
| 117 | ChangeMineOwner(AV_NORTH_MINE,killer->GetTeam()); |
| 118 | else if ( entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_N_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_A_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_H_4][0]) |
| 119 | ChangeMineOwner(AV_SOUTH_MINE,killer->GetTeam()); |
| 120 | } |
| 121 | |
| 122 | void BattleGroundAV::HandleQuestComplete(uint32 questid, Player *player) |
| 123 | { |
| 124 | if (GetStatus() != STATUS_IN_PROGRESS) |
| 125 | return;//maybe we should log this, cause this must be a cheater or a big bug |
| 126 | uint8 team = GetTeamIndexByTeamId(player->GetTeam()); |
| 127 | //TODO add reputation, events (including quest not available anymore, next quest availabe, go/npc de/spawning)and maybe honor |
| 128 | sLog.outError("BG_AV Quest %i completed",questid); |
| 129 | switch(questid) |
| 130 | { |
| 131 | case AV_QUEST_A_SCRAPS1: |
| 132 | case AV_QUEST_A_SCRAPS2: |
| 133 | case AV_QUEST_H_SCRAPS1: |
| 134 | case AV_QUEST_H_SCRAPS2: |
| 135 | m_Team_QuestStatus[team][0]+=20; |
| 136 | if(m_Team_QuestStatus[team][0] == 500 || m_Team_QuestStatus[team][0] == 1000 || m_Team_QuestStatus[team][0] == 1500) //25,50,75 turn ins |
| 137 | { |
| 138 | sLog.outDebug("BG_AV Quest %i completed starting with unit upgrading..",questid); |
| 139 | for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) |
| 140 | if (m_Nodes[i].Owner == player->GetTeam() && m_Nodes[i].State == POINT_CONTROLED) |
| 141 | { |
| 142 | DePopulateNode(i); |
| 143 | PopulateNode(i); |
| 144 | //maybe this is bad, because it will instantly respawn all creatures on every grave.. |
| 145 | } |
| 146 | } |
| 147 | break; |
| 148 | case AV_QUEST_A_COMMANDER1: |
| 149 | case AV_QUEST_H_COMMANDER1: |
| 150 | m_Team_QuestStatus[team][1]++; |
| 151 | RewardReputationToTeam(team,1,player->GetTeam()); |
| 152 | if(m_Team_QuestStatus[team][1] == 30) |
| 153 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
| 154 | break; |
| 155 | case AV_QUEST_A_COMMANDER2: |
| 156 | case AV_QUEST_H_COMMANDER2: |
| 157 | m_Team_QuestStatus[team][2]++; |
| 158 | RewardReputationToTeam(team,1,player->GetTeam()); |
| 159 | if(m_Team_QuestStatus[team][2] == 60) |
| 160 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
| 161 | break; |
| 162 | case AV_QUEST_A_COMMANDER3: |
| 163 | case AV_QUEST_H_COMMANDER3: |
| 164 | m_Team_QuestStatus[team][3]++; |
| 165 | RewardReputationToTeam(team,1,player->GetTeam()); |
| 166 | if(m_Team_QuestStatus[team][1] == 120) |
| 167 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
| 168 | break; |
| 169 | case AV_QUEST_A_BOSS1: |
| 170 | case AV_QUEST_H_BOSS1: |
| 171 | m_Team_QuestStatus[team][4] += 9; //you can turn in 10 or 1 item.. |
| 172 | case AV_QUEST_A_BOSS2: |
| 173 | case AV_QUEST_H_BOSS2: |
| 174 | m_Team_QuestStatus[team][4]++; |
| 175 | if(m_Team_QuestStatus[team][4] >= 200) |
| 176 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
| 177 | break; |
| 178 | case AV_QUEST_A_NEAR_MINE: |
| 179 | case AV_QUEST_H_NEAR_MINE: |
| 180 | m_Team_QuestStatus[team][5]++; |
| 181 | if(m_Team_QuestStatus[team][5] == 28) |
| 182 | { |
| 183 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
| 184 | if(m_Team_QuestStatus[team][6] == 7) |
| 185 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here - ground assault ready",questid); |
| 186 | } |
| 187 | break; |
| 188 | case AV_QUEST_A_OTHER_MINE: |
| 189 | case AV_QUEST_H_OTHER_MINE: |
| 190 | m_Team_QuestStatus[team][6]++; |
| 191 | if(m_Team_QuestStatus[team][6] == 7) |
| 192 | { |
| 193 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
| 194 | if(m_Team_QuestStatus[team][5] == 20) |
| 195 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here - ground assault ready",questid); |
| 196 | } |
| 197 | break; |
| 198 | case AV_QUEST_A_RIDER_HIDE: |
| 199 | case AV_QUEST_H_RIDER_HIDE: |
| 200 | m_Team_QuestStatus[team][7]++; |
| 201 | if(m_Team_QuestStatus[team][7] == 25) |
| 202 | { |
| 203 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
| 204 | if(m_Team_QuestStatus[team][8] == 25) |
| 205 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here - rider assault ready",questid); |
| 206 | } |
| 207 | break; |
| 208 | case AV_QUEST_A_RIDER_TAME: |
| 209 | case AV_QUEST_H_RIDER_TAME: |
| 210 | m_Team_QuestStatus[team][8]++; |
| 211 | if(m_Team_QuestStatus[team][8] == 25) |
| 212 | { |
| 213 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid); |
| 214 | if(m_Team_QuestStatus[team][7] == 25) |
| 215 | sLog.outDebug("BG_AV Quest %i completed (need to implement some events here - rider assault ready",questid); |
| 216 | } |
| 217 | break; |
| 218 | default: |
| 219 | sLog.outDebug("BG_AV Quest %i completed but is not interesting at all",questid); |
| 220 | return; //was no interesting quest at all |
| 221 | break; |
| 222 | } |
| 223 | } |
| 224 | |
| 225 | |
| 226 | void BattleGroundAV::UpdateScore(uint16 team, int16 points ) |
| 227 | { //note: to remove reinforcementpoints points must be negative, for adding reinforcements points must be positive |
| 228 | assert( team == ALLIANCE || team == HORDE); |
| 229 | uint8 teamindex = GetTeamIndexByTeamId(team); //0=ally 1=horde |
| 230 | m_Team_Scores[teamindex] += points; |
| 231 | |
| 232 | UpdateWorldState(((teamindex==BG_TEAM_HORDE)?AV_Horde_Score:AV_Alliance_Score), m_Team_Scores[teamindex]); |
| 233 | if( points < 0) |
| 234 | { |
| 235 | if( m_Team_Scores[teamindex] < 1) |
| 236 | { |
| 237 | m_Team_Scores[teamindex]=0; |
| 238 | EndBattleGround(((teamindex==BG_TEAM_HORDE)?ALLIANCE:HORDE)); |
| 239 | } |
| 240 | else if(!m_IsInformedNearVictory[teamindex] && m_Team_Scores[teamindex] < SEND_MSG_NEAR_LOSE) |
| 241 | { |
| 242 | SendMessageToAll(GetTrinityString((teamindex==BG_TEAM_HORDE)?LANG_BG_AV_H_NEAR_LOSE:LANG_BG_AV_A_NEAR_LOSE)); |
| 243 | PlaySoundToAll(AV_SOUND_NEAR_VICTORY); |
| 244 | m_IsInformedNearVictory[teamindex] = true; |
| 245 | } |
| 246 | } |
| 247 | } |
| 248 | |
| 249 | Creature* BattleGroundAV::AddAVCreature(uint16 cinfoid, uint16 type ) |
| 250 | { |
| 251 | uint32 level; |
| 252 | bool isStatic=false; |
| 253 | Creature* creature = NULL; |
| 254 | assert(type <= AV_CPLACE_MAX + AV_STATICCPLACE_MAX); |
| 255 | if(type>=AV_CPLACE_MAX) //static |
| 256 | { |
| 257 | type-=AV_CPLACE_MAX; |
| 258 | cinfoid=int(BG_AV_StaticCreaturePos[type][4]); |
| 259 | creature = AddCreature(BG_AV_StaticCreatureInfo[cinfoid][0],(type+AV_CPLACE_MAX),BG_AV_StaticCreatureInfo[cinfoid][1],BG_AV_StaticCreaturePos[type][0],BG_AV_StaticCreaturePos[type][1],BG_AV_StaticCreaturePos[type][2],BG_AV_StaticCreaturePos[type][3]); |
| 260 | level = ( BG_AV_StaticCreatureInfo[cinfoid][2] == BG_AV_StaticCreatureInfo[cinfoid][3] ) ? BG_AV_StaticCreatureInfo[cinfoid][2] : urand(BG_AV_StaticCreatureInfo[cinfoid][2],BG_AV_StaticCreatureInfo[cinfoid][3]); |
| 261 | isStatic=true; |
| 262 | } |
| 263 | else |
| 264 | { |
| 265 | creature = AddCreature(BG_AV_CreatureInfo[cinfoid][0],type,BG_AV_CreatureInfo[cinfoid][1],BG_AV_CreaturePos[type][0],BG_AV_CreaturePos[type][1],BG_AV_CreaturePos[type][2],BG_AV_CreaturePos[type][3]); |
| 266 | level = ( BG_AV_CreatureInfo[cinfoid][2] == BG_AV_CreatureInfo[cinfoid][3] ) ? BG_AV_CreatureInfo[cinfoid][2] : urand(BG_AV_CreatureInfo[cinfoid][2],BG_AV_CreatureInfo[cinfoid][3]); |
| 267 | } |
| 268 | if(!creature) |
| 269 | return NULL; |
| 270 | if(creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0] || creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0]) |
| 271 | creature->SetRespawnDelay(RESPAWN_ONE_DAY); // TODO: look if this can be done by database + also add this for the wingcommanders |
| 272 | |
| 273 | if((isStatic && cinfoid>=10 && cinfoid<=14) || (!isStatic && ((cinfoid >= AV_NPC_A_GRAVEDEFENSE0 && cinfoid<=AV_NPC_A_GRAVEDEFENSE3) || |
| 274 | (cinfoid>=AV_NPC_H_GRAVEDEFENSE0 && cinfoid<=AV_NPC_H_GRAVEDEFENSE3)))) |
| 275 | { |
| 276 | if(!isStatic && ((cinfoid>=AV_NPC_A_GRAVEDEFENSE0 && cinfoid<=AV_NPC_A_GRAVEDEFENSE3) |
| 277 | || (cinfoid>=AV_NPC_H_GRAVEDEFENSE0 && cinfoid<=AV_NPC_H_GRAVEDEFENSE3))) |
| 278 | { |
| 279 | CreatureData &data = objmgr.NewOrExistCreatureData(creature->GetDBTableGUIDLow()); |
| 280 | data.spawndist = 5; |
| 281 | } |
| 282 | //else spawndist will be 15, so creatures move maximum=10 |
| 283 | creature->SetDefaultMovementType(RANDOM_MOTION_TYPE); |
| 284 | creature->GetMotionMaster()->Initialize(); |
| 285 | creature->setDeathState(JUST_DIED); |
| 286 | creature->Respawn(); |
| 287 | //TODO: find a way to add a motionmaster without killing the creature (i |
| 288 | //just copied this code from a gm-command |
| 289 | } |
| 290 | |
| 291 | if(level != 0) |
| 292 | level += m_MaxLevel-60; //maybe we can do this more generic for custom level-range.. actually it's blizzlike |
| 293 | creature->SetLevel(level); |
| 294 | return creature; |
| 611 | |
| 612 | |
| 613 | |
| 614 | void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node) |
| 615 | { |
| 616 | |
| 617 | uint32 object = GetObjectThroughNode(node); |
| 618 | sLog.outDebug("bg_av: player destroyed point node %i object %i",node,object); |
| 619 | |
| 620 | //despawn banner |
| 621 | SpawnBGObject(object, RESPAWN_ONE_DAY); |
| 622 | DestroyNode(node); |
| 623 | UpdateNodeWorldState(node); |
| 624 | |
| 625 | uint32 owner = m_Nodes[node].Owner; |
| 626 | if( IsTower(node) ) |
| 627 | { |
| 628 | uint8 tmp = node-BG_AV_NODES_DUNBALDAR_SOUTH; |
| 629 | //despawn marshal |
| 630 | if(m_BgCreatures[AV_CPLACE_A_MARSHAL_SOUTH + tmp]) |
| 631 | DelCreature(AV_CPLACE_A_MARSHAL_SOUTH + tmp); |
| 632 | else |
| 633 | sLog.outError("BG_AV: playerdestroyedpoint: marshal %i doesn't exist",AV_CPLACE_A_MARSHAL_SOUTH + tmp); |
| 634 | //spawn destroyed aura |
| 635 | for(uint8 i=0; i<=9; i++) |
| 636 | SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10),RESPAWN_IMMEDIATELY); |
| 637 | |
| 638 | UpdateScore((owner == ALLIANCE) ? HORDE : ALLIANCE, (-1)*BG_AV_RES_TOWER); |
| 639 | RewardReputationToTeam((owner == ALLIANCE)?730:729,BG_AV_REP_TOWER,owner); |
| 640 | RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_TOWER),owner); |
| 641 | |
| 642 | SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp),RESPAWN_ONE_DAY); |
| 643 | SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp),RESPAWN_ONE_DAY); |
| 644 | } |
| 645 | else |
| 646 | { |
| 647 | if( owner == ALLIANCE ) |
| 648 | SpawnBGObject(object-11, RESPAWN_IMMEDIATELY); |
| 649 | else |
| 650 | SpawnBGObject(object+11, RESPAWN_IMMEDIATELY); |
| 651 | SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_ONE_DAY); |
| 652 | SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(owner)+3*node,RESPAWN_IMMEDIATELY); |
| 653 | PopulateNode(node); |
| 654 | if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy |
| 655 | { |
| 656 | for(uint8 i = 0; i < 4; i++) |
| 657 | { |
| 658 | SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY); |
| 659 | SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H )+i,RESPAWN_IMMEDIATELY); |
| 660 | } |
| 661 | } |
| 662 | } |
| 663 | //send a nice message to all :) |
| 664 | char buf[256]; |
| 665 | if(IsTower(node)) |
| 666 | sprintf(buf, GetTrinityString(LANG_BG_AV_TOWER_TAKEN) , GetNodeName(node),( owner == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE) ); |
| 667 | else |
| 668 | sprintf(buf, GetTrinityString(LANG_BG_AV_GRAVE_TAKEN) , GetNodeName(node),( owner == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) :GetTrinityString(LANG_BG_AV_HORDE) ); |
| 669 | |
| 670 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
| 671 | if(creature) |
| 672 | YellToAll(creature,buf,LANG_UNIVERSAL); |
| 673 | } |
| 674 | |
| 675 | void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial) |
| 676 | { //mine=0 northmine mine=1 southmin |
| 677 | //changing the owner results in setting respawntim to infinite for current creatures, spawning new mine owners creatures and changing the chest-objects so that the current owning team can use them |
| 678 | assert(mine == AV_NORTH_MINE || mine == AV_SOUTH_MINE); |
| 679 | if(team != ALLIANCE && team != HORDE) |
| 680 | team = AV_NEUTRAL_TEAM; |
| 681 | else |
| 682 | PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD); |
| 683 | |
| 684 | if(m_Mine_Owner[mine] == team && !initial) |
| 685 | return; |
| 686 | m_Mine_PrevOwner[mine] = m_Mine_Owner[mine]; |
| 687 | m_Mine_Owner[mine] = team; |
| 688 | |
| 689 | if(!initial) |
| 690 | { |
| 691 | sLog.outDebug("bg_av depopulating mine %i (0=north,1=south)",mine); |
| 692 | if(mine==AV_SOUTH_MINE) |
| 693 | for(uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++) |
| 694 | if( m_BgCreatures[i] ) |
| 695 | DelCreature(i); //TODO just set the respawntime to 999999 |
| 696 | for(uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); i++) |
| 697 | if( m_BgCreatures[i] ) |
| 698 | DelCreature(i); //TODO here also |
| 699 | } |
| 700 | SendMineWorldStates(mine); |
| 701 | |
| 702 | sLog.outDebug("bg_av populating mine %i (0=north,1=south)",mine); |
| 703 | uint16 miner; |
| 704 | //also neutral team exists.. after a big time, the neutral team tries to conquer the mine |
| 705 | if(mine==AV_NORTH_MINE) |
| 706 | { |
| 707 | if(team == ALLIANCE) |
| 708 | miner = AV_NPC_N_MINE_A_1; |
| 709 | else if (team == HORDE) |
| 710 | miner = AV_NPC_N_MINE_H_1; |
| 711 | else |
| 712 | miner = AV_NPC_N_MINE_N_1; |
| 713 | } |
| 714 | else |
| 715 | { |
| 716 | uint16 cinfo; |
| 717 | if(team == ALLIANCE) |
| 718 | miner = AV_NPC_S_MINE_A_1; |
| 719 | else if (team == HORDE) |
| 720 | miner = AV_NPC_S_MINE_H_1; |
| 721 | else |
| 722 | miner = AV_NPC_S_MINE_N_1; |
| 723 | //vermin |
| 724 | sLog.outDebug("spawning vermin"); |
| 725 | if(team == ALLIANCE) |
| 726 | cinfo = AV_NPC_S_MINE_A_3; |
| 727 | else if (team == HORDE) |
| 728 | cinfo = AV_NPC_S_MINE_H_3; |
| 729 | else |
| 730 | cinfo = AV_NPC_S_MINE_N_S; |
| 731 | for(uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++) |
| 732 | AddAVCreature(cinfo,i); |
| 733 | } |
| 734 | for(uint16 i=( (mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN ); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MAX:AV_CPLACE_MINE_S_1_MAX); i++) |
| 735 | AddAVCreature(miner,i); |
| 736 | //the next chooses randomly between 2 cretures |
| 737 | for(uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MIN:AV_CPLACE_MINE_S_2_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MAX:AV_CPLACE_MINE_S_2_MAX); i++) |
| 738 | AddAVCreature(miner+(urand(1,2)),i); |
| 739 | AddAVCreature(miner+3,(mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); |
| 740 | //because the gameobjects in this mine have changed, update all surrounding players: |
| 741 | // for(uint16 i = ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MIN:BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i <= ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MAX:BG_AV_OBJECT_MINE_SUPPLY_N_MAX); i++) |
| 742 | // { |
| 743 | //TODO: add gameobject-update code |
| 744 | // } |
| 745 | if(team == ALLIANCE || team == HORDE) |
| 746 | { |
| 747 | m_Mine_Reclaim_Timer[mine]=AV_MINE_RECLAIM_TIMER; |
| 748 | char buf[256]; |
| 749 | sprintf(buf, GetTrinityString(LANG_BG_AV_MINE_TAKEN), GetTrinityString(( mine == AV_NORTH_MINE ) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH), ( team == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); |
| 750 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
| 751 | if(creature) |
| 752 | YellToAll(creature,buf,LANG_UNIVERSAL); |
| 753 | } |
| 754 | else |
| 755 | { |
| 756 | if(mine==AV_SOUTH_MINE) //i think this gets called all the time |
| 757 | { |
| 758 | Creature* creature = GetBGCreature(AV_CPLACE_MINE_S_3); |
| 759 | YellToAll(creature,LANG_BG_AV_S_MINE_BOSS_CLAIMS,LANG_UNIVERSAL); |
| 760 | } |
| 761 | } |
| 762 | return; |
| 763 | } |
| 764 | |
| 765 | bool BattleGroundAV::PlayerCanDoMineQuest(int32 GOId,uint32 team) |
| 766 | { |
| 767 | if(GOId == BG_AV_OBJECTID_MINE_N) |
| 768 | return (m_Mine_Owner[AV_NORTH_MINE]==team); |
| 769 | if(GOId == BG_AV_OBJECTID_MINE_S) |
| 770 | return (m_Mine_Owner[AV_SOUTH_MINE]==team); |
| 771 | return true; //cause it's no mine'object it is ok if this is true |
| 772 | } |
| 773 | |
| 774 | void BattleGroundAV::PopulateNode(BG_AV_Nodes node) |
| 775 | { |
| 776 | uint32 owner = m_Nodes[node].Owner; |
| 777 | assert(owner); |
| 778 | |
| 779 | uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + ( 4 * node ); |
| 780 | uint32 creatureid; |
| 781 | if(IsTower(node)) |
| 782 | creatureid=(owner==ALLIANCE)?AV_NPC_A_TOWERDEFENSE:AV_NPC_H_TOWERDEFENSE; |
| 783 | else |
| 784 | { |
| 785 | uint8 team2 = GetTeamIndexByTeamId(owner); |
| 786 | if (m_Team_QuestStatus[team2][0] < 500 ) |
| 787 | creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE0 : AV_NPC_H_GRAVEDEFENSE0; |
| 788 | else if ( m_Team_QuestStatus[team2][0] < 1000 ) |
| 789 | creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE1 : AV_NPC_H_GRAVEDEFENSE1; |
| 790 | else if ( m_Team_QuestStatus[team2][0] < 1500 ) |
| 791 | creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE2 : AV_NPC_H_GRAVEDEFENSE2; |
| 792 | else |
| 793 | creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE3 : AV_NPC_H_GRAVEDEFENSE3; |
| 794 | //spiritguide |
| 795 | if( m_BgCreatures[node] ) |
| 796 | DelCreature(node); |
| 797 | if( !AddSpiritGuide(node, BG_AV_CreaturePos[node][0], BG_AV_CreaturePos[node][1], BG_AV_CreaturePos[node][2], BG_AV_CreaturePos[node][3], owner)) |
| 798 | sLog.outError("AV: couldn't spawn spiritguide at node %i",node); |
| 799 | |
| 800 | } |
| 801 | for(uint8 i=0; i<4; i++) |
| 802 | { |
| 803 | Creature* cr = AddAVCreature(creatureid,c_place+i); |
| 804 | } |
| 805 | } |
| 806 | void BattleGroundAV::DePopulateNode(BG_AV_Nodes node) |
| 807 | { |
| 808 | uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + ( 4 * node ); |
| 809 | for(uint8 i=0; i<4; i++) |
| 810 | if( m_BgCreatures[c_place+i] ) |
| 811 | DelCreature(c_place+i); |
| 812 | //spiritguide |
| 813 | if( !IsTower(node) && m_BgCreatures[node] ) |
| 814 | DelCreature(node); |
| 815 | } |
| 816 | |
| 817 | |
| 818 | const BG_AV_Nodes BattleGroundAV::GetNodeThroughObject(uint32 object) |
| 819 | { |
| 820 | sLog.outDebug("bg_AV getnodethroughobject %i",object); |
| 821 | if( object <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER ) |
| 822 | return BG_AV_Nodes(object); |
| 823 | if( object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT ) |
| 824 | return BG_AV_Nodes(object - 11); |
| 825 | if( object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_WTOWER ) |
| 826 | return BG_AV_Nodes(object - 7); |
| 827 | if( object <= BG_AV_OBJECT_FLAG_C_H_STONEHEART_BUNKER ) |
| 828 | return BG_AV_Nodes(object -22); |
| 829 | if( object <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT ) |
| 830 | return BG_AV_Nodes(object - 33); |
| 831 | if( object <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER ) |
| 832 | return BG_AV_Nodes(object - 29); |
| 833 | if( object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE ) |
| 834 | return BG_AV_NODES_SNOWFALL_GRAVE; |
| 835 | sLog.outError("BattleGroundAV: ERROR! GetPlace got a wrong object :("); |
| 836 | assert(false); |
| 837 | return BG_AV_Nodes(0); |
| 838 | } |
| 839 | |
| 840 | const uint32 BattleGroundAV::GetObjectThroughNode(BG_AV_Nodes node) |
| 841 | { //this function is the counterpart to GetNodeThroughObject() |
| 842 | sLog.outDebug("bg_AV GetObjectThroughNode %i",node); |
| 843 | if( m_Nodes[node].Owner == ALLIANCE ) |
| 844 | { |
| 845 | if( m_Nodes[node].State == POINT_ASSAULTED ) |
| 846 | { |
| 847 | if( node <= BG_AV_NODES_FROSTWOLF_HUT ) |
| 848 | return node+11; |
| 849 | if( node >= BG_AV_NODES_ICEBLOOD_TOWER && node <= BG_AV_NODES_FROSTWOLF_WTOWER) |
| 850 | return node+7; |
| 851 | } |
| 852 | else if ( m_Nodes[node].State == POINT_CONTROLED ) |
| 853 | if( node <= BG_AV_NODES_STONEHEART_BUNKER ) |
| 854 | return node; |
| 855 | } |
| 856 | else if ( m_Nodes[node].Owner == HORDE ) |
| 857 | { |
| 858 | if( m_Nodes[node].State == POINT_ASSAULTED ) |
| 859 | if( node <= BG_AV_NODES_STONEHEART_BUNKER ) |
| 860 | return node+22; |
| 861 | else if ( m_Nodes[node].State == POINT_CONTROLED ) |
| 862 | { |
| 863 | if( node <= BG_AV_NODES_FROSTWOLF_HUT ) |
| 864 | return node+33; |
| 865 | if( node >= BG_AV_NODES_ICEBLOOD_TOWER && node <= BG_AV_NODES_FROSTWOLF_WTOWER) |
| 866 | return node+29; |
| 867 | } |
| 868 | } |
| 869 | else if ( m_Nodes[node].Owner == AV_NEUTRAL_TEAM ) |
| 870 | return BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE; |
| 871 | sLog.outError("BattleGroundAV: Error! GetPlaceNode couldn't resolve node %i",node); |
| 872 | assert(false); |
| 873 | return 0; |
| 874 | } |
| 875 | |
| 876 | |
| 877 | //called when using banner |
| 878 | |
| 879 | void BattleGroundAV::EventPlayerClickedOnFlag(Player *source, GameObject* target_obj) |
| 880 | { |
| 881 | if(GetStatus() != STATUS_IN_PROGRESS) |
| 882 | return; |
| 883 | int32 object = GetObjectType(target_obj->GetGUID()); |
| 884 | sLog.outDebug("BG_AV using gameobject %i with type %i",target_obj->GetEntry(),object); |
| 885 | if(object < 0) |
| 886 | return; |
| 887 | switch(target_obj->GetEntry()) |
| 888 | { |
| 889 | case BG_AV_OBJECTID_BANNER_A: |
| 890 | case BG_AV_OBJECTID_BANNER_A_B: |
| 891 | case BG_AV_OBJECTID_BANNER_H: |
| 892 | case BG_AV_OBJECTID_BANNER_H_B: |
| 893 | case BG_AV_OBJECTID_BANNER_SNOWFALL_N: |
| 894 | EventPlayerAssaultsPoint(source, object); |
| 895 | break; |
| 896 | case BG_AV_OBJECTID_BANNER_CONT_A: |
| 897 | case BG_AV_OBJECTID_BANNER_CONT_A_B: |
| 898 | case BG_AV_OBJECTID_BANNER_CONT_H: |
| 899 | case BG_AV_OBJECTID_BANNER_CONT_H_B: |
| 900 | EventPlayerDefendsPoint(source, object); |
| 901 | break; |
| 902 | default: |
| 903 | break; |
| 904 | } |
| 905 | } |
| 906 | |
| 907 | void BattleGroundAV::EventPlayerDefendsPoint(Player* player, uint32 object) |
| 908 | { |
| 909 | assert(GetStatus() == STATUS_IN_PROGRESS); |
| 910 | BG_AV_Nodes node = GetNodeThroughObject(object); |
| 911 | |
| 912 | uint32 owner = m_Nodes[node].Owner; //maybe should name it prevowner |
| 913 | uint32 team = player->GetTeam(); |
| 914 | |
| 915 | if(owner == player->GetTeam() || m_Nodes[node].State != POINT_ASSAULTED) |
| 916 | return; |
| 917 | if(m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM) |
| 918 | { //until snowfall doesn't belong to anyone it is better handled in assault-code |
| 919 | assert(node == BG_AV_NODES_SNOWFALL_GRAVE); //currently the only neutral grave |
| 920 | EventPlayerAssaultsPoint(player,object); |
| 921 | return; |
| 922 | } |
| 923 | sLog.outDebug("player defends point object: %i node: %i",object,node); |
| 924 | if(m_Nodes[node].PrevOwner != team) |
| 925 | { |
| 926 | sLog.outError("BG_AV: player defends point which doesn't belong to his team %i",node); |
| 927 | return; |
| 928 | } |
| 929 | |
| 930 | |
| 931 | //spawn new go :) |
| 932 | if(m_Nodes[node].Owner == ALLIANCE) |
| 933 | SpawnBGObject(object+22, RESPAWN_IMMEDIATELY); //spawn horde banner |
| 934 | else |
| 935 | SpawnBGObject(object-22, RESPAWN_IMMEDIATELY); //spawn alliance banner |
| 936 | |
| 937 | if(!IsTower(node)) |
| 938 | { |
| 939 | SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_ONE_DAY); |
| 940 | SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(team)+3*node,RESPAWN_IMMEDIATELY); |
| 941 | } |
| 942 | // despawn old go |
| 943 | SpawnBGObject(object, RESPAWN_ONE_DAY); |
| 944 | |
| 945 | DefendNode(node,team); |
| 946 | PopulateNode(node); |
| 947 | UpdateNodeWorldState(node); |
| 948 | |
| 949 | if(IsTower(node)) |
| 950 | { |
| 951 | //spawn big flag+aura on top of tower |
| 952 | SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
| 953 | SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
| 954 | SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
| 955 | SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
| 956 | } |
| 957 | else if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy |
| 958 | { |
| 959 | for(uint8 i = 0; i < 4; i++) |
| 960 | { |
| 961 | SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY); |
| 962 | SpawnBGObject(((team==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY); |
| 963 | } |
| 964 | } |
| 965 | //send a nice message to all :) |
| 966 | char buf[256]; |
| 967 | sprintf(buf, GetTrinityString(( IsTower(node) ) ? LANG_BG_AV_TOWER_DEFENDED : LANG_BG_AV_GRAVE_DEFENDED), GetNodeName(node),( team == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); |
| 968 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
| 969 | if(creature) |
| 970 | YellToAll(creature,buf,LANG_UNIVERSAL); |
| 971 | //update the statistic for the defending player |
| 972 | UpdatePlayerScore(player, ( IsTower(node) ) ? SCORE_TOWERS_DEFENDED : SCORE_GRAVEYARDS_DEFENDED, 1); |
| 973 | if(IsTower(node)) |
| 974 | PlaySoundToAll(AV_SOUND_BOTH_TOWER_DEFEND); |
| 975 | else |
| 976 | PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD); |
| 977 | } |
| 978 | |
| 979 | void BattleGroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) |
| 980 | { |
| 981 | assert(GetStatus() == STATUS_IN_PROGRESS); |
| 982 | |
| 983 | BG_AV_Nodes node = GetNodeThroughObject(object); |
| 984 | uint32 owner = m_Nodes[node].Owner; //maybe name it prevowner |
| 985 | uint32 team = player->GetTeam(); |
| 986 | sLog.outDebug("bg_av: player assaults point object %i node %i",object,node); |
| 987 | if(owner == team || team == m_Nodes[node].TotalOwner) |
| 988 | return; //surely a gm used this object |
| 989 | |
| 990 | |
| 991 | if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall is a bit special in capping + it gets eyecandy stuff |
| 992 | { |
| 993 | if(object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE) //initial capping |
| 994 | { |
| 995 | assert(owner == AV_NEUTRAL_TEAM && m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM); |
| 996 | if( team == ALLIANCE ) |
| 997 | SpawnBGObject(BG_AV_OBJECT_FLAG_C_A_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY); |
| 998 | else |
| 999 | SpawnBGObject(BG_AV_OBJECT_FLAG_C_H_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY); |
| 1000 | SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_IMMEDIATELY); //neutral aura spawn |
| 1001 | } |
| 1002 | else if(m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM) //recapping, when no team owns this node realy |
| 1003 | { |
| 1004 | assert(m_Nodes[node].State != POINT_CONTROLED); |
| 1005 | if(team == ALLIANCE) |
| 1006 | SpawnBGObject(object-11, RESPAWN_IMMEDIATELY); |
| 1007 | else |
| 1008 | SpawnBGObject(object+11, RESPAWN_IMMEDIATELY); |
| 1009 | } |
| 1010 | //eyecandy |
| 1011 | uint32 spawn,despawn; |
| 1012 | if(team == ALLIANCE) |
| 1013 | { |
| 1014 | despawn = ( m_Nodes[node].State == POINT_ASSAULTED )?BG_AV_OBJECT_SNOW_EYECANDY_PH : BG_AV_OBJECT_SNOW_EYECANDY_H; |
| 1015 | spawn = BG_AV_OBJECT_SNOW_EYECANDY_PA; |
| 1016 | } |
| 1017 | else |
| 1018 | { |
| 1019 | despawn = ( m_Nodes[node].State == POINT_ASSAULTED )?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_A; |
| 1020 | spawn = BG_AV_OBJECT_SNOW_EYECANDY_PH; |
| 1021 | } |
| 1022 | for(uint8 i = 0; i < 4; i++) |
| 1023 | { |
| 1024 | SpawnBGObject(despawn+i,RESPAWN_ONE_DAY); |
| 1025 | SpawnBGObject(spawn+i,RESPAWN_IMMEDIATELY); |
| 1026 | } |
| 1027 | } |
| 1028 | |
| 1029 | //if snowfall gots capped it can be handled like all other graveyards |
| 1030 | if( m_Nodes[node].TotalOwner != AV_NEUTRAL_TEAM) |
| 1031 | { |
| 1032 | assert(m_Nodes[node].Owner != AV_NEUTRAL_TEAM); |
| 1033 | if(team == ALLIANCE) |
| 1034 | SpawnBGObject(object-22, RESPAWN_IMMEDIATELY); |
| 1035 | else |
| 1036 | SpawnBGObject(object+22, RESPAWN_IMMEDIATELY); |
| 1037 | if(IsTower(node)) |
| 1038 | { //spawning/despawning of bigflag+aura |
| 1039 | SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
| 1040 | SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
| 1041 | SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
| 1042 | SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); |
| 1043 | } |
| 1044 | else |
| 1045 | { |
| 1046 | //spawning/despawning of aura |
| 1047 | SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_IMMEDIATELY); //neutral aura spawn |
| 1048 | SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(owner)+3*node,RESPAWN_ONE_DAY); //teeamaura despawn |
| 1049 | // Those who are waiting to resurrect at this object are taken to the closest own object's graveyard |
| 1050 | std::vector<uint64> ghost_list = m_ReviveQueue[m_BgCreatures[node]]; |
| 1051 | if( !ghost_list.empty() ) |
| 1052 | { |
| 1053 | Player *plr; |
| 1054 | WorldSafeLocsEntry const *ClosestGrave = NULL; |
| 1055 | for (std::vector<uint64>::iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr) |
| 1056 | { |
| 1057 | plr = objmgr.GetPlayer(*ghost_list.begin()); |
| 1058 | if( !plr ) |
| 1059 | continue; |
| 1060 | if(!ClosestGrave) |
| 1061 | ClosestGrave = GetClosestGraveYard(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), team); |
| 1062 | else |
| 1063 | plr->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation()); |
| 1064 | } |
| 1065 | m_ReviveQueue[m_BgCreatures[node]].clear(); |
| 1066 | } |
| 1067 | } |
| 1068 | DePopulateNode(node); |
| 1069 | } |
| 1070 | |
| 1071 | SpawnBGObject(object, RESPAWN_ONE_DAY); //delete old banner |
| 1072 | AssaultNode(node,team); |
| 1073 | UpdateNodeWorldState(node); |
| 1074 | |
| 1075 | //send a nice message to all :) |
| 1076 | char buf[256]; |
| 1077 | sprintf(buf, ( IsTower(node) ) ? GetTrinityString(LANG_BG_AV_TOWER_ASSAULTED) : GetTrinityString(LANG_BG_AV_GRAVE_ASSAULTED), GetNodeName(node), ( team == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE )); |
| 1078 | Creature* creature = GetBGCreature(AV_CPLACE_HERALD); |
| 1079 | if(creature) |
| 1080 | YellToAll(creature,buf,LANG_UNIVERSAL); |
| 1081 | //update the statistic for the assaulting player |
| 1082 | UpdatePlayerScore(player, ( IsTower(node) ) ? SCORE_TOWERS_ASSAULTED : SCORE_GRAVEYARDS_ASSAULTED, 1); |
| 1083 | PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_ASSAULTS:AV_SOUND_HORDE_ASSAULTS); |
| 1084 | } |
| 1085 | |
| 1086 | void BattleGroundAV::FillInitialWorldStates(WorldPacket& data) |
| 1087 | { |
| 1088 | bool stateok; |
| 1089 | //graveyards |
| 1090 | for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; i++) |
| 1091 | { |
| 1092 | for (uint8 j =1; j <= 3; j+=2) |
| 1093 | {//j=1=assaulted j=3=controled |
| 1094 | stateok = (m_Nodes[i].State == j); |
| 1095 | data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,ALLIANCE)]) << uint32((m_Nodes[i].Owner == ALLIANCE && stateok)?1:0); |
| 1096 | data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,HORDE)]) << uint32((m_Nodes[i].Owner == HORDE && stateok)?1:0); |
| 1097 | } |
| 1098 | } |
| 1099 | |
| 1100 | //towers |
| 1101 | for (uint8 i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_MAX; i++) |
| 1102 | for (uint8 j =1; j <= 3; j+=2) |
| 1103 | {//j=1=assaulted j=3=controled //i dont have j=2=destroyed cause destroyed is the same like enemy-team controll |
| 1104 | stateok = (m_Nodes[i].State == j || (m_Nodes[i].State == POINT_DESTROYED && j==3)); |
| 1105 | data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,ALLIANCE)]) << uint32((m_Nodes[i].Owner == ALLIANCE && stateok)?1:0); |
| 1106 | data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,HORDE)]) << uint32((m_Nodes[i].Owner == HORDE && stateok)?1:0); |
| 1107 | } |
| 1108 | if(m_Nodes[BG_AV_NODES_SNOWFALL_GRAVE].Owner == AV_NEUTRAL_TEAM) //cause neutral teams aren't handled generic |
| 1109 | data << uint32(AV_SNOWFALL_N) << uint32(1); |
| 1110 | data << uint32(AV_Alliance_Score) << uint32(m_Team_Scores[0]); |
| 1111 | data << uint32(AV_Horde_Score) << uint32(m_Team_Scores[1]); |
| 1112 | if(GetStatus() == STATUS_IN_PROGRESS){ //only if game started the teamscores are displayed |
| 1113 | data << uint32(AV_SHOW_A_SCORE) << uint32(1); |
| 1114 | data << uint32(AV_SHOW_H_SCORE) << uint32(1); |
| 1115 | } |
| 1116 | else |
| 1117 | { |
| 1118 | data << uint32(AV_SHOW_A_SCORE) << uint32(0); |
| 1119 | data << uint32(AV_SHOW_H_SCORE) << uint32(0); |
| 1120 | } |
| 1121 | SendMineWorldStates(AV_NORTH_MINE); |
| 1122 | SendMineWorldStates(AV_SOUTH_MINE); |
| 1123 | } |
| 1124 | |
| 1125 | const uint8 BattleGroundAV::GetWorldStateType(uint8 state, uint16 team) //this is used for node worldstates and returns values which fit good into the worldstatesarray |
| 1126 | { |
| 1127 | //neutral stuff cant get handled (currently its only snowfall) |
| 1128 | assert(team != AV_NEUTRAL_TEAM); |
| 1129 | //a_c a_a h_c h_a the positions in worldstate-array |
| 1130 | if(team == ALLIANCE) |
| 1131 | { |
| 1132 | if(state==POINT_CONTROLED || state==POINT_DESTROYED) |
| 1133 | return 0; |
| 1134 | if(state==POINT_ASSAULTED) |
| 1135 | return 1; |
| 1136 | } |
| 1137 | if(team == HORDE) |
| 1138 | { |
| 1139 | if(state==POINT_DESTROYED || state==POINT_CONTROLED) |
| 1140 | return 2; |
| 1141 | if(state==POINT_ASSAULTED) |
| 1142 | return 3; |
| 1143 | } |
| 1144 | sLog.outError("BG_AV: should update a strange worldstate state:%i team:%i",state,team); |
| 1145 | return 5; //this will crash the game, but i want to know if something is wrong here |
| 1146 | } |
| 1147 | |
| 1148 | void BattleGroundAV::UpdateNodeWorldState(BG_AV_Nodes node) |
| 1149 | { |
| 1150 | UpdateWorldState(BG_AV_NodeWorldStates[node][GetWorldStateType(m_Nodes[node].State,m_Nodes[node].Owner)],1); |
| 1151 | if(m_Nodes[node].PrevOwner == AV_NEUTRAL_TEAM) //currently only snowfall is supported as neutral node (i don't want to make an extra row (neutral states) in worldstatesarray just for one node |
| 1152 | UpdateWorldState(AV_SNOWFALL_N,0); |
| 1153 | else |
| 1154 | UpdateWorldState(BG_AV_NodeWorldStates[node][GetWorldStateType(m_Nodes[node].PrevState,m_Nodes[node].PrevOwner)],0); |
| 1155 | } |
| 1156 | |
| 1157 | void BattleGroundAV::SendMineWorldStates(uint32 mine) |
| 1158 | { |
| 1159 | assert(mine == AV_NORTH_MINE || mine==AV_SOUTH_MINE); |
| 1160 | // currently i'm sure, that this works (: |
| 1161 | // assert(m_Mine_PrevOwner[mine] == ALLIANCE || m_Mine_PrevOwner[mine] == HORDE || m_Mine_PrevOwner[mine] == AV_NEUTRAL_TEAM); |
| 1162 | // assert(m_Mine_Owner[mine] == ALLIANCE || m_Mine_Owner[mine] == HORDE || m_Mine_Owner[mine] == AV_NEUTRAL_TEAM); |
| 1163 | |
| 1164 | uint8 owner,prevowner,mine2; //those variables are needed to access the right worldstate in the BG_AV_MineWorldStates array |
| 1165 | mine2 = (mine==AV_NORTH_MINE)?0:1; |
| 1166 | if(m_Mine_PrevOwner[mine] == ALLIANCE) |
| 1167 | prevowner = 0; |
| 1168 | else if(m_Mine_PrevOwner[mine] == HORDE) |
| 1169 | prevowner = 2; |
| 1170 | else |
| 1171 | prevowner = 1; |
| 1172 | if(m_Mine_Owner[mine] == ALLIANCE) |
| 1173 | owner = 0; |
| 1174 | else if(m_Mine_Owner[mine] == HORDE) |
| 1175 | owner = 2; |
| 1176 | else |
| 1177 | owner = 1; |
| 1178 | |
| 1179 | UpdateWorldState(BG_AV_MineWorldStates[mine2][owner],1); |
| 1180 | if( prevowner != owner) |
| 1181 | UpdateWorldState(BG_AV_MineWorldStates[mine2][prevowner],0); |
| 1182 | } |
| 1183 | |
| 1184 | |
| 1185 | WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(float x, float y, float z, uint32 team) |
| 1186 | { |
| 1187 | WorldSafeLocsEntry const* good_entry = NULL; |
| 1188 | if( GetStatus() == STATUS_IN_PROGRESS) |
| 1189 | { |
| 1190 | // Is there any occupied node for this team? |
| 1191 | float mindist = 9999999.0f; |
| 1192 | for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) |
| 1193 | { |
| 1194 | if (m_Nodes[i].Owner != team || m_Nodes[i].State != POINT_CONTROLED) |
| 1195 | continue; |
| 1196 | WorldSafeLocsEntry const*entry = sWorldSafeLocsStore.LookupEntry( BG_AV_GraveyardIds[i] ); |
| 1197 | if( !entry ) |
| 1198 | continue; |
| 1199 | float dist = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y); |
| 1200 | if( mindist > dist ) |
| 1201 | { |
| 1202 | mindist = dist; |
| 1203 | good_entry = entry; |
| 1204 | } |
| 1205 | } |
| 1206 | } |
| 1207 | // If not, place ghost on starting location |
| 1208 | if( !good_entry ) |
| 1209 | good_entry = sWorldSafeLocsStore.LookupEntry( BG_AV_GraveyardIds[GetTeamIndexByTeamId(team)+7] ); |
| 1210 | |
| 1211 | return good_entry; |
| 1212 | } |
| 1213 | |
| 1214 | |
| 1215 | bool BattleGroundAV::SetupBattleGround() |
| 1216 | { |
| 1217 | // Create starting objects |
| 1218 | if( |
| 1219 | // alliance gates |
| 1220 | !AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A, BG_AV_DoorPositons[0][0],BG_AV_DoorPositons[0][1],BG_AV_DoorPositons[0][2],BG_AV_DoorPositons[0][3],0,0,sin(BG_AV_DoorPositons[0][3]/2),cos(BG_AV_DoorPositons[0][3]/2),RESPAWN_IMMEDIATELY) |
| 1221 | // horde gates |
| 1222 | || !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H, BG_AV_DoorPositons[1][0],BG_AV_DoorPositons[1][1],BG_AV_DoorPositons[1][2],BG_AV_DoorPositons[1][3],0,0,sin(BG_AV_DoorPositons[1][3]/2),cos(BG_AV_DoorPositons[1][3]/2),RESPAWN_IMMEDIATELY)) |
| 1223 | { |
| 1224 | sLog.outErrorDb("BatteGroundAV: Failed to spawn some object BattleGround not created!1"); |
| 1225 | return false; |
| 1226 | } |
| 1227 | |
| 1228 | //spawn node-objects |
| 1229 | for (uint8 i = BG_AV_NODES_FIRSTAID_STATION ; i < BG_AV_NODES_MAX; ++i) |
| 1230 | { |
| 1231 | if( i <= BG_AV_NODES_FROSTWOLF_HUT ) |
| 1232 | { |
| 1233 | if( !AddObject(i,BG_AV_OBJECTID_BANNER_A_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
| 1234 | || !AddObject(i+11,BG_AV_OBJECTID_BANNER_CONT_A_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
| 1235 | || !AddObject(i+33,BG_AV_OBJECTID_BANNER_H_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
| 1236 | || !AddObject(i+22,BG_AV_OBJECTID_BANNER_CONT_H_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
| 1237 | //aura |
| 1238 | || !AddObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+i*3,BG_AV_OBJECTID_AURA_N,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
| 1239 | || !AddObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+i*3,BG_AV_OBJECTID_AURA_A,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
| 1240 | || !AddObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+i*3,BG_AV_OBJECTID_AURA_H,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)) |
| 1241 | { |
| 1242 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!2"); |
| 1243 | return false; |
| 1244 | } |
| 1245 | } |
| 1246 | else //towers |
| 1247 | { |
| 1248 | if( i <= BG_AV_NODES_STONEHEART_BUNKER ) //alliance towers |
| 1249 | { |
| 1250 | if( !AddObject(i,BG_AV_OBJECTID_BANNER_A,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
| 1251 | || !AddObject(i+22,BG_AV_OBJECTID_BANNER_CONT_H,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
| 1252 | || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_A,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
| 1253 | || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_N,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
| 1254 | || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_A,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
| 1255 | || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_PH,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)) |
| 1256 | { |
| 1257 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!3"); |
| 1258 | return false; |
| 1259 | } |
| 1260 | } |
| 1261 | else //horde towers |
| 1262 | { |
| 1263 | if( !AddObject(i+7,BG_AV_OBJECTID_BANNER_CONT_A,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
| 1264 | || !AddObject(i+29,BG_AV_OBJECTID_BANNER_H,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY) |
| 1265 | || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_N,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
| 1266 | || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_H,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
| 1267 | || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_PA,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY) |
| 1268 | || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_H,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)) |
| 1269 | { |
| 1270 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!4"); |
| 1271 | return false; |
| 1272 | } |
| 1273 | } |
| 1274 | for(uint8 j=0; j<=9; j++) //burning aura |
| 1275 | { |
| 1276 | if(!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j,BG_AV_OBJECTID_FIRE,BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2),RESPAWN_ONE_DAY)) |
| 1277 | { |
| 1278 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!5.%i",i); |
| 1279 | return false; |
| 1280 | } |
| 1281 | } |
| 1282 | } |
| 1283 | } |
| 1284 | for(uint8 i=0;i<2;i++) //burning aura for buildings |
| 1285 | { |
| 1286 | for(uint8 j=0; j<=9; j++) |
| 1287 | { |
| 1288 | if(j<5) |
| 1289 | { |
| 1290 | if(!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j,BG_AV_OBJECTID_SMOKE,BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2),RESPAWN_ONE_DAY)) |
| 1291 | { |
| 1292 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!6.%i",i); |
| 1293 | return false; |
| 1294 | } |
| 1295 | } |
| 1296 | else |
| 1297 | { |
| 1298 | if(!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j,BG_AV_OBJECTID_FIRE,BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2),RESPAWN_ONE_DAY)) |
| 1299 | { |
| 1300 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!7.%i",i); |
| 1301 | return false; |
| 1302 | } |
| 1303 | } |
| 1304 | } |
| 1305 | } |
| 1306 | for(uint16 i= 0; i<=(BG_AV_OBJECT_MINE_SUPPLY_N_MAX-BG_AV_OBJECT_MINE_SUPPLY_N_MIN);i++) |
| 1307 | { |
| 1308 | if(!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN+i,BG_AV_OBJECTID_MINE_N,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2),RESPAWN_ONE_DAY)) |
| 1309 | { |
| 1310 | sLog.outError("BatteGroundAV: Failed to spawn some mine supplies BattleGround not created!7.5.%i",i); |
| 1311 | return false; |
| 1312 | } |
| 1313 | } |
| 1314 | for(uint16 i= 0 ; i<=(BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN);i++) |
| 1315 | { |
| 1316 | if(!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i,BG_AV_OBJECTID_MINE_S,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2),RESPAWN_ONE_DAY)) |
| 1317 | { |
| 1318 | sLog.outError("BatteGroundAV: Failed to spawn some mine supplies BattleGround not created!7.6.%i",i); |
| 1319 | return false; |
| 1320 | } |
| 1321 | } |
| 1322 | |
| 1323 | if(!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N ,BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0],BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1],BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2],BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3],0,0,sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), RESPAWN_ONE_DAY)) |
| 1324 | { |
| 1325 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!8"); |
| 1326 | return false; |
| 1327 | } |
| 1328 | for(uint8 i = 0; i < 4; i++) |
| 1329 | { |
| 1330 | if(!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) |
| 1331 | || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) |
| 1332 | || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H+i, BG_AV_OBJECTID_SNOWFALL_CANDY_H ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) |
| 1333 | || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)) |
| 1334 | { |
| 1335 | sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!9.%i",i); |
| 1336 | return false; |
| 1337 | } |
| 1338 | } |
| 1339 | return true; |
| 1340 | } |
| 1341 | |
| 1342 | const char* BattleGroundAV::GetNodeName(BG_AV_Nodes node) |
| 1343 | { |
| 1344 | switch (node) |
| 1345 | { |
| 1346 | case BG_AV_NODES_FIRSTAID_STATION: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_STORM_AID); |
| 1347 | case BG_AV_NODES_DUNBALDAR_SOUTH: return GetTrinityString(LANG_BG_AV_NODE_TOWER_DUN_S); |
| 1348 | case BG_AV_NODES_DUNBALDAR_NORTH: return GetTrinityString(LANG_BG_AV_NODE_TOWER_DUN_N); |
| 1349 | case BG_AV_NODES_STORMPIKE_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_STORMPIKE); |
| 1350 | case BG_AV_NODES_ICEWING_BUNKER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_ICEWING); |
| 1351 | case BG_AV_NODES_STONEHEART_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_STONE); |
| 1352 | case BG_AV_NODES_STONEHEART_BUNKER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_STONE); |
| 1353 | case BG_AV_NODES_SNOWFALL_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_SNOW); |
| 1354 | case BG_AV_NODES_ICEBLOOD_TOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_ICE); |
| 1355 | case BG_AV_NODES_ICEBLOOD_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_ICE); |
| 1356 | case BG_AV_NODES_TOWER_POINT: return GetTrinityString(LANG_BG_AV_NODE_TOWER_POINT); |
| 1357 | case BG_AV_NODES_FROSTWOLF_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_FROST); |
| 1358 | case BG_AV_NODES_FROSTWOLF_ETOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_FROST_E); |
| 1359 | case BG_AV_NODES_FROSTWOLF_WTOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_FROST_W); |
| 1360 | case BG_AV_NODES_FROSTWOLF_HUT: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_FROST_HUT); |
| 1361 | default: |
| 1362 | { |
| 1363 | sLog.outError("tried to get name for node %u%",node); |
| 1364 | return "Unknown"; |
| 1365 | break; |
| 1366 | } |
| 1367 | } |
| 1368 | } |
| 1369 | |
| 1370 | void BattleGroundAV::AssaultNode(BG_AV_Nodes node, uint16 team) |
| 1371 | { |
| 1372 | assert(m_Nodes[node].TotalOwner != team); |
| 1373 | assert(m_Nodes[node].Owner != team); |
| 1374 | assert(m_Nodes[node].State != POINT_DESTROYED); |
| 1375 | assert(m_Nodes[node].State != POINT_ASSAULTED || !m_Nodes[node].TotalOwner ); //only assault an assaulted node if no totalowner exists |
| 1376 | //the timer gets another time, if the previous owner was 0==Neutral |
| 1377 | m_Nodes[node].Timer = (m_Nodes[node].PrevOwner)? BG_AV_CAPTIME : BG_AV_SNOWFALL_FIRSTCAP; |
| 1378 | m_Nodes[node].PrevOwner = m_Nodes[node].Owner; |
| 1379 | m_Nodes[node].Owner = team; |
| 1380 | m_Nodes[node].PrevState = m_Nodes[node].State; |
| 1381 | m_Nodes[node].State = POINT_ASSAULTED; |
| 1382 | } |
| 1383 | |
| 1384 | void BattleGroundAV::DestroyNode(BG_AV_Nodes node) |
| 1385 | { |
| 1386 | assert(m_Nodes[node].State == POINT_ASSAULTED); |
| 1387 | |
| 1388 | m_Nodes[node].TotalOwner = m_Nodes[node].Owner; |
| 1389 | m_Nodes[node].PrevOwner = m_Nodes[node].Owner; |
| 1390 | m_Nodes[node].PrevState = m_Nodes[node].State; |
| 1391 | m_Nodes[node].State = (m_Nodes[node].Tower)? POINT_DESTROYED : POINT_CONTROLED; |
| 1392 | m_Nodes[node].Timer = 0; |
| 1393 | } |
| 1394 | |
| 1395 | void BattleGroundAV::InitNode(BG_AV_Nodes node, uint16 team, bool tower) |
| 1396 | { |
| 1397 | m_Nodes[node].TotalOwner = team; |
| 1398 | m_Nodes[node].Owner = team; |
| 1399 | m_Nodes[node].PrevOwner = 0; |
| 1400 | m_Nodes[node].State = POINT_CONTROLED; |
| 1401 | m_Nodes[node].PrevState = m_Nodes[node].State; |
| 1402 | m_Nodes[node].State = POINT_CONTROLED; |
| 1403 | m_Nodes[node].Timer = 0; |
| 1404 | m_Nodes[node].Tower = tower; |
| 1405 | } |
| 1406 | |
| 1407 | void BattleGroundAV::DefendNode(BG_AV_Nodes node, uint16 team) |
| 1408 | { |
| 1409 | assert(m_Nodes[node].TotalOwner == team); |
| 1410 | assert(m_Nodes[node].Owner != team); |
| 1411 | assert(m_Nodes[node].State != POINT_CONTROLED && m_Nodes[node].State != POINT_DESTROYED); |
| 1412 | m_Nodes[node].PrevOwner = m_Nodes[node].Owner; |
| 1413 | m_Nodes[node].Owner = team; |
| 1414 | m_Nodes[node].PrevState = m_Nodes[node].State; |
| 1415 | m_Nodes[node].State = POINT_CONTROLED; |
| 1416 | m_Nodes[node].Timer = 0; |
| 1417 | } |
| 1418 | |
| 1419 | void BattleGroundAV::ResetBGSubclass() |
| 1420 | { |
| 1421 | m_MaxLevel=0; |
| 1422 | for(uint8 i=0; i<2; i++) //forloop for both teams (it just make 0==alliance and 1==horde also for both mines 0=north 1=south |
| 1423 | { |
| 1424 | for(uint8 j=0; j<9; j++) |
| 1425 | m_Team_QuestStatus[i][j]=0; |
| 1426 | m_Team_Scores[i]=BG_AV_SCORE_INITIAL_POINTS; |
| 1427 | m_IsInformedNearVictory[i]=false; |
| 1428 | m_CaptainAlive[i] = true; |
| 1429 | m_CaptainBuffTimer[i] = 120000 + urand(0,4)* 60; //as far as i could see, the buff is randomly so i make 2minutes (thats the duration of the buff itself) + 0-4minutes TODO get the right times |
| 1430 | m_Mine_Owner[i] = AV_NEUTRAL_TEAM; |
| 1431 | m_Mine_PrevOwner[i] = m_Mine_Owner[i]; |
| 1432 | } |
| 1433 | for(BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_STONEHEART_GRAVE; ++i) //alliance graves |
| 1434 | InitNode(i,ALLIANCE,false); |
| 1435 | for(BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_STONEHEART_BUNKER; ++i) //alliance towers |
| 1436 | InitNode(i,ALLIANCE,true); |
| 1437 | for(BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_GRAVE; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) //horde graves |
| 1438 | InitNode(i,HORDE,false); |
| 1439 | for(BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_TOWER; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) //horde towers |
| 1440 | InitNode(i,HORDE,true); |
| 1441 | InitNode(BG_AV_NODES_SNOWFALL_GRAVE,AV_NEUTRAL_TEAM,false); //give snowfall neutral owner |
| 1442 | |
| 1443 | m_Mine_Timer=AV_MINE_TICK_TIMER; |
| 1444 | for(uint16 i = 0; i < AV_CPLACE_MAX+AV_STATICCPLACE_MAX; i++) |
| 1445 | if(m_BgCreatures[i]) |
| 1446 | DelCreature(i); |
| 1447 | |
| 1448 | } |
| 1449 | |