1 | /* |
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2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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3 | * |
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4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "Object.h" |
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22 | #include "Player.h" |
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23 | #include "BattleGround.h" |
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24 | #include "BattleGroundNA.h" |
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25 | #include "Creature.h" |
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26 | #include "ObjectMgr.h" |
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27 | #include "MapManager.h" |
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28 | #include "Language.h" |
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29 | |
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30 | BattleGroundNA::BattleGroundNA() |
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31 | { |
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32 | m_BgObjects.resize(BG_NA_OBJECT_MAX); |
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33 | } |
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34 | |
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35 | BattleGroundNA::~BattleGroundNA() |
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36 | { |
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37 | |
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38 | } |
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39 | |
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40 | void BattleGroundNA::Update(time_t diff) |
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41 | { |
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42 | BattleGround::Update(diff); |
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43 | |
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44 | // after bg start we get there |
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45 | if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) |
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46 | { |
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47 | ModifyStartDelayTime(diff); |
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48 | |
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49 | if (!(m_Events & 0x01)) |
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50 | { |
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51 | m_Events |= 0x01; |
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52 | // setup here, only when at least one player has ported to the map |
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53 | if(!SetupBattleGround()) |
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54 | { |
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55 | EndNow(); |
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56 | return; |
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57 | } |
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58 | for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; i++) |
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59 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
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60 | |
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61 | SetStartDelayTime(START_DELAY1); |
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62 | SendMessageToAll(LANG_ARENA_ONE_MINUTE); |
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63 | } |
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64 | // After 30 seconds, warning is signalled |
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65 | else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) |
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66 | { |
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67 | m_Events |= 0x04; |
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68 | SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); |
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69 | } |
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70 | // After 15 seconds, warning is signalled |
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71 | else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) |
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72 | { |
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73 | m_Events |= 0x08; |
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74 | SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); |
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75 | } |
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76 | // delay expired (1 minute) |
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77 | else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) |
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78 | { |
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79 | m_Events |= 0x10; |
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80 | |
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81 | for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; i++) |
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82 | DoorOpen(i); |
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83 | |
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84 | for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; i++) |
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85 | SpawnBGObject(i, 60); |
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86 | |
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87 | SendMessageToAll(LANG_ARENA_BEGUN); |
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88 | SetStatus(STATUS_IN_PROGRESS); |
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89 | SetStartDelayTime(0); |
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90 | |
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91 | for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) |
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92 | if(Player *plr = objmgr.GetPlayer(itr->first)) |
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93 | plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); |
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94 | |
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95 | if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) |
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96 | EndBattleGround(HORDE); |
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97 | else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE)) |
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98 | EndBattleGround(ALLIANCE); |
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99 | } |
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100 | } |
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101 | |
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102 | /*if(GetStatus() == STATUS_IN_PROGRESS) |
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103 | { |
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104 | // update something |
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105 | }*/ |
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106 | } |
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107 | |
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108 | void BattleGroundNA::AddPlayer(Player *plr) |
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109 | { |
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110 | BattleGround::AddPlayer(plr); |
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111 | //create score and add it to map, default values are set in constructor |
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112 | BattleGroundNAScore* sc = new BattleGroundNAScore; |
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113 | |
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114 | m_PlayerScores[plr->GetGUID()] = sc; |
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115 | |
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116 | UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); |
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117 | UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); |
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118 | } |
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119 | |
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120 | void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) |
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121 | { |
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122 | if(GetStatus() == STATUS_WAIT_LEAVE) |
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123 | return; |
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124 | |
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125 | UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); |
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126 | UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); |
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127 | |
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128 | if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) |
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129 | EndBattleGround(HORDE); |
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130 | else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE)) |
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131 | EndBattleGround(ALLIANCE); |
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132 | } |
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133 | |
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134 | void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer) |
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135 | { |
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136 | if(GetStatus() != STATUS_IN_PROGRESS) |
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137 | return; |
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138 | |
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139 | if(!killer) |
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140 | { |
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141 | sLog.outError("BattleGroundNA: Killer player not found"); |
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142 | return; |
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143 | } |
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144 | |
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145 | BattleGround::HandleKillPlayer(player,killer); |
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146 | |
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147 | UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); |
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148 | UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); |
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149 | |
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150 | if(!GetAlivePlayersCountByTeam(ALLIANCE)) |
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151 | { |
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152 | // all opponents killed |
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153 | EndBattleGround(HORDE); |
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154 | } |
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155 | else if(!GetAlivePlayersCountByTeam(HORDE)) |
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156 | { |
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157 | // all opponents killed |
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158 | EndBattleGround(ALLIANCE); |
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159 | } |
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160 | } |
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161 | |
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162 | bool BattleGroundNA::HandlePlayerUnderMap(Player *player) |
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163 | { |
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164 | player->TeleportTo(GetMapId(),4055.504395,2919.660645,13.611241,player->GetOrientation(),false); |
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165 | return true; |
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166 | } |
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167 | |
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168 | void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger) |
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169 | { |
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170 | if(GetStatus() != STATUS_IN_PROGRESS) |
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171 | return; |
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172 | |
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173 | //uint32 SpellId = 0; |
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174 | //uint64 buff_guid = 0; |
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175 | switch(Trigger) |
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176 | { |
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177 | case 4536: // buff trigger? |
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178 | case 4537: // buff trigger? |
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179 | break; |
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180 | default: |
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181 | sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); |
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182 | Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); |
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183 | break; |
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184 | } |
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185 | |
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186 | //if(buff_guid) |
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187 | // HandleTriggerBuff(buff_guid,Source); |
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188 | } |
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189 | |
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190 | void BattleGroundNA::FillInitialWorldStates(WorldPacket &data) |
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191 | { |
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192 | data << uint32(0xa0f) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7 |
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193 | data << uint32(0xa10) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8 |
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194 | data << uint32(0xa11) << uint32(1); // 9 |
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195 | } |
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196 | |
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197 | void BattleGroundNA::ResetBGSubclass() |
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198 | { |
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199 | |
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200 | } |
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201 | |
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202 | bool BattleGroundNA::SetupBattleGround() |
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203 | { |
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204 | // gates |
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205 | if( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY) |
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206 | || !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179, 2874.97, 12.39171, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY) |
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207 | || !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709, 2981.777, 10.70117, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY) |
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208 | || !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064, 2858.438, 10.23631, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY) |
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209 | // buffs |
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210 | || !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941, 2895.250000, 13.052700, -1.448624, 0, 0, 0.6626201, -0.7489557, 120) |
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211 | || !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078, 2946.350098, 13.051300, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120)) |
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212 | { |
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213 | sLog.outErrorDb("BatteGroundNA: Failed to spawn some object!"); |
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214 | return false; |
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215 | } |
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216 | |
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217 | return true; |
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218 | } |
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219 | |
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220 | /* |
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221 | 20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86 |
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222 | 0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r........... |
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223 | 0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................ |
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224 | 0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................ |
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225 | 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................ |
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226 | 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................ |
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227 | 0050: 00 00 00 00 00 00 | ...... |
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228 | */ |
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