root/trunk/src/game/BattleGroundRL.h @ 9

Revision 9, 2.1 kB (checked in by yumileroy, 17 years ago)

[svn] -enabled instantiated battlegrounds
-enabled arena matches
-rewritten battleground queuing to support joining as group
-removed queue announcements

Original author: w12x
Date: 2008-10-05 08:48:32-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18#ifndef __BATTLEGROUNDRL_H
19#define __BATTLEGROUNDRL_H
20
21class BattleGround;
22
23enum BattleGroundRLObjectTypes
24{
25    BG_RL_OBJECT_DOOR_1         = 0,
26    BG_RL_OBJECT_DOOR_2         = 1,
27    BG_RL_OBJECT_BUFF_1         = 2,
28    BG_RL_OBJECT_BUFF_2         = 3,
29    BG_RL_OBJECT_MAX            = 4
30};
31
32enum BattleGroundRLObjects
33{
34    BG_RL_OBJECT_TYPE_DOOR_1    = 185918,
35    BG_RL_OBJECT_TYPE_DOOR_2    = 185917,
36    BG_RL_OBJECT_TYPE_BUFF_1    = 184663,
37    BG_RL_OBJECT_TYPE_BUFF_2    = 184664
38};
39
40class BattleGroundRLScore : public BattleGroundScore
41{
42    public:
43        BattleGroundRLScore() {};
44        virtual ~BattleGroundRLScore() {};
45        //TODO fix me
46};
47
48class BattleGroundRL : public BattleGround
49{
50    friend class BattleGroundMgr;
51
52    public:
53        BattleGroundRL();
54        ~BattleGroundRL();
55        void Update(time_t diff);
56
57        /* inherited from BattlegroundClass */
58        virtual void AddPlayer(Player *plr);
59
60        void RemovePlayer(Player *plr, uint64 guid);
61        void HandleAreaTrigger(Player *Source, uint32 Trigger);
62        bool SetupBattleGround();
63        virtual void ResetBGSubclass();
64        virtual void FillInitialWorldStates(WorldPacket &d);
65        void HandleKillPlayer(Player* player, Player *killer);
66        bool HandlePlayerUnderMap(Player * plr);
67};
68#endif
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