Changeset 9 for trunk/src/game/BattleGroundRL.h
- Timestamp:
- 11/19/08 13:22:41 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/game/BattleGroundRL.h
r2 r9 25 25 BG_RL_OBJECT_DOOR_1 = 0, 26 26 BG_RL_OBJECT_DOOR_2 = 1, 27 BG_RL_OBJECT_MAX = 2 27 BG_RL_OBJECT_BUFF_1 = 2, 28 BG_RL_OBJECT_BUFF_2 = 3, 29 BG_RL_OBJECT_MAX = 4 28 30 }; 29 31 … … 31 33 { 32 34 BG_RL_OBJECT_TYPE_DOOR_1 = 185918, 33 BG_RL_OBJECT_TYPE_DOOR_2 = 185917 35 BG_RL_OBJECT_TYPE_DOOR_2 = 185917, 36 BG_RL_OBJECT_TYPE_BUFF_1 = 184663, 37 BG_RL_OBJECT_TYPE_BUFF_2 = 184664 34 38 }; 35 39 … … 58 62 bool SetupBattleGround(); 59 63 virtual void ResetBGSubclass(); 64 virtual void FillInitialWorldStates(WorldPacket &d); 60 65 void HandleKillPlayer(Player* player, Player *killer); 61 62 private: 63 uint32 m_TeamKills[2]; // count of kills for each team 66 bool HandlePlayerUnderMap(Player * plr); 64 67 }; 65 68 #endif