1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #ifndef MANGOSSERVER_CREATURE_H |
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20 | #define MANGOSSERVER_CREATURE_H |
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21 | |
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22 | #include "Common.h" |
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23 | #include "Unit.h" |
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24 | #include "UpdateMask.h" |
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25 | #include "ItemPrototype.h" |
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26 | #include "LootMgr.h" |
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27 | #include "Database/DatabaseEnv.h" |
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28 | #include "Cell.h" |
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29 | |
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30 | struct SpellEntry; |
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31 | |
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32 | class CreatureAI; |
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33 | class Quest; |
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34 | class Player; |
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35 | class WorldSession; |
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36 | |
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37 | enum Gossip_Option |
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38 | { |
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39 | GOSSIP_OPTION_NONE = 0, //UNIT_NPC_FLAG_NONE = 0, |
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40 | GOSSIP_OPTION_GOSSIP = 1, //UNIT_NPC_FLAG_GOSSIP = 1, |
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41 | GOSSIP_OPTION_QUESTGIVER = 2, //UNIT_NPC_FLAG_QUESTGIVER = 2, |
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42 | GOSSIP_OPTION_VENDOR = 3, //UNIT_NPC_FLAG_VENDOR = 4, |
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43 | GOSSIP_OPTION_TAXIVENDOR = 4, //UNIT_NPC_FLAG_TAXIVENDOR = 8, |
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44 | GOSSIP_OPTION_TRAINER = 5, //UNIT_NPC_FLAG_TRAINER = 16, |
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45 | GOSSIP_OPTION_SPIRITHEALER = 6, //UNIT_NPC_FLAG_SPIRITHEALER = 32, |
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46 | GOSSIP_OPTION_SPIRITGUIDE = 7, //UNIT_NPC_FLAG_SPIRITGUIDE = 64, |
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47 | GOSSIP_OPTION_INNKEEPER = 8, //UNIT_NPC_FLAG_INNKEEPER = 128, |
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48 | GOSSIP_OPTION_BANKER = 9, //UNIT_NPC_FLAG_BANKER = 256, |
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49 | GOSSIP_OPTION_PETITIONER = 10, //UNIT_NPC_FLAG_PETITIONER = 512, |
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50 | GOSSIP_OPTION_TABARDDESIGNER = 11, //UNIT_NPC_FLAG_TABARDDESIGNER = 1024, |
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51 | GOSSIP_OPTION_BATTLEFIELD = 12, //UNIT_NPC_FLAG_BATTLEFIELDPERSON = 2048, |
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52 | GOSSIP_OPTION_AUCTIONEER = 13, //UNIT_NPC_FLAG_AUCTIONEER = 4096, |
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53 | GOSSIP_OPTION_STABLEPET = 14, //UNIT_NPC_FLAG_STABLE = 8192, |
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54 | GOSSIP_OPTION_ARMORER = 15, //UNIT_NPC_FLAG_ARMORER = 16384, |
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55 | GOSSIP_OPTION_UNLEARNTALENTS = 16, //UNIT_NPC_FLAG_TRAINER (bonus option for GOSSIP_OPTION_TRAINER) |
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56 | GOSSIP_OPTION_UNLEARNPETSKILLS = 17 //UNIT_NPC_FLAG_TRAINER (bonus option for GOSSIP_OPTION_TRAINER) |
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57 | }; |
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58 | |
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59 | enum Gossip_Guard |
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60 | { |
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61 | GOSSIP_GUARD_BANK = 32, |
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62 | GOSSIP_GUARD_RIDE = 33, |
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63 | GOSSIP_GUARD_GUILD = 34, |
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64 | GOSSIP_GUARD_INN = 35, |
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65 | GOSSIP_GUARD_MAIL = 36, |
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66 | GOSSIP_GUARD_AUCTION = 37, |
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67 | GOSSIP_GUARD_WEAPON = 38, |
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68 | GOSSIP_GUARD_STABLE = 39, |
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69 | GOSSIP_GUARD_BATTLE = 40, |
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70 | GOSSIP_GUARD_SPELLTRAINER = 41, |
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71 | GOSSIP_GUARD_SKILLTRAINER = 42 |
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72 | }; |
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73 | |
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74 | enum Gossip_Guard_Spell |
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75 | { |
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76 | GOSSIP_GUARD_SPELL_WARRIOR = 64, |
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77 | GOSSIP_GUARD_SPELL_PALADIN = 65, |
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78 | GOSSIP_GUARD_SPELL_HUNTER = 66, |
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79 | GOSSIP_GUARD_SPELL_ROGUE = 67, |
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80 | GOSSIP_GUARD_SPELL_PRIEST = 68, |
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81 | GOSSIP_GUARD_SPELL_UNKNOWN1 = 69, |
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82 | GOSSIP_GUARD_SPELL_SHAMAN = 70, |
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83 | GOSSIP_GUARD_SPELL_MAGE = 71, |
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84 | GOSSIP_GUARD_SPELL_WARLOCK = 72, |
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85 | GOSSIP_GUARD_SPELL_UNKNOWN2 = 73, |
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86 | GOSSIP_GUARD_SPELL_DRUID = 74 |
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87 | }; |
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88 | |
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89 | enum Gossip_Guard_Skill |
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90 | { |
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91 | GOSSIP_GUARD_SKILL_ALCHEMY = 80, |
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92 | GOSSIP_GUARD_SKILL_BLACKSMITH = 81, |
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93 | GOSSIP_GUARD_SKILL_COOKING = 82, |
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94 | GOSSIP_GUARD_SKILL_ENCHANT = 83, |
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95 | GOSSIP_GUARD_SKILL_FIRSTAID = 84, |
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96 | GOSSIP_GUARD_SKILL_FISHING = 85, |
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97 | GOSSIP_GUARD_SKILL_HERBALISM = 86, |
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98 | GOSSIP_GUARD_SKILL_LEATHER = 87, |
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99 | GOSSIP_GUARD_SKILL_MINING = 88, |
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100 | GOSSIP_GUARD_SKILL_SKINNING = 89, |
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101 | GOSSIP_GUARD_SKILL_TAILORING = 90, |
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102 | GOSSIP_GUARD_SKILL_ENGINERING = 91 |
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103 | }; |
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104 | |
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105 | struct GossipOption |
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106 | { |
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107 | uint32 Id; |
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108 | uint32 GossipId; |
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109 | uint32 NpcFlag; |
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110 | uint32 Icon; |
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111 | uint32 Action; |
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112 | std::string Option; |
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113 | }; |
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114 | |
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115 | struct CreatureItem |
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116 | { |
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117 | CreatureItem(uint32 _item, uint32 _maxcount, uint32 _incrtime, uint32 _ExtendedCost) |
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118 | : id(_item), count(_maxcount), maxcount(_maxcount), incrtime(_incrtime), ExtendedCost(_ExtendedCost), lastincr((uint32)time(NULL)) {} |
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119 | |
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120 | uint32 id; |
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121 | uint32 count; |
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122 | uint32 maxcount; |
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123 | uint32 incrtime; |
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124 | uint32 lastincr; |
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125 | uint32 ExtendedCost; |
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126 | }; |
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127 | |
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128 | enum CreatureFlagsExtra |
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129 | { |
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130 | CREATURE_FLAG_EXTRA_INSTANCE_BIND = 0x00000001, // creature kill bind instance with killer and killer's group |
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131 | CREATURE_FLAG_EXTRA_CIVILIAN = 0x00000002, // not aggro (ignore faction/reputation hostility) |
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132 | CREATURE_FLAG_EXTRA_NO_PARRY = 0x00000004, // creature can't parry |
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133 | CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN = 0x00000008, // creature can't counter-attack at parry |
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134 | CREATURE_FLAG_EXTRA_NO_BLOCK = 0x00000010, // creature can't block |
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135 | CREATURE_FLAG_EXTRA_NO_CRUSH = 0x00000020, // creature can't do crush attacks |
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136 | CREATURE_FLAG_EXTRA_NO_XP_AT_KILL = 0x00000040, // creature kill not provide XP |
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137 | }; |
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138 | |
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139 | // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform |
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140 | #if defined( __GNUC__ ) |
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141 | #pragma pack(1) |
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142 | #else |
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143 | #pragma pack(push,1) |
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144 | #endif |
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145 | |
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146 | // from `creature_template` table |
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147 | struct CreatureInfo |
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148 | { |
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149 | uint32 Entry; |
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150 | uint32 HeroicEntry; |
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151 | uint32 DisplayID_A; |
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152 | uint32 DisplayID_A2; |
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153 | uint32 DisplayID_H; |
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154 | uint32 DisplayID_H2; |
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155 | char* Name; |
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156 | char* SubName; |
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157 | char* IconName; |
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158 | uint32 minlevel; |
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159 | uint32 maxlevel; |
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160 | uint32 minhealth; |
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161 | uint32 maxhealth; |
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162 | uint32 minmana; |
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163 | uint32 maxmana; |
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164 | uint32 armor; |
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165 | uint32 faction_A; |
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166 | uint32 faction_H; |
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167 | uint32 npcflag; |
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168 | float speed; |
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169 | float scale; |
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170 | uint32 rank; |
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171 | float mindmg; |
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172 | float maxdmg; |
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173 | uint32 dmgschool; |
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174 | uint32 attackpower; |
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175 | uint32 baseattacktime; |
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176 | uint32 rangeattacktime; |
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177 | uint32 Flags; |
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178 | uint32 dynamicflags; |
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179 | uint32 family; |
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180 | uint32 trainer_type; |
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181 | uint32 trainer_spell; |
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182 | uint32 classNum; |
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183 | uint32 race; |
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184 | float minrangedmg; |
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185 | float maxrangedmg; |
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186 | uint32 rangedattackpower; |
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187 | uint32 type; |
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188 | uint32 flag1; |
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189 | uint32 lootid; |
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190 | uint32 pickpocketLootId; |
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191 | uint32 SkinLootId; |
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192 | int32 resistance1; |
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193 | int32 resistance2; |
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194 | int32 resistance3; |
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195 | int32 resistance4; |
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196 | int32 resistance5; |
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197 | int32 resistance6; |
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198 | uint32 spell1; |
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199 | uint32 spell2; |
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200 | uint32 spell3; |
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201 | uint32 spell4; |
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202 | uint32 PetSpellDataId; |
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203 | uint32 mingold; |
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204 | uint32 maxgold; |
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205 | char const* AIName; |
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206 | uint32 MovementType; |
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207 | uint32 InhabitType; |
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208 | bool RacialLeader; |
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209 | bool RegenHealth; |
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210 | uint32 equipmentId; |
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211 | uint32 MechanicImmuneMask; |
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212 | uint32 flags_extra; |
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213 | char const* ScriptName; |
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214 | }; |
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215 | |
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216 | struct CreatureLocale |
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217 | { |
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218 | std::vector<std::string> Name; |
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219 | std::vector<std::string> SubName; |
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220 | }; |
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221 | |
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222 | struct EquipmentInfo |
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223 | { |
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224 | uint32 entry; |
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225 | uint32 equipmodel[3]; |
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226 | uint32 equipinfo[3]; |
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227 | uint32 equipslot[3]; |
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228 | }; |
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229 | |
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230 | // from `creature` table |
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231 | struct CreatureData |
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232 | { |
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233 | uint32 id; // entry in creature_template |
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234 | uint16 mapid; |
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235 | uint32 displayid; |
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236 | int32 equipmentId; |
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237 | float posX; |
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238 | float posY; |
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239 | float posZ; |
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240 | float orientation; |
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241 | uint32 spawntimesecs; |
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242 | float spawndist; |
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243 | uint32 currentwaypoint; |
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244 | uint32 curhealth; |
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245 | uint32 curmana; |
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246 | bool is_dead; |
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247 | uint8 movementType; |
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248 | uint8 spawnMask; |
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249 | }; |
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250 | |
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251 | struct CreatureDataAddonAura |
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252 | { |
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253 | uint16 spell_id; |
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254 | uint8 effect_idx; |
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255 | }; |
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256 | |
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257 | // from `creature_addon` table |
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258 | struct CreatureDataAddon |
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259 | { |
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260 | uint32 guidOrEntry; |
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261 | uint32 mount; |
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262 | uint32 bytes0; |
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263 | uint32 bytes1; |
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264 | uint32 bytes2; |
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265 | uint32 emote; |
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266 | uint32 move_flags; |
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267 | CreatureDataAddonAura const* auras; // loaded as char* "spell1 eff1 spell2 eff2 ... " |
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268 | }; |
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269 | |
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270 | struct CreatureModelInfo |
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271 | { |
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272 | uint32 modelid; |
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273 | float bounding_radius; |
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274 | float combat_reach; |
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275 | uint8 gender; |
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276 | uint32 modelid_other_gender; |
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277 | }; |
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278 | |
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279 | enum InhabitTypeValues |
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280 | { |
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281 | INHABIT_GROUND = 1, |
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282 | INHABIT_WATER = 2, |
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283 | INHABIT_AIR = 4, |
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284 | INHABIT_ANYWHERE = INHABIT_GROUND | INHABIT_WATER | INHABIT_AIR |
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285 | }; |
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286 | |
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287 | // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform |
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288 | #if defined( __GNUC__ ) |
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289 | #pragma pack() |
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290 | #else |
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291 | #pragma pack(pop) |
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292 | #endif |
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293 | |
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294 | struct TrainerSpell |
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295 | { |
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296 | uint32 spell; |
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297 | uint32 spellcost; |
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298 | uint32 reqskill; |
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299 | uint32 reqskillvalue; |
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300 | uint32 reqlevel; |
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301 | }; |
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302 | |
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303 | typedef std::vector<TrainerSpell*> TrainerSpellList; |
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304 | |
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305 | struct TrainerSpellData |
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306 | { |
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307 | TrainerSpellData() : trainerType(0) {} |
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308 | |
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309 | TrainerSpellList spellList; |
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310 | uint32 trainerType; // trainer type based at trainer spells, can be different from creature_template value. |
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311 | // req. for correct show non-prof. trainers like weaponmaster, allowed values 0 and 2. |
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312 | |
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313 | void Clear(); |
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314 | TrainerSpell const* Find(uint32 spell_id) const; |
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315 | }; |
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316 | |
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317 | typedef std::list<GossipOption> GossipOptionList; |
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318 | |
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319 | typedef std::map<uint32,time_t> CreatureSpellCooldowns; |
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320 | |
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321 | // max different by z coordinate for creature aggro reaction |
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322 | #define CREATURE_Z_ATTACK_RANGE 3 |
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323 | |
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324 | #define MAX_VENDOR_ITEMS 255 // Limitation in item count field size in SMSG_LIST_INVENTORY |
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325 | |
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326 | class MANGOS_DLL_SPEC Creature : public Unit |
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327 | { |
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328 | CreatureAI *i_AI; |
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329 | |
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330 | public: |
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331 | |
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332 | explicit Creature(); |
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333 | virtual ~Creature(); |
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334 | |
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335 | void AddToWorld(); |
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336 | void RemoveFromWorld(); |
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337 | |
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338 | bool Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, const CreatureData *data = NULL); |
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339 | bool LoadCreaturesAddon(bool reload = false); |
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340 | void SelectLevel(const CreatureInfo *cinfo); |
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341 | void LoadEquipment(uint32 equip_entry, bool force=false); |
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342 | |
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343 | uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; } |
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344 | char const* GetSubName() const { return GetCreatureInfo()->SubName; } |
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345 | |
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346 | void Update( uint32 time ); // overwrited Unit::Update |
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347 | void GetRespawnCoord(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const; |
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348 | uint32 GetEquipmentId() const { return m_equipmentId; } |
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349 | |
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350 | bool isPet() const { return m_isPet; } |
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351 | void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; } |
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352 | bool isTotem() const { return m_isTotem; } |
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353 | bool isRacialLeader() const { return GetCreatureInfo()->RacialLeader; } |
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354 | bool isCivilian() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; } |
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355 | bool canWalk() const { return GetCreatureInfo()->InhabitType & INHABIT_GROUND; } |
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356 | bool canSwim() const { return GetCreatureInfo()->InhabitType & INHABIT_WATER; } |
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357 | bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; } |
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358 | ///// TODO RENAME THIS!!!!! |
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359 | bool isCanTrainingOf(Player* player, bool msg) const; |
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360 | bool isCanIneractWithBattleMaster(Player* player, bool msg) const; |
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361 | bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const; |
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362 | bool IsOutOfThreatArea(Unit* pVictim) const; |
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363 | bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false); |
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364 | // redefine Unit::IsImmunedToSpell |
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365 | bool IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const; |
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366 | // redefine Unit::IsImmunedToSpellEffect |
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367 | bool isElite() const |
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368 | { |
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369 | if(isPet()) |
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370 | return false; |
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371 | |
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372 | uint32 rank = GetCreatureInfo()->rank; |
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373 | return rank != CREATURE_ELITE_NORMAL && rank != CREATURE_ELITE_RARE; |
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374 | } |
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375 | |
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376 | bool isWorldBoss() const |
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377 | { |
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378 | if(isPet()) |
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379 | return false; |
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380 | |
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381 | return GetCreatureInfo()->rank == CREATURE_ELITE_WORLDBOSS; |
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382 | } |
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383 | |
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384 | uint32 getLevelForTarget(Unit const* target) const; // overwrite Unit::getLevelForTarget for boss level support |
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385 | |
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386 | bool IsInEvadeMode() const; |
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387 | |
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388 | bool AIM_Initialize(); |
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389 | |
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390 | void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type); |
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391 | CreatureAI* AI() { return i_AI; } |
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392 | |
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393 | uint32 GetShieldBlockValue() const //dunno mob block value |
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394 | { |
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395 | return (getLevel()/2 + uint32(GetStat(STAT_STRENGTH)/20)); |
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396 | } |
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397 | |
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398 | SpellSchoolMask GetMeleeDamageSchoolMask() const { return m_meleeDamageSchoolMask; } |
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399 | void SetMeleeDamageSchool(SpellSchools school) { m_meleeDamageSchoolMask = SpellSchoolMask(1 << school); } |
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400 | |
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401 | void _AddCreatureSpellCooldown(uint32 spell_id, time_t end_time); |
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402 | void _AddCreatureCategoryCooldown(uint32 category, time_t apply_time); |
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403 | void AddCreatureSpellCooldown(uint32 spellid); |
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404 | bool HasSpellCooldown(uint32 spell_id) const; |
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405 | bool HasCategoryCooldown(uint32 spell_id) const; |
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406 | |
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407 | bool HasSpell(uint32 spellID) const; |
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408 | |
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409 | bool UpdateEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL); |
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410 | bool UpdateStats(Stats stat); |
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411 | bool UpdateAllStats(); |
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412 | void UpdateResistances(uint32 school); |
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413 | void UpdateArmor(); |
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414 | void UpdateMaxHealth(); |
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415 | void UpdateMaxPower(Powers power); |
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416 | void UpdateAttackPowerAndDamage(bool ranged = false); |
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417 | void UpdateDamagePhysical(WeaponAttackType attType); |
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418 | uint32 GetCurrentEquipmentId() { return m_equipmentId; } |
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419 | float GetSpellDamageMod(int32 Rank); |
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420 | |
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421 | /*********************************************************/ |
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422 | /*** VENDOR SYSTEM ***/ |
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423 | /*********************************************************/ |
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424 | void LoadGoods(); // must be called before access to vendor items, lazy loading at first call |
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425 | void ReloadGoods() { m_itemsLoaded = false; LoadGoods(); } |
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426 | |
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427 | CreatureItem* GetItem(uint32 slot) |
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428 | { |
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429 | if(slot>=m_vendor_items.size()) return NULL; |
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430 | return &m_vendor_items[slot]; |
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431 | } |
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432 | uint8 GetItemCount() const { return m_vendor_items.size(); } |
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433 | void AddItem( uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost) |
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434 | { |
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435 | m_vendor_items.push_back(CreatureItem(item, maxcount, ptime, ExtendedCost)); |
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436 | } |
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437 | bool RemoveItem( uint32 item_id ) |
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438 | { |
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439 | for(CreatureItems::iterator i = m_vendor_items.begin(); i != m_vendor_items.end(); ++i ) |
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440 | { |
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441 | if(i->id==item_id) |
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442 | { |
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443 | m_vendor_items.erase(i); |
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444 | return true; |
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445 | } |
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446 | } |
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447 | return false; |
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448 | } |
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449 | CreatureItem* FindItem(uint32 item_id) |
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450 | { |
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451 | for(CreatureItems::iterator i = m_vendor_items.begin(); i != m_vendor_items.end(); ++i ) |
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452 | if(i->id==item_id) |
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453 | return &*i; |
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454 | return NULL; |
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455 | } |
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456 | |
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457 | TrainerSpellData const* GetTrainerSpells() const; |
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458 | |
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459 | CreatureInfo const *GetCreatureInfo() const { return m_creatureInfo; } |
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460 | CreatureDataAddon const* GetCreatureAddon() const; |
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461 | char const* GetScriptName() const; |
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462 | |
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463 | void prepareGossipMenu( Player *pPlayer,uint32 gossipid ); |
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464 | void sendPreparedGossip( Player* player); |
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465 | void OnGossipSelect(Player* player, uint32 option); |
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466 | void OnPoiSelect(Player* player, GossipOption const *gossip); |
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467 | |
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468 | uint32 GetGossipTextId(uint32 action, uint32 zoneid); |
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469 | uint32 GetNpcTextId(); |
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470 | void LoadGossipOptions(); |
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471 | GossipOption const* GetGossipOption( uint32 id ) const; |
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472 | void addGossipOption(GossipOption const& gso) { m_goptions.push_back(gso); } |
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473 | |
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474 | void setEmoteState(uint8 emote) { m_emoteState = emote; }; |
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475 | void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); } |
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476 | void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); } |
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477 | void TextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(text,TargetGuid,IsBossEmote); } |
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478 | void Whisper(const char* text, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(text,receiver,IsBossWhisper); } |
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479 | void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } |
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480 | void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } |
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481 | void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId,TargetGuid,IsBossEmote); } |
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482 | void Whisper(int32 textId, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(textId,receiver,IsBossWhisper); } |
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483 | |
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484 | void setDeathState(DeathState s); // overwrite virtual Unit::setDeathState |
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485 | |
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486 | bool LoadFromDB(uint32 guid, Map *map); |
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487 | void SaveToDB(); |
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488 | // overwrited in Pet |
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489 | virtual void SaveToDB(uint32 mapid, uint8 spawnMask); |
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490 | virtual void DeleteFromDB(); // overwrited in Pet |
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491 | |
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492 | Loot loot; |
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493 | bool lootForPickPocketed; |
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494 | bool lootForBody; |
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495 | Player *GetLootRecipient() const; |
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496 | bool hasLootRecipient() const { return m_lootRecipient!=0; } |
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497 | |
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498 | void SetLootRecipient (Unit* unit); |
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499 | void AllLootRemovedFromCorpse(); |
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500 | |
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501 | SpellEntry const *reachWithSpellAttack(Unit *pVictim); |
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502 | SpellEntry const *reachWithSpellCure(Unit *pVictim); |
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503 | |
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504 | uint32 m_spells[CREATURE_MAX_SPELLS]; |
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505 | CreatureSpellCooldowns m_CreatureSpellCooldowns; |
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506 | CreatureSpellCooldowns m_CreatureCategoryCooldowns; |
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507 | uint32 m_GlobalCooldown; |
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508 | |
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509 | float GetAttackDistance(Unit const* pl) const; |
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510 | |
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511 | void CallAssistence(); |
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512 | void SetNoCallAssistence(bool val) { m_AlreadyCallAssistence = val; } |
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513 | void DoFleeToGetAssistance(float radius = 50); |
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514 | |
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515 | MovementGeneratorType GetDefaultMovementType() const { return m_defaultMovementType; } |
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516 | void SetDefaultMovementType(MovementGeneratorType mgt) { m_defaultMovementType = mgt; } |
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517 | |
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518 | // for use only in LoadHelper, Map::Add Map::CreatureCellRelocation |
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519 | Cell const& GetCurrentCell() const { return m_currentCell; } |
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520 | void SetCurrentCell(Cell const& cell) { m_currentCell = cell; } |
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521 | |
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522 | bool IsVisibleInGridForPlayer(Player* pl) const; |
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523 | |
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524 | void RemoveCorpse(); |
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525 | |
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526 | time_t const& GetRespawnTime() const { return m_respawnTime; } |
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527 | time_t GetRespawnTimeEx() const; |
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528 | void SetRespawnTime(uint32 respawn) { m_respawnTime = respawn ? time(NULL) + respawn : 0; } |
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529 | void Respawn(); |
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530 | void SaveRespawnTime(); |
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531 | |
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532 | uint32 GetRespawnDelay() const { return m_respawnDelay; } |
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533 | void SetRespawnDelay(uint32 delay) { m_respawnDelay = delay; } |
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534 | |
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535 | float GetRespawnRadius() const { return m_respawnradius; } |
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536 | void SetRespawnRadius(float dist) { m_respawnradius = dist; } |
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537 | |
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538 | uint32 m_groupLootTimer; // (msecs)timer used for group loot |
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539 | uint64 lootingGroupLeaderGUID; // used to find group which is looting corpse |
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540 | |
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541 | void SendZoneUnderAttackMessage(Player* attacker); |
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542 | |
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543 | bool hasQuest(uint32 quest_id) const; |
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544 | bool hasInvolvedQuest(uint32 quest_id) const; |
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545 | |
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546 | GridReference<Creature> &GetGridRef() { return m_gridRef; } |
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547 | bool isRegeneratingHealth() { return m_regenHealth; } |
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548 | virtual uint8 GetPetAutoSpellSize() const { return CREATURE_MAX_SPELLS; } |
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549 | virtual uint32 GetPetAutoSpellOnPos(uint8 pos) const |
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550 | { |
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551 | if (pos >= CREATURE_MAX_SPELLS || m_charmInfo->GetCharmSpell(pos)->active != ACT_ENABLED) |
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552 | return 0; |
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553 | else |
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554 | return m_charmInfo->GetCharmSpell(pos)->spellId; |
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555 | } |
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556 | |
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557 | void SetCombatStartPosition(float x, float y, float z) { CombatStartX = x; CombatStartY = y; CombatStartZ = z; } |
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558 | void GetCombatStartPosition(float &x, float &y, float &z) { x = CombatStartX; y = CombatStartY; z = CombatStartZ; } |
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559 | |
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560 | protected: |
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561 | bool CreateFromProto(uint32 guidlow,uint32 Entry,uint32 team, const CreatureData *data = NULL); |
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562 | bool InitEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL); |
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563 | |
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564 | // vendor items |
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565 | typedef std::vector<CreatureItem> CreatureItems; |
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566 | CreatureItems m_vendor_items; |
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567 | bool m_itemsLoaded; // vendor items loading state |
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568 | |
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569 | void _RealtimeSetCreatureInfo(); |
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570 | |
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571 | static float _GetHealthMod(int32 Rank); |
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572 | static float _GetDamageMod(int32 Rank); |
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573 | |
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574 | uint32 m_lootMoney; |
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575 | uint64 m_lootRecipient; |
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576 | |
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577 | /// Timers |
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578 | uint32 m_deathTimer; // (msecs)timer for death or corpse disappearance |
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579 | time_t m_respawnTime; // (secs) time of next respawn |
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580 | uint32 m_respawnDelay; // (secs) delay between corpse disappearance and respawning |
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581 | uint32 m_corpseDelay; // (secs) delay between death and corpse disappearance |
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582 | float m_respawnradius; |
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583 | |
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584 | bool m_gossipOptionLoaded; |
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585 | GossipOptionList m_goptions; |
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586 | |
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587 | uint8 m_emoteState; |
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588 | bool m_isPet; // set only in Pet::Pet |
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589 | bool m_isTotem; // set only in Totem::Totem |
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590 | void RegenerateMana(); |
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591 | void RegenerateHealth(); |
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592 | uint32 m_regenTimer; |
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593 | MovementGeneratorType m_defaultMovementType; |
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594 | Cell m_currentCell; // store current cell where creature listed |
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595 | uint32 m_DBTableGuid; |
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596 | uint32 m_equipmentId; |
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597 | |
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598 | bool m_AlreadyCallAssistence; |
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599 | bool m_regenHealth; |
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600 | bool m_AI_locked; |
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601 | bool m_isDeadByDefault; |
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602 | |
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603 | SpellSchoolMask m_meleeDamageSchoolMask; |
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604 | uint32 m_originalEntry; |
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605 | |
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606 | float CombatStartX; |
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607 | float CombatStartY; |
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608 | float CombatStartZ; |
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609 | private: |
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610 | GridReference<Creature> m_gridRef; |
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611 | CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry()) |
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612 | }; |
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613 | #endif |
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