root/trunk/src/game/CreatureAIRegistry.cpp @ 169

Revision 145, 2.0 kB (checked in by yumileroy, 17 years ago)

[svn] Add function GameObject::CastSpell?. Used for hunter's trap and so.
Use original caster instead caster to check spell hit result.
Let spell triggers have the same faction as the summoner.
Fix the bug that trigger creatures attack enemy. (no need use civilian extra flag in the future, 128 is enough)
Fix shadow step.

Original author: megamage
Date: 2008-11-02 00:59:44-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include "CreatureAIRegistry.h"
22#include "NullCreatureAI.h"
23#include "ReactorAI.h"
24#include "AggressorAI.h"
25#include "GuardAI.h"
26#include "PetAI.h"
27#include "TotemAI.h"
28#include "OutdoorPvPObjectiveAI.h"
29#include "RandomMovementGenerator.h"
30#include "CreatureAIImpl.h"
31#include "MovementGeneratorImpl.h"
32#include "MapManager.h"
33#include "CreatureAIRegistry.h"
34#include "WaypointMovementGenerator.h"
35
36namespace AIRegistry
37{
38    void Initialize()
39    {
40        (new CreatureAIFactory<NullCreatureAI>("NullCreatureAI"))->RegisterSelf();
41        (new CreatureAIFactory<AggressorAI>("AggressorAI"))->RegisterSelf();
42        (new CreatureAIFactory<ReactorAI>("ReactorAI"))->RegisterSelf();
43        (new CreatureAIFactory<GuardAI>("GuardAI"))->RegisterSelf();
44        (new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf();
45        (new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf();
46        (new CreatureAIFactory<OutdoorPvPObjectiveAI>("OutdoorPvPObjectiveAI"))->RegisterSelf();
47
48        (new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf();
49        (new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf();
50    }
51}
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