1 | /* |
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2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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3 | * |
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4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "Creature.h" |
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22 | #include "CreatureAIImpl.h" |
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23 | #include "CreatureAISelector.h" |
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24 | #include "NullCreatureAI.h" |
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25 | #include "Policies/SingletonImp.h" |
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26 | #include "MovementGenerator.h" |
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27 | #include "ScriptCalls.h" |
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28 | #include "Pet.h" |
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29 | |
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30 | INSTANTIATE_SINGLETON_1(CreatureAIRegistry); |
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31 | INSTANTIATE_SINGLETON_1(MovementGeneratorRegistry); |
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32 | |
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33 | namespace FactorySelector |
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34 | { |
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35 | CreatureAI* selectAI(Creature *creature) |
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36 | { |
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37 | // Allow scripting AI for normal creatures and not controlled pets (guardians and mini-pets) |
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38 | if((!creature->isPet() || !((Pet*)creature)->isControlled()) && !creature->isCharmed()) |
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39 | if(CreatureAI* scriptedAI = Script->GetAI(creature)) |
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40 | return scriptedAI; |
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41 | |
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42 | CreatureAIRegistry &ai_registry(CreatureAIRepository::Instance()); |
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43 | assert( creature->GetCreatureInfo() != NULL ); |
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44 | CreatureInfo const *cinfo=creature->GetCreatureInfo(); |
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45 | |
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46 | const CreatureAICreator *ai_factory = NULL; |
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47 | |
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48 | std::string ainame=cinfo->AIName; |
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49 | |
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50 | // select by script name |
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51 | if( !ainame.empty()) |
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52 | ai_factory = ai_registry.GetRegistryItem( ainame.c_str() ); |
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53 | |
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54 | // select by NPC flags |
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55 | if(!ai_factory) |
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56 | { |
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57 | if( creature->isGuard() ) |
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58 | ai_factory = ai_registry.GetRegistryItem("GuardAI"); |
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59 | else if(creature->isPet() || creature->isCharmed()) |
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60 | ai_factory = ai_registry.GetRegistryItem("PetAI"); |
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61 | else if(creature->isTotem()) |
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62 | ai_factory = ai_registry.GetRegistryItem("TotemAI"); |
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63 | else if(creature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) |
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64 | ai_factory = ai_registry.GetRegistryItem("NullCreatureAI"); |
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65 | } |
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66 | |
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67 | // select by permit check |
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68 | if(!ai_factory) |
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69 | { |
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70 | int best_val = -1; |
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71 | typedef CreatureAIRegistry::RegistryMapType RMT; |
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72 | RMT const &l = ai_registry.GetRegisteredItems(); |
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73 | for( RMT::const_iterator iter = l.begin(); iter != l.end(); ++iter) |
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74 | { |
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75 | const CreatureAICreator *factory = iter->second; |
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76 | const SelectableAI *p = dynamic_cast<const SelectableAI *>(factory); |
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77 | assert( p != NULL ); |
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78 | int val = p->Permit(creature); |
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79 | if( val > best_val ) |
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80 | { |
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81 | best_val = val; |
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82 | ai_factory = p; |
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83 | } |
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84 | } |
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85 | } |
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86 | |
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87 | // select NullCreatureAI if not another cases |
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88 | ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key(); |
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89 | |
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90 | DEBUG_LOG("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str() ); |
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91 | return ( ai_factory == NULL ? new NullCreatureAI : ai_factory->Create(creature) ); |
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92 | } |
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93 | |
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94 | MovementGenerator* selectMovementGenerator(Creature *creature) |
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95 | { |
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96 | MovementGeneratorRegistry &mv_registry(MovementGeneratorRepository::Instance()); |
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97 | assert( creature->GetCreatureInfo() != NULL ); |
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98 | const MovementGeneratorCreator *mv_factory = mv_registry.GetRegistryItem( creature->GetDefaultMovementType()); |
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99 | |
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100 | /* if( mv_factory == NULL ) |
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101 | { |
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102 | int best_val = -1; |
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103 | std::vector<std::string> l; |
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104 | mv_registry.GetRegisteredItems(l); |
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105 | for( std::vector<std::string>::iterator iter = l.begin(); iter != l.end(); ++iter) |
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106 | { |
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107 | const MovementGeneratorCreator *factory = mv_registry.GetRegistryItem((*iter).c_str()); |
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108 | const SelectableMovement *p = dynamic_cast<const SelectableMovement *>(factory); |
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109 | assert( p != NULL ); |
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110 | int val = p->Permit(creature); |
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111 | if( val > best_val ) |
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112 | { |
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113 | best_val = val; |
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114 | mv_factory = p; |
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115 | } |
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116 | } |
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117 | }*/ |
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118 | |
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119 | return ( mv_factory == NULL ? NULL : mv_factory->Create(creature) ); |
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120 | |
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121 | } |
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122 | } |
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