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Timestamp:
11/19/08 13:32:32 (17 years ago)
Author:
yumileroy
Message:

[svn] Implement CREATURE_FLAG_EXTRA_TRIGGER. In GM mode, creatures flagged with this will be displayed with displayid_a, in non-gm mode with displayid_h.

Original author: w12x
Date: 2008-10-20 13:41:05-05:00

Files:
1 modified

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  • trunk/src/game/CreatureAISelector.cpp

    r44 r81  
    6161            else if(creature->isTotem()) 
    6262                ai_factory = ai_registry.GetRegistryItem("TotemAI"); 
     63            else if(creature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) 
     64                ai_factory = ai_registry.GetRegistryItem("NullCreatureAI"); 
    6365        } 
    6466