| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #include "Creature.h" |
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| 22 | #include "CreatureAIImpl.h" |
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| 23 | #include "CreatureAISelector.h" |
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| 24 | #include "NullCreatureAI.h" |
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| 25 | #include "Policies/SingletonImp.h" |
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| 26 | #include "MovementGenerator.h" |
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| 27 | #include "ScriptCalls.h" |
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| 28 | #include "Pet.h" |
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| 29 | |
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| 30 | INSTANTIATE_SINGLETON_1(CreatureAIRegistry); |
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| 31 | INSTANTIATE_SINGLETON_1(MovementGeneratorRegistry); |
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| 32 | |
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| 33 | namespace FactorySelector |
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| 34 | { |
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| 35 | CreatureAI* selectAI(Creature *creature) |
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| 36 | { |
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| 37 | // Allow scripting AI for normal creatures and not controlled pets (guardians and mini-pets) |
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| 38 | if((!creature->isPet() || !((Pet*)creature)->isControlled()) && !creature->isCharmed()) |
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| 39 | if(CreatureAI* scriptedAI = Script->GetAI(creature)) |
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| 40 | return scriptedAI; |
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| 41 | |
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| 42 | CreatureAIRegistry &ai_registry(CreatureAIRepository::Instance()); |
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| 43 | assert( creature->GetCreatureInfo() != NULL ); |
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| 44 | CreatureInfo const *cinfo=creature->GetCreatureInfo(); |
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| 45 | |
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| 46 | const CreatureAICreator *ai_factory = NULL; |
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| 47 | |
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| 48 | std::string ainame=cinfo->AIName; |
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| 49 | |
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| 50 | // select by script name |
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| 51 | if( !ainame.empty()) |
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| 52 | ai_factory = ai_registry.GetRegistryItem( ainame.c_str() ); |
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| 53 | |
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| 54 | // select by NPC flags |
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| 55 | if(!ai_factory) |
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| 56 | { |
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| 57 | if( creature->isGuard() ) |
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| 58 | ai_factory = ai_registry.GetRegistryItem("GuardAI"); |
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| 59 | else if(creature->isPet() || creature->isCharmed()) |
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| 60 | ai_factory = ai_registry.GetRegistryItem("PetAI"); |
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| 61 | else if(creature->isTotem()) |
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| 62 | ai_factory = ai_registry.GetRegistryItem("TotemAI"); |
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| 63 | else if(creature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) |
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| 64 | ai_factory = ai_registry.GetRegistryItem("NullCreatureAI"); |
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| 65 | } |
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| 66 | |
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| 67 | // select by permit check |
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| 68 | if(!ai_factory) |
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| 69 | { |
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| 70 | int best_val = -1; |
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| 71 | typedef CreatureAIRegistry::RegistryMapType RMT; |
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| 72 | RMT const &l = ai_registry.GetRegisteredItems(); |
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| 73 | for( RMT::const_iterator iter = l.begin(); iter != l.end(); ++iter) |
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| 74 | { |
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| 75 | const CreatureAICreator *factory = iter->second; |
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| 76 | const SelectableAI *p = dynamic_cast<const SelectableAI *>(factory); |
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| 77 | assert( p != NULL ); |
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| 78 | int val = p->Permit(creature); |
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| 79 | if( val > best_val ) |
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| 80 | { |
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| 81 | best_val = val; |
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| 82 | ai_factory = p; |
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| 83 | } |
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| 84 | } |
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| 85 | } |
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| 86 | |
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| 87 | // select NullCreatureAI if not another cases |
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| 88 | ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key(); |
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| 89 | |
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| 90 | DEBUG_LOG("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str() ); |
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| 91 | return ( ai_factory == NULL ? new NullCreatureAI : ai_factory->Create(creature) ); |
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| 92 | } |
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| 93 | |
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| 94 | MovementGenerator* selectMovementGenerator(Creature *creature) |
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| 95 | { |
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| 96 | MovementGeneratorRegistry &mv_registry(MovementGeneratorRepository::Instance()); |
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| 97 | assert( creature->GetCreatureInfo() != NULL ); |
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| 98 | const MovementGeneratorCreator *mv_factory = mv_registry.GetRegistryItem( creature->GetDefaultMovementType()); |
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| 99 | |
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| 100 | /* if( mv_factory == NULL ) |
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| 101 | { |
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| 102 | int best_val = -1; |
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| 103 | std::vector<std::string> l; |
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| 104 | mv_registry.GetRegisteredItems(l); |
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| 105 | for( std::vector<std::string>::iterator iter = l.begin(); iter != l.end(); ++iter) |
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| 106 | { |
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| 107 | const MovementGeneratorCreator *factory = mv_registry.GetRegistryItem((*iter).c_str()); |
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| 108 | const SelectableMovement *p = dynamic_cast<const SelectableMovement *>(factory); |
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| 109 | assert( p != NULL ); |
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| 110 | int val = p->Permit(creature); |
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| 111 | if( val > best_val ) |
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| 112 | { |
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| 113 | best_val = val; |
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| 114 | mv_factory = p; |
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| 115 | } |
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| 116 | } |
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| 117 | }*/ |
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| 118 | |
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| 119 | return ( mv_factory == NULL ? NULL : mv_factory->Create(creature) ); |
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| 120 | |
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| 121 | } |
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| 122 | } |
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