root/trunk/src/game/GlobalEvents.cpp @ 93

Revision 44, 3.0 kB (checked in by yumileroy, 17 years ago)

[svn] * Merge Temp dev SVN with Assembla.
* Changes include:

  • Implementation of w12x's Outdoor PvP and Game Event Systems.
  • Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
  • All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
  • Improved Config cleanup.
  • And many more changes.

Original author: Seline
Date: 2008-10-14 11:57:03-05:00

Line 
1/*
2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
3 *
4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21/** \file
22    \ingroup world
23*/
24
25#include "Log.h"
26#include "Database/DatabaseEnv.h"
27#include "Platform/Define.h"
28#include "MapManager.h"
29#include "ObjectAccessor.h"
30#include "GlobalEvents.h"
31#include "ObjectDefines.h"
32#include "Corpse.h"
33
34/// Handle periodic erase of corpses and bones
35static void CorpsesErase(bool bones,uint32 delay)
36{
37    ///- Get the list of eligible corpses/bones to be removed
38    //No SQL injection (uint32 and enum)
39    QueryResult *result = CharacterDatabase.PQuery("SELECT guid,position_x,position_y,map,player FROM corpse WHERE UNIX_TIMESTAMP()-time > '%u' AND corpse_type %s '0'", delay, (bones ? "=" : "<>") );
40
41    if(result)
42    {
43        do
44        {
45            Field *fields = result->Fetch();
46            uint32 guidlow = fields[0].GetUInt32();
47            float positionX = fields[1].GetFloat();
48            float positionY = fields[2].GetFloat();
49            uint32 mapid    = fields[3].GetUInt32();
50            uint64 player_guid = MAKE_NEW_GUID(fields[4].GetUInt32(), 0, HIGHGUID_PLAYER);
51
52            uint64 guid = MAKE_NEW_GUID(guidlow, 0, HIGHGUID_CORPSE);
53
54            sLog.outDebug("[Global event] Removing %s %u (X:%f Y:%f Map:%u).",(bones?"bones":"corpse"),guidlow,positionX,positionY,mapid);
55
56            /// Resurrectable - convert corpses to bones
57            if(!bones)
58            {
59                if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid))
60                {
61                    sLog.outDebug("Corpse %u not found in world. Delete from DB.",guidlow);
62                    CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
63                }
64            }
65            else
66                ///- or delete bones
67            {
68                MapManager::Instance().RemoveBonesFromMap(mapid, guid, positionX, positionY);
69
70                ///- remove bones from the database
71                CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
72            }
73        } while (result->NextRow());
74
75        delete result;
76    }
77}
78
79/// not thread guarded variant for call from other thread
80void CorpsesErase()
81{
82    CorpsesErase(true, 20*MINUTE);
83    CorpsesErase(false,3*DAY);
84}
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