root/trunk/src/game/GridDefines.h @ 252

Revision 233, 5.4 kB (checked in by yumileroy, 17 years ago)

[svn] * Reimplemented packet/update forwarding in more generic way
* Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets
* Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance
* Implemented Sentry Totem (both vision switching/forwarding and alerting)
* Other misc possession fixes
* Added .bindsight and .unbindsight commands

Please test out the above spells (including Mind Control) and report any issues on the forums.

Original author: gvcoman
Date: 2008-11-14 20:40:35-06:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef TRINITY_GRIDDEFINES_H
22#define TRINITY_GRIDDEFINES_H
23
24#include "Common.h"
25#include "GameSystem/NGrid.h"
26#include <cmath>
27
28// Forward class definitions
29class Corpse;
30class Creature;
31class DynamicObject;
32class GameObject;
33class Pet;
34class Player;
35
36#define MAX_NUMBER_OF_GRIDS      64
37
38#define SIZE_OF_GRIDS            533.33333f
39#define CENTER_GRID_ID           (MAX_NUMBER_OF_GRIDS/2)
40
41#define CENTER_GRID_OFFSET      (SIZE_OF_GRIDS/2)
42
43#define MIN_GRID_DELAY          MINUTE*1000
44#define MIN_MAP_UPDATE_DELAY    50
45
46#define MAX_NUMBER_OF_CELLS     8
47#define SIZE_OF_GRID_CELL       (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
48
49#define CENTER_GRID_CELL_ID     256
50#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
51
52#define TOTAL_NUMBER_OF_CELLS_PER_MAP    (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)
53
54#define MAP_RESOLUTION 256
55
56#define MAP_SIZE                (SIZE_OF_GRIDS*MAX_NUMBER_OF_GRIDS)
57#define MAP_HALFSIZE            (MAP_SIZE/2)
58
59// Creature used instead pet to simplify *::Visit templates (not required duplicate code for Creature->Pet case)
60typedef TYPELIST_4(Player, Creature/*pets*/, Corpse/*resurrectable*/, DynamicObject/*farsight target*/) AllWorldObjectTypes;
61typedef TYPELIST_4(GameObject, Creature/*except pets*/, DynamicObject, Corpse/*Bones*/) AllGridObjectTypes;
62
63typedef GridRefManager<Corpse>          CorpseMapType;
64typedef GridRefManager<Creature>        CreatureMapType;
65typedef GridRefManager<DynamicObject>   DynamicObjectMapType;
66typedef GridRefManager<GameObject>      GameObjectMapType;
67typedef GridRefManager<Player>          PlayerMapType;
68
69typedef Grid<Player, AllWorldObjectTypes,AllGridObjectTypes> GridType;
70typedef NGrid<8, Player, AllWorldObjectTypes, AllGridObjectTypes> NGridType;
71
72typedef TypeMapContainer<AllGridObjectTypes> GridTypeMapContainer;
73typedef TypeMapContainer<AllWorldObjectTypes> WorldTypeMapContainer;
74
75template<const unsigned int LIMIT>
76struct TRINITY_DLL_DECL CoordPair
77{
78    CoordPair(uint32 x=0, uint32 y=0) : x_coord(x), y_coord(y) {}
79    CoordPair(const CoordPair<LIMIT> &obj) : x_coord(obj.x_coord), y_coord(obj.y_coord) {}
80    bool operator==(const CoordPair<LIMIT> &obj) const { return (obj.x_coord == x_coord && obj.y_coord == y_coord); }
81    bool operator!=(const CoordPair<LIMIT> &obj) const { return !operator==(obj); }
82    CoordPair<LIMIT>& operator=(const CoordPair<LIMIT> &obj)
83    {
84        x_coord = obj.x_coord;
85        y_coord = obj.y_coord;
86        return *this;
87    }
88
89    void operator<<(const uint32 val)
90    {
91        if( x_coord >= val )
92            x_coord -= val;
93    }
94
95    void operator>>(const uint32 val)
96    {
97        if( x_coord+val < LIMIT )
98            x_coord += val;
99    }
100
101    void operator-=(const uint32 val)
102    {
103        if( y_coord >= val )
104            y_coord -= val;
105    }
106
107    void operator+=(const uint32 val)
108    {
109        if( y_coord+val < LIMIT )
110            y_coord += val;
111    }
112
113    uint32 x_coord;
114    uint32 y_coord;
115};
116
117typedef CoordPair<MAX_NUMBER_OF_GRIDS> GridPair;
118typedef CoordPair<TOTAL_NUMBER_OF_CELLS_PER_MAP> CellPair;
119
120namespace Trinity
121{
122    template<class RET_TYPE, int CENTER_VAL>
123        inline RET_TYPE Compute(float x, float y, float center_offset, float size)
124    {
125        // calculate and store temporary values in double format for having same result as same mySQL calculations
126        double x_offset = (double(x) - center_offset)/size;
127        double y_offset = (double(y) - center_offset)/size;
128
129        int x_val = int(x_offset+CENTER_VAL + 0.5);
130        int y_val = int(y_offset+CENTER_VAL + 0.5);
131        return RET_TYPE(x_val, y_val);
132    }
133
134    inline GridPair ComputeGridPair(float x, float y)
135    {
136        return Compute<GridPair, CENTER_GRID_ID>(x, y, CENTER_GRID_OFFSET, SIZE_OF_GRIDS);
137    }
138
139    inline CellPair ComputeCellPair(float x, float y)
140    {
141        return Compute<CellPair, CENTER_GRID_CELL_ID>(x, y, CENTER_GRID_CELL_OFFSET, SIZE_OF_GRID_CELL);
142    }
143
144    inline void NormalizeMapCoord(float &c)
145    {
146        if(c > MAP_HALFSIZE - 0.5)
147            c = MAP_HALFSIZE - 0.5;
148        else if(c < -(MAP_HALFSIZE - 0.5))
149            c = -(MAP_HALFSIZE - 0.5);
150    }
151
152    inline bool IsValidMapCoord(float c)
153    {
154        return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5);
155    }
156
157    inline bool IsValidMapCoord(float x, float y)
158    {
159        return IsValidMapCoord(x) && IsValidMapCoord(y);
160    }
161
162    inline bool IsValidMapCoord(float x, float y, float z)
163    {
164        return IsValidMapCoord(x,y) && finite(z);
165    }
166
167    inline bool IsValidMapCoord(float x, float y, float z, float o)
168    {
169        return IsValidMapCoord(x,y,z) && finite(o);
170    }
171}
172#endif
Note: See TracBrowser for help on using the browser.