root/trunk/src/game/GridNotifiers.cpp @ 169

Revision 102, 7.0 kB (checked in by yumileroy, 17 years ago)

[svn] Fixed copyright notices to comply with GPL.

Original author: w12x
Date: 2008-10-23 03:29:52-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include "GridNotifiers.h"
22#include "WorldPacket.h"
23#include "WorldSession.h"
24#include "UpdateData.h"
25#include "Item.h"
26#include "Map.h"
27#include "MapManager.h"
28#include "Transports.h"
29#include "ObjectAccessor.h"
30
31using namespace Trinity;
32
33void
34Trinity::PlayerNotifier::Visit(PlayerMapType &m)
35{
36    for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
37    {
38        if( iter->getSource() == &i_player )
39            continue;
40
41        iter->getSource()->UpdateVisibilityOf(&i_player);
42        i_player.UpdateVisibilityOf(iter->getSource());
43    }
44}
45
46void
47VisibleChangesNotifier::Visit(PlayerMapType &m)
48{
49    for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
50    {
51        if(iter->getSource() == &i_object)
52            continue;
53
54        iter->getSource()->UpdateVisibilityOf(&i_object);
55    }
56}
57
58void
59VisibleNotifier::Visit(PlayerMapType &m)
60{
61    for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
62    {
63        if( iter->getSource() == &i_player )
64            continue;
65
66        iter->getSource()->UpdateVisibilityOf(&i_player);
67        i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
68        i_clientGUIDs.erase(iter->getSource()->GetGUID());
69    }
70}
71
72void
73VisibleNotifier::Notify()
74{
75    // at this moment i_clientGUIDs have guids that not iterate at grid level checks
76    // but exist one case when this possible and object not out of range: transports
77    if(Transport* transport = i_player.GetTransport())
78    {
79        for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
80        {
81            if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end())
82            {
83                (*itr)->UpdateVisibilityOf(&i_player);
84                i_player.UpdateVisibilityOf((*itr),i_data,i_data_updates,i_visibleNow);
85                i_clientGUIDs.erase((*itr)->GetGUID());
86            }
87        }
88    }
89
90    // generate outOfRange for not iterate objects
91    i_data.AddOutOfRangeGUID(i_clientGUIDs);
92    for(Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin();itr!=i_clientGUIDs.end();++itr)
93    {
94        i_player.m_clientGUIDs.erase(*itr);
95
96        #ifdef TRINITY_DEBUG
97        if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
98            sLog.outDebug("Object %u (Type: %u) is out of range (no in active cells set) now for player %u",GUID_LOPART(*itr),GuidHigh2TypeId(GUID_HIPART(*itr)),i_player.GetGUIDLow());
99        #endif
100    }
101
102    // send update to other players (except player updates that already sent using SendUpdateToPlayer)
103    for(UpdateDataMapType::iterator iter = i_data_updates.begin(); iter != i_data_updates.end(); ++iter)
104    {
105        if(iter->first==&i_player)
106            continue;
107
108        WorldPacket packet;
109        iter->second.BuildPacket(&packet);
110        iter->first->GetSession()->SendPacket(&packet);
111    }
112
113    if( i_data.HasData() )
114    {
115        // send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
116        WorldPacket packet;
117        i_data.BuildPacket(&packet);
118        i_player.GetSession()->SendPacket(&packet);
119
120        // send out of range to other players if need
121        std::set<uint64> const& oor = i_data.GetOutOfRangeGUIDs();
122        for(std::set<uint64>::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
123        {
124            if(!IS_PLAYER_GUID(*iter))
125                continue;
126
127            Player* plr = ObjectAccessor::GetPlayer(i_player,*iter);
128            if(plr)
129                plr->UpdateVisibilityOf(&i_player);
130        }
131    }
132
133    // Now do operations that required done at object visibility change to visible
134
135    // target aura duration for caster show only if target exist at caster client
136    // send data at target visibility change (adding to client)
137    for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
138        if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
139            i_player.SendAuraDurationsForTarget((Unit*)(*vItr));
140}
141
142void
143MessageDeliverer::Visit(PlayerMapType &m)
144{
145    for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
146    {
147        if( i_toSelf || iter->getSource() != &i_player)
148        {
149            if(WorldSession* session = iter->getSource()->GetSession())
150                session->SendPacket(i_message);
151        }
152    }
153}
154
155void
156ObjectMessageDeliverer::Visit(PlayerMapType &m)
157{
158    for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
159    {
160        if(WorldSession* session = iter->getSource()->GetSession())
161            session->SendPacket(i_message);
162    }
163}
164
165void
166MessageDistDeliverer::Visit(PlayerMapType &m)
167{
168    for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
169    {
170        if( (i_toSelf || iter->getSource() != &i_player ) &&
171            (!i_ownTeamOnly || iter->getSource()->GetTeam() == i_player.GetTeam() ) &&
172            (!i_dist || iter->getSource()->GetDistance(&i_player) <= i_dist) )
173        {
174            if(WorldSession* session = iter->getSource()->GetSession())
175                session->SendPacket(i_message);
176        }
177    }
178}
179
180void
181ObjectMessageDistDeliverer::Visit(PlayerMapType &m)
182{
183    for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
184    {
185        if( !i_dist || iter->getSource()->GetDistance(&i_object) <= i_dist )
186        {
187            if(WorldSession* session = iter->getSource()->GetSession())
188                session->SendPacket(i_message);
189        }
190    }
191}
192
193template<class T> void
194ObjectUpdater::Visit(GridRefManager<T> &m)
195{
196    for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
197    {
198        iter->getSource()->Update(i_timeDiff);
199    }
200}
201
202template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
203template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &);
204
205bool CannibalizeObjectCheck::operator()(Corpse* u)
206{
207    // ignore bones
208    if(u->GetType()==CORPSE_BONES)
209        return false;
210
211    Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID());
212
213    if( !owner || i_funit->IsFriendlyTo(owner))
214        return false;
215
216    if(i_funit->IsWithinDistInMap(u, i_range) )
217        return true;
218
219    return false;
220}
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