root/trunk/src/game/ObjectAccessor.h @ 174

Revision 174, 8.2 kB (checked in by yumileroy, 17 years ago)

[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units
* Added new OnPossess? script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast

Original author: gvcoman
Date: 2008-11-05 20:51:05-06:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef TRINITY_OBJECTACCESSOR_H
22#define TRINITY_OBJECTACCESSOR_H
23
24#include "Platform/Define.h"
25#include "Policies/Singleton.h"
26#include "zthread/FastMutex.h"
27#include "Utilities/HashMap.h"
28#include "Policies/ThreadingModel.h"
29
30#include "ByteBuffer.h"
31#include "UpdateData.h"
32
33#include "GridDefines.h"
34#include "Object.h"
35#include "Player.h"
36
37#include <set>
38
39class Creature;
40class Corpse;
41class Unit;
42class GameObject;
43class DynamicObject;
44class WorldObject;
45class Map;
46
47template <class T>
48class HashMapHolder
49{
50    public:
51
52        typedef HM_NAMESPACE::hash_map< uint64, T* >   MapType;
53        typedef ZThread::FastMutex LockType;
54        typedef Trinity::GeneralLock<LockType > Guard;
55
56        static void Insert(T* o) { m_objectMap[o->GetGUID()] = o; }
57
58        static void Remove(T* o)
59        {
60            Guard guard(i_lock);
61            typename MapType::iterator itr = m_objectMap.find(o->GetGUID());
62            if (itr != m_objectMap.end())
63                m_objectMap.erase(itr);
64        }
65
66        static T* Find(uint64 guid)
67        {
68            typename MapType::iterator itr = m_objectMap.find(guid);
69            return (itr != m_objectMap.end()) ? itr->second : NULL;
70        }
71
72        static MapType& GetContainer() { return m_objectMap; }
73
74        static LockType* GetLock() { return &i_lock; }
75    private:
76
77        //Non instanciable only static
78        HashMapHolder() {}
79
80        static LockType i_lock;
81        static MapType  m_objectMap;
82};
83
84class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassLevelLockable<ObjectAccessor, ZThread::FastMutex> >
85{
86
87    friend class Trinity::OperatorNew<ObjectAccessor>;
88    ObjectAccessor();
89    ~ObjectAccessor();
90    ObjectAccessor(const ObjectAccessor &);
91    ObjectAccessor& operator=(const ObjectAccessor &);
92
93    public:
94        typedef HM_NAMESPACE::hash_map<uint64, Corpse* >      Player2CorpsesMapType;
95        typedef HM_NAMESPACE::hash_map<Player*, UpdateData>::value_type UpdateDataValueType;
96
97        template<class T> static T* GetObjectInWorld(uint64 guid, T* /*fake*/)
98        {
99            return HashMapHolder<T>::Find(guid);
100        }
101
102        static Unit* GetObjectInWorld(uint64 guid, Unit* /*fake*/)
103        {
104            if(!guid)
105                return NULL;
106
107            if (IS_PLAYER_GUID(guid))
108                return (Unit*)HashMapHolder<Player>::Find(guid);
109
110            if (Unit* u = (Unit*)HashMapHolder<Pet>::Find(guid))
111                return u;
112
113            return (Unit*)HashMapHolder<Creature>::Find(guid);
114        }
115
116        template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
117        {
118            T* obj = HashMapHolder<T>::Find(guid);
119            if(!obj || obj->GetMapId() != mapid) return NULL;
120
121            CellPair p = Trinity::ComputeCellPair(x,y);
122            if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
123            {
124                sLog.outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
125                return NULL;
126            }
127
128            CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(),obj->GetPositionY());
129            if(q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
130            {
131                sLog.outError("ObjectAccessor::GetObjecInWorld: object "I64FMTD" has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord);
132                return NULL;
133            }
134
135            int32 dx = int32(p.x_coord) - int32(q.x_coord);
136            int32 dy = int32(p.y_coord) - int32(q.y_coord);
137
138            if (dx > -2 && dx < 2 && dy > -2 && dy < 2) return obj;
139            else return NULL;
140        }
141
142        static Object*   GetObjectByTypeMask(Player const &, uint64, uint32 typemask);
143        static Creature* GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint32 npcflagmask);
144        static Creature* GetCreature(WorldObject const &, uint64);
145        static Creature* GetCreatureOrPet(WorldObject const &, uint64);
146        static Unit* GetUnit(WorldObject const &, uint64);
147        static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); }
148        static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); }
149        static GameObject* GetGameObject(WorldObject const &, uint64);
150        static DynamicObject* GetDynamicObject(Unit const &, uint64);
151        static Corpse* GetCorpse(WorldObject const &u, uint64 guid);
152        static Pet* GetPet(uint64 guid);
153        static Player* FindPlayer(uint64);
154
155        Player* FindPlayerByName(const char *name) ;
156
157        HashMapHolder<Player>::MapType& GetPlayers()
158        {
159            return HashMapHolder<Player>::GetContainer();
160        }
161
162        template<class T> void AddObject(T *object)
163        {
164            HashMapHolder<T>::Insert(object);
165        }
166
167        template<class T> void RemoveObject(T *object)
168        {
169            HashMapHolder<T>::Remove(object);
170        }
171
172        void RemoveObject(Player *pl)
173        {
174            HashMapHolder<Player>::Remove(pl);
175
176            Guard guard(i_updateGuard);
177
178            std::set<Object *>::iterator iter2 = std::find(i_objects.begin(), i_objects.end(), (Object *)pl);
179            if( iter2 != i_objects.end() )
180                i_objects.erase(iter2);
181        }
182
183        void SaveAllPlayers();
184
185        void AddUpdateObject(Object *obj);
186        void RemoveUpdateObject(Object *obj);
187
188        void Update(uint32 diff);
189
190        Corpse* GetCorpseForPlayerGUID(uint64 guid);
191        void RemoveCorpse(Corpse *corpse);
192        void AddCorpse(Corpse* corpse);
193        void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
194        Corpse* ConvertCorpseForPlayer(uint64 player_guid);
195
196        bool ActiveObjectsNearGrid(uint32 x,uint32 y,uint32 m_id,uint32 i_id) const;
197
198        static void UpdateObject(Object* obj, Player* exceptPlayer);
199        static void _buildUpdateObject(Object* obj, UpdateDataMapType &);
200
201        static void UpdateObjectVisibility(WorldObject* obj);
202        static void UpdateVisibilityForPlayer(Player* player);
203
204        void AddActiveObject(WorldObject*);
205        void RemoveActiveObject(WorldObject*);
206    private:
207        struct WorldObjectChangeAccumulator
208        {
209            UpdateDataMapType &i_updateDatas;
210            WorldObject &i_object;
211            std::set<uint64> plr_list;
212            WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) {}
213            void Visit(PlayerMapType &);
214            void Visit(CreatureMapType &);
215            void BuildPacket(Player* plr);
216            template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
217        };
218
219        friend struct WorldObjectChangeAccumulator;
220        Player2CorpsesMapType   i_player2corpse;
221
222        typedef ZThread::FastMutex LockType;
223        typedef Trinity::GeneralLock<LockType > Guard;
224
225        static void _buildChangeObjectForPlayer(WorldObject *, UpdateDataMapType &);
226        static void _buildPacket(Player *, Object *, UpdateDataMapType &);
227        void _update(void);
228        std::set<Object *> i_objects;
229        std::set<WorldObject *> i_activeobjects;
230        LockType i_playerGuard;
231        LockType i_updateGuard;
232        LockType i_corpseGuard;
233        LockType i_petGuard;
234};
235#endif
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