1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "ObjectGridLoader.h" |
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22 | #include "ObjectAccessor.h" |
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23 | #include "ObjectMgr.h" |
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24 | #include "MapManager.h" |
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25 | #include "Creature.h" |
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26 | #include "GameObject.h" |
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27 | #include "DynamicObject.h" |
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28 | #include "Corpse.h" |
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29 | #include "World.h" |
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30 | #include "CellImpl.h" |
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31 | |
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32 | class TRINITY_DLL_DECL ObjectGridRespawnMover |
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33 | { |
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34 | public: |
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35 | ObjectGridRespawnMover() {} |
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36 | |
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37 | void Move(GridType &grid); |
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38 | |
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39 | template<class T> void Visit(GridRefManager<T> &) {} |
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40 | void Visit(CreatureMapType &m); |
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41 | }; |
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42 | |
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43 | void |
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44 | ObjectGridRespawnMover::Move(GridType &grid) |
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45 | { |
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46 | TypeContainerVisitor<ObjectGridRespawnMover, GridTypeMapContainer > mover(*this); |
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47 | grid.Visit(mover); |
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48 | } |
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49 | |
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50 | void |
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51 | ObjectGridRespawnMover::Visit(CreatureMapType &m) |
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52 | { |
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53 | // creature in unloading grid can have respawn point in another grid |
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54 | // if it will be unloaded then it will not respawn in original grid until unload/load original grid |
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55 | // move to respwn point to prevent this case. For player view in respawn grid this wll be normal respawn. |
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56 | for(CreatureMapType::iterator iter=m.begin(), next; iter != m.end(); iter = next) |
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57 | { |
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58 | next = iter; ++next; |
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59 | |
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60 | Creature * c = iter->getSource(); |
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61 | |
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62 | assert(!c->isPet() && "ObjectGridRespawnMover don't must be called for pets"); |
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63 | |
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64 | Cell const& cur_cell = c->GetCurrentCell(); |
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65 | |
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66 | float resp_x, resp_y, resp_z; |
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67 | c->GetRespawnCoord(resp_x, resp_y, resp_z); |
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68 | CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y); |
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69 | Cell resp_cell(resp_val); |
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70 | |
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71 | if(cur_cell.DiffGrid(resp_cell)) |
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72 | { |
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73 | MapManager::Instance().GetMap(c->GetMapId(), c)->CreatureRespawnRelocation(c); |
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74 | // false result ignored: will be unload with other creatures at grid |
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75 | } |
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76 | } |
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77 | } |
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78 | |
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79 | // for loading world object at grid loading (Corpses) |
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80 | class ObjectWorldLoader |
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81 | { |
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82 | public: |
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83 | explicit ObjectWorldLoader(ObjectGridLoader& gloader) |
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84 | : i_cell(gloader.i_cell), i_grid(gloader.i_grid), i_map(gloader.i_map), i_corpses (0) |
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85 | {} |
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86 | |
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87 | void Visit(CorpseMapType &m); |
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88 | |
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89 | template<class T> void Visit(GridRefManager<T>&) { } |
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90 | |
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91 | private: |
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92 | Cell i_cell; |
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93 | NGridType &i_grid; |
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94 | Map* i_map; |
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95 | public: |
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96 | uint32 i_corpses; |
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97 | }; |
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98 | |
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99 | template<class T> void addUnitState(T* /*obj*/, CellPair const& /*cell_pair*/) |
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100 | { |
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101 | } |
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102 | |
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103 | template<> void addUnitState(Creature *obj, CellPair const& cell_pair) |
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104 | { |
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105 | Cell cell(cell_pair); |
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106 | |
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107 | obj->SetCurrentCell(cell); |
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108 | if(obj->isSpiritService()) |
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109 | obj->setDeathState(DEAD); |
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110 | } |
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111 | |
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112 | template <class T> |
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113 | void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map) |
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114 | { |
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115 | for(CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid) |
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116 | { |
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117 | T* obj = new T; |
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118 | uint32 guid = *i_guid; |
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119 | //sLog.outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid); |
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120 | if(!obj->LoadFromDB(guid, map)) |
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121 | { |
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122 | delete obj; |
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123 | continue; |
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124 | } |
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125 | |
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126 | obj->GetGridRef().link(&m, obj); |
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127 | |
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128 | addUnitState(obj,cell); |
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129 | obj->AddToWorld(); |
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130 | ++count; |
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131 | |
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132 | } |
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133 | } |
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134 | |
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135 | void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType &m, uint32 &count, Map* map) |
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136 | { |
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137 | if(cell_corpses.empty()) |
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138 | return; |
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139 | |
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140 | for(CellCorpseSet::const_iterator itr = cell_corpses.begin(); itr != cell_corpses.end(); ++itr) |
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141 | { |
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142 | if(itr->second != map->GetInstanceId()) |
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143 | continue; |
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144 | |
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145 | uint32 player_guid = itr->first; |
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146 | |
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147 | Corpse *obj = ObjectAccessor::Instance().GetCorpseForPlayerGUID(player_guid); |
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148 | if(!obj) |
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149 | continue; |
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150 | |
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151 | obj->GetGridRef().link(&m, obj); |
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152 | |
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153 | addUnitState(obj,cell); |
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154 | obj->AddToWorld(); |
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155 | ++count; |
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156 | } |
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157 | } |
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158 | |
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159 | void |
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160 | ObjectGridLoader::Visit(GameObjectMapType &m) |
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161 | { |
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162 | uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX(); |
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163 | uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY(); |
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164 | CellPair cell_pair(x,y); |
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165 | uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; |
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166 | |
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167 | CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cell_id); |
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168 | |
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169 | LoadHelper(cell_guids.gameobjects, cell_pair, m, i_gameObjects, i_map); |
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170 | } |
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171 | |
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172 | void |
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173 | ObjectGridLoader::Visit(CreatureMapType &m) |
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174 | { |
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175 | uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX(); |
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176 | uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY(); |
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177 | CellPair cell_pair(x,y); |
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178 | uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; |
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179 | |
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180 | CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cell_id); |
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181 | |
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182 | LoadHelper(cell_guids.creatures, cell_pair, m, i_creatures, i_map); |
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183 | } |
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184 | |
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185 | void |
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186 | ObjectWorldLoader::Visit(CorpseMapType &m) |
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187 | { |
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188 | uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX(); |
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189 | uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY(); |
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190 | CellPair cell_pair(x,y); |
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191 | uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; |
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192 | |
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193 | // corpses are always added to spawn mode 0 and they are spawned by their instance id |
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194 | CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), 0, cell_id); |
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195 | LoadHelper(cell_guids.corpses, cell_pair, m, i_corpses, i_map); |
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196 | } |
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197 | |
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198 | void |
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199 | ObjectGridLoader::Load(GridType &grid) |
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200 | { |
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201 | { |
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202 | TypeContainerVisitor<ObjectGridLoader, GridTypeMapContainer > loader(*this); |
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203 | grid.Visit(loader); |
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204 | } |
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205 | |
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206 | { |
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207 | ObjectWorldLoader wloader(*this); |
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208 | TypeContainerVisitor<ObjectWorldLoader, WorldTypeMapContainer > loader(wloader); |
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209 | grid.Visit(loader); |
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210 | i_corpses = wloader.i_corpses; |
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211 | } |
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212 | } |
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213 | |
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214 | void ObjectGridLoader::LoadN(void) |
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215 | { |
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216 | i_gameObjects = 0; i_creatures = 0; i_corpses = 0; |
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217 | i_cell.data.Part.cell_y = 0; |
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218 | for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) |
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219 | { |
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220 | i_cell.data.Part.cell_x = x; |
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221 | for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) |
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222 | { |
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223 | i_cell.data.Part.cell_y = y; |
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224 | GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader; |
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225 | loader.Load(i_grid(x, y), *this); |
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226 | } |
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227 | } |
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228 | sLog.outDebug("%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses,i_grid.GetGridId(), i_map->GetId()); |
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229 | } |
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230 | |
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231 | void ObjectGridUnloader::MoveToRespawnN() |
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232 | { |
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233 | for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) |
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234 | { |
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235 | for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) |
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236 | { |
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237 | ObjectGridRespawnMover mover; |
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238 | mover.Move(i_grid(x, y)); |
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239 | } |
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240 | } |
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241 | } |
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242 | |
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243 | void |
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244 | ObjectGridUnloader::Unload(GridType &grid) |
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245 | { |
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246 | TypeContainerVisitor<ObjectGridUnloader, GridTypeMapContainer > unloader(*this); |
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247 | grid.Visit(unloader); |
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248 | } |
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249 | |
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250 | template<class T> |
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251 | void |
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252 | ObjectGridUnloader::Visit(GridRefManager<T> &m) |
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253 | { |
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254 | while(!m.isEmpty()) |
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255 | { |
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256 | T *obj = m.getFirst()->getSource(); |
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257 | // if option set then object already saved at this moment |
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258 | if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) |
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259 | obj->SaveRespawnTime(); |
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260 | ///- object must be out of world before delete |
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261 | obj->RemoveFromWorld(); |
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262 | ///- object will get delinked from the manager when deleted |
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263 | delete obj; |
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264 | } |
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265 | } |
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266 | |
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267 | template<> |
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268 | void |
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269 | ObjectGridUnloader::Visit(CreatureMapType &m) |
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270 | { |
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271 | // remove all cross-reference before deleting |
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272 | for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) |
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273 | iter->getSource()->CleanupsBeforeDelete(); |
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274 | |
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275 | while(!m.isEmpty()) |
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276 | { |
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277 | Creature *obj = m.getFirst()->getSource(); |
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278 | // if option set then object already saved at this moment |
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279 | if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) |
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280 | obj->SaveRespawnTime(); |
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281 | ///- object will get delinked from the manager when deleted |
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282 | delete obj; |
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283 | } |
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284 | } |
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285 | |
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286 | void |
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287 | ObjectGridStoper::Stop(GridType &grid) |
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288 | { |
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289 | TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer > stoper(*this); |
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290 | grid.Visit(stoper); |
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291 | } |
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292 | |
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293 | void |
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294 | ObjectGridStoper::Visit(CreatureMapType &m) |
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295 | { |
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296 | // stop any fights at grid de-activation and remove dynobjects created at cast by creatures |
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297 | for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) |
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298 | { |
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299 | iter->getSource()->CombatStop(); |
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300 | iter->getSource()->DeleteThreatList(); |
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301 | iter->getSource()->RemoveAllDynObjects(); |
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302 | } |
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303 | } |
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304 | |
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305 | template void ObjectGridUnloader::Visit(GameObjectMapType &); |
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306 | template void ObjectGridUnloader::Visit(DynamicObjectMapType &); |
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