root/trunk/src/game/PlayerDump.h @ 169

Revision 112, 3.7 kB (checked in by yumileroy, 17 years ago)

[svn] * Merge CLI Commands with regular commands and give them level4 access. sec_console. Source mangos - thanks to ogeraisi for the amalgamated patch.
* Redid/Fixed/Added some lang strings.
* As usual remember this is a trunk rev so stability only guaranteed on northern countries of Mars and western parts of Pluto. No warranties outside the solar system, sorry :( . Check with your local government or dictator on regulations regarding export.

Original author: KingPin?
Date: 2008-10-26 13:32:42-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef _PLAYER_DUMP_H
22#define _PLAYER_DUMP_H
23/*
24#include "Log.h"
25#include "Object.h"
26#include "Bag.h"
27#include "Creature.h"
28#include "Player.h"
29#include "DynamicObject.h"
30#include "GameObject.h"
31#include "Corpse.h"
32#include "QuestDef.h"
33#include "Path.h"
34#include "ItemPrototype.h"
35#include "NPCHandler.h"
36#include "Database/DatabaseEnv.h"
37#include "AuctionHouseObject.h"
38#include "Mail.h"
39#include "Map.h"
40#include "ObjectAccessor.h"
41#include "ObjectDefines.h"
42#include "Policies/Singleton.h"
43#include "Database/SQLStorage.h"
44*/
45#include <string>
46#include <map>
47#include <set>
48
49enum DumpTableType
50{
51    DTT_CHARACTER,      //                                  // characters
52
53    DTT_CHAR_TABLE,     //                                  // character_action, character_aura, character_homebind,
54                                                            // character_queststatus, character_reputation,
55                                                            // character_spell, character_spell_cooldown, character_ticket,
56                                                            // character_tutorial
57
58    DTT_INVENTORY,      //    -> item guids collection      // character_inventory
59
60    DTT_MAIL,           //    -> mail ids collection        // mail
61                        //    -> item_text
62
63    DTT_MAIL_ITEM,      // <- mail ids                      // mail_items
64                        //    -> item guids collection
65
66    DTT_ITEM,           // <- item guids                    // item_instance
67                        //    -> item_text
68
69    DTT_ITEM_GIFT,      // <- item guids                    // character_gifts
70
71    DTT_PET,            //    -> pet guids collection       // character_pet
72    DTT_PET_TABLE,      // <- pet guids                     // pet_aura, pet_spell, pet_spell_cooldown
73    DTT_ITEM_TEXT,      // <- item_text                     // item_text
74};
75
76enum DumpReturn
77{
78        DUMP_SUCCESS,
79        DUMP_FILE_OPEN_ERROR,
80        DUMP_TOO_MANY_CHARS,
81        DUMP_UNEXPECTED_END,
82        DUMP_FILE_BROKEN,
83};
84
85class PlayerDump
86{
87    protected:
88        PlayerDump() {}
89};
90
91class PlayerDumpWriter : public PlayerDump
92{
93    public:
94        PlayerDumpWriter() {}
95
96        std::string GetDump(uint32 guid);
97        DumpReturn WriteDump(std::string file, uint32 guid);
98    private:
99        typedef std::set<uint32> GUIDs;
100
101        void DumpTable(std::string& dump, uint32 guid, char const*tableFrom, char const*tableTo, DumpTableType type);
102        std::string GenerateWhereStr(char const* field, GUIDs const& guids, GUIDs::const_iterator& itr);
103        std::string GenerateWhereStr(char const* field, uint32 guid);
104
105        GUIDs pets;
106        GUIDs mails;
107        GUIDs items;
108        GUIDs texts;
109};
110
111class PlayerDumpReader : public PlayerDump
112{
113    public:
114        PlayerDumpReader() {}
115
116        DumpReturn LoadDump(std::string file, uint32 account, std::string name, uint32 guid);
117};
118
119#endif
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