root/trunk/src/game/SocialMgr.cpp @ 139

Revision 139, 10.6 kB (checked in by yumileroy, 17 years ago)

[svn] Spell target selection improvement. Remove most mangos hacks in spell target selection. (work almost done)
Merge mangos svn rev 6744.

Original author: megamage
Date: 2008-10-31 11:04:32-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include "SocialMgr.h"
22#include "Policies/SingletonImp.h"
23#include "Database/DatabaseEnv.h"
24#include "Opcodes.h"
25#include "WorldPacket.h"
26#include "WorldSession.h"
27#include "Player.h"
28#include "ObjectMgr.h"
29#include "World.h"
30#include "Util.h"
31
32INSTANTIATE_SINGLETON_1( SocialMgr );
33
34PlayerSocial::PlayerSocial()
35{
36    m_playerGUID = 0;
37}
38
39PlayerSocial::~PlayerSocial()
40{
41    m_playerSocialMap.clear();
42}
43
44uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
45{
46    uint32 counter = 0;
47    for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
48    {
49        if(itr->second.Flags & flag)
50            counter++;
51    }
52    return counter;
53}
54
55bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore)
56{
57    // check client limits
58    if(ignore)
59    {
60        if(GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT)
61            return false;
62    }
63    else
64    {
65        if(GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT)
66            return false;
67    }
68
69    uint32 flag = SOCIAL_FLAG_FRIEND;
70    if(ignore)
71        flag = SOCIAL_FLAG_IGNORED;
72
73    PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
74    if(itr != m_playerSocialMap.end())
75    {
76        CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
77        m_playerSocialMap[friend_guid].Flags |= flag;
78    }
79    else
80    {
81        CharacterDatabase.PExecute("INSERT INTO character_social (guid, friend, flags) VALUES ('%u', '%u', '%u')", GetPlayerGUID(), friend_guid, flag);
82        FriendInfo fi;
83        fi.Flags |= flag;
84        m_playerSocialMap[friend_guid] = fi;
85    }
86    return true;
87}
88
89void PlayerSocial::RemoveFromSocialList(uint32 friend_guid, bool ignore)
90{
91    PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
92    if(itr == m_playerSocialMap.end())                      // not exist
93        return;
94
95    uint32 flag = SOCIAL_FLAG_FRIEND;
96    if(ignore)
97        flag = SOCIAL_FLAG_IGNORED;
98
99    itr->second.Flags &= ~flag;
100    if(itr->second.Flags == 0)
101    {
102        CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' AND friend = '%u'", GetPlayerGUID(), friend_guid);
103        m_playerSocialMap.erase(itr);
104    }
105    else
106    {
107        CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags & ~%u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
108    }
109}
110
111void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note)
112{
113    PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
114    if(itr == m_playerSocialMap.end())                      // not exist
115        return;
116
117    utf8truncate(note,48);                                  // DB and client size limitation
118
119    CharacterDatabase.escape_string(note);
120    CharacterDatabase.PExecute("UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'", note.c_str(), GetPlayerGUID(), friend_guid);
121    m_playerSocialMap[friend_guid].Note = note;
122}
123
124void PlayerSocial::SendSocialList()
125{
126    Player *plr = objmgr.GetPlayer(GetPlayerGUID());
127    if(!plr)
128        return;
129
130    uint32 size = m_playerSocialMap.size();
131
132    WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25));     // just can guess size
133    data << uint32(7);                                      // unk flag (0x1, 0x2, 0x4), 0x7 if it include ignore list
134    data << uint32(size);                                   // friends count
135
136    for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
137    {
138        sSocialMgr.GetFriendInfo(plr, itr->first, itr->second);
139
140        data << uint64(itr->first);                         // player guid
141        data << uint32(itr->second.Flags);                  // player flag (0x1-friend?, 0x2-ignored?, 0x4-muted?)
142        data << itr->second.Note;                           // string note
143        if(itr->second.Flags & SOCIAL_FLAG_FRIEND)          // if IsFriend()
144        {
145            data << uint8(itr->second.Status);              // online/offline/etc?
146            if(itr->second.Status)                          // if online
147            {
148                data << uint32(itr->second.Area);           // player area
149                data << uint32(itr->second.Level);          // player level
150                data << uint32(itr->second.Class);          // player class
151            }
152        }
153    }
154
155    plr->GetSession()->SendPacket(&data);
156    sLog.outDebug("WORLD: Sent SMSG_CONTACT_LIST");
157}
158
159bool PlayerSocial::HasFriend(uint32 friend_guid)
160{
161    PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
162    if(itr != m_playerSocialMap.end())
163        return itr->second.Flags & SOCIAL_FLAG_FRIEND;
164    return false;
165}
166
167bool PlayerSocial::HasIgnore(uint32 ignore_guid)
168{
169    PlayerSocialMap::iterator itr = m_playerSocialMap.find(ignore_guid);
170    if(itr != m_playerSocialMap.end())
171        return itr->second.Flags & SOCIAL_FLAG_IGNORED;
172    return false;
173}
174
175SocialMgr::SocialMgr()
176{
177
178}
179
180SocialMgr::~SocialMgr()
181{
182
183}
184
185void SocialMgr::RemovePlayerSocial(uint32 guid)
186{
187    SocialMap::iterator itr = m_socialMap.find(guid);
188    if(itr != m_socialMap.end())
189        m_socialMap.erase(itr);
190}
191
192void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo)
193{
194    if(!player)
195        return;
196
197    Player *pFriend = ObjectAccessor::FindPlayer(friendGUID);
198
199    uint32 team = player->GetTeam();
200    uint32 security = player->GetSession()->GetSecurity();
201    bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
202    bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST) || security > SEC_PLAYER;
203
204    PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
205    if(itr != player->GetSocial()->m_playerSocialMap.end())
206        friendInfo.Note = itr->second.Note;
207
208    // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
209    // MODERATOR, GAME MASTER, ADMINISTRATOR can see all
210    if( pFriend && pFriend->GetName() &&
211        ( security > SEC_PLAYER ||
212        ( pFriend->GetTeam() == team || allowTwoSideWhoList ) &&
213        ( pFriend->GetSession()->GetSecurity() == SEC_PLAYER || gmInWhoList && pFriend->IsVisibleGloballyFor(player) )))
214    {
215        friendInfo.Status = FRIEND_STATUS_ONLINE;
216        if(pFriend->isAFK())
217            friendInfo.Status = FRIEND_STATUS_AFK;
218        if(pFriend->isDND())
219            friendInfo.Status = FRIEND_STATUS_DND;
220        friendInfo.Area = pFriend->GetZoneId();
221        friendInfo.Level = pFriend->getLevel();
222        friendInfo.Class = pFriend->getClass();
223    }
224    else
225    {
226        friendInfo.Status = FRIEND_STATUS_OFFLINE;
227        friendInfo.Area = 0;
228        friendInfo.Level = 0;
229        friendInfo.Class = 0;
230    }
231}
232
233void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket *data)
234{
235    data->Initialize(SMSG_FRIEND_STATUS, 5);
236    *data << uint8(result);
237    *data << uint64(guid);
238}
239
240void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast)
241{
242    FriendInfo fi;
243
244    WorldPacket data;
245    MakeFriendStatusPacket(result, friend_guid, &data);
246    GetFriendInfo(player, friend_guid, fi);
247    switch(result)
248    {
249        case FRIEND_ADDED_OFFLINE:
250        case FRIEND_ADDED_ONLINE:
251            data << fi.Note;
252            break;
253    }
254
255    switch(result)
256    {
257        case FRIEND_ADDED_ONLINE:
258        case FRIEND_ONLINE:
259            data << uint8(fi.Status);
260            data << uint32(fi.Area);
261            data << uint32(fi.Level);
262            data << uint32(fi.Class);
263            break;
264    }
265
266    if(broadcast)
267        BroadcastToFriendListers(player, &data);
268    else
269        player->GetSession()->SendPacket(&data);
270}
271
272void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
273{
274    if(!player)
275        return;
276
277    uint32 team     = player->GetTeam();
278    uint32 security = player->GetSession()->GetSecurity();
279    uint32 guid     = player->GetGUIDLow();
280    bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
281    bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
282
283    for(SocialMap::iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
284    {
285        PlayerSocialMap::iterator itr2 = itr->second.m_playerSocialMap.find(guid);
286        if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
287        {
288            Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
289
290            // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
291            // MODERATOR, GAME MASTER, ADMINISTRATOR can see all
292            if( pFriend && pFriend->IsInWorld() &&
293                ( pFriend->GetSession()->GetSecurity() > SEC_PLAYER ||
294                ( pFriend->GetTeam() == team || allowTwoSideWhoList ) &&
295                (security == SEC_PLAYER || gmInWhoList && player->IsVisibleGloballyFor(pFriend) )))
296            {
297                pFriend->GetSession()->SendPacket(packet);
298            }
299        }
300    }
301}
302
303PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid)
304{
305    PlayerSocial *social = &m_socialMap[guid];
306    social->SetPlayerGUID(guid);
307
308    if(!result)
309        return social;
310
311    uint32 friend_guid = 0;
312    uint32 flags = 0;
313    std::string note = "";
314
315    do
316    {
317        Field *fields  = result->Fetch();
318
319        friend_guid = fields[0].GetUInt32();
320        flags = fields[1].GetUInt32();
321        note = fields[2].GetCppString();
322
323        social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);
324
325        // client limit
326        if(social->m_playerSocialMap.size() >= 50)
327            break;
328    }
329    while( result->NextRow() );
330    delete result;
331    return social;
332}
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