1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "SocialMgr.h" |
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22 | #include "Policies/SingletonImp.h" |
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23 | #include "Database/DatabaseEnv.h" |
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24 | #include "Opcodes.h" |
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25 | #include "WorldPacket.h" |
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26 | #include "WorldSession.h" |
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27 | #include "Player.h" |
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28 | #include "ObjectMgr.h" |
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29 | #include "World.h" |
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30 | #include "Util.h" |
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31 | |
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32 | INSTANTIATE_SINGLETON_1( SocialMgr ); |
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33 | |
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34 | PlayerSocial::PlayerSocial() |
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35 | { |
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36 | m_playerGUID = 0; |
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37 | } |
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38 | |
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39 | PlayerSocial::~PlayerSocial() |
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40 | { |
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41 | m_playerSocialMap.clear(); |
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42 | } |
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43 | |
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44 | uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) |
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45 | { |
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46 | uint32 counter = 0; |
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47 | for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) |
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48 | { |
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49 | if(itr->second.Flags & flag) |
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50 | counter++; |
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51 | } |
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52 | return counter; |
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53 | } |
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54 | |
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55 | bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore) |
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56 | { |
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57 | // check client limits |
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58 | if(ignore) |
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59 | { |
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60 | if(GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT) |
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61 | return false; |
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62 | } |
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63 | else |
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64 | { |
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65 | if(GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT) |
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66 | return false; |
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67 | } |
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68 | |
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69 | uint32 flag = SOCIAL_FLAG_FRIEND; |
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70 | if(ignore) |
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71 | flag = SOCIAL_FLAG_IGNORED; |
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72 | |
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73 | PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid); |
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74 | if(itr != m_playerSocialMap.end()) |
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75 | { |
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76 | CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid); |
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77 | m_playerSocialMap[friend_guid].Flags |= flag; |
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78 | } |
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79 | else |
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80 | { |
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81 | CharacterDatabase.PExecute("INSERT INTO character_social (guid, friend, flags) VALUES ('%u', '%u', '%u')", GetPlayerGUID(), friend_guid, flag); |
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82 | FriendInfo fi; |
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83 | fi.Flags |= flag; |
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84 | m_playerSocialMap[friend_guid] = fi; |
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85 | } |
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86 | return true; |
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87 | } |
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88 | |
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89 | void PlayerSocial::RemoveFromSocialList(uint32 friend_guid, bool ignore) |
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90 | { |
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91 | PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid); |
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92 | if(itr == m_playerSocialMap.end()) // not exist |
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93 | return; |
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94 | |
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95 | uint32 flag = SOCIAL_FLAG_FRIEND; |
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96 | if(ignore) |
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97 | flag = SOCIAL_FLAG_IGNORED; |
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98 | |
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99 | itr->second.Flags &= ~flag; |
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100 | if(itr->second.Flags == 0) |
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101 | { |
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102 | CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' AND friend = '%u'", GetPlayerGUID(), friend_guid); |
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103 | m_playerSocialMap.erase(itr); |
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104 | } |
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105 | else |
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106 | { |
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107 | CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags & ~%u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid); |
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108 | } |
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109 | } |
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110 | |
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111 | void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note) |
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112 | { |
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113 | PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid); |
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114 | if(itr == m_playerSocialMap.end()) // not exist |
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115 | return; |
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116 | |
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117 | utf8truncate(note,48); // DB and client size limitation |
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118 | |
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119 | CharacterDatabase.escape_string(note); |
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120 | CharacterDatabase.PExecute("UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'", note.c_str(), GetPlayerGUID(), friend_guid); |
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121 | m_playerSocialMap[friend_guid].Note = note; |
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122 | } |
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123 | |
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124 | void PlayerSocial::SendSocialList() |
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125 | { |
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126 | Player *plr = objmgr.GetPlayer(GetPlayerGUID()); |
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127 | if(!plr) |
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128 | return; |
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129 | |
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130 | uint32 size = m_playerSocialMap.size(); |
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131 | |
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132 | WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25)); // just can guess size |
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133 | data << uint32(7); // unk flag (0x1, 0x2, 0x4), 0x7 if it include ignore list |
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134 | data << uint32(size); // friends count |
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135 | |
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136 | for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) |
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137 | { |
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138 | sSocialMgr.GetFriendInfo(plr, itr->first, itr->second); |
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139 | |
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140 | data << uint64(itr->first); // player guid |
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141 | data << uint32(itr->second.Flags); // player flag (0x1-friend?, 0x2-ignored?, 0x4-muted?) |
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142 | data << itr->second.Note; // string note |
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143 | if(itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend() |
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144 | { |
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145 | data << uint8(itr->second.Status); // online/offline/etc? |
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146 | if(itr->second.Status) // if online |
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147 | { |
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148 | data << uint32(itr->second.Area); // player area |
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149 | data << uint32(itr->second.Level); // player level |
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150 | data << uint32(itr->second.Class); // player class |
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151 | } |
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152 | } |
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153 | } |
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154 | |
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155 | plr->GetSession()->SendPacket(&data); |
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156 | sLog.outDebug("WORLD: Sent SMSG_CONTACT_LIST"); |
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157 | } |
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158 | |
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159 | bool PlayerSocial::HasFriend(uint32 friend_guid) |
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160 | { |
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161 | PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid); |
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162 | if(itr != m_playerSocialMap.end()) |
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163 | return itr->second.Flags & SOCIAL_FLAG_FRIEND; |
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164 | return false; |
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165 | } |
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166 | |
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167 | bool PlayerSocial::HasIgnore(uint32 ignore_guid) |
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168 | { |
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169 | PlayerSocialMap::iterator itr = m_playerSocialMap.find(ignore_guid); |
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170 | if(itr != m_playerSocialMap.end()) |
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171 | return itr->second.Flags & SOCIAL_FLAG_IGNORED; |
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172 | return false; |
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173 | } |
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174 | |
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175 | SocialMgr::SocialMgr() |
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176 | { |
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177 | |
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178 | } |
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179 | |
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180 | SocialMgr::~SocialMgr() |
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181 | { |
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182 | |
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183 | } |
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184 | |
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185 | void SocialMgr::RemovePlayerSocial(uint32 guid) |
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186 | { |
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187 | SocialMap::iterator itr = m_socialMap.find(guid); |
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188 | if(itr != m_socialMap.end()) |
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189 | m_socialMap.erase(itr); |
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190 | } |
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191 | |
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192 | void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo) |
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193 | { |
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194 | if(!player) |
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195 | return; |
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196 | |
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197 | Player *pFriend = ObjectAccessor::FindPlayer(friendGUID); |
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198 | |
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199 | uint32 team = player->GetTeam(); |
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200 | uint32 security = player->GetSession()->GetSecurity(); |
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201 | bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); |
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202 | bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST) || security > SEC_PLAYER; |
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203 | |
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204 | PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID); |
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205 | if(itr != player->GetSocial()->m_playerSocialMap.end()) |
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206 | friendInfo.Note = itr->second.Note; |
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207 | |
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208 | // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters |
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209 | // MODERATOR, GAME MASTER, ADMINISTRATOR can see all |
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210 | if( pFriend && pFriend->GetName() && |
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211 | ( security > SEC_PLAYER || |
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212 | ( pFriend->GetTeam() == team || allowTwoSideWhoList ) && |
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213 | ( pFriend->GetSession()->GetSecurity() == SEC_PLAYER || gmInWhoList && pFriend->IsVisibleGloballyFor(player) ))) |
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214 | { |
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215 | friendInfo.Status = FRIEND_STATUS_ONLINE; |
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216 | if(pFriend->isAFK()) |
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217 | friendInfo.Status = FRIEND_STATUS_AFK; |
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218 | if(pFriend->isDND()) |
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219 | friendInfo.Status = FRIEND_STATUS_DND; |
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220 | friendInfo.Area = pFriend->GetZoneId(); |
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221 | friendInfo.Level = pFriend->getLevel(); |
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222 | friendInfo.Class = pFriend->getClass(); |
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223 | } |
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224 | else |
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225 | { |
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226 | friendInfo.Status = FRIEND_STATUS_OFFLINE; |
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227 | friendInfo.Area = 0; |
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228 | friendInfo.Level = 0; |
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229 | friendInfo.Class = 0; |
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230 | } |
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231 | } |
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232 | |
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233 | void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket *data) |
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234 | { |
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235 | data->Initialize(SMSG_FRIEND_STATUS, 5); |
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236 | *data << uint8(result); |
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237 | *data << uint64(guid); |
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238 | } |
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239 | |
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240 | void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast) |
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241 | { |
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242 | FriendInfo fi; |
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243 | |
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244 | WorldPacket data; |
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245 | MakeFriendStatusPacket(result, friend_guid, &data); |
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246 | GetFriendInfo(player, friend_guid, fi); |
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247 | switch(result) |
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248 | { |
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249 | case FRIEND_ADDED_OFFLINE: |
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250 | case FRIEND_ADDED_ONLINE: |
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251 | data << fi.Note; |
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252 | break; |
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253 | } |
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254 | |
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255 | switch(result) |
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256 | { |
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257 | case FRIEND_ADDED_ONLINE: |
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258 | case FRIEND_ONLINE: |
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259 | data << uint8(fi.Status); |
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260 | data << uint32(fi.Area); |
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261 | data << uint32(fi.Level); |
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262 | data << uint32(fi.Class); |
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263 | break; |
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264 | } |
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265 | |
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266 | if(broadcast) |
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267 | BroadcastToFriendListers(player, &data); |
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268 | else |
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269 | player->GetSession()->SendPacket(&data); |
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270 | } |
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271 | |
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272 | void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet) |
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273 | { |
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274 | if(!player) |
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275 | return; |
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276 | |
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277 | uint32 team = player->GetTeam(); |
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278 | uint32 security = player->GetSession()->GetSecurity(); |
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279 | uint32 guid = player->GetGUIDLow(); |
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280 | bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST); |
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281 | bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); |
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282 | |
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283 | for(SocialMap::iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr) |
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284 | { |
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285 | PlayerSocialMap::iterator itr2 = itr->second.m_playerSocialMap.find(guid); |
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286 | if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND)) |
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287 | { |
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288 | Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); |
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289 | |
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290 | // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters |
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291 | // MODERATOR, GAME MASTER, ADMINISTRATOR can see all |
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292 | if( pFriend && pFriend->IsInWorld() && |
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293 | ( pFriend->GetSession()->GetSecurity() > SEC_PLAYER || |
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294 | ( pFriend->GetTeam() == team || allowTwoSideWhoList ) && |
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295 | (security == SEC_PLAYER || gmInWhoList && player->IsVisibleGloballyFor(pFriend) ))) |
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296 | { |
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297 | pFriend->GetSession()->SendPacket(packet); |
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298 | } |
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299 | } |
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300 | } |
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301 | } |
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302 | |
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303 | PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid) |
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304 | { |
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305 | PlayerSocial *social = &m_socialMap[guid]; |
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306 | social->SetPlayerGUID(guid); |
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307 | |
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308 | if(!result) |
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309 | return social; |
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310 | |
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311 | uint32 friend_guid = 0; |
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312 | uint32 flags = 0; |
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313 | std::string note = ""; |
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314 | |
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315 | do |
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316 | { |
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317 | Field *fields = result->Fetch(); |
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318 | |
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319 | friend_guid = fields[0].GetUInt32(); |
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320 | flags = fields[1].GetUInt32(); |
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321 | note = fields[2].GetCppString(); |
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322 | |
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323 | social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note); |
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324 | |
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325 | // client limit |
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326 | if(social->m_playerSocialMap.size() >= 50) |
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327 | break; |
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328 | } |
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329 | while( result->NextRow() ); |
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330 | delete result; |
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331 | return social; |
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332 | } |
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