[37] | 1 | /* |
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[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[37] | 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[186] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[37] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[186] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[37] | 19 | */ |
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| 20 | |
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| 21 | #include "Common.h" |
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| 22 | #include "Database/DatabaseEnv.h" |
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| 23 | #include "WorldPacket.h" |
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| 24 | #include "WorldSession.h" |
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| 25 | #include "GridNotifiers.h" |
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| 26 | #include "GridNotifiersImpl.h" |
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| 27 | #include "Opcodes.h" |
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| 28 | #include "Log.h" |
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| 29 | #include "UpdateMask.h" |
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| 30 | #include "World.h" |
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| 31 | #include "ObjectMgr.h" |
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| 32 | #include "SpellMgr.h" |
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| 33 | #include "Player.h" |
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| 34 | #include "Pet.h" |
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| 35 | #include "Unit.h" |
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| 36 | #include "Spell.h" |
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| 37 | #include "DynamicObject.h" |
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| 38 | #include "SpellAuras.h" |
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| 39 | #include "Group.h" |
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| 40 | #include "UpdateData.h" |
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| 41 | #include "MapManager.h" |
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| 42 | #include "ObjectAccessor.h" |
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| 43 | #include "CellImpl.h" |
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| 44 | #include "Policies/SingletonImp.h" |
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| 45 | #include "SharedDefines.h" |
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| 46 | #include "Tools.h" |
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| 47 | #include "LootMgr.h" |
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| 48 | #include "VMapFactory.h" |
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| 49 | #include "BattleGround.h" |
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| 50 | #include "Util.h" |
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| 51 | |
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| 52 | #define SPELL_CHANNEL_UPDATE_INTERVAL 1000 |
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| 53 | |
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| 54 | extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS]; |
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| 55 | |
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| 56 | bool IsQuestTameSpell(uint32 spellId) |
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| 57 | { |
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| 58 | SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); |
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| 59 | if (!spellproto) return false; |
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| 60 | |
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| 61 | return spellproto->Effect[0] == SPELL_EFFECT_THREAT |
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| 62 | && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY; |
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| 63 | } |
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| 64 | |
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| 65 | SpellCastTargets::SpellCastTargets() |
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| 66 | { |
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| 67 | m_unitTarget = NULL; |
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| 68 | m_itemTarget = NULL; |
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| 69 | m_GOTarget = NULL; |
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| 70 | |
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| 71 | m_unitTargetGUID = 0; |
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| 72 | m_GOTargetGUID = 0; |
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| 73 | m_CorpseTargetGUID = 0; |
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| 74 | m_itemTargetGUID = 0; |
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| 75 | m_itemTargetEntry = 0; |
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| 76 | |
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| 77 | m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0; |
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[139] | 78 | m_hasDest = false; |
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[37] | 79 | m_strTarget = ""; |
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| 80 | m_targetMask = 0; |
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| 81 | } |
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| 82 | |
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| 83 | SpellCastTargets::~SpellCastTargets() |
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| 84 | { |
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| 85 | } |
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| 86 | |
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| 87 | void SpellCastTargets::setUnitTarget(Unit *target) |
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| 88 | { |
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| 89 | if (!target) |
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| 90 | return; |
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| 91 | |
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| 92 | m_unitTarget = target; |
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| 93 | m_unitTargetGUID = target->GetGUID(); |
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| 94 | m_targetMask |= TARGET_FLAG_UNIT; |
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| 95 | } |
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| 96 | |
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[145] | 97 | void SpellCastTargets::setDestination(float x, float y, float z, bool send, int32 mapId) |
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[37] | 98 | { |
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| 99 | m_destX = x; |
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| 100 | m_destY = y; |
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| 101 | m_destZ = z; |
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[139] | 102 | m_hasDest = true; |
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| 103 | if(send) |
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| 104 | m_targetMask |= TARGET_FLAG_DEST_LOCATION; |
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[145] | 105 | if(mapId >= 0) |
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[142] | 106 | m_mapId = mapId; |
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[37] | 107 | } |
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| 108 | |
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[139] | 109 | void SpellCastTargets::setDestination(Unit *target, bool send) |
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| 110 | { |
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| 111 | if(!target) |
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| 112 | return; |
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| 113 | |
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| 114 | m_destX = target->GetPositionX(); |
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| 115 | m_destY = target->GetPositionY(); |
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| 116 | m_destZ = target->GetPositionZ(); |
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| 117 | m_hasDest = true; |
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| 118 | if(send) |
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| 119 | m_targetMask |= TARGET_FLAG_DEST_LOCATION; |
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| 120 | } |
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| 121 | |
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[37] | 122 | void SpellCastTargets::setGOTarget(GameObject *target) |
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| 123 | { |
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| 124 | m_GOTarget = target; |
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| 125 | m_GOTargetGUID = target->GetGUID(); |
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| 126 | // m_targetMask |= TARGET_FLAG_OBJECT; |
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| 127 | } |
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| 128 | |
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| 129 | void SpellCastTargets::setItemTarget(Item* item) |
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| 130 | { |
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| 131 | if(!item) |
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| 132 | return; |
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| 133 | |
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| 134 | m_itemTarget = item; |
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| 135 | m_itemTargetGUID = item->GetGUID(); |
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| 136 | m_itemTargetEntry = item->GetEntry(); |
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| 137 | m_targetMask |= TARGET_FLAG_ITEM; |
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| 138 | } |
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| 139 | |
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| 140 | void SpellCastTargets::setCorpseTarget(Corpse* corpse) |
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| 141 | { |
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| 142 | m_CorpseTargetGUID = corpse->GetGUID(); |
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| 143 | } |
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| 144 | |
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| 145 | void SpellCastTargets::Update(Unit* caster) |
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| 146 | { |
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| 147 | m_GOTarget = m_GOTargetGUID ? ObjectAccessor::GetGameObject(*caster,m_GOTargetGUID) : NULL; |
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| 148 | m_unitTarget = m_unitTargetGUID ? |
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| 149 | ( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) : |
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| 150 | NULL; |
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| 151 | |
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| 152 | m_itemTarget = NULL; |
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| 153 | if(caster->GetTypeId()==TYPEID_PLAYER) |
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| 154 | { |
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| 155 | if(m_targetMask & TARGET_FLAG_ITEM) |
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| 156 | m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID); |
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| 157 | else |
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| 158 | { |
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| 159 | Player* pTrader = ((Player*)caster)->GetTrader(); |
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| 160 | if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT) |
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| 161 | m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID)); |
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| 162 | } |
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| 163 | if(m_itemTarget) |
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| 164 | m_itemTargetEntry = m_itemTarget->GetEntry(); |
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| 165 | } |
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| 166 | } |
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| 167 | |
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| 168 | bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) |
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| 169 | { |
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| 170 | if(data->rpos()+4 > data->size()) |
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| 171 | return false; |
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| 172 | |
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| 173 | *data >> m_targetMask; |
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| 174 | |
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| 175 | if(m_targetMask == TARGET_FLAG_SELF) |
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| 176 | { |
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[139] | 177 | //m_destX = caster->GetPositionX(); |
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| 178 | //m_destY = caster->GetPositionY(); |
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| 179 | //m_destZ = caster->GetPositionZ(); |
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[228] | 180 | //m_unitTarget = caster; |
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| 181 | //m_unitTargetGUID = caster->GetGUID(); |
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[37] | 182 | return true; |
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| 183 | } |
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| 184 | // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other? |
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| 185 | if( m_targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2) ) |
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| 186 | if(!readGUID(*data, m_unitTargetGUID)) |
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| 187 | return false; |
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| 188 | |
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| 189 | if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK )) |
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| 190 | if(!readGUID(*data, m_GOTargetGUID)) |
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| 191 | return false; |
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| 192 | |
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| 193 | if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER) |
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| 194 | if(!readGUID(*data, m_itemTargetGUID)) |
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| 195 | return false; |
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| 196 | |
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[139] | 197 | /*if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) |
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[37] | 198 | { |
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| 199 | if(data->rpos()+4+4+4 > data->size()) |
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| 200 | return false; |
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| 201 | |
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| 202 | *data >> m_srcX >> m_srcY >> m_srcZ; |
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[44] | 203 | if(!Trinity::IsValidMapCoord(m_srcX, m_srcY, m_srcZ)) |
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[37] | 204 | return false; |
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[139] | 205 | }*/ |
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[37] | 206 | |
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[139] | 207 | if( m_targetMask & (TARGET_FLAG_SOURCE_LOCATION | TARGET_FLAG_DEST_LOCATION) ) |
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[37] | 208 | { |
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| 209 | if(data->rpos()+4+4+4 > data->size()) |
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| 210 | return false; |
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| 211 | |
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| 212 | *data >> m_destX >> m_destY >> m_destZ; |
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[139] | 213 | m_hasDest = true; |
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[44] | 214 | if(!Trinity::IsValidMapCoord(m_destX, m_destY, m_destZ)) |
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[37] | 215 | return false; |
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| 216 | } |
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| 217 | |
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| 218 | if( m_targetMask & TARGET_FLAG_STRING ) |
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| 219 | { |
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| 220 | if(data->rpos()+1 > data->size()) |
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| 221 | return false; |
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| 222 | |
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| 223 | *data >> m_strTarget; |
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| 224 | } |
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| 225 | |
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| 226 | if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) |
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| 227 | if(!readGUID(*data, m_CorpseTargetGUID)) |
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| 228 | return false; |
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| 229 | |
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| 230 | // find real units/GOs |
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| 231 | Update(caster); |
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| 232 | return true; |
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| 233 | } |
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| 234 | |
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| 235 | void SpellCastTargets::write ( WorldPacket * data ) |
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| 236 | { |
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| 237 | *data << uint32(m_targetMask); |
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| 238 | |
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| 239 | if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) ) |
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| 240 | { |
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| 241 | if(m_targetMask & TARGET_FLAG_UNIT) |
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| 242 | { |
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| 243 | if(m_unitTarget) |
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| 244 | data->append(m_unitTarget->GetPackGUID()); |
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| 245 | else |
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| 246 | *data << uint8(0); |
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| 247 | } |
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| 248 | else if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ) ) |
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| 249 | { |
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| 250 | if(m_GOTarget) |
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| 251 | data->append(m_GOTarget->GetPackGUID()); |
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| 252 | else |
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| 253 | *data << uint8(0); |
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| 254 | } |
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| 255 | else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) |
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| 256 | data->appendPackGUID(m_CorpseTargetGUID); |
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| 257 | else |
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| 258 | *data << uint8(0); |
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| 259 | } |
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| 260 | |
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| 261 | if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) ) |
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| 262 | { |
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| 263 | if(m_itemTarget) |
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| 264 | data->append(m_itemTarget->GetPackGUID()); |
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| 265 | else |
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| 266 | *data << uint8(0); |
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| 267 | } |
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| 268 | |
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| 269 | if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) |
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| 270 | *data << m_srcX << m_srcY << m_srcZ; |
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| 271 | |
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| 272 | if( m_targetMask & TARGET_FLAG_DEST_LOCATION ) |
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| 273 | *data << m_destX << m_destY << m_destZ; |
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| 274 | |
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| 275 | if( m_targetMask & TARGET_FLAG_STRING ) |
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| 276 | *data << m_strTarget; |
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| 277 | } |
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| 278 | |
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| 279 | Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer ) |
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| 280 | { |
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| 281 | ASSERT( Caster != NULL && info != NULL ); |
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| 282 | ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element"); |
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| 283 | |
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| 284 | m_spellInfo = info; |
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| 285 | m_caster = Caster; |
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| 286 | m_selfContainer = NULL; |
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| 287 | m_triggeringContainer = triggeringContainer; |
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| 288 | m_magnetPair.first = false; |
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| 289 | m_magnetPair.second = NULL; |
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[173] | 290 | m_referencedFromCurrentSpell = false; |
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| 291 | m_executedCurrently = false; |
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[37] | 292 | m_delayAtDamageCount = 0; |
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| 293 | |
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| 294 | m_applyMultiplierMask = 0; |
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| 295 | |
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| 296 | // Get data for type of attack |
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| 297 | switch (m_spellInfo->DmgClass) |
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| 298 | { |
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| 299 | case SPELL_DAMAGE_CLASS_MELEE: |
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| 300 | if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND) |
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| 301 | m_attackType = OFF_ATTACK; |
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| 302 | else |
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| 303 | m_attackType = BASE_ATTACK; |
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| 304 | break; |
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| 305 | case SPELL_DAMAGE_CLASS_RANGED: |
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| 306 | m_attackType = RANGED_ATTACK; |
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| 307 | break; |
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| 308 | default: |
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| 309 | // Wands |
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| 310 | if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_WAND) |
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| 311 | m_attackType = RANGED_ATTACK; |
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| 312 | else |
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| 313 | m_attackType = BASE_ATTACK; |
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| 314 | break; |
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| 315 | } |
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| 316 | |
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| 317 | m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example) |
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| 318 | |
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| 319 | if(m_attackType == RANGED_ATTACK) |
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| 320 | { |
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| 321 | // wand case |
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| 322 | if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER) |
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| 323 | { |
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| 324 | if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK)) |
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| 325 | m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage->DamageType); |
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| 326 | } |
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| 327 | } |
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| 328 | |
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| 329 | if(originalCasterGUID) |
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| 330 | m_originalCasterGUID = originalCasterGUID; |
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| 331 | else |
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| 332 | m_originalCasterGUID = m_caster->GetGUID(); |
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| 333 | |
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| 334 | if(m_originalCasterGUID==m_caster->GetGUID()) |
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| 335 | m_originalCaster = m_caster; |
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| 336 | else |
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| 337 | { |
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| 338 | m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID); |
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| 339 | if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL; |
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| 340 | } |
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| 341 | |
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| 342 | for(int i=0; i <3; ++i) |
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| 343 | m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i]; |
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| 344 | |
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| 345 | m_spellState = SPELL_STATE_NULL; |
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| 346 | |
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| 347 | m_castPositionX = m_castPositionY = m_castPositionZ = 0; |
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| 348 | m_TriggerSpells.clear(); |
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| 349 | m_IsTriggeredSpell = triggered; |
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| 350 | //m_AreaAura = false; |
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| 351 | m_CastItem = NULL; |
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| 352 | |
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| 353 | unitTarget = NULL; |
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| 354 | itemTarget = NULL; |
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| 355 | gameObjTarget = NULL; |
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| 356 | focusObject = NULL; |
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| 357 | m_cast_count = 0; |
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| 358 | m_triggeredByAuraSpell = NULL; |
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| 359 | |
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| 360 | //Auto Shot & Shoot |
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| 361 | if( m_spellInfo->AttributesEx2 == 0x000020 && !triggered ) |
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| 362 | m_autoRepeat = true; |
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| 363 | else |
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| 364 | m_autoRepeat = false; |
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| 365 | |
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| 366 | m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before. |
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| 367 | m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before. |
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[229] | 368 | m_timer = 0; // will set to castime in prepare |
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[37] | 369 | |
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| 370 | m_needAliveTargetMask = 0; |
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| 371 | |
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| 372 | // determine reflection |
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| 373 | m_canReflect = false; |
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| 374 | |
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| 375 | if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && (m_spellInfo->AttributesEx2 & 0x4)==0) |
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| 376 | { |
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| 377 | for(int j=0;j<3;j++) |
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| 378 | { |
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| 379 | if (m_spellInfo->Effect[j]==0) |
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| 380 | continue; |
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| 381 | |
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| 382 | if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j],m_spellInfo->EffectImplicitTargetB[j])) |
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| 383 | m_canReflect = true; |
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| 384 | else |
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| 385 | m_canReflect = (m_spellInfo->AttributesEx & (1<<7)) ? true : false; |
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| 386 | |
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| 387 | if(m_canReflect) |
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| 388 | continue; |
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| 389 | else |
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| 390 | break; |
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| 391 | } |
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| 392 | } |
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| 393 | |
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| 394 | CleanupTargetList(); |
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| 395 | } |
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| 396 | |
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| 397 | Spell::~Spell() |
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| 398 | { |
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| 399 | } |
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| 400 | |
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| 401 | void Spell::FillTargetMap() |
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| 402 | { |
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| 403 | // TODO: ADD the correct target FILLS!!!!!! |
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| 404 | |
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| 405 | for(uint32 i=0;i<3;i++) |
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| 406 | { |
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| 407 | // not call for empty effect. |
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| 408 | // Also some spells use not used effect targets for store targets for dummy effect in triggered spells |
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| 409 | if(m_spellInfo->Effect[i]==0) |
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| 410 | continue; |
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| 411 | |
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| 412 | // TODO: find a way so this is not needed? |
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| 413 | // for area auras always add caster as target (needed for totems for example) |
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| 414 | if(IsAreaAuraEffect(m_spellInfo->Effect[i])) |
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| 415 | AddUnitTarget(m_caster, i); |
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| 416 | |
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| 417 | std::list<Unit*> tmpUnitMap; |
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| 418 | |
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[145] | 419 | SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap); |
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| 420 | SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap); |
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[37] | 421 | |
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[139] | 422 | if(m_targets.HasDest()) |
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| 423 | { |
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| 424 | switch(m_spellInfo->Effect[i]) |
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| 425 | { |
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| 426 | case SPELL_EFFECT_SUMMON: |
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| 427 | case SPELL_EFFECT_SUMMON_WILD: |
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| 428 | case SPELL_EFFECT_SUMMON_GUARDIAN: |
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[185] | 429 | case SPELL_EFFECT_TRANS_DOOR: //summon object |
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[139] | 430 | case SPELL_EFFECT_SUMMON_PET: |
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| 431 | case SPELL_EFFECT_SUMMON_POSSESSED: |
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| 432 | case SPELL_EFFECT_SUMMON_TOTEM: |
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| 433 | case SPELL_EFFECT_SUMMON_OBJECT_WILD: |
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| 434 | case SPELL_EFFECT_SUMMON_TOTEM_SLOT1: |
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| 435 | case SPELL_EFFECT_SUMMON_TOTEM_SLOT2: |
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| 436 | case SPELL_EFFECT_SUMMON_TOTEM_SLOT3: |
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| 437 | case SPELL_EFFECT_SUMMON_TOTEM_SLOT4: |
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| 438 | case SPELL_EFFECT_SUMMON_CRITTER: |
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| 439 | case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: |
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| 440 | case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: |
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| 441 | case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: |
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| 442 | case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: |
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| 443 | case SPELL_EFFECT_SUMMON_DEAD_PET: |
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| 444 | case SPELL_EFFECT_SUMMON_DEMON: |
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[147] | 445 | case SPELL_EFFECT_ADD_FARSIGHT: |
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[185] | 446 | case SPELL_EFFECT_TRIGGER_SPELL_2: //ritual of summon |
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[139] | 447 | { |
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[176] | 448 | tmpUnitMap.clear(); |
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[139] | 449 | tmpUnitMap.push_back(m_caster); |
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| 450 | break; |
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| 451 | } |
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| 452 | } |
---|
| 453 | } |
---|
| 454 | |
---|
| 455 | if(!m_spellInfo->EffectImplicitTargetA[i]) |
---|
| 456 | { |
---|
| 457 | switch(m_spellInfo->Effect[i]) |
---|
| 458 | { |
---|
[220] | 459 | case SPELL_EFFECT_PARRY: // 0 |
---|
| 460 | case SPELL_EFFECT_BLOCK: // 0 |
---|
[139] | 461 | case SPELL_EFFECT_SKILL: // always with dummy 3 as A |
---|
[220] | 462 | case SPELL_EFFECT_LEARN_SPELL: // 0 |
---|
| 463 | case SPELL_EFFECT_TRADE_SKILL: // 0 or 1 |
---|
[228] | 464 | case SPELL_EFFECT_PROFICIENCY: // 0 |
---|
[139] | 465 | tmpUnitMap.push_back(m_caster); |
---|
| 466 | break; |
---|
| 467 | } |
---|
| 468 | } |
---|
| 469 | |
---|
[108] | 470 | if(tmpUnitMap.empty()) |
---|
[37] | 471 | { |
---|
[139] | 472 | /*if( m_spellInfo->EffectImplicitTargetA[i]==TARGET_SCRIPT || |
---|
[108] | 473 | m_spellInfo->EffectImplicitTargetB[i]==TARGET_SCRIPT || |
---|
| 474 | m_spellInfo->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES || |
---|
| 475 | m_spellInfo->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES ) |
---|
| 476 | { |
---|
| 477 | if(!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)) |
---|
| 478 | continue; |
---|
[139] | 479 | }*/ |
---|
| 480 | |
---|
[37] | 481 | // add here custom effects that need default target. |
---|
| 482 | // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!! |
---|
| 483 | switch(m_spellInfo->Effect[i]) |
---|
| 484 | { |
---|
| 485 | case SPELL_EFFECT_DUMMY: |
---|
| 486 | { |
---|
| 487 | switch(m_spellInfo->Id) |
---|
| 488 | { |
---|
| 489 | case 20577: // Cannibalize |
---|
| 490 | { |
---|
| 491 | // non-standard target selection |
---|
| 492 | SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); |
---|
| 493 | float max_range = GetSpellMaxRange(srange); |
---|
| 494 | |
---|
[44] | 495 | CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); |
---|
[37] | 496 | Cell cell(p); |
---|
| 497 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 498 | cell.SetNoCreate(); |
---|
| 499 | |
---|
| 500 | WorldObject* result = NULL; |
---|
| 501 | |
---|
[44] | 502 | Trinity::CannibalizeObjectCheck u_check(m_caster, max_range); |
---|
| 503 | Trinity::WorldObjectSearcher<Trinity::CannibalizeObjectCheck > searcher(result, u_check); |
---|
[37] | 504 | |
---|
[44] | 505 | TypeContainerVisitor<Trinity::WorldObjectSearcher<Trinity::CannibalizeObjectCheck >, GridTypeMapContainer > grid_searcher(searcher); |
---|
[37] | 506 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
| 507 | cell_lock->Visit(cell_lock, grid_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 508 | |
---|
| 509 | if(!result) |
---|
| 510 | { |
---|
[44] | 511 | TypeContainerVisitor<Trinity::WorldObjectSearcher<Trinity::CannibalizeObjectCheck >, WorldTypeMapContainer > world_searcher(searcher); |
---|
[37] | 512 | cell_lock->Visit(cell_lock, world_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 513 | } |
---|
| 514 | |
---|
| 515 | if(result) |
---|
| 516 | { |
---|
| 517 | switch(result->GetTypeId()) |
---|
| 518 | { |
---|
| 519 | case TYPEID_UNIT: |
---|
| 520 | case TYPEID_PLAYER: |
---|
| 521 | tmpUnitMap.push_back((Unit*)result); |
---|
| 522 | break; |
---|
| 523 | case TYPEID_CORPSE: |
---|
| 524 | m_targets.setCorpseTarget((Corpse*)result); |
---|
| 525 | if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID())) |
---|
| 526 | tmpUnitMap.push_back(owner); |
---|
| 527 | break; |
---|
| 528 | } |
---|
| 529 | } |
---|
| 530 | else |
---|
| 531 | { |
---|
| 532 | // clear cooldown at fail |
---|
| 533 | if(m_caster->GetTypeId()==TYPEID_PLAYER) |
---|
| 534 | { |
---|
| 535 | ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id); |
---|
| 536 | |
---|
| 537 | WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); |
---|
| 538 | data << uint32(m_spellInfo->Id); |
---|
| 539 | data << uint64(m_caster->GetGUID()); |
---|
| 540 | ((Player*)m_caster)->GetSession()->SendPacket(&data); |
---|
| 541 | } |
---|
| 542 | |
---|
| 543 | SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES); |
---|
| 544 | finish(false); |
---|
| 545 | } |
---|
| 546 | break; |
---|
| 547 | } |
---|
| 548 | default: |
---|
| 549 | if(m_targets.getUnitTarget()) |
---|
| 550 | tmpUnitMap.push_back(m_targets.getUnitTarget()); |
---|
| 551 | break; |
---|
| 552 | } |
---|
| 553 | break; |
---|
| 554 | } |
---|
| 555 | case SPELL_EFFECT_RESURRECT: |
---|
| 556 | case SPELL_EFFECT_CREATE_ITEM: |
---|
| 557 | case SPELL_EFFECT_TRIGGER_SPELL: |
---|
[228] | 558 | //case SPELL_EFFECT_TRIGGER_MISSILE: ?? |
---|
[37] | 559 | case SPELL_EFFECT_SKILL_STEP: |
---|
| 560 | case SPELL_EFFECT_SELF_RESURRECT: |
---|
| 561 | case SPELL_EFFECT_REPUTATION: |
---|
| 562 | if(m_targets.getUnitTarget()) |
---|
| 563 | tmpUnitMap.push_back(m_targets.getUnitTarget()); |
---|
[228] | 564 | else |
---|
| 565 | tmpUnitMap.push_back(m_caster); |
---|
[37] | 566 | break; |
---|
| 567 | case SPELL_EFFECT_SUMMON_PLAYER: |
---|
| 568 | if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection()) |
---|
| 569 | { |
---|
| 570 | Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection()); |
---|
| 571 | if(target) |
---|
| 572 | tmpUnitMap.push_back(target); |
---|
| 573 | } |
---|
| 574 | break; |
---|
| 575 | case SPELL_EFFECT_RESURRECT_NEW: |
---|
| 576 | if(m_targets.getUnitTarget()) |
---|
| 577 | tmpUnitMap.push_back(m_targets.getUnitTarget()); |
---|
| 578 | if(m_targets.getCorpseTargetGUID()) |
---|
| 579 | { |
---|
| 580 | Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID()); |
---|
| 581 | if(corpse) |
---|
| 582 | { |
---|
| 583 | Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); |
---|
| 584 | if(owner) |
---|
| 585 | tmpUnitMap.push_back(owner); |
---|
| 586 | } |
---|
| 587 | } |
---|
| 588 | break; |
---|
| 589 | case SPELL_EFFECT_SUMMON_CHANGE_ITEM: |
---|
| 590 | case SPELL_EFFECT_ADD_FARSIGHT: |
---|
| 591 | case SPELL_EFFECT_STUCK: |
---|
| 592 | case SPELL_EFFECT_DESTROY_ALL_TOTEMS: |
---|
| 593 | tmpUnitMap.push_back(m_caster); |
---|
| 594 | break; |
---|
| 595 | case SPELL_EFFECT_LEARN_PET_SPELL: |
---|
| 596 | if(Pet* pet = m_caster->GetPet()) |
---|
| 597 | tmpUnitMap.push_back(pet); |
---|
| 598 | break; |
---|
| 599 | case SPELL_EFFECT_ENCHANT_ITEM: |
---|
| 600 | case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: |
---|
| 601 | case SPELL_EFFECT_DISENCHANT: |
---|
| 602 | case SPELL_EFFECT_FEED_PET: |
---|
| 603 | case SPELL_EFFECT_PROSPECTING: |
---|
| 604 | if(m_targets.getItemTarget()) |
---|
| 605 | AddItemTarget(m_targets.getItemTarget(), i); |
---|
| 606 | break; |
---|
| 607 | case SPELL_EFFECT_APPLY_AURA: |
---|
| 608 | switch(m_spellInfo->EffectApplyAuraName[i]) |
---|
| 609 | { |
---|
| 610 | case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example) |
---|
| 611 | case SPELL_AURA_ADD_PCT_MODIFIER: |
---|
| 612 | tmpUnitMap.push_back(m_caster); |
---|
| 613 | break; |
---|
| 614 | default: // apply to target in other case |
---|
| 615 | break; |
---|
| 616 | } |
---|
| 617 | break; |
---|
| 618 | case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: |
---|
| 619 | // AreaAura |
---|
| 620 | if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000) |
---|
| 621 | SetTargetMap(i,TARGET_AREAEFFECT_PARTY,tmpUnitMap); |
---|
| 622 | break; |
---|
| 623 | case SPELL_EFFECT_SKIN_PLAYER_CORPSE: |
---|
| 624 | if(m_targets.getUnitTarget()) |
---|
| 625 | { |
---|
| 626 | tmpUnitMap.push_back(m_targets.getUnitTarget()); |
---|
| 627 | } |
---|
| 628 | else if (m_targets.getCorpseTargetGUID()) |
---|
| 629 | { |
---|
| 630 | Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID()); |
---|
| 631 | if(corpse) |
---|
| 632 | { |
---|
| 633 | Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); |
---|
| 634 | if(owner) |
---|
| 635 | tmpUnitMap.push_back(owner); |
---|
| 636 | } |
---|
| 637 | } |
---|
| 638 | break; |
---|
| 639 | default: |
---|
| 640 | break; |
---|
| 641 | } |
---|
| 642 | } |
---|
| 643 | if(IsChanneledSpell(m_spellInfo) && !tmpUnitMap.empty()) |
---|
| 644 | m_needAliveTargetMask |= (1<<i); |
---|
| 645 | |
---|
| 646 | if(m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
| 647 | { |
---|
| 648 | Player *me = (Player*)m_caster; |
---|
| 649 | for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); itr++) |
---|
| 650 | { |
---|
| 651 | Unit *owner = (*itr)->GetOwner(); |
---|
| 652 | Unit *u = owner ? owner : (*itr); |
---|
| 653 | if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u)) |
---|
| 654 | { |
---|
| 655 | me->UpdatePvP(true); |
---|
| 656 | me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); |
---|
| 657 | break; |
---|
| 658 | } |
---|
| 659 | } |
---|
| 660 | } |
---|
| 661 | |
---|
| 662 | for (std::list<Unit*>::iterator itr = tmpUnitMap.begin() ; itr != tmpUnitMap.end();) |
---|
| 663 | { |
---|
| 664 | if(!CheckTarget(*itr, i, false )) |
---|
| 665 | { |
---|
| 666 | itr = tmpUnitMap.erase(itr); |
---|
| 667 | continue; |
---|
| 668 | } |
---|
| 669 | else |
---|
| 670 | ++itr; |
---|
| 671 | } |
---|
| 672 | |
---|
| 673 | for(std::list<Unit*>::iterator iunit= tmpUnitMap.begin();iunit != tmpUnitMap.end();++iunit) |
---|
| 674 | AddUnitTarget((*iunit), i); |
---|
| 675 | } |
---|
| 676 | } |
---|
| 677 | |
---|
| 678 | void Spell::CleanupTargetList() |
---|
| 679 | { |
---|
| 680 | m_UniqueTargetInfo.clear(); |
---|
| 681 | m_UniqueGOTargetInfo.clear(); |
---|
| 682 | m_UniqueItemInfo.clear(); |
---|
| 683 | m_countOfHit = 0; |
---|
| 684 | m_countOfMiss = 0; |
---|
| 685 | m_delayMoment = 0; |
---|
| 686 | } |
---|
| 687 | |
---|
| 688 | void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) |
---|
| 689 | { |
---|
| 690 | if( m_spellInfo->Effect[effIndex]==0 ) |
---|
| 691 | return; |
---|
| 692 | |
---|
| 693 | uint64 targetGUID = pVictim->GetGUID(); |
---|
| 694 | |
---|
| 695 | // Lookup target in already in list |
---|
| 696 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
| 697 | { |
---|
| 698 | if (targetGUID == ihit->targetGUID) // Found in list |
---|
| 699 | { |
---|
| 700 | ihit->effectMask |= 1<<effIndex; // Add only effect mask |
---|
| 701 | return; |
---|
| 702 | } |
---|
| 703 | } |
---|
| 704 | |
---|
| 705 | // This is new target calculate data for him |
---|
| 706 | |
---|
| 707 | // Get spell hit result on target |
---|
| 708 | TargetInfo target; |
---|
| 709 | target.targetGUID = targetGUID; // Store target GUID |
---|
| 710 | target.effectMask = 1<<effIndex; // Store index of effect |
---|
| 711 | target.processed = false; // Effects not apply on target |
---|
| 712 | |
---|
| 713 | // Calculate hit result |
---|
[145] | 714 | if(m_originalCaster) |
---|
| 715 | target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect); |
---|
| 716 | else |
---|
| 717 | target.missCondition = SPELL_MISS_NONE; |
---|
[37] | 718 | if (target.missCondition == SPELL_MISS_NONE) |
---|
| 719 | ++m_countOfHit; |
---|
| 720 | else |
---|
| 721 | ++m_countOfMiss; |
---|
| 722 | |
---|
| 723 | // Spell have speed - need calculate incoming time |
---|
| 724 | if (m_spellInfo->speed > 0.0f) |
---|
| 725 | { |
---|
| 726 | // calculate spell incoming interval |
---|
| 727 | float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ()); |
---|
| 728 | if (dist < 5.0f) dist = 5.0f; |
---|
| 729 | target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); |
---|
| 730 | |
---|
| 731 | // Calculate minimum incoming time |
---|
| 732 | if (m_delayMoment==0 || m_delayMoment>target.timeDelay) |
---|
| 733 | m_delayMoment = target.timeDelay; |
---|
| 734 | } |
---|
| 735 | else |
---|
| 736 | target.timeDelay = 0LL; |
---|
| 737 | |
---|
| 738 | // If target reflect spell back to caster |
---|
| 739 | if (target.missCondition==SPELL_MISS_REFLECT) |
---|
| 740 | { |
---|
| 741 | // Calculate reflected spell result on caster |
---|
| 742 | target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect); |
---|
| 743 | |
---|
| 744 | if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell |
---|
| 745 | target.reflectResult = SPELL_MISS_PARRY; |
---|
| 746 | |
---|
| 747 | // Increase time interval for reflected spells by 1.5 |
---|
| 748 | target.timeDelay+=target.timeDelay>>1; |
---|
| 749 | } |
---|
| 750 | else |
---|
| 751 | target.reflectResult = SPELL_MISS_NONE; |
---|
| 752 | |
---|
| 753 | // Add target to list |
---|
| 754 | m_UniqueTargetInfo.push_back(target); |
---|
| 755 | } |
---|
| 756 | |
---|
| 757 | void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex) |
---|
| 758 | { |
---|
| 759 | Unit* unit = m_caster->GetGUID()==unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID); |
---|
| 760 | if (unit) |
---|
| 761 | AddUnitTarget(unit, effIndex); |
---|
| 762 | } |
---|
| 763 | |
---|
| 764 | void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex) |
---|
| 765 | { |
---|
| 766 | if( m_spellInfo->Effect[effIndex]==0 ) |
---|
| 767 | return; |
---|
| 768 | |
---|
| 769 | uint64 targetGUID = pVictim->GetGUID(); |
---|
| 770 | |
---|
| 771 | // Lookup target in already in list |
---|
| 772 | for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit) |
---|
| 773 | { |
---|
| 774 | if (targetGUID == ihit->targetGUID) // Found in list |
---|
| 775 | { |
---|
| 776 | ihit->effectMask |= 1<<effIndex; // Add only effect mask |
---|
| 777 | return; |
---|
| 778 | } |
---|
| 779 | } |
---|
| 780 | |
---|
| 781 | // This is new target calculate data for him |
---|
| 782 | |
---|
| 783 | GOTargetInfo target; |
---|
| 784 | target.targetGUID = targetGUID; |
---|
| 785 | target.effectMask = 1<<effIndex; |
---|
| 786 | target.processed = false; // Effects not apply on target |
---|
| 787 | |
---|
| 788 | // Spell have speed - need calculate incoming time |
---|
| 789 | if (m_spellInfo->speed > 0.0f) |
---|
| 790 | { |
---|
| 791 | // calculate spell incoming interval |
---|
| 792 | float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ()); |
---|
| 793 | if (dist < 5.0f) dist = 5.0f; |
---|
| 794 | target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); |
---|
| 795 | if (m_delayMoment==0 || m_delayMoment>target.timeDelay) |
---|
| 796 | m_delayMoment = target.timeDelay; |
---|
| 797 | } |
---|
| 798 | else |
---|
| 799 | target.timeDelay = 0LL; |
---|
| 800 | |
---|
| 801 | ++m_countOfHit; |
---|
| 802 | |
---|
| 803 | // Add target to list |
---|
| 804 | m_UniqueGOTargetInfo.push_back(target); |
---|
| 805 | } |
---|
| 806 | |
---|
| 807 | void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex) |
---|
| 808 | { |
---|
| 809 | GameObject* go = ObjectAccessor::GetGameObject(*m_caster, goGUID); |
---|
| 810 | if (go) |
---|
| 811 | AddGOTarget(go, effIndex); |
---|
| 812 | } |
---|
| 813 | |
---|
| 814 | void Spell::AddItemTarget(Item* pitem, uint32 effIndex) |
---|
| 815 | { |
---|
| 816 | if( m_spellInfo->Effect[effIndex]==0 ) |
---|
| 817 | return; |
---|
| 818 | |
---|
| 819 | // Lookup target in already in list |
---|
| 820 | for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit) |
---|
| 821 | { |
---|
| 822 | if (pitem == ihit->item) // Found in list |
---|
| 823 | { |
---|
| 824 | ihit->effectMask |= 1<<effIndex; // Add only effect mask |
---|
| 825 | return; |
---|
| 826 | } |
---|
| 827 | } |
---|
| 828 | |
---|
| 829 | // This is new target add data |
---|
| 830 | |
---|
| 831 | ItemTargetInfo target; |
---|
| 832 | target.item = pitem; |
---|
| 833 | target.effectMask = 1<<effIndex; |
---|
| 834 | m_UniqueItemInfo.push_back(target); |
---|
| 835 | } |
---|
| 836 | |
---|
| 837 | void Spell::doTriggers(SpellMissInfo missInfo, uint32 damage, SpellSchoolMask damageSchoolMask, uint32 block, uint32 absorb, bool crit) |
---|
| 838 | { |
---|
| 839 | // Do triggers depends from hit result (triggers on hit do in effects) |
---|
| 840 | // Set aura states depends from hit result |
---|
| 841 | if (missInfo!=SPELL_MISS_NONE) |
---|
| 842 | { |
---|
| 843 | // Miss/dodge/parry/block only for melee based spells |
---|
| 844 | // Resist only for magic based spells |
---|
| 845 | switch (missInfo) |
---|
| 846 | { |
---|
| 847 | case SPELL_MISS_MISS: |
---|
| 848 | if(m_caster->GetTypeId()== TYPEID_PLAYER) |
---|
| 849 | ((Player*)m_caster)->UpdateWeaponSkill(BASE_ATTACK); |
---|
| 850 | |
---|
| 851 | m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_MISS, m_spellInfo, m_IsTriggeredSpell); |
---|
| 852 | break; |
---|
| 853 | case SPELL_MISS_RESIST: |
---|
| 854 | m_caster->ProcDamageAndSpell(unitTarget, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, damageSchoolMask, m_spellInfo, m_IsTriggeredSpell); |
---|
| 855 | break; |
---|
| 856 | case SPELL_MISS_DODGE: |
---|
| 857 | if(unitTarget->GetTypeId() == TYPEID_PLAYER) |
---|
| 858 | ((Player*)unitTarget)->UpdateDefense(); |
---|
| 859 | |
---|
| 860 | // Overpower |
---|
| 861 | if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARRIOR) |
---|
| 862 | { |
---|
| 863 | ((Player*) m_caster)->AddComboPoints(unitTarget, 1); |
---|
| 864 | m_caster->StartReactiveTimer( REACTIVE_OVERPOWER ); |
---|
| 865 | } |
---|
| 866 | |
---|
| 867 | // Riposte |
---|
| 868 | if (unitTarget->getClass() != CLASS_ROGUE) |
---|
| 869 | { |
---|
| 870 | unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true); |
---|
| 871 | unitTarget->StartReactiveTimer( REACTIVE_DEFENSE ); |
---|
| 872 | } |
---|
| 873 | |
---|
| 874 | m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_DODGE, m_spellInfo, m_IsTriggeredSpell); |
---|
| 875 | break; |
---|
| 876 | case SPELL_MISS_PARRY: |
---|
| 877 | // Update victim defense ? |
---|
| 878 | if(unitTarget->GetTypeId() == TYPEID_PLAYER) |
---|
| 879 | ((Player*)unitTarget)->UpdateDefense(); |
---|
| 880 | // Mongoose bite - set only Counterattack here |
---|
| 881 | if (unitTarget->getClass() == CLASS_HUNTER) |
---|
| 882 | { |
---|
| 883 | unitTarget->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true); |
---|
| 884 | unitTarget->StartReactiveTimer( REACTIVE_HUNTER_PARRY ); |
---|
| 885 | } |
---|
| 886 | else |
---|
| 887 | { |
---|
| 888 | unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true); |
---|
| 889 | unitTarget->StartReactiveTimer( REACTIVE_DEFENSE ); |
---|
| 890 | } |
---|
| 891 | m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_PARRY, m_spellInfo, m_IsTriggeredSpell); |
---|
| 892 | break; |
---|
| 893 | case SPELL_MISS_BLOCK: |
---|
| 894 | unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true); |
---|
| 895 | unitTarget->StartReactiveTimer( REACTIVE_DEFENSE ); |
---|
| 896 | |
---|
| 897 | m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_BLOCK, m_spellInfo, m_IsTriggeredSpell); |
---|
| 898 | break; |
---|
| 899 | // Trigger from this events not supported |
---|
| 900 | case SPELL_MISS_EVADE: |
---|
| 901 | case SPELL_MISS_IMMUNE: |
---|
| 902 | case SPELL_MISS_IMMUNE2: |
---|
| 903 | case SPELL_MISS_DEFLECT: |
---|
| 904 | case SPELL_MISS_ABSORB: |
---|
| 905 | // Trigger from reflects need do after get reflect result |
---|
| 906 | case SPELL_MISS_REFLECT: |
---|
| 907 | break; |
---|
| 908 | default: |
---|
| 909 | break; |
---|
| 910 | } |
---|
| 911 | } |
---|
| 912 | } |
---|
| 913 | |
---|
| 914 | void Spell::DoAllEffectOnTarget(TargetInfo *target) |
---|
| 915 | { |
---|
| 916 | if (target->processed) // Check target |
---|
| 917 | return; |
---|
| 918 | target->processed = true; // Target checked in apply effects procedure |
---|
| 919 | |
---|
| 920 | // Get mask of effects for target |
---|
| 921 | uint32 mask = target->effectMask; |
---|
| 922 | if (mask == 0) // No effects |
---|
| 923 | return; |
---|
| 924 | |
---|
| 925 | Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID); |
---|
| 926 | if (!unit) |
---|
| 927 | return; |
---|
| 928 | |
---|
| 929 | SpellMissInfo missInfo = target->missCondition; |
---|
| 930 | // Need init unitTarget by default unit (can changed in code on reflect) |
---|
| 931 | // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem) |
---|
| 932 | unitTarget = unit; |
---|
| 933 | |
---|
| 934 | if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target |
---|
| 935 | DoSpellHitOnUnit(unit, mask); |
---|
| 936 | else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) |
---|
| 937 | { |
---|
| 938 | if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him |
---|
| 939 | DoSpellHitOnUnit(m_caster, mask); |
---|
| 940 | } |
---|
| 941 | |
---|
| 942 | // Do triggers only on miss/resist/parry/dodge |
---|
| 943 | if (missInfo!=SPELL_MISS_NONE) |
---|
| 944 | doTriggers(missInfo); |
---|
| 945 | |
---|
| 946 | // Call scripted function for AI if this spell is casted upon a creature (except pets) |
---|
| 947 | if(IS_CREATURE_GUID(target->targetGUID)) |
---|
| 948 | { |
---|
| 949 | // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished) |
---|
| 950 | // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... ) |
---|
| 951 | if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() ) |
---|
| 952 | ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id); |
---|
| 953 | } |
---|
[55] | 954 | |
---|
[140] | 955 | if( !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id)) |
---|
[131] | 956 | { |
---|
[140] | 957 | if( !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) ) |
---|
| 958 | { |
---|
[213] | 959 | m_caster->CombatStart(unit); |
---|
[140] | 960 | } |
---|
[131] | 961 | } |
---|
[37] | 962 | } |
---|
| 963 | |
---|
| 964 | void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) |
---|
| 965 | { |
---|
| 966 | if(!unit || !effectMask) |
---|
| 967 | return; |
---|
| 968 | |
---|
| 969 | // remove spell_magnet aura after first spell redirect and destroy target if its totem |
---|
| 970 | if(m_magnetPair.first && m_magnetPair.second && m_magnetPair.second == unit) |
---|
| 971 | { |
---|
| 972 | if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->isTotem()) |
---|
| 973 | unit->DealDamage(unit,unit->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); |
---|
| 974 | return; |
---|
| 975 | } |
---|
| 976 | |
---|
| 977 | // Recheck immune (only for delayed spells) |
---|
[180] | 978 | if( m_spellInfo->speed && |
---|
| 979 | !(m_spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) |
---|
| 980 | && (unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo),true) || |
---|
[37] | 981 | unit->IsImmunedToSpell(m_spellInfo,true) )) |
---|
| 982 | { |
---|
| 983 | m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE); |
---|
| 984 | return; |
---|
| 985 | } |
---|
| 986 | |
---|
| 987 | if( m_caster != unit ) |
---|
| 988 | { |
---|
| 989 | if( !m_caster->IsFriendlyTo(unit) ) |
---|
| 990 | { |
---|
| 991 | // for delayed spells ignore not visible explicit target |
---|
| 992 | if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false)) |
---|
| 993 | { |
---|
| 994 | m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE); |
---|
| 995 | return; |
---|
| 996 | } |
---|
| 997 | |
---|
[213] | 998 | unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL); |
---|
[37] | 999 | } |
---|
| 1000 | else |
---|
| 1001 | { |
---|
| 1002 | // for delayed spells ignore negative spells (after duel end) for friendly targets |
---|
[142] | 1003 | // TODO: this cause soul transfer bugged |
---|
[203] | 1004 | if(m_spellInfo->speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositiveSpell(m_spellInfo->Id)) |
---|
[37] | 1005 | { |
---|
| 1006 | m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE); |
---|
| 1007 | return; |
---|
| 1008 | } |
---|
| 1009 | |
---|
| 1010 | // assisting case, healing and resurrection |
---|
| 1011 | if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER)) |
---|
| 1012 | m_caster->SetContestedPvP(); |
---|
| 1013 | if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) ) |
---|
| 1014 | { |
---|
| 1015 | m_caster->SetInCombatState(unit->GetCombatTimer() > 0); |
---|
| 1016 | unit->getHostilRefManager().threatAssist(m_caster, 0.0f); |
---|
| 1017 | } |
---|
| 1018 | } |
---|
| 1019 | } |
---|
| 1020 | |
---|
| 1021 | // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add |
---|
| 1022 | m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell); |
---|
| 1023 | m_diminishLevel = unit->GetDiminishing(m_diminishGroup); |
---|
| 1024 | // Increase Diminishing on unit, current informations for actually casts will use values above |
---|
| 1025 | if((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL) |
---|
| 1026 | unit->IncrDiminishing(m_diminishGroup); |
---|
| 1027 | |
---|
| 1028 | for(uint32 effectNumber=0;effectNumber<3;effectNumber++) |
---|
| 1029 | { |
---|
| 1030 | if (effectMask & (1<<effectNumber)) |
---|
| 1031 | { |
---|
| 1032 | HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]); |
---|
| 1033 | if ( m_applyMultiplierMask & (1 << effectNumber) ) |
---|
| 1034 | { |
---|
| 1035 | // Get multiplier |
---|
| 1036 | float multiplier = m_spellInfo->DmgMultiplier[effectNumber]; |
---|
| 1037 | // Apply multiplier mods |
---|
[196] | 1038 | if(m_originalCaster) |
---|
| 1039 | if(Player* modOwner = m_originalCaster->GetSpellModOwner()) |
---|
| 1040 | modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this); |
---|
[37] | 1041 | m_damageMultipliers[effectNumber] *= multiplier; |
---|
| 1042 | } |
---|
| 1043 | } |
---|
| 1044 | } |
---|
[140] | 1045 | |
---|
| 1046 | if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI()) |
---|
| 1047 | ((Creature*)unit)->AI()->SpellHit(m_caster, m_spellInfo); |
---|
| 1048 | |
---|
| 1049 | if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI()) |
---|
| 1050 | ((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo); |
---|
| 1051 | |
---|
[157] | 1052 | if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + 1000000)) |
---|
[140] | 1053 | { |
---|
[157] | 1054 | for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) |
---|
| 1055 | { |
---|
| 1056 | if(spell_triggered < 0) |
---|
| 1057 | unit->RemoveAurasDueToSpell(-(*i)); |
---|
| 1058 | else |
---|
| 1059 | unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID()); |
---|
| 1060 | } |
---|
[140] | 1061 | } |
---|
[196] | 1062 | |
---|
| 1063 | if(spellmgr.GetSpellCustomAttr(m_spellInfo->Id) && m_originalCaster) |
---|
| 1064 | { |
---|
| 1065 | uint32 flag = spellmgr.GetSpellCustomAttr(m_spellInfo->Id); |
---|
| 1066 | if(flag & SPELL_ATTR_CU_EFFECT_HEAL) |
---|
| 1067 | m_originalCaster->ProcDamageAndSpell(unit, PROC_FLAG_HEAL, PROC_FLAG_NONE, 0, GetSpellSchoolMask(m_spellInfo), m_spellInfo); |
---|
| 1068 | if(m_originalCaster != unit && (flag & SPELL_ATTR_CU_EFFECT_DAMAGE)) |
---|
| 1069 | m_originalCaster->ProcDamageAndSpell(unit, PROC_FLAG_HIT_SPELL, PROC_FLAG_STRUCK_SPELL, 0, GetSpellSchoolMask(m_spellInfo), m_spellInfo); |
---|
| 1070 | } |
---|
[37] | 1071 | } |
---|
| 1072 | |
---|
| 1073 | void Spell::DoAllEffectOnTarget(GOTargetInfo *target) |
---|
| 1074 | { |
---|
| 1075 | if (target->processed) // Check target |
---|
| 1076 | return; |
---|
| 1077 | target->processed = true; // Target checked in apply effects procedure |
---|
| 1078 | |
---|
| 1079 | uint32 effectMask = target->effectMask; |
---|
| 1080 | if(!effectMask) |
---|
| 1081 | return; |
---|
| 1082 | |
---|
| 1083 | GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID); |
---|
| 1084 | if(!go) |
---|
| 1085 | return; |
---|
| 1086 | |
---|
| 1087 | for(uint32 effectNumber=0;effectNumber<3;effectNumber++) |
---|
| 1088 | if (effectMask & (1<<effectNumber)) |
---|
| 1089 | HandleEffects(NULL,NULL,go,effectNumber); |
---|
| 1090 | |
---|
| 1091 | // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished) |
---|
| 1092 | // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... ) |
---|
| 1093 | if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() ) |
---|
| 1094 | ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id); |
---|
| 1095 | } |
---|
| 1096 | |
---|
| 1097 | void Spell::DoAllEffectOnTarget(ItemTargetInfo *target) |
---|
| 1098 | { |
---|
| 1099 | uint32 effectMask = target->effectMask; |
---|
| 1100 | if(!target->item || !effectMask) |
---|
| 1101 | return; |
---|
| 1102 | |
---|
| 1103 | for(uint32 effectNumber=0;effectNumber<3;effectNumber++) |
---|
| 1104 | if (effectMask & (1<<effectNumber)) |
---|
| 1105 | HandleEffects(NULL, target->item, NULL, effectNumber); |
---|
| 1106 | } |
---|
| 1107 | |
---|
| 1108 | bool Spell::IsAliveUnitPresentInTargetList() |
---|
| 1109 | { |
---|
| 1110 | // Not need check return true |
---|
| 1111 | if (m_needAliveTargetMask == 0) |
---|
| 1112 | return true; |
---|
| 1113 | |
---|
| 1114 | uint8 needAliveTargetMask = m_needAliveTargetMask; |
---|
| 1115 | |
---|
| 1116 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
| 1117 | { |
---|
| 1118 | if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) ) |
---|
| 1119 | { |
---|
| 1120 | Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); |
---|
| 1121 | |
---|
| 1122 | if (unit && unit->isAlive()) |
---|
| 1123 | needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target |
---|
| 1124 | } |
---|
| 1125 | } |
---|
| 1126 | |
---|
| 1127 | // is all effects from m_needAliveTargetMask have alive targets |
---|
| 1128 | return needAliveTargetMask==0; |
---|
| 1129 | } |
---|
| 1130 | |
---|
| 1131 | // Helper for Chain Healing |
---|
| 1132 | // Spell target first |
---|
| 1133 | // Raidmates then descending by injury suffered (MaxHealth - Health) |
---|
| 1134 | // Other players/mobs then descending by injury suffered (MaxHealth - Health) |
---|
| 1135 | struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool> |
---|
| 1136 | { |
---|
| 1137 | const Unit* MainTarget; |
---|
| 1138 | ChainHealingOrder(Unit const* Target) : MainTarget(Target) {}; |
---|
| 1139 | // functor for operator ">" |
---|
| 1140 | bool operator()(Unit const* _Left, Unit const* _Right) const |
---|
| 1141 | { |
---|
| 1142 | return (ChainHealingHash(_Left) < ChainHealingHash(_Right)); |
---|
| 1143 | } |
---|
| 1144 | int32 ChainHealingHash(Unit const* Target) const |
---|
| 1145 | { |
---|
| 1146 | if (Target == MainTarget) |
---|
| 1147 | return 0; |
---|
| 1148 | else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER && |
---|
| 1149 | ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget)) |
---|
| 1150 | { |
---|
| 1151 | if (Target->GetHealth() == Target->GetMaxHealth()) |
---|
| 1152 | return 40000; |
---|
| 1153 | else |
---|
| 1154 | return 20000 - Target->GetMaxHealth() + Target->GetHealth(); |
---|
| 1155 | } |
---|
| 1156 | else |
---|
| 1157 | return 40000 - Target->GetMaxHealth() + Target->GetHealth(); |
---|
| 1158 | } |
---|
| 1159 | }; |
---|
| 1160 | |
---|
| 1161 | class ChainHealingFullHealth: std::unary_function<const Unit*, bool> |
---|
| 1162 | { |
---|
| 1163 | public: |
---|
| 1164 | const Unit* MainTarget; |
---|
| 1165 | ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {}; |
---|
| 1166 | |
---|
| 1167 | bool operator()(const Unit* Target) |
---|
| 1168 | { |
---|
| 1169 | return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth()); |
---|
| 1170 | } |
---|
| 1171 | }; |
---|
| 1172 | |
---|
| 1173 | // Helper for targets nearest to the spell target |
---|
| 1174 | // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case) |
---|
| 1175 | struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool> |
---|
| 1176 | { |
---|
| 1177 | const Unit* MainTarget; |
---|
| 1178 | TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {}; |
---|
| 1179 | // functor for operator ">" |
---|
| 1180 | bool operator()(const Unit* _Left, const Unit* _Right) const |
---|
| 1181 | { |
---|
| 1182 | return (MainTarget->GetDistance(_Left) < MainTarget->GetDistance(_Right)); |
---|
| 1183 | } |
---|
| 1184 | }; |
---|
| 1185 | |
---|
[108] | 1186 | void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, Unit* pUnitTarget, float max_range, uint32 unMaxTargets) |
---|
| 1187 | { |
---|
| 1188 | if(!pUnitTarget) |
---|
| 1189 | return; |
---|
| 1190 | |
---|
| 1191 | //FIXME: This very like horrible hack and wrong for most spells |
---|
| 1192 | if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE) |
---|
| 1193 | max_range += unMaxTargets * CHAIN_SPELL_JUMP_RADIUS; |
---|
| 1194 | |
---|
| 1195 | CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); |
---|
| 1196 | Cell cell(p); |
---|
| 1197 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1198 | cell.SetNoCreate(); |
---|
| 1199 | |
---|
| 1200 | std::list<Unit *> tempUnitMap; |
---|
| 1201 | |
---|
| 1202 | { |
---|
| 1203 | Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, m_caster, max_range); |
---|
| 1204 | Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check); |
---|
| 1205 | |
---|
| 1206 | TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); |
---|
| 1207 | TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); |
---|
| 1208 | |
---|
| 1209 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
| 1210 | cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 1211 | cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 1212 | } |
---|
| 1213 | |
---|
| 1214 | tempUnitMap.sort(TargetDistanceOrder(pUnitTarget)); |
---|
| 1215 | |
---|
| 1216 | if(tempUnitMap.empty()) |
---|
| 1217 | return; |
---|
| 1218 | |
---|
| 1219 | uint32 t = unMaxTargets; |
---|
| 1220 | if(pUnitTarget != m_caster) |
---|
| 1221 | { |
---|
| 1222 | if(*tempUnitMap.begin() == pUnitTarget) |
---|
| 1223 | tempUnitMap.erase(tempUnitMap.begin()); |
---|
| 1224 | TagUnitMap.push_back(pUnitTarget); |
---|
| 1225 | --t; |
---|
| 1226 | } |
---|
| 1227 | Unit *prev = pUnitTarget; |
---|
| 1228 | |
---|
| 1229 | std::list<Unit*>::iterator next = tempUnitMap.begin(); |
---|
| 1230 | |
---|
| 1231 | while(t && next != tempUnitMap.end()) |
---|
| 1232 | { |
---|
| 1233 | if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) |
---|
| 1234 | break; |
---|
| 1235 | |
---|
| 1236 | if(!prev->IsWithinLOSInMap(*next) |
---|
| 1237 | || m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE && !m_caster->isInFront(*next, max_range)) |
---|
| 1238 | { |
---|
| 1239 | ++next; |
---|
| 1240 | continue; |
---|
| 1241 | } |
---|
| 1242 | |
---|
| 1243 | prev = *next; |
---|
| 1244 | TagUnitMap.push_back(prev); |
---|
| 1245 | tempUnitMap.erase(next); |
---|
| 1246 | tempUnitMap.sort(TargetDistanceOrder(prev)); |
---|
| 1247 | next = tempUnitMap.begin(); |
---|
| 1248 | --t; |
---|
| 1249 | } |
---|
| 1250 | } |
---|
| 1251 | |
---|
| 1252 | void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const uint32 &type, SpellTargets TargetType, uint32 entry) |
---|
| 1253 | { |
---|
[142] | 1254 | float x, y; |
---|
| 1255 | if(type == PUSH_DEST_CENTER) |
---|
[108] | 1256 | { |
---|
[142] | 1257 | if(!m_targets.HasDest()) |
---|
| 1258 | { |
---|
| 1259 | sLog.outError( "SPELL: cannot find destination for spell ID %u\n", m_spellInfo->Id ); |
---|
| 1260 | return; |
---|
| 1261 | } |
---|
| 1262 | x = m_targets.m_destX; |
---|
| 1263 | y = m_targets.m_destY; |
---|
[108] | 1264 | } |
---|
[142] | 1265 | else |
---|
| 1266 | { |
---|
| 1267 | x = m_caster->GetPositionX(); |
---|
| 1268 | y = m_caster->GetPositionY(); |
---|
| 1269 | } |
---|
[108] | 1270 | |
---|
[142] | 1271 | CellPair p(Trinity::ComputeCellPair(x, y)); |
---|
[108] | 1272 | Cell cell(p); |
---|
| 1273 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1274 | cell.SetNoCreate(); |
---|
| 1275 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
| 1276 | |
---|
| 1277 | Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry); |
---|
| 1278 | |
---|
| 1279 | if(TargetType != SPELL_TARGETS_ENTRY) |
---|
| 1280 | { |
---|
| 1281 | TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier); |
---|
| 1282 | cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 1283 | } |
---|
[226] | 1284 | if(!(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)) |
---|
[110] | 1285 | { |
---|
| 1286 | TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier); |
---|
| 1287 | cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 1288 | } |
---|
[108] | 1289 | } |
---|
| 1290 | |
---|
| 1291 | Unit* Spell::SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 entry) |
---|
| 1292 | { |
---|
| 1293 | CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); |
---|
| 1294 | Cell cell(p); |
---|
| 1295 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1296 | cell.SetNoCreate(); |
---|
| 1297 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
| 1298 | |
---|
| 1299 | Unit* target = NULL; |
---|
| 1300 | switch(TargetType) |
---|
| 1301 | { |
---|
| 1302 | case SPELL_TARGETS_ENTRY: |
---|
| 1303 | { |
---|
| 1304 | Creature* target = NULL; |
---|
| 1305 | Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster, entry, true, radius); |
---|
| 1306 | Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(target, u_check); |
---|
| 1307 | TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); |
---|
| 1308 | cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 1309 | return target; |
---|
| 1310 | }break; |
---|
| 1311 | default: |
---|
| 1312 | case SPELL_TARGETS_AOE_DAMAGE: |
---|
| 1313 | { |
---|
| 1314 | Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius); |
---|
| 1315 | Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, u_check); |
---|
| 1316 | TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); |
---|
| 1317 | TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); |
---|
| 1318 | cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 1319 | cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 1320 | }break; |
---|
| 1321 | case SPELL_TARGETS_FRIENDLY: |
---|
| 1322 | { |
---|
| 1323 | Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius); |
---|
| 1324 | Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(target, u_check); |
---|
| 1325 | TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); |
---|
| 1326 | TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); |
---|
| 1327 | cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 1328 | cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 1329 | }break; |
---|
| 1330 | } |
---|
| 1331 | return target; |
---|
| 1332 | } |
---|
| 1333 | |
---|
[37] | 1334 | void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) |
---|
| 1335 | { |
---|
| 1336 | float radius; |
---|
| 1337 | if (m_spellInfo->EffectRadiusIndex[i]) |
---|
| 1338 | radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); |
---|
| 1339 | else |
---|
| 1340 | radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); |
---|
| 1341 | |
---|
[131] | 1342 | uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i]; |
---|
| 1343 | uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets; |
---|
[196] | 1344 | |
---|
[37] | 1345 | if(m_originalCaster) |
---|
[131] | 1346 | { |
---|
[37] | 1347 | if(Player* modOwner = m_originalCaster->GetSpellModOwner()) |
---|
[131] | 1348 | { |
---|
[37] | 1349 | modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this); |
---|
| 1350 | modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this); |
---|
[131] | 1351 | } |
---|
| 1352 | } |
---|
[37] | 1353 | |
---|
| 1354 | switch(cur) |
---|
| 1355 | { |
---|
[108] | 1356 | // specific unit |
---|
| 1357 | case TARGET_SELF: |
---|
| 1358 | case TARGET_SELF_FISHING: |
---|
[53] | 1359 | { |
---|
[108] | 1360 | TagUnitMap.push_back(m_caster); |
---|
| 1361 | }break; |
---|
| 1362 | case TARGET_MASTER: |
---|
| 1363 | { |
---|
| 1364 | if(Unit* owner = m_caster->GetCharmerOrOwner()) |
---|
| 1365 | TagUnitMap.push_back(owner); |
---|
| 1366 | }break; |
---|
| 1367 | case TARGET_PET: |
---|
| 1368 | { |
---|
| 1369 | if(Pet* tmpUnit = m_caster->GetPet()) |
---|
| 1370 | TagUnitMap.push_back(tmpUnit); |
---|
| 1371 | }break; |
---|
| 1372 | case TARGET_NONCOMBAT_PET: |
---|
| 1373 | { |
---|
| 1374 | if(Unit* target = m_targets.getUnitTarget()) |
---|
| 1375 | if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET) |
---|
| 1376 | TagUnitMap.push_back(target); |
---|
| 1377 | }break; |
---|
| 1378 | case TARGET_SINGLE_FRIEND: // ally |
---|
| 1379 | case TARGET_SINGLE_FRIEND_2: // raid member |
---|
| 1380 | case TARGET_DUELVSPLAYER: // all (SelectMagnetTarget()?) |
---|
| 1381 | case TARGET_UNIT_SINGLE_UNKNOWN: |
---|
| 1382 | { |
---|
| 1383 | if(m_targets.getUnitTarget()) |
---|
| 1384 | TagUnitMap.push_back(m_targets.getUnitTarget()); |
---|
| 1385 | }break; |
---|
| 1386 | case TARGET_CHAIN_DAMAGE: |
---|
| 1387 | { |
---|
| 1388 | if(Unit* pUnitTarget = SelectMagnetTarget()) |
---|
[53] | 1389 | { |
---|
[108] | 1390 | if(EffectChainTarget <= 1) |
---|
| 1391 | TagUnitMap.push_back(pUnitTarget); |
---|
| 1392 | else //TODO: chain target should also use magnet target |
---|
| 1393 | SearchChainTarget(TagUnitMap, pUnitTarget, radius, EffectChainTarget); |
---|
[53] | 1394 | } |
---|
| 1395 | }break; |
---|
[108] | 1396 | case TARGET_GAMEOBJECT: |
---|
| 1397 | { |
---|
| 1398 | if(m_targets.getGOTarget()) |
---|
| 1399 | AddGOTarget(m_targets.getGOTarget(), i); |
---|
| 1400 | }break; |
---|
| 1401 | case TARGET_GAMEOBJECT_ITEM: |
---|
| 1402 | { |
---|
| 1403 | if(m_targets.getGOTargetGUID()) |
---|
| 1404 | AddGOTarget(m_targets.getGOTarget(), i); |
---|
| 1405 | else if(m_targets.getItemTarget()) |
---|
| 1406 | AddItemTarget(m_targets.getItemTarget(), i); |
---|
| 1407 | }break; |
---|
[53] | 1408 | |
---|
[139] | 1409 | // channel |
---|
| 1410 | case TARGET_SINGLE_ENEMY: |
---|
| 1411 | if(m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL]) |
---|
| 1412 | { |
---|
| 1413 | if(Unit* target = m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_targets.getUnitTarget()) |
---|
| 1414 | TagUnitMap.push_back(target); |
---|
| 1415 | else |
---|
| 1416 | sLog.outError( "SPELL: cannot find channel spell target for spell ID %u\n", m_spellInfo->Id ); |
---|
| 1417 | } |
---|
| 1418 | else |
---|
| 1419 | sLog.outError( "SPELL: no current channeled spell for spell ID %u\n", m_spellInfo->Id ); |
---|
| 1420 | break; |
---|
| 1421 | case TARGET_DEST_CHANNEL: |
---|
| 1422 | if(m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL]) |
---|
| 1423 | { |
---|
| 1424 | if(m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_targets.HasDest()) |
---|
| 1425 | m_targets = m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_targets; |
---|
| 1426 | else |
---|
| 1427 | sLog.outError( "SPELL: cannot find channel spell destination for spell ID %u\n", m_spellInfo->Id ); |
---|
| 1428 | } |
---|
| 1429 | else |
---|
| 1430 | sLog.outError( "SPELL: no current channeled spell for spell ID %u\n", m_spellInfo->Id ); |
---|
| 1431 | break; |
---|
| 1432 | |
---|
[108] | 1433 | // reference dest |
---|
| 1434 | case TARGET_EFFECT_SELECT: |
---|
[139] | 1435 | m_targets.setDestination(m_caster, true); |
---|
| 1436 | break; |
---|
[108] | 1437 | case TARGET_ALL_AROUND_CASTER: |
---|
[139] | 1438 | m_targets.setDestination(m_caster, false); |
---|
| 1439 | break; |
---|
[108] | 1440 | case TARGET_CURRENT_ENEMY_COORDINATES: |
---|
[139] | 1441 | m_targets.setDestination(m_targets.getUnitTarget(), true); |
---|
| 1442 | break; |
---|
[108] | 1443 | case TARGET_DUELVSPLAYER_COORDINATES: // no ground? |
---|
[139] | 1444 | m_targets.setDestination(m_targets.getUnitTarget(), false); |
---|
| 1445 | break; |
---|
[108] | 1446 | case TARGET_DEST_TABLE_UNKNOWN2: |
---|
| 1447 | case TARGET_TABLE_X_Y_Z_COORDINATES: |
---|
[139] | 1448 | if(SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id)) |
---|
[53] | 1449 | { |
---|
[142] | 1450 | //TODO: fix this check |
---|
| 1451 | if(m_spellInfo->Effect[0] == SPELL_EFFECT_TELEPORT_UNITS |
---|
| 1452 | || m_spellInfo->Effect[1] == SPELL_EFFECT_TELEPORT_UNITS |
---|
| 1453 | || m_spellInfo->Effect[2] == SPELL_EFFECT_TELEPORT_UNITS) |
---|
[145] | 1454 | m_targets.setDestination(st->target_X, st->target_Y, st->target_Z, true, (int32)st->target_mapId); |
---|
[142] | 1455 | else if(st->target_mapId == m_caster->GetMapId()) |
---|
[108] | 1456 | m_targets.setDestination(st->target_X, st->target_Y, st->target_Z); |
---|
[53] | 1457 | } |
---|
| 1458 | else |
---|
[108] | 1459 | sLog.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo->Id ); |
---|
[139] | 1460 | break; |
---|
[142] | 1461 | case TARGET_INNKEEPER_COORDINATES: |
---|
| 1462 | if(m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
| 1463 | m_targets.setDestination(((Player*)m_caster)->m_homebindX,((Player*)m_caster)->m_homebindY,((Player*)m_caster)->m_homebindZ, true, ((Player*)m_caster)->m_homebindMapId); |
---|
| 1464 | break; |
---|
[53] | 1465 | |
---|
[108] | 1466 | // area targets |
---|
| 1467 | case TARGET_ALL_ENEMY_IN_AREA_INSTANT: |
---|
| 1468 | if(m_spellInfo->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA) |
---|
[53] | 1469 | break; |
---|
[108] | 1470 | m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; |
---|
| 1471 | case TARGET_ALL_ENEMY_IN_AREA: |
---|
| 1472 | SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE); |
---|
[139] | 1473 | break; |
---|
[108] | 1474 | case TARGET_ALL_FRIENDLY_UNITS_IN_AREA: |
---|
| 1475 | m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; |
---|
| 1476 | case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER: |
---|
| 1477 | SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY); |
---|
[139] | 1478 | break; |
---|
[141] | 1479 | case TARGET_AREAEFFECT_CUSTOM: |
---|
| 1480 | m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; |
---|
[108] | 1481 | case TARGET_UNIT_AREA_ENTRY: |
---|
[37] | 1482 | { |
---|
[108] | 1483 | SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id); |
---|
| 1484 | SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id); |
---|
| 1485 | if(lower==upper) |
---|
[37] | 1486 | { |
---|
[141] | 1487 | SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE); |
---|
| 1488 | //sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT, but does not have record in `spell_script_target`",m_spellInfo->Id); |
---|
[37] | 1489 | break; |
---|
[108] | 1490 | } |
---|
| 1491 | // let it be done in one check? |
---|
| 1492 | for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST) |
---|
[37] | 1493 | { |
---|
[108] | 1494 | if(i_spellST->second.type != SPELL_TARGET_TYPE_CREATURE) |
---|
[37] | 1495 | { |
---|
[108] | 1496 | sLog.outError( "SPELL: spell ID %u requires non-creature target\n", m_spellInfo->Id ); |
---|
[37] | 1497 | continue; |
---|
| 1498 | } |
---|
[108] | 1499 | SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry); |
---|
[37] | 1500 | } |
---|
| 1501 | }break; |
---|
[108] | 1502 | case TARGET_IN_FRONT_OF_CASTER: |
---|
[110] | 1503 | case TARGET_UNIT_CONE_ENEMY_UNKNOWN: |
---|
[196] | 1504 | if(spellmgr.GetSpellCustomAttr(m_spellInfo->Id) & SPELL_ATTR_CU_CONE_BACK) |
---|
| 1505 | SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_AOE_DAMAGE); |
---|
| 1506 | else if(spellmgr.GetSpellCustomAttr(m_spellInfo->Id) & SPELL_ATTR_CU_CONE_LINE) |
---|
| 1507 | SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_AOE_DAMAGE); |
---|
| 1508 | else |
---|
| 1509 | SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_AOE_DAMAGE); |
---|
| 1510 | break; |
---|
[110] | 1511 | case TARGET_UNIT_CONE_ALLY: |
---|
| 1512 | SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_FRIENDLY); |
---|
[142] | 1513 | break; |
---|
[108] | 1514 | |
---|
| 1515 | // nearby target |
---|
| 1516 | case TARGET_UNIT_NEARBY_ALLY: |
---|
[37] | 1517 | { |
---|
[108] | 1518 | if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_FRIENDLY)) |
---|
| 1519 | TagUnitMap.push_back(pUnitTarget); |
---|
| 1520 | }break; |
---|
| 1521 | case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA: |
---|
| 1522 | { |
---|
| 1523 | if(EffectChainTarget <= 1) |
---|
[37] | 1524 | { |
---|
[108] | 1525 | if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_AOE_DAMAGE)) |
---|
[37] | 1526 | TagUnitMap.push_back(pUnitTarget); |
---|
| 1527 | } |
---|
| 1528 | else |
---|
[108] | 1529 | SearchChainTarget(TagUnitMap, m_caster, radius, EffectChainTarget); |
---|
| 1530 | }break; |
---|
| 1531 | case TARGET_SCRIPT: |
---|
| 1532 | case TARGET_SCRIPT_COORDINATES: |
---|
| 1533 | { |
---|
| 1534 | SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id); |
---|
| 1535 | SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id); |
---|
| 1536 | if(lower==upper) |
---|
| 1537 | sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id); |
---|
[37] | 1538 | |
---|
[108] | 1539 | SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); |
---|
| 1540 | float range = GetSpellMaxRange(srange); |
---|
[37] | 1541 | |
---|
[108] | 1542 | Creature* creatureScriptTarget = NULL; |
---|
| 1543 | GameObject* goScriptTarget = NULL; |
---|
[37] | 1544 | |
---|
[108] | 1545 | for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST) |
---|
| 1546 | { |
---|
| 1547 | switch(i_spellST->second.type) |
---|
[37] | 1548 | { |
---|
[108] | 1549 | case SPELL_TARGET_TYPE_GAMEOBJECT: |
---|
[37] | 1550 | { |
---|
[108] | 1551 | GameObject* p_GameObject = NULL; |
---|
[37] | 1552 | |
---|
[108] | 1553 | if(i_spellST->second.targetEntry) |
---|
| 1554 | { |
---|
| 1555 | CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); |
---|
| 1556 | Cell cell(p); |
---|
| 1557 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
[37] | 1558 | |
---|
[108] | 1559 | Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range); |
---|
| 1560 | Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(p_GameObject,go_check); |
---|
[37] | 1561 | |
---|
[108] | 1562 | TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker); |
---|
| 1563 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
| 1564 | cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
[37] | 1565 | |
---|
[108] | 1566 | if(p_GameObject) |
---|
| 1567 | { |
---|
| 1568 | // remember found target and range, next attempt will find more near target with another entry |
---|
| 1569 | creatureScriptTarget = NULL; |
---|
| 1570 | goScriptTarget = p_GameObject; |
---|
| 1571 | range = go_check.GetLastRange(); |
---|
| 1572 | } |
---|
| 1573 | } |
---|
| 1574 | else if( focusObject ) //Focus Object |
---|
| 1575 | { |
---|
| 1576 | float frange = m_caster->GetDistance(focusObject); |
---|
| 1577 | if(range >= frange) |
---|
| 1578 | { |
---|
| 1579 | creatureScriptTarget = NULL; |
---|
| 1580 | goScriptTarget = focusObject; |
---|
| 1581 | range = frange; |
---|
| 1582 | } |
---|
| 1583 | } |
---|
[37] | 1584 | break; |
---|
[108] | 1585 | } |
---|
| 1586 | case SPELL_TARGET_TYPE_CREATURE: |
---|
| 1587 | case SPELL_TARGET_TYPE_DEAD: |
---|
| 1588 | default: |
---|
| 1589 | { |
---|
| 1590 | Creature *p_Creature = NULL; |
---|
[37] | 1591 | |
---|
[108] | 1592 | CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); |
---|
| 1593 | Cell cell(p); |
---|
| 1594 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1595 | cell.SetNoCreate(); // Really don't know what is that??? |
---|
[37] | 1596 | |
---|
[108] | 1597 | Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range); |
---|
| 1598 | Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(p_Creature, u_check); |
---|
[37] | 1599 | |
---|
[108] | 1600 | TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); |
---|
[37] | 1601 | |
---|
[108] | 1602 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
| 1603 | cell_lock->Visit(cell_lock, grid_creature_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 1604 | |
---|
| 1605 | if(p_Creature ) |
---|
[37] | 1606 | { |
---|
[108] | 1607 | creatureScriptTarget = p_Creature; |
---|
| 1608 | goScriptTarget = NULL; |
---|
| 1609 | range = u_check.GetLastRange(); |
---|
[37] | 1610 | } |
---|
[108] | 1611 | break; |
---|
[37] | 1612 | } |
---|
| 1613 | } |
---|
| 1614 | } |
---|
| 1615 | |
---|
[108] | 1616 | if(cur == TARGET_SCRIPT_COORDINATES) |
---|
[37] | 1617 | { |
---|
[108] | 1618 | if(creatureScriptTarget) |
---|
| 1619 | m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ()); |
---|
| 1620 | else if(goScriptTarget) |
---|
| 1621 | m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ()); |
---|
[37] | 1622 | } |
---|
[131] | 1623 | else |
---|
| 1624 | { |
---|
| 1625 | if(creatureScriptTarget) |
---|
| 1626 | TagUnitMap.push_back(creatureScriptTarget); |
---|
| 1627 | else if(goScriptTarget) |
---|
| 1628 | AddGOTarget(goScriptTarget, i); |
---|
| 1629 | } |
---|
[37] | 1630 | }break; |
---|
[108] | 1631 | |
---|
| 1632 | // dummy |
---|
| 1633 | case TARGET_AREAEFFECT_CUSTOM_2: |
---|
| 1634 | { |
---|
| 1635 | TagUnitMap.push_back(m_caster); |
---|
| 1636 | break; |
---|
| 1637 | } |
---|
| 1638 | |
---|
[37] | 1639 | case TARGET_ALL_PARTY_AROUND_CASTER: |
---|
| 1640 | case TARGET_ALL_PARTY_AROUND_CASTER_2: |
---|
| 1641 | case TARGET_ALL_PARTY: |
---|
| 1642 | { |
---|
| 1643 | Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself(); |
---|
| 1644 | Group *pGroup = pTarget ? pTarget->GetGroup() : NULL; |
---|
| 1645 | |
---|
| 1646 | if(pGroup) |
---|
| 1647 | { |
---|
| 1648 | uint8 subgroup = pTarget->GetSubGroup(); |
---|
| 1649 | |
---|
| 1650 | for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
| 1651 | { |
---|
| 1652 | Player* Target = itr->getSource(); |
---|
| 1653 | |
---|
| 1654 | // IsHostileTo check duel and controlled by enemy |
---|
| 1655 | if( Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target) ) |
---|
| 1656 | { |
---|
| 1657 | if( m_caster->IsWithinDistInMap(Target, radius) ) |
---|
| 1658 | TagUnitMap.push_back(Target); |
---|
| 1659 | |
---|
| 1660 | if(Pet* pet = Target->GetPet()) |
---|
| 1661 | if( m_caster->IsWithinDistInMap(pet, radius) ) |
---|
| 1662 | TagUnitMap.push_back(pet); |
---|
| 1663 | } |
---|
| 1664 | } |
---|
| 1665 | } |
---|
| 1666 | else |
---|
| 1667 | { |
---|
| 1668 | Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf(); |
---|
| 1669 | if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius)) |
---|
| 1670 | TagUnitMap.push_back(ownerOrSelf); |
---|
| 1671 | if(Pet* pet = ownerOrSelf->GetPet()) |
---|
| 1672 | if( m_caster->IsWithinDistInMap(pet, radius) ) |
---|
| 1673 | TagUnitMap.push_back(pet); |
---|
| 1674 | } |
---|
| 1675 | }break; |
---|
| 1676 | case TARGET_RANDOM_RAID_MEMBER: |
---|
| 1677 | { |
---|
| 1678 | if (m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
| 1679 | if(Player* target = ((Player*)m_caster)->GetNextRandomRaidMember(radius)) |
---|
| 1680 | TagUnitMap.push_back(target); |
---|
| 1681 | }break; |
---|
[229] | 1682 | // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..) |
---|
[37] | 1683 | case TARGET_SINGLE_PARTY: |
---|
| 1684 | { |
---|
| 1685 | Unit *target = m_targets.getUnitTarget(); |
---|
| 1686 | // Thoses spells apparently can't be casted on the caster. |
---|
| 1687 | if( target && target != m_caster) |
---|
| 1688 | { |
---|
| 1689 | // Can only be casted on group's members or its pets |
---|
| 1690 | Group *pGroup = NULL; |
---|
| 1691 | |
---|
| 1692 | Unit* owner = m_caster->GetCharmerOrOwner(); |
---|
| 1693 | Unit *targetOwner = target->GetCharmerOrOwner(); |
---|
| 1694 | if(owner) |
---|
| 1695 | { |
---|
| 1696 | if(owner->GetTypeId() == TYPEID_PLAYER) |
---|
| 1697 | { |
---|
| 1698 | if( target == owner ) |
---|
| 1699 | { |
---|
| 1700 | TagUnitMap.push_back(target); |
---|
| 1701 | break; |
---|
| 1702 | } |
---|
| 1703 | pGroup = ((Player*)owner)->GetGroup(); |
---|
| 1704 | } |
---|
| 1705 | } |
---|
| 1706 | else if (m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
| 1707 | { |
---|
| 1708 | if( targetOwner == m_caster && target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isPet()) |
---|
| 1709 | { |
---|
| 1710 | TagUnitMap.push_back(target); |
---|
| 1711 | break; |
---|
| 1712 | } |
---|
| 1713 | pGroup = ((Player*)m_caster)->GetGroup(); |
---|
| 1714 | } |
---|
| 1715 | |
---|
| 1716 | if(pGroup) |
---|
| 1717 | { |
---|
| 1718 | // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player |
---|
| 1719 | if(targetOwner) |
---|
| 1720 | { |
---|
| 1721 | if( targetOwner->GetTypeId() == TYPEID_PLAYER && |
---|
| 1722 | target->GetTypeId()==TYPEID_UNIT && (((Creature*)target)->isPet()) && |
---|
| 1723 | target->GetOwnerGUID()==targetOwner->GetGUID() && |
---|
| 1724 | pGroup->IsMember(((Player*)targetOwner)->GetGUID())) |
---|
| 1725 | { |
---|
| 1726 | TagUnitMap.push_back(target); |
---|
| 1727 | } |
---|
| 1728 | } |
---|
| 1729 | // 1Our target can be a player who is on our group |
---|
| 1730 | else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID())) |
---|
| 1731 | { |
---|
| 1732 | TagUnitMap.push_back(target); |
---|
| 1733 | } |
---|
| 1734 | } |
---|
| 1735 | } |
---|
| 1736 | }break; |
---|
| 1737 | case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: |
---|
| 1738 | { |
---|
| 1739 | // targets the ground, not the units in the area |
---|
| 1740 | if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) |
---|
| 1741 | { |
---|
[44] | 1742 | CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); |
---|
[37] | 1743 | Cell cell(p); |
---|
| 1744 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1745 | cell.SetNoCreate(); |
---|
| 1746 | |
---|
[44] | 1747 | Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE); |
---|
[37] | 1748 | |
---|
[44] | 1749 | TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier); |
---|
| 1750 | TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier); |
---|
[37] | 1751 | |
---|
| 1752 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
| 1753 | cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 1754 | cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 1755 | } |
---|
| 1756 | }break; |
---|
| 1757 | case TARGET_AREAEFFECT_PARTY: |
---|
| 1758 | { |
---|
| 1759 | Unit* owner = m_caster->GetCharmerOrOwner(); |
---|
| 1760 | Player *pTarget = NULL; |
---|
| 1761 | |
---|
| 1762 | if(owner) |
---|
| 1763 | { |
---|
| 1764 | TagUnitMap.push_back(m_caster); |
---|
| 1765 | if(owner->GetTypeId() == TYPEID_PLAYER) |
---|
| 1766 | pTarget = (Player*)owner; |
---|
| 1767 | } |
---|
| 1768 | else if (m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
| 1769 | { |
---|
| 1770 | if(Unit* target = m_targets.getUnitTarget()) |
---|
| 1771 | { |
---|
| 1772 | if( target->GetTypeId() != TYPEID_PLAYER) |
---|
| 1773 | { |
---|
| 1774 | if(((Creature*)target)->isPet()) |
---|
| 1775 | { |
---|
| 1776 | Unit *targetOwner = target->GetOwner(); |
---|
| 1777 | if(targetOwner->GetTypeId() == TYPEID_PLAYER) |
---|
| 1778 | pTarget = (Player*)targetOwner; |
---|
| 1779 | } |
---|
| 1780 | } |
---|
| 1781 | else |
---|
| 1782 | pTarget = (Player*)target; |
---|
| 1783 | } |
---|
| 1784 | } |
---|
| 1785 | |
---|
| 1786 | Group* pGroup = pTarget ? pTarget->GetGroup() : NULL; |
---|
| 1787 | |
---|
| 1788 | if(pGroup) |
---|
| 1789 | { |
---|
| 1790 | uint8 subgroup = pTarget->GetSubGroup(); |
---|
| 1791 | |
---|
| 1792 | for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
| 1793 | { |
---|
| 1794 | Player* Target = itr->getSource(); |
---|
| 1795 | |
---|
| 1796 | // IsHostileTo check duel and controlled by enemy |
---|
| 1797 | if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target)) |
---|
| 1798 | { |
---|
| 1799 | if( pTarget->IsWithinDistInMap(Target, radius) ) |
---|
| 1800 | TagUnitMap.push_back(Target); |
---|
| 1801 | |
---|
| 1802 | if(Pet* pet = Target->GetPet()) |
---|
| 1803 | if( pTarget->IsWithinDistInMap(pet, radius) ) |
---|
| 1804 | TagUnitMap.push_back(pet); |
---|
| 1805 | } |
---|
| 1806 | } |
---|
| 1807 | } |
---|
| 1808 | else if (owner) |
---|
| 1809 | { |
---|
| 1810 | if(m_caster->IsWithinDistInMap(owner, radius)) |
---|
| 1811 | TagUnitMap.push_back(owner); |
---|
| 1812 | } |
---|
| 1813 | else if(pTarget) |
---|
| 1814 | { |
---|
| 1815 | TagUnitMap.push_back(pTarget); |
---|
| 1816 | |
---|
| 1817 | if(Pet* pet = pTarget->GetPet()) |
---|
| 1818 | if( m_caster->IsWithinDistInMap(pet, radius) ) |
---|
| 1819 | TagUnitMap.push_back(pet); |
---|
| 1820 | } |
---|
| 1821 | |
---|
| 1822 | }break; |
---|
| 1823 | case TARGET_CHAIN_HEAL: |
---|
| 1824 | { |
---|
| 1825 | Unit* pUnitTarget = m_targets.getUnitTarget(); |
---|
| 1826 | if(!pUnitTarget) |
---|
| 1827 | break; |
---|
| 1828 | |
---|
| 1829 | if (EffectChainTarget <= 1) |
---|
| 1830 | TagUnitMap.push_back(pUnitTarget); |
---|
| 1831 | else |
---|
| 1832 | { |
---|
| 1833 | unMaxTargets = EffectChainTarget; |
---|
| 1834 | float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS; |
---|
| 1835 | |
---|
| 1836 | std::list<Unit *> tempUnitMap; |
---|
| 1837 | |
---|
| 1838 | { |
---|
[44] | 1839 | CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); |
---|
[37] | 1840 | Cell cell(p); |
---|
| 1841 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1842 | cell.SetNoCreate(); |
---|
| 1843 | |
---|
[44] | 1844 | Trinity::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY); |
---|
[37] | 1845 | |
---|
[44] | 1846 | TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier); |
---|
| 1847 | TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier); |
---|
[37] | 1848 | |
---|
| 1849 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
| 1850 | cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 1851 | cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 1852 | |
---|
| 1853 | } |
---|
| 1854 | |
---|
| 1855 | if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() ) |
---|
| 1856 | tempUnitMap.push_front(m_caster); |
---|
| 1857 | |
---|
| 1858 | tempUnitMap.sort(TargetDistanceOrder(pUnitTarget)); |
---|
| 1859 | |
---|
| 1860 | if(tempUnitMap.empty()) |
---|
| 1861 | break; |
---|
| 1862 | |
---|
| 1863 | if(*tempUnitMap.begin() == pUnitTarget) |
---|
| 1864 | tempUnitMap.erase(tempUnitMap.begin()); |
---|
| 1865 | |
---|
| 1866 | TagUnitMap.push_back(pUnitTarget); |
---|
| 1867 | uint32 t = unMaxTargets - 1; |
---|
| 1868 | Unit *prev = pUnitTarget; |
---|
| 1869 | std::list<Unit*>::iterator next = tempUnitMap.begin(); |
---|
| 1870 | |
---|
| 1871 | while(t && next != tempUnitMap.end() ) |
---|
| 1872 | { |
---|
| 1873 | if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) |
---|
| 1874 | break; |
---|
| 1875 | |
---|
| 1876 | if(!prev->IsWithinLOSInMap(*next)) |
---|
| 1877 | { |
---|
| 1878 | ++next; |
---|
| 1879 | continue; |
---|
| 1880 | } |
---|
| 1881 | |
---|
| 1882 | if((*next)->GetHealth() == (*next)->GetMaxHealth()) |
---|
| 1883 | { |
---|
| 1884 | next = tempUnitMap.erase(next); |
---|
| 1885 | continue; |
---|
| 1886 | } |
---|
| 1887 | |
---|
| 1888 | prev = *next; |
---|
| 1889 | TagUnitMap.push_back(prev); |
---|
| 1890 | tempUnitMap.erase(next); |
---|
| 1891 | tempUnitMap.sort(TargetDistanceOrder(prev)); |
---|
| 1892 | next = tempUnitMap.begin(); |
---|
| 1893 | |
---|
| 1894 | --t; |
---|
| 1895 | } |
---|
| 1896 | } |
---|
| 1897 | }break; |
---|
| 1898 | case TARGET_AREAEFFECT_PARTY_AND_CLASS: |
---|
| 1899 | { |
---|
| 1900 | Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER |
---|
| 1901 | ? (Player*)m_targets.getUnitTarget() : NULL; |
---|
| 1902 | |
---|
| 1903 | Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL; |
---|
| 1904 | if(pGroup) |
---|
| 1905 | { |
---|
| 1906 | for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
| 1907 | { |
---|
| 1908 | Player* Target = itr->getSource(); |
---|
| 1909 | |
---|
| 1910 | // IsHostileTo check duel and controlled by enemy |
---|
| 1911 | if( Target && targetPlayer->IsWithinDistInMap(Target, radius) && |
---|
| 1912 | targetPlayer->getClass() == Target->getClass() && |
---|
| 1913 | !m_caster->IsHostileTo(Target) ) |
---|
| 1914 | { |
---|
| 1915 | TagUnitMap.push_back(Target); |
---|
| 1916 | } |
---|
| 1917 | } |
---|
| 1918 | } |
---|
| 1919 | else if(m_targets.getUnitTarget()) |
---|
| 1920 | TagUnitMap.push_back(m_targets.getUnitTarget()); |
---|
| 1921 | break; |
---|
| 1922 | } |
---|
[108] | 1923 | |
---|
| 1924 | // destination around caster |
---|
| 1925 | case TARGET_DEST_CASTER_FRONT_LEFT: |
---|
| 1926 | case TARGET_DEST_CASTER_BACK_LEFT: |
---|
| 1927 | case TARGET_DEST_CASTER_BACK_RIGHT: |
---|
| 1928 | case TARGET_DEST_CASTER_FRONT_RIGHT: |
---|
| 1929 | case TARGET_DEST_CASTER_FRONT: |
---|
[139] | 1930 | case TARGET_MINION: |
---|
| 1931 | case TARGET_DEST_CASTER_FRONT_LEAP: |
---|
| 1932 | case TARGET_DEST_CASTER_FRONT_UNKNOWN: |
---|
[108] | 1933 | case TARGET_DEST_CASTER_BACK: |
---|
| 1934 | case TARGET_DEST_CASTER_RIGHT: |
---|
| 1935 | case TARGET_DEST_CASTER_LEFT: |
---|
| 1936 | case TARGET_DEST_CASTER_RANDOM: |
---|
| 1937 | case TARGET_DEST_CASTER_RADIUS: |
---|
[37] | 1938 | { |
---|
[108] | 1939 | float x, y, z, angle, dist; |
---|
| 1940 | |
---|
| 1941 | if (m_spellInfo->EffectRadiusIndex[i]) |
---|
| 1942 | dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); |
---|
| 1943 | else |
---|
| 1944 | dist = 3.0f;//do we need this? |
---|
| 1945 | if (cur == TARGET_DEST_CASTER_RANDOM) |
---|
| 1946 | dist *= rand_norm(); // This case we need to consider caster size |
---|
| 1947 | else |
---|
| 1948 | dist -= m_caster->GetObjectSize(); // Size is calculated in GetNearPoint(), but we do not need it |
---|
| 1949 | //need a new function to remove this repeated work |
---|
| 1950 | |
---|
| 1951 | switch(cur) |
---|
[37] | 1952 | { |
---|
[108] | 1953 | case TARGET_DEST_CASTER_FRONT_LEFT: angle = -M_PI/4; break; |
---|
| 1954 | case TARGET_DEST_CASTER_BACK_LEFT: angle = -3*M_PI/4; break; |
---|
| 1955 | case TARGET_DEST_CASTER_BACK_RIGHT: angle = 3*M_PI/4; break; |
---|
| 1956 | case TARGET_DEST_CASTER_FRONT_RIGHT:angle = M_PI/4; break; |
---|
[139] | 1957 | case TARGET_MINION: |
---|
| 1958 | case TARGET_DEST_CASTER_FRONT_LEAP: |
---|
| 1959 | case TARGET_DEST_CASTER_FRONT_UNKNOWN: |
---|
[108] | 1960 | case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break; |
---|
| 1961 | case TARGET_DEST_CASTER_BACK: angle = M_PI; break; |
---|
| 1962 | case TARGET_DEST_CASTER_RIGHT: angle = M_PI/2; break; |
---|
| 1963 | case TARGET_DEST_CASTER_LEFT: angle = -M_PI/2; break; |
---|
| 1964 | default: angle = rand_norm()*2*M_PI; break; |
---|
| 1965 | } |
---|
[37] | 1966 | |
---|
[108] | 1967 | m_caster->GetClosePoint(x, y, z, 0, dist, angle); |
---|
| 1968 | m_targets.setDestination(x, y, z); // do not know if has ground visual |
---|
| 1969 | }break; |
---|
[37] | 1970 | |
---|
[108] | 1971 | // destination around target |
---|
| 1972 | case TARGET_DEST_TARGET_FRONT: |
---|
| 1973 | case TARGET_DEST_TARGET_BACK: |
---|
| 1974 | case TARGET_DEST_TARGET_RIGHT: |
---|
| 1975 | case TARGET_DEST_TARGET_LEFT: |
---|
| 1976 | case TARGET_DEST_TARGET_RANDOM: |
---|
| 1977 | case TARGET_DEST_TARGET_RADIUS: |
---|
| 1978 | { |
---|
| 1979 | Unit *target = m_targets.getUnitTarget(); |
---|
| 1980 | if(!target) |
---|
| 1981 | { |
---|
| 1982 | sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id); |
---|
| 1983 | break; |
---|
| 1984 | } |
---|
[37] | 1985 | |
---|
[108] | 1986 | float x, y, z, angle, dist; |
---|
[37] | 1987 | |
---|
[108] | 1988 | if (m_spellInfo->EffectRadiusIndex[i]) |
---|
| 1989 | dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); |
---|
| 1990 | else |
---|
| 1991 | dist = 3.0f;//do we need this? |
---|
| 1992 | if (cur == TARGET_DEST_TARGET_RANDOM) |
---|
| 1993 | dist *= rand_norm(); // This case we need to consider caster size |
---|
| 1994 | else |
---|
| 1995 | dist -= target->GetObjectSize(); // Size is calculated in GetNearPoint(), but we do not need it |
---|
| 1996 | //need a new function to remove this repeated work |
---|
[37] | 1997 | |
---|
[108] | 1998 | switch(cur) |
---|
| 1999 | { |
---|
| 2000 | case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break; |
---|
| 2001 | case TARGET_DEST_TARGET_BACK: angle = M_PI; break; |
---|
| 2002 | case TARGET_DEST_TARGET_RIGHT: angle = M_PI/2; break; |
---|
| 2003 | case TARGET_DEST_TARGET_LEFT: angle = -M_PI/2; break; |
---|
| 2004 | default: angle = rand_norm()*2*M_PI; break; |
---|
[37] | 2005 | } |
---|
[108] | 2006 | |
---|
| 2007 | target->GetClosePoint(x, y, z, 0, dist, angle); |
---|
| 2008 | m_targets.setDestination(x, y, z); // do not know if has ground visual |
---|
[37] | 2009 | }break; |
---|
[108] | 2010 | |
---|
| 2011 | // destination around destination |
---|
| 2012 | case TARGET_DEST_DEST_RANDOM: |
---|
| 2013 | { |
---|
[142] | 2014 | if(!m_targets.HasDest()) |
---|
[108] | 2015 | { |
---|
| 2016 | sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id); |
---|
| 2017 | break; |
---|
| 2018 | } |
---|
| 2019 | float x, y, z, dist, px, py, pz; |
---|
| 2020 | dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); |
---|
| 2021 | x = m_targets.m_destX; |
---|
| 2022 | y = m_targets.m_destY; |
---|
| 2023 | z = m_targets.m_destZ; |
---|
| 2024 | m_caster->GetRandomPoint(x, y, z, dist, px, py, pz); |
---|
| 2025 | m_targets.setDestination(px, py, pz); |
---|
| 2026 | }break; |
---|
| 2027 | case TARGET_SELF2: |
---|
[142] | 2028 | if(!m_targets.HasDest()) |
---|
| 2029 | { |
---|
| 2030 | sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id); |
---|
| 2031 | break; |
---|
| 2032 | } |
---|
[108] | 2033 | break; |
---|
[37] | 2034 | default: |
---|
| 2035 | break; |
---|
| 2036 | } |
---|
| 2037 | |
---|
| 2038 | if (unMaxTargets && TagUnitMap.size() > unMaxTargets) |
---|
| 2039 | { |
---|
| 2040 | // make sure one unit is always removed per iteration |
---|
| 2041 | uint32 removed_utarget = 0; |
---|
| 2042 | for (std::list<Unit*>::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next) |
---|
| 2043 | { |
---|
| 2044 | next = itr; |
---|
| 2045 | ++next; |
---|
| 2046 | if (!*itr) continue; |
---|
| 2047 | if ((*itr) == m_targets.getUnitTarget()) |
---|
| 2048 | { |
---|
| 2049 | TagUnitMap.erase(itr); |
---|
| 2050 | removed_utarget = 1; |
---|
| 2051 | // break; |
---|
| 2052 | } |
---|
| 2053 | } |
---|
| 2054 | // remove random units from the map |
---|
| 2055 | while (TagUnitMap.size() > unMaxTargets - removed_utarget) |
---|
| 2056 | { |
---|
| 2057 | uint32 poz = urand(0, TagUnitMap.size()-1); |
---|
| 2058 | for (std::list<Unit*>::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz) |
---|
| 2059 | { |
---|
| 2060 | if (!*itr) continue; |
---|
| 2061 | if (!poz) |
---|
| 2062 | { |
---|
| 2063 | TagUnitMap.erase(itr); |
---|
| 2064 | break; |
---|
| 2065 | } |
---|
| 2066 | } |
---|
| 2067 | } |
---|
| 2068 | // the player's target will always be added to the map |
---|
| 2069 | if (removed_utarget && m_targets.getUnitTarget()) |
---|
| 2070 | TagUnitMap.push_back(m_targets.getUnitTarget()); |
---|
| 2071 | } |
---|
| 2072 | } |
---|
| 2073 | |
---|
| 2074 | void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura) |
---|
| 2075 | { |
---|
| 2076 | m_targets = *targets; |
---|
| 2077 | |
---|
| 2078 | m_spellState = SPELL_STATE_PREPARING; |
---|
| 2079 | |
---|
[108] | 2080 | m_caster->GetPosition(m_castPositionX, m_castPositionY, m_castPositionZ); |
---|
[37] | 2081 | m_castOrientation = m_caster->GetOrientation(); |
---|
| 2082 | |
---|
| 2083 | if(triggeredByAura) |
---|
| 2084 | m_triggeredByAuraSpell = triggeredByAura->GetSpellProto(); |
---|
| 2085 | |
---|
| 2086 | // create and add update event for this spell |
---|
| 2087 | SpellEvent* Event = new SpellEvent(this); |
---|
| 2088 | m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1)); |
---|
| 2089 | |
---|
| 2090 | //Prevent casting at cast another spell (ServerSide check) |
---|
| 2091 | if(m_caster->IsNonMeleeSpellCasted(false, true) && m_cast_count) |
---|
| 2092 | { |
---|
| 2093 | SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS); |
---|
| 2094 | finish(false); |
---|
| 2095 | return; |
---|
| 2096 | } |
---|
| 2097 | |
---|
[85] | 2098 | if(m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())) |
---|
| 2099 | { |
---|
| 2100 | if(objmgr.IsPlayerSpellDisabled(m_spellInfo->Id)) |
---|
| 2101 | { |
---|
| 2102 | SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE); |
---|
| 2103 | finish(false); |
---|
| 2104 | return; |
---|
| 2105 | } |
---|
| 2106 | } |
---|
| 2107 | else |
---|
| 2108 | { |
---|
| 2109 | if(objmgr.IsCreatureSpellDisabled(m_spellInfo->Id)) |
---|
| 2110 | { |
---|
| 2111 | finish(false); |
---|
| 2112 | return; |
---|
| 2113 | } |
---|
| 2114 | } |
---|
| 2115 | |
---|
[37] | 2116 | // Fill cost data |
---|
| 2117 | m_powerCost = CalculatePowerCost(); |
---|
| 2118 | |
---|
| 2119 | uint8 result = CanCast(true); |
---|
| 2120 | if(result != 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering |
---|
| 2121 | { |
---|
| 2122 | if(triggeredByAura) |
---|
| 2123 | { |
---|
| 2124 | SendChannelUpdate(0); |
---|
| 2125 | triggeredByAura->SetAuraDuration(0); |
---|
| 2126 | } |
---|
| 2127 | SendCastResult(result); |
---|
| 2128 | finish(false); |
---|
| 2129 | return; |
---|
| 2130 | } |
---|
| 2131 | |
---|
| 2132 | // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail) |
---|
| 2133 | m_casttime = GetSpellCastTime(m_spellInfo, this); |
---|
| 2134 | |
---|
| 2135 | // set timer base at cast time |
---|
| 2136 | ReSetTimer(); |
---|
| 2137 | |
---|
| 2138 | if(m_IsTriggeredSpell) |
---|
| 2139 | cast(true); |
---|
| 2140 | else |
---|
| 2141 | { |
---|
| 2142 | m_caster->SetCurrentCastedSpell( this ); |
---|
| 2143 | m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]); |
---|
| 2144 | SendSpellStart(); |
---|
[231] | 2145 | m_caster->addUnitState(UNIT_STAT_CASTING); |
---|
[37] | 2146 | } |
---|
| 2147 | } |
---|
| 2148 | |
---|
| 2149 | void Spell::cancel() |
---|
| 2150 | { |
---|
| 2151 | if(m_spellState == SPELL_STATE_FINISHED) |
---|
| 2152 | return; |
---|
| 2153 | |
---|
| 2154 | m_autoRepeat = false; |
---|
| 2155 | switch (m_spellState) |
---|
| 2156 | { |
---|
| 2157 | case SPELL_STATE_PREPARING: |
---|
| 2158 | case SPELL_STATE_DELAYED: |
---|
| 2159 | { |
---|
| 2160 | SendInterrupted(0); |
---|
| 2161 | SendCastResult(SPELL_FAILED_INTERRUPTED); |
---|
| 2162 | } break; |
---|
| 2163 | |
---|
| 2164 | case SPELL_STATE_CASTING: |
---|
| 2165 | { |
---|
| 2166 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
| 2167 | { |
---|
| 2168 | if( ihit->missCondition == SPELL_MISS_NONE ) |
---|
| 2169 | { |
---|
| 2170 | Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); |
---|
| 2171 | if( unit && unit->isAlive() ) |
---|
| 2172 | unit->RemoveAurasDueToSpell(m_spellInfo->Id); |
---|
| 2173 | } |
---|
| 2174 | } |
---|
| 2175 | |
---|
| 2176 | m_caster->RemoveAurasDueToSpell(m_spellInfo->Id); |
---|
| 2177 | SendChannelUpdate(0); |
---|
| 2178 | SendInterrupted(0); |
---|
| 2179 | SendCastResult(SPELL_FAILED_INTERRUPTED); |
---|
| 2180 | } break; |
---|
| 2181 | |
---|
| 2182 | default: |
---|
| 2183 | { |
---|
| 2184 | } break; |
---|
| 2185 | } |
---|
| 2186 | |
---|
| 2187 | finish(false); |
---|
| 2188 | m_caster->RemoveDynObject(m_spellInfo->Id); |
---|
| 2189 | m_caster->RemoveGameObject(m_spellInfo->Id,true); |
---|
| 2190 | } |
---|
| 2191 | |
---|
| 2192 | void Spell::cast(bool skipCheck) |
---|
| 2193 | { |
---|
[173] | 2194 | SetExecutedCurrently(true); |
---|
[186] | 2195 | |
---|
[37] | 2196 | uint8 castResult = 0; |
---|
| 2197 | |
---|
| 2198 | // update pointers base at GUIDs to prevent access to non-existed already object |
---|
| 2199 | UpdatePointers(); |
---|
| 2200 | |
---|
| 2201 | // cancel at lost main target unit |
---|
| 2202 | if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID()) |
---|
| 2203 | { |
---|
| 2204 | cancel(); |
---|
[173] | 2205 | SetExecutedCurrently(false); |
---|
[37] | 2206 | return; |
---|
| 2207 | } |
---|
| 2208 | |
---|
| 2209 | if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster) |
---|
| 2210 | m_caster->SetInFront(m_targets.getUnitTarget()); |
---|
| 2211 | |
---|
| 2212 | castResult = CheckPower(); |
---|
| 2213 | if(castResult != 0) |
---|
| 2214 | { |
---|
| 2215 | SendCastResult(castResult); |
---|
| 2216 | finish(false); |
---|
[173] | 2217 | SetExecutedCurrently(false); |
---|
[37] | 2218 | return; |
---|
| 2219 | } |
---|
| 2220 | |
---|
| 2221 | // triggered cast called from Spell::prepare where it was already checked |
---|
| 2222 | if(!skipCheck) |
---|
| 2223 | { |
---|
| 2224 | castResult = CanCast(false); |
---|
| 2225 | if(castResult != 0) |
---|
| 2226 | { |
---|
| 2227 | SendCastResult(castResult); |
---|
| 2228 | finish(false); |
---|
[173] | 2229 | SetExecutedCurrently(false); |
---|
[37] | 2230 | return; |
---|
| 2231 | } |
---|
| 2232 | } |
---|
| 2233 | |
---|
[108] | 2234 | FillTargetMap(); |
---|
| 2235 | |
---|
[194] | 2236 | // stealth must be removed at cast starting (at show channel bar) |
---|
| 2237 | // skip triggered spell (item equip spell casting and other not explicit character casts/item uses) |
---|
| 2238 | if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) ) |
---|
| 2239 | { |
---|
[213] | 2240 | m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST); |
---|
[194] | 2241 | } |
---|
| 2242 | |
---|
[108] | 2243 | // who did this hack? |
---|
[37] | 2244 | // Conflagrate - consumes immolate |
---|
| 2245 | if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget()) |
---|
| 2246 | { |
---|
| 2247 | // for caster applied auras only |
---|
| 2248 | Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); |
---|
| 2249 | for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i) |
---|
| 2250 | { |
---|
| 2251 | if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) && |
---|
| 2252 | (*i)->GetCasterGUID()==m_caster->GetGUID() ) |
---|
| 2253 | { |
---|
| 2254 | m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex()); |
---|
| 2255 | break; |
---|
| 2256 | } |
---|
| 2257 | } |
---|
| 2258 | } |
---|
| 2259 | |
---|
[157] | 2260 | if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id)) |
---|
[131] | 2261 | { |
---|
[157] | 2262 | for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) |
---|
| 2263 | { |
---|
| 2264 | if(spell_triggered < 0) |
---|
| 2265 | m_caster->RemoveAurasDueToSpell(-(*i)); |
---|
| 2266 | else |
---|
| 2267 | m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true); |
---|
| 2268 | } |
---|
[131] | 2269 | } |
---|
| 2270 | |
---|
[37] | 2271 | // traded items have trade slot instead of guid in m_itemTargetGUID |
---|
| 2272 | // set to real guid to be sent later to the client |
---|
| 2273 | m_targets.updateTradeSlotItem(); |
---|
| 2274 | |
---|
| 2275 | // CAST SPELL |
---|
| 2276 | SendSpellCooldown(); |
---|
| 2277 | |
---|
| 2278 | TakePower(); |
---|
| 2279 | TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot |
---|
| 2280 | |
---|
| 2281 | if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap |
---|
[173] | 2282 | { |
---|
| 2283 | SetExecutedCurrently(false); |
---|
[37] | 2284 | return; |
---|
[173] | 2285 | } |
---|
[37] | 2286 | |
---|
| 2287 | SendCastResult(castResult); |
---|
| 2288 | SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()... |
---|
| 2289 | |
---|
| 2290 | // Pass cast spell event to handler (not send triggered by aura spells) |
---|
| 2291 | if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE && m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_RANGED && !m_triggeredByAuraSpell) |
---|
| 2292 | { |
---|
| 2293 | m_caster->ProcDamageAndSpell(m_targets.getUnitTarget(), PROC_FLAG_CAST_SPELL, PROC_FLAG_NONE, 0, SPELL_SCHOOL_MASK_NONE, m_spellInfo, m_IsTriggeredSpell); |
---|
| 2294 | |
---|
| 2295 | // update pointers base at GUIDs to prevent access to non-existed already object |
---|
| 2296 | UpdatePointers(); // pointers can be invalidate at triggered spell casting |
---|
| 2297 | } |
---|
| 2298 | |
---|
| 2299 | // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells |
---|
[226] | 2300 | if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo)) |
---|
[37] | 2301 | { |
---|
| 2302 | |
---|
| 2303 | // Remove used for cast item if need (it can be already NULL after TakeReagents call |
---|
| 2304 | // in case delayed spell remove item at cast delay start |
---|
| 2305 | TakeCastItem(); |
---|
| 2306 | |
---|
| 2307 | // Okay, maps created, now prepare flags |
---|
| 2308 | m_immediateHandled = false; |
---|
| 2309 | m_spellState = SPELL_STATE_DELAYED; |
---|
| 2310 | SetDelayStart(0); |
---|
| 2311 | } |
---|
| 2312 | else |
---|
| 2313 | { |
---|
| 2314 | // Immediate spell, no big deal |
---|
| 2315 | handle_immediate(); |
---|
| 2316 | } |
---|
[186] | 2317 | |
---|
[173] | 2318 | SetExecutedCurrently(false); |
---|
[37] | 2319 | } |
---|
| 2320 | |
---|
| 2321 | void Spell::handle_immediate() |
---|
| 2322 | { |
---|
| 2323 | // start channeling if applicable |
---|
| 2324 | if(IsChanneledSpell(m_spellInfo)) |
---|
| 2325 | { |
---|
| 2326 | m_spellState = SPELL_STATE_CASTING; |
---|
[226] | 2327 | m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags); |
---|
[37] | 2328 | SendChannelStart(GetSpellDuration(m_spellInfo)); |
---|
| 2329 | } |
---|
| 2330 | |
---|
| 2331 | // process immediate effects (items, ground, etc.) also initialize some variables |
---|
| 2332 | _handle_immediate_phase(); |
---|
| 2333 | |
---|
| 2334 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
| 2335 | DoAllEffectOnTarget(&(*ihit)); |
---|
| 2336 | |
---|
| 2337 | for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit) |
---|
| 2338 | DoAllEffectOnTarget(&(*ihit)); |
---|
| 2339 | |
---|
| 2340 | // spell is finished, perform some last features of the spell here |
---|
| 2341 | _handle_finish_phase(); |
---|
| 2342 | |
---|
| 2343 | // Remove used for cast item if need (it can be already NULL after TakeReagents call |
---|
| 2344 | TakeCastItem(); |
---|
| 2345 | |
---|
| 2346 | if(m_spellState != SPELL_STATE_CASTING) |
---|
| 2347 | finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell) |
---|
| 2348 | } |
---|
| 2349 | |
---|
| 2350 | uint64 Spell::handle_delayed(uint64 t_offset) |
---|
| 2351 | { |
---|
| 2352 | uint64 next_time = 0; |
---|
| 2353 | |
---|
| 2354 | if (!m_immediateHandled) |
---|
| 2355 | { |
---|
| 2356 | _handle_immediate_phase(); |
---|
| 2357 | m_immediateHandled = true; |
---|
| 2358 | } |
---|
| 2359 | |
---|
| 2360 | // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases) |
---|
| 2361 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit) |
---|
| 2362 | { |
---|
| 2363 | if (ihit->processed == false) |
---|
| 2364 | { |
---|
| 2365 | if ( ihit->timeDelay <= t_offset ) |
---|
| 2366 | DoAllEffectOnTarget(&(*ihit)); |
---|
| 2367 | else if( next_time == 0 || ihit->timeDelay < next_time ) |
---|
| 2368 | next_time = ihit->timeDelay; |
---|
| 2369 | } |
---|
| 2370 | } |
---|
| 2371 | |
---|
| 2372 | // now recheck gameobject targeting correctness |
---|
| 2373 | for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit) |
---|
| 2374 | { |
---|
| 2375 | if (ighit->processed == false) |
---|
| 2376 | { |
---|
| 2377 | if ( ighit->timeDelay <= t_offset ) |
---|
| 2378 | DoAllEffectOnTarget(&(*ighit)); |
---|
| 2379 | else if( next_time == 0 || ighit->timeDelay < next_time ) |
---|
| 2380 | next_time = ighit->timeDelay; |
---|
| 2381 | } |
---|
| 2382 | } |
---|
| 2383 | // All targets passed - need finish phase |
---|
| 2384 | if (next_time == 0) |
---|
| 2385 | { |
---|
| 2386 | // spell is finished, perform some last features of the spell here |
---|
| 2387 | _handle_finish_phase(); |
---|
| 2388 | |
---|
| 2389 | finish(true); // successfully finish spell cast |
---|
| 2390 | |
---|
| 2391 | // return zero, spell is finished now |
---|
| 2392 | return 0; |
---|
| 2393 | } |
---|
| 2394 | else |
---|
| 2395 | { |
---|
| 2396 | // spell is unfinished, return next execution time |
---|
| 2397 | return next_time; |
---|
| 2398 | } |
---|
| 2399 | } |
---|
| 2400 | |
---|
| 2401 | void Spell::_handle_immediate_phase() |
---|
| 2402 | { |
---|
| 2403 | // handle some immediate features of the spell here |
---|
| 2404 | HandleThreatSpells(m_spellInfo->Id); |
---|
| 2405 | |
---|
| 2406 | m_needSpellLog = IsNeedSendToClient(); |
---|
| 2407 | for(uint32 j = 0;j<3;j++) |
---|
| 2408 | { |
---|
| 2409 | if(m_spellInfo->Effect[j]==0) |
---|
| 2410 | continue; |
---|
| 2411 | |
---|
| 2412 | // apply Send Event effect to ground in case empty target lists |
---|
| 2413 | if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) ) |
---|
| 2414 | { |
---|
| 2415 | HandleEffects(NULL,NULL,NULL, j); |
---|
| 2416 | continue; |
---|
| 2417 | } |
---|
| 2418 | |
---|
| 2419 | // Don't do spell log, if is school damage spell |
---|
| 2420 | if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0) |
---|
| 2421 | m_needSpellLog = false; |
---|
| 2422 | |
---|
| 2423 | uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j]; |
---|
| 2424 | if(m_originalCaster) |
---|
| 2425 | if(Player* modOwner = m_originalCaster->GetSpellModOwner()) |
---|
| 2426 | modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this); |
---|
| 2427 | |
---|
| 2428 | // initialize multipliers |
---|
| 2429 | m_damageMultipliers[j] = 1.0f; |
---|
| 2430 | if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) && |
---|
| 2431 | (EffectChainTarget > 1) ) |
---|
| 2432 | m_applyMultiplierMask |= 1 << j; |
---|
| 2433 | } |
---|
| 2434 | |
---|
| 2435 | // initialize Diminishing Returns Data |
---|
| 2436 | m_diminishLevel = DIMINISHING_LEVEL_1; |
---|
| 2437 | m_diminishGroup = DIMINISHING_NONE; |
---|
| 2438 | |
---|
| 2439 | // process items |
---|
| 2440 | for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit) |
---|
| 2441 | DoAllEffectOnTarget(&(*ihit)); |
---|
| 2442 | |
---|
| 2443 | // process ground |
---|
| 2444 | for(uint32 j = 0;j<3;j++) |
---|
| 2445 | { |
---|
| 2446 | // persistent area auras target only the ground |
---|
| 2447 | if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA) |
---|
| 2448 | HandleEffects(NULL,NULL,NULL, j); |
---|
| 2449 | } |
---|
| 2450 | } |
---|
| 2451 | |
---|
| 2452 | void Spell::_handle_finish_phase() |
---|
| 2453 | { |
---|
| 2454 | // spell log |
---|
| 2455 | if(m_needSpellLog) |
---|
| 2456 | SendLogExecute(); |
---|
| 2457 | } |
---|
| 2458 | |
---|
| 2459 | void Spell::SendSpellCooldown() |
---|
| 2460 | { |
---|
| 2461 | if(m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
| 2462 | return; |
---|
| 2463 | |
---|
| 2464 | Player* _player = (Player*)m_caster; |
---|
| 2465 | // Add cooldown for max (disable spell) |
---|
| 2466 | // Cooldown started on SendCooldownEvent call |
---|
| 2467 | if (m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) |
---|
| 2468 | { |
---|
| 2469 | _player->AddSpellCooldown(m_spellInfo->Id, 0, time(NULL) - 1); |
---|
| 2470 | return; |
---|
| 2471 | } |
---|
| 2472 | |
---|
| 2473 | // init cooldown values |
---|
| 2474 | uint32 cat = 0; |
---|
| 2475 | int32 rec = -1; |
---|
| 2476 | int32 catrec = -1; |
---|
| 2477 | |
---|
| 2478 | // some special item spells without correct cooldown in SpellInfo |
---|
| 2479 | // cooldown information stored in item prototype |
---|
| 2480 | // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client. |
---|
| 2481 | |
---|
| 2482 | if(m_CastItem) |
---|
| 2483 | { |
---|
| 2484 | ItemPrototype const* proto = m_CastItem->GetProto(); |
---|
| 2485 | if(proto) |
---|
| 2486 | { |
---|
| 2487 | for(int idx = 0; idx < 5; ++idx) |
---|
| 2488 | { |
---|
| 2489 | if(proto->Spells[idx].SpellId == m_spellInfo->Id) |
---|
| 2490 | { |
---|
| 2491 | cat = proto->Spells[idx].SpellCategory; |
---|
| 2492 | rec = proto->Spells[idx].SpellCooldown; |
---|
| 2493 | catrec = proto->Spells[idx].SpellCategoryCooldown; |
---|
| 2494 | break; |
---|
| 2495 | } |
---|
| 2496 | } |
---|
| 2497 | } |
---|
| 2498 | } |
---|
| 2499 | |
---|
| 2500 | // if no cooldown found above then base at DBC data |
---|
| 2501 | if(rec < 0 && catrec < 0) |
---|
| 2502 | { |
---|
| 2503 | cat = m_spellInfo->Category; |
---|
| 2504 | rec = m_spellInfo->RecoveryTime; |
---|
| 2505 | catrec = m_spellInfo->CategoryRecoveryTime; |
---|
| 2506 | } |
---|
| 2507 | |
---|
| 2508 | // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK) |
---|
| 2509 | // prevent 0 cooldowns set by another way |
---|
| 2510 | if (rec <= 0 && catrec <= 0 && (cat == 76 || cat == 351)) |
---|
| 2511 | rec = _player->GetAttackTime(RANGED_ATTACK); |
---|
| 2512 | |
---|
| 2513 | // Now we have cooldown data (if found any), time to apply mods |
---|
| 2514 | if(rec > 0) |
---|
| 2515 | _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, rec, this); |
---|
| 2516 | |
---|
| 2517 | if(catrec > 0) |
---|
| 2518 | _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, catrec, this); |
---|
| 2519 | |
---|
| 2520 | // replace negative cooldowns by 0 |
---|
| 2521 | if (rec < 0) rec = 0; |
---|
| 2522 | if (catrec < 0) catrec = 0; |
---|
| 2523 | |
---|
| 2524 | // no cooldown after applying spell mods |
---|
| 2525 | if( rec == 0 && catrec == 0) |
---|
| 2526 | return; |
---|
| 2527 | |
---|
| 2528 | time_t curTime = time(NULL); |
---|
| 2529 | |
---|
| 2530 | time_t catrecTime = catrec ? curTime+catrec/1000 : 0; // in secs |
---|
| 2531 | time_t recTime = rec ? curTime+rec/1000 : catrecTime;// in secs |
---|
| 2532 | |
---|
| 2533 | // self spell cooldown |
---|
| 2534 | if(recTime > 0) |
---|
| 2535 | _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, recTime); |
---|
| 2536 | |
---|
| 2537 | // category spells |
---|
| 2538 | if (catrec > 0) |
---|
| 2539 | { |
---|
| 2540 | SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat); |
---|
| 2541 | if(i_scstore != sSpellCategoryStore.end()) |
---|
| 2542 | { |
---|
| 2543 | for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset) |
---|
| 2544 | { |
---|
| 2545 | if(*i_scset == m_spellInfo->Id) // skip main spell, already handled above |
---|
| 2546 | continue; |
---|
| 2547 | |
---|
| 2548 | _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, catrecTime); |
---|
| 2549 | } |
---|
| 2550 | } |
---|
| 2551 | } |
---|
| 2552 | } |
---|
| 2553 | |
---|
| 2554 | void Spell::update(uint32 difftime) |
---|
| 2555 | { |
---|
| 2556 | // update pointers based at it's GUIDs |
---|
| 2557 | UpdatePointers(); |
---|
| 2558 | |
---|
| 2559 | if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget()) |
---|
| 2560 | { |
---|
| 2561 | cancel(); |
---|
| 2562 | return; |
---|
| 2563 | } |
---|
| 2564 | |
---|
| 2565 | // check if the player caster has moved before the spell finished |
---|
| 2566 | if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) && |
---|
| 2567 | (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) && |
---|
| 2568 | (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING))) |
---|
| 2569 | { |
---|
| 2570 | // always cancel for channeled spells |
---|
[226] | 2571 | //if( m_spellState == SPELL_STATE_CASTING ) |
---|
| 2572 | // cancel(); |
---|
[37] | 2573 | // don't cancel for melee, autorepeat, triggered and instant spells |
---|
[226] | 2574 | //else |
---|
| 2575 | if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT)) |
---|
[37] | 2576 | cancel(); |
---|
| 2577 | } |
---|
| 2578 | |
---|
| 2579 | switch(m_spellState) |
---|
| 2580 | { |
---|
| 2581 | case SPELL_STATE_PREPARING: |
---|
| 2582 | { |
---|
| 2583 | if(m_timer) |
---|
| 2584 | { |
---|
| 2585 | if(difftime >= m_timer) |
---|
| 2586 | m_timer = 0; |
---|
| 2587 | else |
---|
| 2588 | m_timer -= difftime; |
---|
| 2589 | } |
---|
| 2590 | |
---|
| 2591 | if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat()) |
---|
| 2592 | cast(); |
---|
| 2593 | } break; |
---|
| 2594 | case SPELL_STATE_CASTING: |
---|
| 2595 | { |
---|
| 2596 | if(m_timer > 0) |
---|
| 2597 | { |
---|
| 2598 | if( m_caster->GetTypeId() == TYPEID_PLAYER ) |
---|
| 2599 | { |
---|
| 2600 | // check if player has jumped before the channeling finished |
---|
| 2601 | if(m_caster->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING)) |
---|
| 2602 | cancel(); |
---|
| 2603 | |
---|
| 2604 | // check for incapacitating player states |
---|
| 2605 | if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED)) |
---|
| 2606 | cancel(); |
---|
| 2607 | } |
---|
| 2608 | |
---|
| 2609 | // check if there are alive targets left |
---|
| 2610 | if (!IsAliveUnitPresentInTargetList()) |
---|
| 2611 | { |
---|
| 2612 | SendChannelUpdate(0); |
---|
| 2613 | finish(); |
---|
| 2614 | } |
---|
| 2615 | |
---|
| 2616 | if(difftime >= m_timer) |
---|
| 2617 | m_timer = 0; |
---|
| 2618 | else |
---|
| 2619 | m_timer -= difftime; |
---|
| 2620 | } |
---|
| 2621 | |
---|
| 2622 | if(m_timer == 0) |
---|
| 2623 | { |
---|
| 2624 | SendChannelUpdate(0); |
---|
| 2625 | |
---|
| 2626 | // channeled spell processed independently for quest targeting |
---|
| 2627 | // cast at creature (or GO) quest objectives update at successful cast channel finished |
---|
| 2628 | // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... ) |
---|
| 2629 | if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() ) |
---|
| 2630 | { |
---|
| 2631 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
| 2632 | { |
---|
| 2633 | TargetInfo* target = &*ihit; |
---|
| 2634 | if(!IS_CREATURE_GUID(target->targetGUID)) |
---|
| 2635 | continue; |
---|
| 2636 | |
---|
| 2637 | Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID); |
---|
| 2638 | if (unit==NULL) |
---|
| 2639 | continue; |
---|
| 2640 | |
---|
| 2641 | ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id); |
---|
| 2642 | } |
---|
| 2643 | |
---|
| 2644 | for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit) |
---|
| 2645 | { |
---|
| 2646 | GOTargetInfo* target = &*ihit; |
---|
| 2647 | |
---|
| 2648 | GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID); |
---|
| 2649 | if(!go) |
---|
| 2650 | continue; |
---|
| 2651 | |
---|
| 2652 | ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id); |
---|
| 2653 | } |
---|
| 2654 | } |
---|
| 2655 | |
---|
| 2656 | finish(); |
---|
| 2657 | } |
---|
| 2658 | } break; |
---|
| 2659 | default: |
---|
| 2660 | { |
---|
| 2661 | }break; |
---|
| 2662 | } |
---|
| 2663 | } |
---|
| 2664 | |
---|
| 2665 | void Spell::finish(bool ok) |
---|
| 2666 | { |
---|
| 2667 | if(!m_caster) |
---|
| 2668 | return; |
---|
| 2669 | |
---|
| 2670 | if(m_spellState == SPELL_STATE_FINISHED) |
---|
| 2671 | return; |
---|
| 2672 | |
---|
| 2673 | m_spellState = SPELL_STATE_FINISHED; |
---|
| 2674 | |
---|
[231] | 2675 | if(IsChanneledSpell(m_spellInfo)) |
---|
| 2676 | m_caster->UpdateInterruptMask(); |
---|
| 2677 | |
---|
| 2678 | if(!m_caster->IsNonMeleeSpellCasted(false, false, true)) |
---|
| 2679 | m_caster->clearUnitState(UNIT_STAT_CASTING); |
---|
| 2680 | |
---|
[37] | 2681 | //remove spell mods |
---|
| 2682 | if (m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
| 2683 | ((Player*)m_caster)->RemoveSpellMods(this); |
---|
| 2684 | |
---|
| 2685 | // other code related only to successfully finished spells |
---|
| 2686 | if(!ok) |
---|
| 2687 | return; |
---|
| 2688 | |
---|
| 2689 | //handle SPELL_AURA_ADD_TARGET_TRIGGER auras |
---|
| 2690 | Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER); |
---|
| 2691 | for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i) |
---|
| 2692 | { |
---|
| 2693 | SpellEntry const *auraSpellInfo = (*i)->GetSpellProto(); |
---|
| 2694 | uint32 auraSpellIdx = (*i)->GetEffIndex(); |
---|
| 2695 | if (IsAffectedBy(auraSpellInfo, auraSpellIdx)) |
---|
| 2696 | { |
---|
| 2697 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
| 2698 | if( ihit->effectMask & (1<<auraSpellIdx) ) |
---|
| 2699 | { |
---|
| 2700 | // check m_caster->GetGUID() let load auras at login and speedup most often case |
---|
| 2701 | Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); |
---|
| 2702 | if (unit && unit->isAlive()) |
---|
| 2703 | { |
---|
| 2704 | // Calculate chance at that moment (can be depend for example from combo points) |
---|
| 2705 | int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit); |
---|
| 2706 | |
---|
| 2707 | if(roll_chance_i(chance)) |
---|
| 2708 | m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i)); |
---|
| 2709 | } |
---|
| 2710 | } |
---|
| 2711 | } |
---|
| 2712 | } |
---|
| 2713 | |
---|
[231] | 2714 | /*if (IsMeleeAttackResetSpell()) |
---|
[37] | 2715 | { |
---|
| 2716 | m_caster->resetAttackTimer(BASE_ATTACK); |
---|
| 2717 | if(m_caster->haveOffhandWeapon()) |
---|
| 2718 | m_caster->resetAttackTimer(OFF_ATTACK); |
---|
[231] | 2719 | }*/ |
---|
[37] | 2720 | |
---|
| 2721 | /*if (IsRangedAttackResetSpell()) |
---|
| 2722 | m_caster->resetAttackTimer(RANGED_ATTACK);*/ |
---|
| 2723 | |
---|
| 2724 | // Clear combo at finish state |
---|
| 2725 | if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo)) |
---|
[197] | 2726 | { |
---|
| 2727 | // Not drop combopoints if any miss exist |
---|
| 2728 | bool needDrop = true; |
---|
| 2729 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
| 2730 | if (ihit->missCondition != SPELL_MISS_NONE) |
---|
| 2731 | { |
---|
| 2732 | needDrop = false; |
---|
| 2733 | break; |
---|
| 2734 | } |
---|
| 2735 | if (needDrop) |
---|
| 2736 | ((Player*)m_caster)->ClearComboPoints(); |
---|
| 2737 | } |
---|
[37] | 2738 | |
---|
| 2739 | // call triggered spell only at successful cast (after clear combo points -> for add some if need) |
---|
| 2740 | if(!m_TriggerSpells.empty()) |
---|
| 2741 | TriggerSpell(); |
---|
| 2742 | |
---|
| 2743 | // Stop Attack for some spells |
---|
| 2744 | if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET ) |
---|
| 2745 | m_caster->AttackStop(); |
---|
| 2746 | } |
---|
| 2747 | |
---|
| 2748 | void Spell::SendCastResult(uint8 result) |
---|
| 2749 | { |
---|
| 2750 | if (m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
| 2751 | return; |
---|
| 2752 | |
---|
| 2753 | if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time |
---|
| 2754 | return; |
---|
| 2755 | |
---|
| 2756 | if(result != 0) |
---|
| 2757 | { |
---|
| 2758 | WorldPacket data(SMSG_CAST_FAILED, (4+1+1)); |
---|
| 2759 | data << uint32(m_spellInfo->Id); |
---|
| 2760 | data << uint8(result); // problem |
---|
| 2761 | data << uint8(m_cast_count); // single cast or multi 2.3 (0/1) |
---|
| 2762 | switch (result) |
---|
| 2763 | { |
---|
| 2764 | case SPELL_FAILED_REQUIRES_SPELL_FOCUS: |
---|
| 2765 | data << uint32(m_spellInfo->RequiresSpellFocus); |
---|
| 2766 | break; |
---|
| 2767 | case SPELL_FAILED_REQUIRES_AREA: |
---|
| 2768 | // hardcode areas limitation case |
---|
| 2769 | if( m_spellInfo->Id==41618 || m_spellInfo->Id==41620 ) |
---|
| 2770 | data << uint32(3842); |
---|
| 2771 | else if( m_spellInfo->Id==41617 || m_spellInfo->Id==41619 ) |
---|
| 2772 | data << uint32(3905); |
---|
| 2773 | // normal case |
---|
| 2774 | else |
---|
| 2775 | data << uint32(m_spellInfo->AreaId); |
---|
| 2776 | break; |
---|
| 2777 | case SPELL_FAILED_TOTEMS: |
---|
| 2778 | if(m_spellInfo->Totem[0]) |
---|
| 2779 | data << uint32(m_spellInfo->Totem[0]); |
---|
| 2780 | if(m_spellInfo->Totem[1]) |
---|
| 2781 | data << uint32(m_spellInfo->Totem[1]); |
---|
| 2782 | break; |
---|
| 2783 | case SPELL_FAILED_TOTEM_CATEGORY: |
---|
| 2784 | if(m_spellInfo->TotemCategory[0]) |
---|
| 2785 | data << uint32(m_spellInfo->TotemCategory[0]); |
---|
| 2786 | if(m_spellInfo->TotemCategory[1]) |
---|
| 2787 | data << uint32(m_spellInfo->TotemCategory[1]); |
---|
| 2788 | break; |
---|
| 2789 | case SPELL_FAILED_EQUIPPED_ITEM_CLASS: |
---|
| 2790 | data << uint32(m_spellInfo->EquippedItemClass); |
---|
| 2791 | data << uint32(m_spellInfo->EquippedItemSubClassMask); |
---|
| 2792 | data << uint32(m_spellInfo->EquippedItemInventoryTypeMask); |
---|
| 2793 | break; |
---|
| 2794 | } |
---|
| 2795 | ((Player*)m_caster)->GetSession()->SendPacket(&data); |
---|
| 2796 | } |
---|
| 2797 | else |
---|
| 2798 | { |
---|
| 2799 | WorldPacket data(SMSG_CLEAR_EXTRA_AURA_INFO, (8+4)); |
---|
| 2800 | data.append(m_caster->GetPackGUID()); |
---|
| 2801 | data << uint32(m_spellInfo->Id); |
---|
| 2802 | ((Player*)m_caster)->GetSession()->SendPacket(&data); |
---|
| 2803 | } |
---|
| 2804 | } |
---|
| 2805 | |
---|
| 2806 | void Spell::SendSpellStart() |
---|
| 2807 | { |
---|
| 2808 | if(!IsNeedSendToClient()) |
---|
| 2809 | return; |
---|
| 2810 | |
---|
| 2811 | sLog.outDebug("Sending SMSG_SPELL_START id=%u",m_spellInfo->Id); |
---|
| 2812 | |
---|
| 2813 | uint16 castFlags = CAST_FLAG_UNKNOWN1; |
---|
| 2814 | if(IsRangedSpell()) |
---|
| 2815 | castFlags |= CAST_FLAG_AMMO; |
---|
| 2816 | |
---|
| 2817 | Unit * target; |
---|
| 2818 | if(!m_targets.getUnitTarget()) |
---|
| 2819 | target = m_caster; |
---|
| 2820 | else |
---|
| 2821 | target = m_targets.getUnitTarget(); |
---|
| 2822 | |
---|
| 2823 | WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2)); |
---|
| 2824 | if(m_CastItem) |
---|
| 2825 | data.append(m_CastItem->GetPackGUID()); |
---|
| 2826 | else |
---|
| 2827 | data.append(m_caster->GetPackGUID()); |
---|
| 2828 | |
---|
| 2829 | data.append(m_caster->GetPackGUID()); |
---|
| 2830 | data << uint32(m_spellInfo->Id); |
---|
| 2831 | data << uint8(m_cast_count); // single cast or multi 2.3 (0/1) |
---|
| 2832 | data << uint16(castFlags); |
---|
| 2833 | data << uint32(m_timer); |
---|
| 2834 | |
---|
| 2835 | m_targets.write(&data); |
---|
| 2836 | |
---|
| 2837 | if( castFlags & CAST_FLAG_AMMO ) |
---|
| 2838 | WriteAmmoToPacket(&data); |
---|
| 2839 | |
---|
| 2840 | m_caster->SendMessageToSet(&data, true); |
---|
| 2841 | } |
---|
| 2842 | |
---|
| 2843 | void Spell::SendSpellGo() |
---|
| 2844 | { |
---|
| 2845 | // not send invisible spell casting |
---|
| 2846 | if(!IsNeedSendToClient()) |
---|
| 2847 | return; |
---|
| 2848 | |
---|
| 2849 | sLog.outDebug("Sending SMSG_SPELL_GO id=%u",m_spellInfo->Id); |
---|
| 2850 | |
---|
| 2851 | Unit * target; |
---|
| 2852 | if(!m_targets.getUnitTarget()) |
---|
| 2853 | target = m_caster; |
---|
| 2854 | else |
---|
| 2855 | target = m_targets.getUnitTarget(); |
---|
| 2856 | |
---|
| 2857 | uint16 castFlags = CAST_FLAG_UNKNOWN3; |
---|
| 2858 | if(IsRangedSpell()) |
---|
| 2859 | castFlags |= CAST_FLAG_AMMO; |
---|
| 2860 | |
---|
| 2861 | WorldPacket data(SMSG_SPELL_GO, 50); // guess size |
---|
| 2862 | if(m_CastItem) |
---|
| 2863 | data.append(m_CastItem->GetPackGUID()); |
---|
| 2864 | else |
---|
| 2865 | data.append(m_caster->GetPackGUID()); |
---|
| 2866 | |
---|
| 2867 | data.append(m_caster->GetPackGUID()); |
---|
| 2868 | data << uint32(m_spellInfo->Id); |
---|
| 2869 | data << uint16(castFlags); |
---|
| 2870 | data << uint32(getMSTime()); // timestamp |
---|
| 2871 | |
---|
| 2872 | WriteSpellGoTargets(&data); |
---|
| 2873 | |
---|
| 2874 | m_targets.write(&data); |
---|
| 2875 | |
---|
| 2876 | if( castFlags & CAST_FLAG_AMMO ) |
---|
| 2877 | WriteAmmoToPacket(&data); |
---|
| 2878 | |
---|
| 2879 | m_caster->SendMessageToSet(&data, true); |
---|
| 2880 | } |
---|
| 2881 | |
---|
| 2882 | void Spell::WriteAmmoToPacket( WorldPacket * data ) |
---|
| 2883 | { |
---|
| 2884 | uint32 ammoInventoryType = 0; |
---|
| 2885 | uint32 ammoDisplayID = 0; |
---|
| 2886 | |
---|
| 2887 | if (m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
| 2888 | { |
---|
| 2889 | Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK ); |
---|
| 2890 | if(pItem) |
---|
| 2891 | { |
---|
| 2892 | ammoInventoryType = pItem->GetProto()->InventoryType; |
---|
| 2893 | if( ammoInventoryType == INVTYPE_THROWN ) |
---|
| 2894 | ammoDisplayID = pItem->GetProto()->DisplayInfoID; |
---|
| 2895 | else |
---|
| 2896 | { |
---|
| 2897 | uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID); |
---|
| 2898 | if(ammoID) |
---|
| 2899 | { |
---|
| 2900 | ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID ); |
---|
| 2901 | if(pProto) |
---|
| 2902 | { |
---|
| 2903 | ammoDisplayID = pProto->DisplayInfoID; |
---|
| 2904 | ammoInventoryType = pProto->InventoryType; |
---|
| 2905 | } |
---|
| 2906 | } |
---|
| 2907 | else if(m_caster->GetDummyAura(46699)) // Requires No Ammo |
---|
| 2908 | { |
---|
| 2909 | ammoDisplayID = 5996; // normal arrow |
---|
| 2910 | ammoInventoryType = INVTYPE_AMMO; |
---|
| 2911 | } |
---|
| 2912 | } |
---|
| 2913 | } |
---|
| 2914 | } |
---|
| 2915 | // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields |
---|
| 2916 | |
---|
| 2917 | *data << uint32(ammoDisplayID); |
---|
| 2918 | *data << uint32(ammoInventoryType); |
---|
| 2919 | } |
---|
| 2920 | |
---|
| 2921 | void Spell::WriteSpellGoTargets( WorldPacket * data ) |
---|
| 2922 | { |
---|
| 2923 | *data << (uint8)m_countOfHit; |
---|
| 2924 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
| 2925 | if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits |
---|
| 2926 | *data << uint64(ihit->targetGUID); |
---|
| 2927 | |
---|
| 2928 | for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit) |
---|
| 2929 | *data << uint64(ighit->targetGUID); // Always hits |
---|
| 2930 | |
---|
| 2931 | *data << (uint8)m_countOfMiss; |
---|
| 2932 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
| 2933 | { |
---|
| 2934 | if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss |
---|
| 2935 | { |
---|
| 2936 | *data << uint64(ihit->targetGUID); |
---|
| 2937 | *data << uint8(ihit->missCondition); |
---|
| 2938 | if( ihit->missCondition == SPELL_MISS_REFLECT ) |
---|
| 2939 | *data << uint8(ihit->reflectResult); |
---|
| 2940 | } |
---|
| 2941 | } |
---|
| 2942 | } |
---|
| 2943 | |
---|
| 2944 | void Spell::SendLogExecute() |
---|
| 2945 | { |
---|
| 2946 | Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster; |
---|
| 2947 | |
---|
| 2948 | WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8)); |
---|
| 2949 | |
---|
| 2950 | if(m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
| 2951 | data.append(m_caster->GetPackGUID()); |
---|
| 2952 | else |
---|
| 2953 | data.append(target->GetPackGUID()); |
---|
| 2954 | |
---|
| 2955 | data << uint32(m_spellInfo->Id); |
---|
| 2956 | uint32 count1 = 1; |
---|
| 2957 | data << uint32(count1); // count1 (effect count?) |
---|
| 2958 | for(uint32 i = 0; i < count1; ++i) |
---|
| 2959 | { |
---|
| 2960 | data << uint32(m_spellInfo->Effect[0]); // spell effect? |
---|
| 2961 | uint32 count2 = 1; |
---|
| 2962 | data << uint32(count2); // count2 (target count?) |
---|
| 2963 | for(uint32 j = 0; j < count2; ++j) |
---|
| 2964 | { |
---|
| 2965 | switch(m_spellInfo->Effect[0]) |
---|
| 2966 | { |
---|
| 2967 | case SPELL_EFFECT_POWER_DRAIN: |
---|
| 2968 | if(Unit *unit = m_targets.getUnitTarget()) |
---|
| 2969 | data.append(unit->GetPackGUID()); |
---|
| 2970 | else |
---|
| 2971 | data << uint8(0); |
---|
| 2972 | data << uint32(0); |
---|
| 2973 | data << uint32(0); |
---|
| 2974 | data << float(0); |
---|
| 2975 | break; |
---|
| 2976 | case SPELL_EFFECT_ADD_EXTRA_ATTACKS: |
---|
| 2977 | if(Unit *unit = m_targets.getUnitTarget()) |
---|
| 2978 | data.append(unit->GetPackGUID()); |
---|
| 2979 | else |
---|
| 2980 | data << uint8(0); |
---|
| 2981 | data << uint32(0); // count? |
---|
| 2982 | break; |
---|
| 2983 | case SPELL_EFFECT_INTERRUPT_CAST: |
---|
| 2984 | if(Unit *unit = m_targets.getUnitTarget()) |
---|
| 2985 | data.append(unit->GetPackGUID()); |
---|
| 2986 | else |
---|
| 2987 | data << uint8(0); |
---|
| 2988 | data << uint32(0); // spellid |
---|
| 2989 | break; |
---|
| 2990 | case SPELL_EFFECT_DURABILITY_DAMAGE: |
---|
| 2991 | if(Unit *unit = m_targets.getUnitTarget()) |
---|
| 2992 | data.append(unit->GetPackGUID()); |
---|
| 2993 | else |
---|
| 2994 | data << uint8(0); |
---|
| 2995 | data << uint32(0); |
---|
| 2996 | data << uint32(0); |
---|
| 2997 | break; |
---|
| 2998 | case SPELL_EFFECT_OPEN_LOCK: |
---|
| 2999 | case SPELL_EFFECT_OPEN_LOCK_ITEM: |
---|
| 3000 | if(Item *item = m_targets.getItemTarget()) |
---|
| 3001 | data.append(item->GetPackGUID()); |
---|
| 3002 | else |
---|
| 3003 | data << uint8(0); |
---|
| 3004 | break; |
---|
| 3005 | case SPELL_EFFECT_CREATE_ITEM: |
---|
| 3006 | data << uint32(m_spellInfo->EffectItemType[0]); |
---|
| 3007 | break; |
---|
| 3008 | case SPELL_EFFECT_SUMMON: |
---|
| 3009 | case SPELL_EFFECT_SUMMON_WILD: |
---|
| 3010 | case SPELL_EFFECT_SUMMON_GUARDIAN: |
---|
| 3011 | case SPELL_EFFECT_TRANS_DOOR: |
---|
| 3012 | case SPELL_EFFECT_SUMMON_PET: |
---|
| 3013 | case SPELL_EFFECT_SUMMON_POSSESSED: |
---|
| 3014 | case SPELL_EFFECT_SUMMON_TOTEM: |
---|
| 3015 | case SPELL_EFFECT_SUMMON_OBJECT_WILD: |
---|
| 3016 | case SPELL_EFFECT_CREATE_HOUSE: |
---|
| 3017 | case SPELL_EFFECT_DUEL: |
---|
| 3018 | case SPELL_EFFECT_SUMMON_TOTEM_SLOT1: |
---|
| 3019 | case SPELL_EFFECT_SUMMON_TOTEM_SLOT2: |
---|
| 3020 | case SPELL_EFFECT_SUMMON_TOTEM_SLOT3: |
---|
| 3021 | case SPELL_EFFECT_SUMMON_TOTEM_SLOT4: |
---|
| 3022 | case SPELL_EFFECT_SUMMON_PHANTASM: |
---|
| 3023 | case SPELL_EFFECT_SUMMON_CRITTER: |
---|
| 3024 | case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: |
---|
| 3025 | case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: |
---|
| 3026 | case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: |
---|
| 3027 | case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: |
---|
| 3028 | case SPELL_EFFECT_SUMMON_DEMON: |
---|
| 3029 | case SPELL_EFFECT_150: |
---|
| 3030 | if(Unit *unit = m_targets.getUnitTarget()) |
---|
| 3031 | data.append(unit->GetPackGUID()); |
---|
| 3032 | else if(m_targets.getItemTargetGUID()) |
---|
| 3033 | data.appendPackGUID(m_targets.getItemTargetGUID()); |
---|
| 3034 | else if(GameObject *go = m_targets.getGOTarget()) |
---|
| 3035 | data.append(go->GetPackGUID()); |
---|
| 3036 | else |
---|
| 3037 | data << uint8(0); // guid |
---|
| 3038 | break; |
---|
| 3039 | case SPELL_EFFECT_FEED_PET: |
---|
| 3040 | data << uint32(m_targets.getItemTargetEntry()); |
---|
| 3041 | break; |
---|
| 3042 | case SPELL_EFFECT_DISMISS_PET: |
---|
| 3043 | if(Unit *unit = m_targets.getUnitTarget()) |
---|
| 3044 | data.append(unit->GetPackGUID()); |
---|
| 3045 | else |
---|
| 3046 | data << uint8(0); |
---|
| 3047 | break; |
---|
| 3048 | default: |
---|
| 3049 | return; |
---|
| 3050 | } |
---|
| 3051 | } |
---|
| 3052 | } |
---|
| 3053 | |
---|
| 3054 | m_caster->SendMessageToSet(&data, true); |
---|
| 3055 | } |
---|
| 3056 | |
---|
| 3057 | void Spell::SendInterrupted(uint8 result) |
---|
| 3058 | { |
---|
| 3059 | WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1)); |
---|
| 3060 | data.append(m_caster->GetPackGUID()); |
---|
| 3061 | data << m_spellInfo->Id; |
---|
| 3062 | data << result; |
---|
| 3063 | m_caster->SendMessageToSet(&data, true); |
---|
| 3064 | |
---|
| 3065 | data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4)); |
---|
| 3066 | data.append(m_caster->GetPackGUID()); |
---|
| 3067 | data << m_spellInfo->Id; |
---|
| 3068 | m_caster->SendMessageToSet(&data, true); |
---|
| 3069 | } |
---|
| 3070 | |
---|
| 3071 | void Spell::SendChannelUpdate(uint32 time) |
---|
| 3072 | { |
---|
| 3073 | if(time == 0) |
---|
| 3074 | { |
---|
| 3075 | m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,0); |
---|
| 3076 | m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL,0); |
---|
| 3077 | } |
---|
| 3078 | |
---|
| 3079 | if (m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
| 3080 | return; |
---|
| 3081 | |
---|
| 3082 | WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 ); |
---|
| 3083 | data.append(m_caster->GetPackGUID()); |
---|
| 3084 | data << time; |
---|
| 3085 | |
---|
| 3086 | ((Player*)m_caster)->GetSession()->SendPacket( &data ); |
---|
| 3087 | } |
---|
| 3088 | |
---|
| 3089 | void Spell::SendChannelStart(uint32 duration) |
---|
| 3090 | { |
---|
| 3091 | WorldObject* target = NULL; |
---|
| 3092 | |
---|
[186] | 3093 | // select first not resisted target from target list for _0_ effect |
---|
[37] | 3094 | if(!m_UniqueTargetInfo.empty()) |
---|
| 3095 | { |
---|
| 3096 | for(std::list<TargetInfo>::iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr) |
---|
| 3097 | { |
---|
| 3098 | if( (itr->effectMask & (1<<0)) && itr->reflectResult==SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID()) |
---|
| 3099 | { |
---|
| 3100 | target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID); |
---|
| 3101 | break; |
---|
| 3102 | } |
---|
| 3103 | } |
---|
| 3104 | } |
---|
| 3105 | else if(!m_UniqueGOTargetInfo.empty()) |
---|
| 3106 | { |
---|
| 3107 | for(std::list<GOTargetInfo>::iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr) |
---|
| 3108 | { |
---|
| 3109 | if(itr->effectMask & (1<<0) ) |
---|
| 3110 | { |
---|
| 3111 | target = ObjectAccessor::GetGameObject(*m_caster, itr->targetGUID); |
---|
| 3112 | break; |
---|
| 3113 | } |
---|
| 3114 | } |
---|
| 3115 | } |
---|
| 3116 | |
---|
| 3117 | if (m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
| 3118 | { |
---|
| 3119 | WorldPacket data( MSG_CHANNEL_START, (8+4+4) ); |
---|
| 3120 | data.append(m_caster->GetPackGUID()); |
---|
| 3121 | data << m_spellInfo->Id; |
---|
| 3122 | data << duration; |
---|
| 3123 | |
---|
| 3124 | ((Player*)m_caster)->GetSession()->SendPacket( &data ); |
---|
| 3125 | } |
---|
| 3126 | |
---|
| 3127 | m_timer = duration; |
---|
| 3128 | if(target) |
---|
| 3129 | m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID()); |
---|
| 3130 | m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id); |
---|
| 3131 | } |
---|
| 3132 | |
---|
| 3133 | void Spell::SendResurrectRequest(Player* target) |
---|
| 3134 | { |
---|
| 3135 | WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+2+4)); |
---|
| 3136 | data << m_caster->GetGUID(); |
---|
| 3137 | data << uint32(1) << uint16(0) << uint32(1); |
---|
| 3138 | |
---|
| 3139 | target->GetSession()->SendPacket(&data); |
---|
| 3140 | } |
---|
| 3141 | |
---|
| 3142 | void Spell::SendPlaySpellVisual(uint32 SpellID) |
---|
| 3143 | { |
---|
| 3144 | if (m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
| 3145 | return; |
---|
| 3146 | |
---|
| 3147 | WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12); |
---|
| 3148 | data << m_caster->GetGUID(); |
---|
| 3149 | data << SpellID; |
---|
| 3150 | ((Player*)m_caster)->GetSession()->SendPacket(&data); |
---|
| 3151 | } |
---|
| 3152 | |
---|
| 3153 | void Spell::TakeCastItem() |
---|
| 3154 | { |
---|
| 3155 | if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
| 3156 | return; |
---|
| 3157 | |
---|
| 3158 | // not remove cast item at triggered spell (equipping, weapon damage, etc) |
---|
| 3159 | if(m_IsTriggeredSpell) |
---|
| 3160 | return; |
---|
| 3161 | |
---|
| 3162 | ItemPrototype const *proto = m_CastItem->GetProto(); |
---|
| 3163 | |
---|
| 3164 | if(!proto) |
---|
| 3165 | { |
---|
| 3166 | // This code is to avoid a crash |
---|
| 3167 | // I'm not sure, if this is really an error, but I guess every item needs a prototype |
---|
| 3168 | sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow()); |
---|
| 3169 | return; |
---|
| 3170 | } |
---|
| 3171 | |
---|
| 3172 | bool expendable = false; |
---|
| 3173 | bool withoutCharges = false; |
---|
| 3174 | |
---|
| 3175 | for (int i = 0; i<5; i++) |
---|
| 3176 | { |
---|
| 3177 | if (proto->Spells[i].SpellId) |
---|
| 3178 | { |
---|
| 3179 | // item has limited charges |
---|
| 3180 | if (proto->Spells[i].SpellCharges) |
---|
| 3181 | { |
---|
| 3182 | if (proto->Spells[i].SpellCharges < 0) |
---|
| 3183 | expendable = true; |
---|
| 3184 | |
---|
| 3185 | int32 charges = m_CastItem->GetSpellCharges(i); |
---|
| 3186 | |
---|
| 3187 | // item has charges left |
---|
| 3188 | if (charges) |
---|
| 3189 | { |
---|
| 3190 | (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use |
---|
| 3191 | if (proto->Stackable < 2) |
---|
| 3192 | m_CastItem->SetSpellCharges(i, charges); |
---|
| 3193 | m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster); |
---|
| 3194 | } |
---|
| 3195 | |
---|
| 3196 | // all charges used |
---|
| 3197 | withoutCharges = (charges == 0); |
---|
| 3198 | } |
---|
| 3199 | } |
---|
| 3200 | } |
---|
| 3201 | |
---|
| 3202 | if (expendable && withoutCharges) |
---|
| 3203 | { |
---|
| 3204 | uint32 count = 1; |
---|
| 3205 | ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true); |
---|
| 3206 | |
---|
| 3207 | // prevent crash at access to deleted m_targets.getItemTarget |
---|
| 3208 | if(m_CastItem==m_targets.getItemTarget()) |
---|
| 3209 | m_targets.setItemTarget(NULL); |
---|
| 3210 | |
---|
| 3211 | m_CastItem = NULL; |
---|
| 3212 | } |
---|
| 3213 | } |
---|
| 3214 | |
---|
| 3215 | void Spell::TakePower() |
---|
| 3216 | { |
---|
| 3217 | if(m_CastItem || m_triggeredByAuraSpell) |
---|
| 3218 | return; |
---|
| 3219 | |
---|
| 3220 | // health as power used |
---|
| 3221 | if(m_spellInfo->powerType == POWER_HEALTH) |
---|
| 3222 | { |
---|
| 3223 | m_caster->ModifyHealth( -(int32)m_powerCost ); |
---|
| 3224 | return; |
---|
| 3225 | } |
---|
| 3226 | |
---|
| 3227 | if(m_spellInfo->powerType >= MAX_POWERS) |
---|
| 3228 | { |
---|
| 3229 | sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType); |
---|
| 3230 | return; |
---|
| 3231 | } |
---|
| 3232 | |
---|
| 3233 | Powers powerType = Powers(m_spellInfo->powerType); |
---|
| 3234 | |
---|
| 3235 | m_caster->ModifyPower(powerType, -(int32)m_powerCost); |
---|
| 3236 | |
---|
| 3237 | // Set the five second timer |
---|
| 3238 | if (powerType == POWER_MANA && m_powerCost > 0) |
---|
| 3239 | m_caster->SetLastManaUse(getMSTime()); |
---|
| 3240 | } |
---|
| 3241 | |
---|
| 3242 | void Spell::TakeReagents() |
---|
| 3243 | { |
---|
| 3244 | if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed. |
---|
| 3245 | return; |
---|
| 3246 | |
---|
| 3247 | if (m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
| 3248 | return; |
---|
| 3249 | |
---|
| 3250 | if (m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP && |
---|
| 3251 | m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION)) |
---|
| 3252 | return; |
---|
| 3253 | |
---|
| 3254 | Player* p_caster = (Player*)m_caster; |
---|
| 3255 | |
---|
| 3256 | for(uint32 x=0;x<8;x++) |
---|
| 3257 | { |
---|
| 3258 | if(m_spellInfo->Reagent[x] <= 0) |
---|
| 3259 | continue; |
---|
| 3260 | |
---|
| 3261 | uint32 itemid = m_spellInfo->Reagent[x]; |
---|
| 3262 | uint32 itemcount = m_spellInfo->ReagentCount[x]; |
---|
| 3263 | |
---|
| 3264 | // if CastItem is also spell reagent |
---|
| 3265 | if (m_CastItem) |
---|
| 3266 | { |
---|
| 3267 | ItemPrototype const *proto = m_CastItem->GetProto(); |
---|
| 3268 | if( proto && proto->ItemId == itemid ) |
---|
| 3269 | { |
---|
| 3270 | for(int s=0;s<5;s++) |
---|
| 3271 | { |
---|
| 3272 | // CastItem will be used up and does not count as reagent |
---|
| 3273 | int32 charges = m_CastItem->GetSpellCharges(s); |
---|
| 3274 | if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2) |
---|
| 3275 | { |
---|
| 3276 | ++itemcount; |
---|
| 3277 | break; |
---|
| 3278 | } |
---|
| 3279 | } |
---|
| 3280 | |
---|
| 3281 | m_CastItem = NULL; |
---|
| 3282 | } |
---|
| 3283 | } |
---|
| 3284 | |
---|
| 3285 | // if getItemTarget is also spell reagent |
---|
| 3286 | if (m_targets.getItemTargetEntry()==itemid) |
---|
| 3287 | m_targets.setItemTarget(NULL); |
---|
| 3288 | |
---|
| 3289 | p_caster->DestroyItemCount(itemid, itemcount, true); |
---|
| 3290 | } |
---|
| 3291 | } |
---|
| 3292 | |
---|
| 3293 | void Spell::HandleThreatSpells(uint32 spellId) |
---|
| 3294 | { |
---|
| 3295 | if(!m_targets.getUnitTarget() || !spellId) |
---|
| 3296 | return; |
---|
| 3297 | |
---|
| 3298 | if(!m_targets.getUnitTarget()->CanHaveThreatList()) |
---|
| 3299 | return; |
---|
| 3300 | |
---|
| 3301 | SpellThreatEntry const *threatSpell = sSpellThreatStore.LookupEntry<SpellThreatEntry>(spellId); |
---|
| 3302 | if(!threatSpell) |
---|
| 3303 | return; |
---|
| 3304 | |
---|
| 3305 | m_targets.getUnitTarget()->AddThreat(m_caster, float(threatSpell->threat)); |
---|
| 3306 | |
---|
| 3307 | DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat); |
---|
| 3308 | } |
---|
| 3309 | |
---|
| 3310 | void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier) |
---|
| 3311 | { |
---|
| 3312 | unitTarget = pUnitTarget; |
---|
| 3313 | itemTarget = pItemTarget; |
---|
| 3314 | gameObjTarget = pGOTarget; |
---|
| 3315 | |
---|
| 3316 | uint8 eff = m_spellInfo->Effect[i]; |
---|
| 3317 | uint32 mechanic = m_spellInfo->EffectMechanic[i]; |
---|
| 3318 | |
---|
| 3319 | damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier); |
---|
| 3320 | |
---|
| 3321 | sLog.outDebug( "Spell: Effect : %u", eff); |
---|
| 3322 | |
---|
| 3323 | //Simply return. Do not display "immune" in red text on client |
---|
| 3324 | if(unitTarget && unitTarget->IsImmunedToSpellEffect(eff, mechanic)) |
---|
| 3325 | return; |
---|
| 3326 | |
---|
| 3327 | if(eff<TOTAL_SPELL_EFFECTS) |
---|
| 3328 | { |
---|
| 3329 | //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff); |
---|
| 3330 | (*this.*SpellEffects[eff])(i); |
---|
| 3331 | } |
---|
| 3332 | /* |
---|
| 3333 | else |
---|
| 3334 | { |
---|
| 3335 | sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff); |
---|
| 3336 | if (m_CastItem) |
---|
| 3337 | EffectEnchantItemTmp(i); |
---|
| 3338 | else |
---|
| 3339 | { |
---|
| 3340 | sLog.outError("SPELL: unknown effect %u spell id %u\n", |
---|
| 3341 | eff, m_spellInfo->Id); |
---|
| 3342 | } |
---|
| 3343 | } |
---|
| 3344 | */ |
---|
| 3345 | } |
---|
| 3346 | |
---|
| 3347 | void Spell::TriggerSpell() |
---|
| 3348 | { |
---|
| 3349 | for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si) |
---|
| 3350 | { |
---|
[186] | 3351 | Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer); |
---|
[37] | 3352 | spell->prepare(&m_targets); // use original spell original targets |
---|
| 3353 | } |
---|
| 3354 | } |
---|
| 3355 | |
---|
| 3356 | uint8 Spell::CanCast(bool strict) |
---|
| 3357 | { |
---|
| 3358 | // check cooldowns to prevent cheating |
---|
| 3359 | if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id)) |
---|
| 3360 | { |
---|
| 3361 | if(m_triggeredByAuraSpell) |
---|
| 3362 | return SPELL_FAILED_DONT_REPORT; |
---|
| 3363 | else |
---|
| 3364 | return SPELL_FAILED_NOT_READY; |
---|
| 3365 | } |
---|
| 3366 | |
---|
| 3367 | // only allow triggered spells if at an ended battleground |
---|
| 3368 | if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
| 3369 | if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround()) |
---|
| 3370 | if(bg->GetStatus() == STATUS_WAIT_LEAVE) |
---|
| 3371 | return SPELL_FAILED_DONT_REPORT; |
---|
| 3372 | |
---|
| 3373 | // only check at first call, Stealth auras are already removed at second call |
---|
| 3374 | // for now, ignore triggered spells |
---|
| 3375 | if( strict && !m_IsTriggeredSpell) |
---|
| 3376 | { |
---|
| 3377 | // Cannot be used in this stance/form |
---|
| 3378 | if(uint8 shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form)) |
---|
| 3379 | return shapeError; |
---|
| 3380 | |
---|
| 3381 | if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura())) |
---|
| 3382 | return SPELL_FAILED_ONLY_STEALTHED; |
---|
| 3383 | } |
---|
| 3384 | |
---|
| 3385 | // caster state requirements |
---|
| 3386 | if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState))) |
---|
| 3387 | return SPELL_FAILED_CASTER_AURASTATE; |
---|
| 3388 | if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot))) |
---|
| 3389 | return SPELL_FAILED_CASTER_AURASTATE; |
---|
| 3390 | |
---|
| 3391 | // cancel autorepeat spells if cast start when moving |
---|
| 3392 | // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code) |
---|
| 3393 | if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() ) |
---|
| 3394 | { |
---|
| 3395 | // skip stuck spell to allow use it in falling case and apply spell limitations at movement |
---|
| 3396 | if( (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) && |
---|
| 3397 | (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) ) |
---|
| 3398 | return SPELL_FAILED_MOVING; |
---|
| 3399 | } |
---|
| 3400 | |
---|
| 3401 | Unit *target = m_targets.getUnitTarget(); |
---|
| 3402 | |
---|
| 3403 | if(target) |
---|
| 3404 | { |
---|
| 3405 | // target state requirements (not allowed state), apply to self also |
---|
| 3406 | if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot))) |
---|
| 3407 | return SPELL_FAILED_TARGET_AURASTATE; |
---|
| 3408 | |
---|
| 3409 | if(target != m_caster) |
---|
| 3410 | { |
---|
| 3411 | // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds |
---|
| 3412 | if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState))) |
---|
| 3413 | return SPELL_FAILED_TARGET_AURASTATE; |
---|
| 3414 | |
---|
| 3415 | // Not allow casting on flying player |
---|
| 3416 | if (target->isInFlight()) |
---|
| 3417 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 3418 | |
---|
[197] | 3419 | if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target)) |
---|
[37] | 3420 | return SPELL_FAILED_LINE_OF_SIGHT; |
---|
| 3421 | |
---|
| 3422 | // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode |
---|
| 3423 | // this case can be triggered if rank not found (too low-level target for first rank) |
---|
| 3424 | if(m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem) |
---|
| 3425 | { |
---|
| 3426 | for(int i=0;i<3;i++) |
---|
| 3427 | { |
---|
| 3428 | if(IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA) |
---|
| 3429 | if(target->getLevel() + 10 < m_spellInfo->spellLevel) |
---|
| 3430 | return SPELL_FAILED_LOWLEVEL; |
---|
| 3431 | } |
---|
| 3432 | } |
---|
| 3433 | } |
---|
| 3434 | |
---|
| 3435 | // check pet presents |
---|
| 3436 | for(int j=0;j<3;j++) |
---|
| 3437 | { |
---|
| 3438 | if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET) |
---|
| 3439 | { |
---|
| 3440 | target = m_caster->GetPet(); |
---|
| 3441 | if(!target) |
---|
| 3442 | { |
---|
| 3443 | if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells |
---|
| 3444 | return SPELL_FAILED_DONT_REPORT; |
---|
| 3445 | else |
---|
| 3446 | return SPELL_FAILED_NO_PET; |
---|
| 3447 | } |
---|
| 3448 | break; |
---|
| 3449 | } |
---|
| 3450 | } |
---|
| 3451 | |
---|
| 3452 | //check creature type |
---|
| 3453 | //ignore self casts (including area casts when caster selected as target) |
---|
| 3454 | if(target != m_caster) |
---|
| 3455 | { |
---|
| 3456 | if(!CheckTargetCreatureType(target)) |
---|
| 3457 | { |
---|
| 3458 | if(target->GetTypeId()==TYPEID_PLAYER) |
---|
| 3459 | return SPELL_FAILED_TARGET_IS_PLAYER; |
---|
| 3460 | else |
---|
| 3461 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 3462 | } |
---|
| 3463 | } |
---|
| 3464 | |
---|
| 3465 | // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result. |
---|
| 3466 | // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc |
---|
| 3467 | if(m_caster != target && m_caster->GetTypeId()==TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID()) |
---|
| 3468 | { |
---|
| 3469 | // check correctness positive/negative cast target (pet cast real check and cheating check) |
---|
| 3470 | if(IsPositiveSpell(m_spellInfo->Id)) |
---|
| 3471 | { |
---|
| 3472 | if(m_caster->IsHostileTo(target)) |
---|
| 3473 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 3474 | } |
---|
| 3475 | else |
---|
| 3476 | { |
---|
| 3477 | if(m_caster->IsFriendlyTo(target)) |
---|
| 3478 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 3479 | } |
---|
| 3480 | } |
---|
| 3481 | |
---|
| 3482 | if(IsPositiveSpell(m_spellInfo->Id)) |
---|
| 3483 | { |
---|
| 3484 | if(target->IsImmunedToSpell(m_spellInfo,false)) |
---|
| 3485 | return SPELL_FAILED_TARGET_AURASTATE; |
---|
| 3486 | } |
---|
| 3487 | |
---|
| 3488 | //Must be behind the target. |
---|
| 3489 | if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) ) |
---|
| 3490 | { |
---|
| 3491 | SendInterrupted(2); |
---|
| 3492 | return SPELL_FAILED_NOT_BEHIND; |
---|
| 3493 | } |
---|
| 3494 | |
---|
| 3495 | //Target must be facing you. |
---|
| 3496 | if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) ) |
---|
| 3497 | { |
---|
| 3498 | SendInterrupted(2); |
---|
| 3499 | return SPELL_FAILED_NOT_INFRONT; |
---|
| 3500 | } |
---|
| 3501 | |
---|
| 3502 | // check if target is in combat |
---|
| 3503 | if (target != m_caster && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat()) |
---|
| 3504 | { |
---|
| 3505 | return SPELL_FAILED_TARGET_AFFECTING_COMBAT; |
---|
| 3506 | } |
---|
| 3507 | } |
---|
| 3508 | // Spell casted only on battleground |
---|
| 3509 | if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER) |
---|
| 3510 | if(!((Player*)m_caster)->InBattleGround()) |
---|
| 3511 | return SPELL_FAILED_ONLY_BATTLEGROUNDS; |
---|
| 3512 | |
---|
| 3513 | // do not allow spells to be cast in arenas |
---|
| 3514 | // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag |
---|
| 3515 | // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag |
---|
| 3516 | if( (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) || |
---|
| 3517 | GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * 1000 && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) ) |
---|
| 3518 | if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId())) |
---|
| 3519 | if(mapEntry->IsBattleArena()) |
---|
| 3520 | return SPELL_FAILED_NOT_IN_ARENA; |
---|
| 3521 | |
---|
| 3522 | // zone check |
---|
| 3523 | if(!IsSpellAllowedInLocation(m_spellInfo,m_caster->GetMapId(),m_caster->GetZoneId(),m_caster->GetAreaId())) |
---|
| 3524 | return SPELL_FAILED_REQUIRES_AREA; |
---|
| 3525 | |
---|
| 3526 | // not let players cast spells at mount (and let do it to creatures) |
---|
| 3527 | if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell && |
---|
| 3528 | !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED) ) |
---|
| 3529 | { |
---|
| 3530 | if(m_caster->isInFlight()) |
---|
| 3531 | return SPELL_FAILED_NOT_FLYING; |
---|
| 3532 | else |
---|
| 3533 | return SPELL_FAILED_NOT_MOUNTED; |
---|
| 3534 | } |
---|
| 3535 | |
---|
| 3536 | // always (except passive spells) check items (focus object can be required for any type casts) |
---|
| 3537 | if(!IsPassiveSpell(m_spellInfo->Id)) |
---|
| 3538 | if(uint8 castResult = CheckItems()) |
---|
| 3539 | return castResult; |
---|
| 3540 | |
---|
| 3541 | if(uint8 castResult = CheckRange(strict)) |
---|
| 3542 | return castResult; |
---|
| 3543 | |
---|
| 3544 | { |
---|
| 3545 | if(uint8 castResult = CheckPower()) |
---|
| 3546 | return castResult; |
---|
| 3547 | } |
---|
| 3548 | |
---|
| 3549 | if(!m_triggeredByAuraSpell) // triggered spell not affected by stun/etc |
---|
| 3550 | if(uint8 castResult = CheckCasterAuras()) |
---|
| 3551 | return castResult; |
---|
| 3552 | |
---|
| 3553 | for (int i = 0; i < 3; i++) |
---|
| 3554 | { |
---|
| 3555 | // for effects of spells that have only one target |
---|
| 3556 | switch(m_spellInfo->Effect[i]) |
---|
| 3557 | { |
---|
| 3558 | case SPELL_EFFECT_DUMMY: |
---|
| 3559 | { |
---|
| 3560 | if(m_spellInfo->SpellIconID == 1648) // Execute |
---|
| 3561 | { |
---|
| 3562 | if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2) |
---|
| 3563 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 3564 | } |
---|
| 3565 | else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged |
---|
| 3566 | { |
---|
| 3567 | if(m_caster->IsInWater()) |
---|
| 3568 | return SPELL_FAILED_ONLY_ABOVEWATER; |
---|
| 3569 | } |
---|
| 3570 | else if(m_spellInfo->SpellIconID==156) // Holy Shock |
---|
| 3571 | { |
---|
| 3572 | // spell different for friends and enemies |
---|
| 3573 | // hart version required facing |
---|
| 3574 | if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, target )) |
---|
| 3575 | return SPELL_FAILED_UNIT_NOT_INFRONT; |
---|
| 3576 | } |
---|
| 3577 | break; |
---|
| 3578 | } |
---|
| 3579 | case SPELL_EFFECT_SCHOOL_DAMAGE: |
---|
| 3580 | { |
---|
| 3581 | // Hammer of Wrath |
---|
| 3582 | if(m_spellInfo->SpellVisual == 7250) |
---|
| 3583 | { |
---|
| 3584 | if (!m_targets.getUnitTarget()) |
---|
| 3585 | return SPELL_FAILED_BAD_IMPLICIT_TARGETS; |
---|
| 3586 | |
---|
| 3587 | if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2) |
---|
| 3588 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 3589 | } |
---|
| 3590 | break; |
---|
| 3591 | } |
---|
| 3592 | case SPELL_EFFECT_LEARN_SPELL: |
---|
| 3593 | { |
---|
| 3594 | if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET) |
---|
| 3595 | break; |
---|
| 3596 | |
---|
| 3597 | Pet* pet = m_caster->GetPet(); |
---|
| 3598 | |
---|
| 3599 | if(!pet) |
---|
| 3600 | return SPELL_FAILED_NO_PET; |
---|
| 3601 | |
---|
| 3602 | SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); |
---|
| 3603 | |
---|
| 3604 | if(!learn_spellproto) |
---|
| 3605 | return SPELL_FAILED_NOT_KNOWN; |
---|
| 3606 | |
---|
| 3607 | if(!pet->CanTakeMoreActiveSpells(learn_spellproto->Id)) |
---|
| 3608 | return SPELL_FAILED_TOO_MANY_SKILLS; |
---|
| 3609 | |
---|
| 3610 | if(m_spellInfo->spellLevel > pet->getLevel()) |
---|
| 3611 | return SPELL_FAILED_LOWLEVEL; |
---|
| 3612 | |
---|
| 3613 | if(!pet->HasTPForSpell(learn_spellproto->Id)) |
---|
| 3614 | return SPELL_FAILED_TRAINING_POINTS; |
---|
| 3615 | |
---|
| 3616 | break; |
---|
| 3617 | } |
---|
| 3618 | case SPELL_EFFECT_LEARN_PET_SPELL: |
---|
| 3619 | { |
---|
| 3620 | Pet* pet = m_caster->GetPet(); |
---|
| 3621 | |
---|
| 3622 | if(!pet) |
---|
| 3623 | return SPELL_FAILED_NO_PET; |
---|
| 3624 | |
---|
| 3625 | SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); |
---|
| 3626 | |
---|
| 3627 | if(!learn_spellproto) |
---|
| 3628 | return SPELL_FAILED_NOT_KNOWN; |
---|
| 3629 | |
---|
| 3630 | if(!pet->CanTakeMoreActiveSpells(learn_spellproto->Id)) |
---|
| 3631 | return SPELL_FAILED_TOO_MANY_SKILLS; |
---|
| 3632 | |
---|
| 3633 | if(m_spellInfo->spellLevel > pet->getLevel()) |
---|
| 3634 | return SPELL_FAILED_LOWLEVEL; |
---|
| 3635 | |
---|
| 3636 | if(!pet->HasTPForSpell(learn_spellproto->Id)) |
---|
| 3637 | return SPELL_FAILED_TRAINING_POINTS; |
---|
| 3638 | |
---|
| 3639 | break; |
---|
| 3640 | } |
---|
| 3641 | case SPELL_EFFECT_FEED_PET: |
---|
| 3642 | { |
---|
| 3643 | if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getItemTarget() ) |
---|
| 3644 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 3645 | |
---|
| 3646 | Pet* pet = m_caster->GetPet(); |
---|
| 3647 | |
---|
| 3648 | if(!pet) |
---|
| 3649 | return SPELL_FAILED_NO_PET; |
---|
| 3650 | |
---|
| 3651 | if(!pet->HaveInDiet(m_targets.getItemTarget()->GetProto())) |
---|
| 3652 | return SPELL_FAILED_WRONG_PET_FOOD; |
---|
| 3653 | |
---|
| 3654 | if(!pet->GetCurrentFoodBenefitLevel(m_targets.getItemTarget()->GetProto()->ItemLevel)) |
---|
| 3655 | return SPELL_FAILED_FOOD_LOWLEVEL; |
---|
| 3656 | |
---|
| 3657 | if(m_caster->isInCombat() || pet->isInCombat()) |
---|
| 3658 | return SPELL_FAILED_AFFECTING_COMBAT; |
---|
| 3659 | |
---|
| 3660 | break; |
---|
| 3661 | } |
---|
| 3662 | case SPELL_EFFECT_POWER_BURN: |
---|
| 3663 | case SPELL_EFFECT_POWER_DRAIN: |
---|
| 3664 | { |
---|
| 3665 | // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects) |
---|
| 3666 | if(m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
| 3667 | if(Unit* target = m_targets.getUnitTarget()) |
---|
| 3668 | if(target!=m_caster && target->getPowerType()!=m_spellInfo->EffectMiscValue[i]) |
---|
| 3669 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 3670 | break; |
---|
| 3671 | } |
---|
| 3672 | case SPELL_EFFECT_CHARGE: |
---|
| 3673 | { |
---|
| 3674 | if (m_caster->hasUnitState(UNIT_STAT_ROOT)) |
---|
| 3675 | return SPELL_FAILED_ROOTED; |
---|
| 3676 | |
---|
| 3677 | break; |
---|
| 3678 | } |
---|
| 3679 | case SPELL_EFFECT_SKINNING: |
---|
| 3680 | { |
---|
| 3681 | if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT) |
---|
| 3682 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 3683 | |
---|
| 3684 | if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) ) |
---|
| 3685 | return SPELL_FAILED_TARGET_UNSKINNABLE; |
---|
| 3686 | |
---|
| 3687 | Creature* creature = (Creature*)m_targets.getUnitTarget(); |
---|
| 3688 | if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) ) |
---|
| 3689 | { |
---|
| 3690 | return SPELL_FAILED_TARGET_NOT_LOOTED; |
---|
| 3691 | } |
---|
| 3692 | |
---|
[168] | 3693 | uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill(); |
---|
[37] | 3694 | |
---|
| 3695 | int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill); |
---|
| 3696 | int32 TargetLevel = m_targets.getUnitTarget()->getLevel(); |
---|
| 3697 | int32 ReqValue = (skillValue < 100 ? (TargetLevel-10)*10 : TargetLevel*5); |
---|
| 3698 | if (ReqValue > skillValue) |
---|
| 3699 | return SPELL_FAILED_LOW_CASTLEVEL; |
---|
| 3700 | |
---|
| 3701 | // chance for fail at orange skinning attempt |
---|
| 3702 | if( (m_selfContainer && (*m_selfContainer) == this) && |
---|
| 3703 | skillValue < sWorld.GetConfigMaxSkillValue() && |
---|
| 3704 | (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) ) |
---|
| 3705 | return SPELL_FAILED_TRY_AGAIN; |
---|
| 3706 | |
---|
| 3707 | break; |
---|
| 3708 | } |
---|
| 3709 | case SPELL_EFFECT_OPEN_LOCK_ITEM: |
---|
| 3710 | case SPELL_EFFECT_OPEN_LOCK: |
---|
| 3711 | { |
---|
| 3712 | if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT && |
---|
| 3713 | m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM ) |
---|
| 3714 | break; |
---|
| 3715 | |
---|
| 3716 | if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc. |
---|
| 3717 | // we need a go target in case of TARGET_GAMEOBJECT |
---|
| 3718 | || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget() |
---|
| 3719 | // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM |
---|
| 3720 | || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() && |
---|
| 3721 | (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) ) |
---|
| 3722 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 3723 | |
---|
| 3724 | // In BattleGround players can use only flags and banners |
---|
| 3725 | if( ((Player*)m_caster)->InBattleGround() && |
---|
| 3726 | !((Player*)m_caster)->isAllowUseBattleGroundObject() ) |
---|
| 3727 | return SPELL_FAILED_TRY_AGAIN; |
---|
| 3728 | |
---|
| 3729 | // get the lock entry |
---|
| 3730 | LockEntry const *lockInfo = NULL; |
---|
| 3731 | if (GameObject* go=m_targets.getGOTarget()) |
---|
| 3732 | lockInfo = sLockStore.LookupEntry(go->GetLockId()); |
---|
| 3733 | else if(Item* itm=m_targets.getItemTarget()) |
---|
| 3734 | lockInfo = sLockStore.LookupEntry(itm->GetProto()->LockID); |
---|
| 3735 | |
---|
| 3736 | // check lock compatibility |
---|
| 3737 | if (lockInfo) |
---|
| 3738 | { |
---|
| 3739 | // check for lock - key pair (checked by client also, just prevent cheating |
---|
| 3740 | bool ok_key = false; |
---|
| 3741 | for(int it = 0; it < 5; ++it) |
---|
| 3742 | { |
---|
| 3743 | switch(lockInfo->keytype[it]) |
---|
| 3744 | { |
---|
| 3745 | case LOCK_KEY_NONE: |
---|
| 3746 | break; |
---|
| 3747 | case LOCK_KEY_ITEM: |
---|
| 3748 | { |
---|
| 3749 | if(lockInfo->key[it]) |
---|
| 3750 | { |
---|
| 3751 | if(m_CastItem && m_CastItem->GetEntry()==lockInfo->key[it]) |
---|
| 3752 | ok_key =true; |
---|
| 3753 | break; |
---|
| 3754 | } |
---|
| 3755 | } |
---|
| 3756 | case LOCK_KEY_SKILL: |
---|
| 3757 | { |
---|
| 3758 | if(uint32(m_spellInfo->EffectMiscValue[i])!=lockInfo->key[it]) |
---|
| 3759 | break; |
---|
| 3760 | |
---|
| 3761 | switch(lockInfo->key[it]) |
---|
| 3762 | { |
---|
| 3763 | case LOCKTYPE_HERBALISM: |
---|
| 3764 | if(((Player*)m_caster)->HasSkill(SKILL_HERBALISM)) |
---|
| 3765 | ok_key =true; |
---|
| 3766 | break; |
---|
| 3767 | case LOCKTYPE_MINING: |
---|
| 3768 | if(((Player*)m_caster)->HasSkill(SKILL_MINING)) |
---|
| 3769 | ok_key =true; |
---|
| 3770 | break; |
---|
| 3771 | default: |
---|
| 3772 | ok_key =true; |
---|
| 3773 | break; |
---|
| 3774 | } |
---|
| 3775 | } |
---|
| 3776 | } |
---|
| 3777 | if(ok_key) |
---|
| 3778 | break; |
---|
| 3779 | } |
---|
| 3780 | |
---|
| 3781 | if(!ok_key) |
---|
| 3782 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 3783 | } |
---|
| 3784 | |
---|
| 3785 | // chance for fail at orange mining/herb/LockPicking gathering attempt |
---|
| 3786 | if (!m_selfContainer || ((*m_selfContainer) != this)) |
---|
| 3787 | break; |
---|
| 3788 | |
---|
| 3789 | // get the skill value of the player |
---|
| 3790 | int32 SkillValue = 0; |
---|
| 3791 | bool canFailAtMax = true; |
---|
| 3792 | if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_HERBALISM) |
---|
| 3793 | { |
---|
| 3794 | SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_HERBALISM); |
---|
| 3795 | canFailAtMax = false; |
---|
| 3796 | } |
---|
| 3797 | else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_MINING) |
---|
| 3798 | { |
---|
| 3799 | SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_MINING); |
---|
| 3800 | canFailAtMax = false; |
---|
| 3801 | } |
---|
| 3802 | else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK) |
---|
| 3803 | SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_LOCKPICKING); |
---|
| 3804 | |
---|
| 3805 | // castitem check: rogue using skeleton keys. the skill values should not be added in this case. |
---|
| 3806 | if(m_CastItem) |
---|
| 3807 | SkillValue = 0; |
---|
| 3808 | |
---|
| 3809 | // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value) |
---|
| 3810 | SkillValue += m_currentBasePoints[i]+1; |
---|
| 3811 | |
---|
| 3812 | // get the required lock value |
---|
| 3813 | int32 ReqValue=0; |
---|
| 3814 | if (lockInfo) |
---|
| 3815 | { |
---|
| 3816 | // check for lock - key pair |
---|
| 3817 | bool ok = false; |
---|
| 3818 | for(int it = 0; it < 5; ++it) |
---|
| 3819 | { |
---|
| 3820 | if(lockInfo->keytype[it]==LOCK_KEY_ITEM && lockInfo->key[it] && m_CastItem && m_CastItem->GetEntry()==lockInfo->key[it]) |
---|
| 3821 | { |
---|
| 3822 | // if so, we're good to go |
---|
| 3823 | ok = true; |
---|
| 3824 | break; |
---|
| 3825 | } |
---|
| 3826 | } |
---|
| 3827 | if(ok) |
---|
| 3828 | break; |
---|
| 3829 | |
---|
| 3830 | if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK) |
---|
| 3831 | ReqValue = lockInfo->requiredlockskill; |
---|
| 3832 | else |
---|
| 3833 | ReqValue = lockInfo->requiredminingskill; |
---|
| 3834 | } |
---|
| 3835 | |
---|
| 3836 | // skill doesn't meet the required value |
---|
| 3837 | if (ReqValue > SkillValue) |
---|
| 3838 | return SPELL_FAILED_LOW_CASTLEVEL; |
---|
| 3839 | |
---|
| 3840 | // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill) |
---|
| 3841 | if((canFailAtMax || SkillValue < sWorld.GetConfigMaxSkillValue()) && ReqValue > irand(SkillValue-25, SkillValue+37)) |
---|
| 3842 | return SPELL_FAILED_TRY_AGAIN; |
---|
| 3843 | |
---|
| 3844 | break; |
---|
| 3845 | } |
---|
| 3846 | case SPELL_EFFECT_SUMMON_DEAD_PET: |
---|
| 3847 | { |
---|
| 3848 | Creature *pet = m_caster->GetPet(); |
---|
| 3849 | if(!pet) |
---|
| 3850 | return SPELL_FAILED_NO_PET; |
---|
| 3851 | |
---|
| 3852 | if(pet->isAlive()) |
---|
| 3853 | return SPELL_FAILED_ALREADY_HAVE_SUMMON; |
---|
| 3854 | |
---|
| 3855 | break; |
---|
| 3856 | } |
---|
| 3857 | // This is generic summon effect now and don't make this check for summon types similar |
---|
| 3858 | // SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN. |
---|
| 3859 | // These won't show up in m_caster->GetPetGUID() |
---|
| 3860 | case SPELL_EFFECT_SUMMON: |
---|
| 3861 | { |
---|
| 3862 | switch(m_spellInfo->EffectMiscValueB[i]) |
---|
| 3863 | { |
---|
| 3864 | case SUMMON_TYPE_POSESSED: |
---|
| 3865 | case SUMMON_TYPE_POSESSED2: |
---|
| 3866 | case SUMMON_TYPE_DEMON: |
---|
| 3867 | case SUMMON_TYPE_SUMMON: |
---|
| 3868 | { |
---|
| 3869 | if(m_caster->GetPetGUID()) |
---|
| 3870 | return SPELL_FAILED_ALREADY_HAVE_SUMMON; |
---|
| 3871 | |
---|
| 3872 | if(m_caster->GetCharmGUID()) |
---|
| 3873 | return SPELL_FAILED_ALREADY_HAVE_CHARM; |
---|
| 3874 | break; |
---|
| 3875 | } |
---|
| 3876 | } |
---|
| 3877 | break; |
---|
| 3878 | } |
---|
| 3879 | // Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN. |
---|
| 3880 | // These won't show up in m_caster->GetPetGUID() |
---|
| 3881 | case SPELL_EFFECT_SUMMON_POSSESSED: |
---|
| 3882 | case SPELL_EFFECT_SUMMON_PHANTASM: |
---|
| 3883 | case SPELL_EFFECT_SUMMON_DEMON: |
---|
| 3884 | { |
---|
| 3885 | if(m_caster->GetPetGUID()) |
---|
| 3886 | return SPELL_FAILED_ALREADY_HAVE_SUMMON; |
---|
| 3887 | |
---|
| 3888 | if(m_caster->GetCharmGUID()) |
---|
| 3889 | return SPELL_FAILED_ALREADY_HAVE_CHARM; |
---|
| 3890 | |
---|
| 3891 | break; |
---|
| 3892 | } |
---|
| 3893 | case SPELL_EFFECT_SUMMON_PET: |
---|
| 3894 | { |
---|
| 3895 | if(m_caster->GetPetGUID()) //let warlock do a replacement summon |
---|
| 3896 | { |
---|
| 3897 | |
---|
| 3898 | Pet* pet = ((Player*)m_caster)->GetPet(); |
---|
| 3899 | |
---|
| 3900 | if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK) |
---|
| 3901 | { |
---|
| 3902 | if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player) |
---|
| 3903 | pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID()); |
---|
| 3904 | } |
---|
| 3905 | else |
---|
| 3906 | return SPELL_FAILED_ALREADY_HAVE_SUMMON; |
---|
| 3907 | } |
---|
| 3908 | |
---|
| 3909 | if(m_caster->GetCharmGUID()) |
---|
| 3910 | return SPELL_FAILED_ALREADY_HAVE_CHARM; |
---|
| 3911 | |
---|
| 3912 | break; |
---|
| 3913 | } |
---|
| 3914 | case SPELL_EFFECT_SUMMON_PLAYER: |
---|
| 3915 | { |
---|
| 3916 | if(m_caster->GetTypeId()!=TYPEID_PLAYER) |
---|
| 3917 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 3918 | if(!((Player*)m_caster)->GetSelection()) |
---|
| 3919 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 3920 | |
---|
| 3921 | Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection()); |
---|
| 3922 | if( !target || ((Player*)m_caster)==target || !target->IsInSameRaidWith((Player*)m_caster) ) |
---|
| 3923 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 3924 | |
---|
| 3925 | // check if our map is dungeon |
---|
| 3926 | if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() ) |
---|
| 3927 | { |
---|
| 3928 | InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId()); |
---|
| 3929 | if(!instance) |
---|
| 3930 | return SPELL_FAILED_TARGET_NOT_IN_INSTANCE; |
---|
| 3931 | if ( instance->levelMin > target->getLevel() ) |
---|
| 3932 | return SPELL_FAILED_LOWLEVEL; |
---|
| 3933 | if ( instance->levelMax && instance->levelMax < target->getLevel() ) |
---|
| 3934 | return SPELL_FAILED_HIGHLEVEL; |
---|
| 3935 | } |
---|
| 3936 | break; |
---|
| 3937 | } |
---|
| 3938 | case SPELL_EFFECT_LEAP: |
---|
| 3939 | case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER: |
---|
| 3940 | { |
---|
| 3941 | float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); |
---|
| 3942 | float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation()); |
---|
| 3943 | float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation()); |
---|
| 3944 | // teleport a bit above terrain level to avoid falling below it |
---|
| 3945 | float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true); |
---|
| 3946 | if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled |
---|
| 3947 | return SPELL_FAILED_TRY_AGAIN; |
---|
| 3948 | |
---|
| 3949 | float caster_pos_z = m_caster->GetPositionZ(); |
---|
| 3950 | // Control the caster to not climb or drop when +-fz > 8 |
---|
| 3951 | if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8)) |
---|
| 3952 | return SPELL_FAILED_TRY_AGAIN; |
---|
| 3953 | |
---|
| 3954 | // not allow use this effect at battleground until battleground start |
---|
| 3955 | if(m_caster->GetTypeId()==TYPEID_PLAYER) |
---|
| 3956 | if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround()) |
---|
| 3957 | if(bg->GetStatus() != STATUS_IN_PROGRESS) |
---|
| 3958 | return SPELL_FAILED_TRY_AGAIN; |
---|
| 3959 | break; |
---|
| 3960 | } |
---|
| 3961 | case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF: |
---|
| 3962 | { |
---|
| 3963 | if (m_targets.getUnitTarget()==m_caster) |
---|
| 3964 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 3965 | break; |
---|
| 3966 | } |
---|
| 3967 | default:break; |
---|
| 3968 | } |
---|
| 3969 | } |
---|
| 3970 | |
---|
| 3971 | for (int i = 0; i < 3; i++) |
---|
| 3972 | { |
---|
| 3973 | switch(m_spellInfo->EffectApplyAuraName[i]) |
---|
| 3974 | { |
---|
[148] | 3975 | case SPELL_AURA_DUMMY: |
---|
| 3976 | { |
---|
| 3977 | if(m_spellInfo->Id == 1515) |
---|
| 3978 | { |
---|
| 3979 | if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER) |
---|
| 3980 | return SPELL_FAILED_BAD_IMPLICIT_TARGETS; |
---|
| 3981 | |
---|
| 3982 | if (m_targets.getUnitTarget()->getLevel() > m_caster->getLevel()) |
---|
| 3983 | return SPELL_FAILED_HIGHLEVEL; |
---|
| 3984 | |
---|
| 3985 | // use SMSG_PET_TAME_FAILURE? |
---|
[168] | 3986 | if (!((Creature*)m_targets.getUnitTarget())->GetCreatureInfo()->isTameable ()) |
---|
[148] | 3987 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 3988 | |
---|
| 3989 | if(m_caster->GetPetGUID()) |
---|
| 3990 | return SPELL_FAILED_ALREADY_HAVE_SUMMON; |
---|
| 3991 | |
---|
| 3992 | if(m_caster->GetCharmGUID()) |
---|
| 3993 | return SPELL_FAILED_ALREADY_HAVE_CHARM; |
---|
| 3994 | } |
---|
| 3995 | }break; |
---|
[37] | 3996 | case SPELL_AURA_MOD_POSSESS: |
---|
| 3997 | case SPELL_AURA_MOD_CHARM: |
---|
| 3998 | { |
---|
| 3999 | if(m_caster->GetPetGUID()) |
---|
| 4000 | return SPELL_FAILED_ALREADY_HAVE_SUMMON; |
---|
| 4001 | |
---|
| 4002 | if(m_caster->GetCharmGUID()) |
---|
| 4003 | return SPELL_FAILED_ALREADY_HAVE_CHARM; |
---|
| 4004 | |
---|
| 4005 | if(m_caster->GetCharmerGUID()) |
---|
| 4006 | return SPELL_FAILED_CHARMED; |
---|
| 4007 | |
---|
| 4008 | if(!m_targets.getUnitTarget()) |
---|
| 4009 | return SPELL_FAILED_BAD_IMPLICIT_TARGETS; |
---|
| 4010 | |
---|
| 4011 | if(m_targets.getUnitTarget()->GetCharmerGUID()) |
---|
| 4012 | return SPELL_FAILED_CHARMED; |
---|
| 4013 | |
---|
| 4014 | if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget())) |
---|
| 4015 | return SPELL_FAILED_HIGHLEVEL; |
---|
| 4016 | };break; |
---|
| 4017 | case SPELL_AURA_MOUNTED: |
---|
| 4018 | { |
---|
| 4019 | if (m_caster->IsInWater()) |
---|
| 4020 | return SPELL_FAILED_ONLY_ABOVEWATER; |
---|
| 4021 | |
---|
| 4022 | if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetTransport()) |
---|
| 4023 | return SPELL_FAILED_NO_MOUNTS_ALLOWED; |
---|
| 4024 | |
---|
| 4025 | // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells |
---|
| 4026 | if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaId) |
---|
| 4027 | return SPELL_FAILED_NO_MOUNTS_ALLOWED; |
---|
| 4028 | |
---|
| 4029 | if (m_caster->GetAreaId()==35) |
---|
| 4030 | return SPELL_FAILED_NO_MOUNTS_ALLOWED; |
---|
| 4031 | |
---|
| 4032 | ShapeshiftForm form = m_caster->m_form; |
---|
| 4033 | if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL || |
---|
| 4034 | form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR || |
---|
| 4035 | form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT || |
---|
| 4036 | form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN ) |
---|
| 4037 | return SPELL_FAILED_NOT_SHAPESHIFT; |
---|
| 4038 | |
---|
| 4039 | break; |
---|
| 4040 | } |
---|
| 4041 | case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS: |
---|
| 4042 | { |
---|
| 4043 | if(!m_targets.getUnitTarget()) |
---|
| 4044 | return SPELL_FAILED_BAD_IMPLICIT_TARGETS; |
---|
| 4045 | |
---|
| 4046 | // can be casted at non-friendly unit or own pet/charm |
---|
| 4047 | if(m_caster->IsFriendlyTo(m_targets.getUnitTarget())) |
---|
| 4048 | return SPELL_FAILED_TARGET_FRIENDLY; |
---|
| 4049 | };break; |
---|
| 4050 | case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED: |
---|
| 4051 | case SPELL_AURA_FLY: |
---|
| 4052 | { |
---|
| 4053 | // not allow cast fly spells at old maps by players (all spells is self target) |
---|
| 4054 | if(m_caster->GetTypeId()==TYPEID_PLAYER) |
---|
| 4055 | { |
---|
| 4056 | if( !((Player*)m_caster)->isGameMaster() && |
---|
| 4057 | GetVirtualMapForMapAndZone(m_caster->GetMapId(),m_caster->GetZoneId()) != 530) |
---|
| 4058 | return SPELL_FAILED_NOT_HERE; |
---|
| 4059 | } |
---|
| 4060 | };break; |
---|
| 4061 | case SPELL_AURA_PERIODIC_MANA_LEECH: |
---|
| 4062 | { |
---|
| 4063 | if (!m_targets.getUnitTarget()) |
---|
| 4064 | return SPELL_FAILED_BAD_IMPLICIT_TARGETS; |
---|
| 4065 | |
---|
| 4066 | if (m_caster->GetTypeId()!=TYPEID_PLAYER || m_CastItem) |
---|
| 4067 | break; |
---|
| 4068 | |
---|
| 4069 | if(m_targets.getUnitTarget()->getPowerType()!=POWER_MANA) |
---|
| 4070 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 4071 | break; |
---|
| 4072 | } |
---|
| 4073 | default:break; |
---|
| 4074 | } |
---|
| 4075 | } |
---|
| 4076 | |
---|
| 4077 | // all ok |
---|
| 4078 | return 0; |
---|
| 4079 | } |
---|
| 4080 | |
---|
| 4081 | int16 Spell::PetCanCast(Unit* target) |
---|
| 4082 | { |
---|
| 4083 | if(!m_caster->isAlive()) |
---|
| 4084 | return SPELL_FAILED_CASTER_DEAD; |
---|
| 4085 | |
---|
[186] | 4086 | if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast |
---|
[37] | 4087 | return SPELL_FAILED_SPELL_IN_PROGRESS; |
---|
| 4088 | if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) |
---|
| 4089 | return SPELL_FAILED_AFFECTING_COMBAT; |
---|
| 4090 | |
---|
| 4091 | if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed())) |
---|
| 4092 | { |
---|
| 4093 | //dead owner (pets still alive when owners ressed?) |
---|
| 4094 | if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive()) |
---|
| 4095 | return SPELL_FAILED_CASTER_DEAD; |
---|
| 4096 | |
---|
| 4097 | if(!target && m_targets.getUnitTarget()) |
---|
| 4098 | target = m_targets.getUnitTarget(); |
---|
| 4099 | |
---|
| 4100 | bool need = false; |
---|
| 4101 | for(uint32 i = 0;i<3;i++) |
---|
| 4102 | { |
---|
| 4103 | if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND || m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY || m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES) |
---|
| 4104 | { |
---|
| 4105 | need = true; |
---|
| 4106 | if(!target) |
---|
| 4107 | return SPELL_FAILED_BAD_IMPLICIT_TARGETS; |
---|
| 4108 | break; |
---|
| 4109 | } |
---|
| 4110 | } |
---|
| 4111 | if(need) |
---|
| 4112 | m_targets.setUnitTarget(target); |
---|
| 4113 | |
---|
| 4114 | Unit* _target = m_targets.getUnitTarget(); |
---|
| 4115 | |
---|
| 4116 | if(_target) //for target dead/target not valid |
---|
| 4117 | { |
---|
| 4118 | if(!_target->isAlive()) |
---|
| 4119 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 4120 | |
---|
| 4121 | if(IsPositiveSpell(m_spellInfo->Id)) |
---|
| 4122 | { |
---|
| 4123 | if(m_caster->IsHostileTo(_target)) |
---|
| 4124 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 4125 | } |
---|
| 4126 | else |
---|
| 4127 | { |
---|
| 4128 | bool duelvsplayertar = false; |
---|
| 4129 | for(int j=0;j<3;j++) |
---|
| 4130 | { |
---|
| 4131 | //TARGET_DUELVSPLAYER is positive AND negative |
---|
| 4132 | duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER); |
---|
| 4133 | } |
---|
[174] | 4134 | // AoE spells have the caster as their target |
---|
| 4135 | if(m_caster->IsFriendlyTo(target) && m_caster != target && !duelvsplayertar) |
---|
[37] | 4136 | { |
---|
| 4137 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 4138 | } |
---|
| 4139 | } |
---|
| 4140 | } |
---|
| 4141 | //cooldown |
---|
| 4142 | if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id)) |
---|
| 4143 | return SPELL_FAILED_NOT_READY; |
---|
| 4144 | } |
---|
| 4145 | |
---|
| 4146 | uint16 result = CanCast(true); |
---|
| 4147 | if(result != 0) |
---|
| 4148 | return result; |
---|
| 4149 | else |
---|
| 4150 | return -1; //this allows to check spell fail 0, in combat |
---|
| 4151 | } |
---|
| 4152 | |
---|
| 4153 | uint8 Spell::CheckCasterAuras() const |
---|
| 4154 | { |
---|
| 4155 | // Flag drop spells totally immuned to caster auras |
---|
| 4156 | // FIXME: find more nice check for all totally immuned spells |
---|
| 4157 | // AttributesEx3 & 0x10000000? |
---|
| 4158 | if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991) |
---|
| 4159 | return 0; |
---|
| 4160 | |
---|
| 4161 | uint8 school_immune = 0; |
---|
| 4162 | uint32 mechanic_immune = 0; |
---|
| 4163 | uint32 dispel_immune = 0; |
---|
| 4164 | |
---|
| 4165 | //Check if the spell grants school or mechanic immunity. |
---|
| 4166 | //We use bitmasks so the loop is done only once and not on every aura check below. |
---|
| 4167 | if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY ) |
---|
| 4168 | { |
---|
| 4169 | for(int i = 0;i < 3; i ++) |
---|
| 4170 | { |
---|
| 4171 | if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY) |
---|
| 4172 | school_immune |= uint32(m_spellInfo->EffectMiscValue[i]); |
---|
| 4173 | else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY) |
---|
| 4174 | mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]); |
---|
| 4175 | else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY) |
---|
| 4176 | dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i])); |
---|
| 4177 | } |
---|
[186] | 4178 | //immune movement impairment and loss of control |
---|
[37] | 4179 | if(m_spellInfo->Id==(uint32)42292) |
---|
| 4180 | mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; |
---|
| 4181 | } |
---|
| 4182 | |
---|
| 4183 | //Check whether the cast should be prevented by any state you might have. |
---|
| 4184 | uint8 prevented_reason = 0; |
---|
| 4185 | // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out |
---|
| 4186 | if(!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED) && m_caster->HasAuraType(SPELL_AURA_MOD_STUN)) |
---|
| 4187 | prevented_reason = SPELL_FAILED_STUNNED; |
---|
| 4188 | else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) |
---|
| 4189 | prevented_reason = SPELL_FAILED_CONFUSED; |
---|
| 4190 | else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) |
---|
| 4191 | prevented_reason = SPELL_FAILED_FLEEING; |
---|
| 4192 | else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE) |
---|
| 4193 | prevented_reason = SPELL_FAILED_SILENCED; |
---|
| 4194 | else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY) |
---|
| 4195 | prevented_reason = SPELL_FAILED_PACIFIED; |
---|
| 4196 | |
---|
| 4197 | // Attr must make flag drop spell totally immuned from all effects |
---|
| 4198 | if(prevented_reason) |
---|
| 4199 | { |
---|
| 4200 | if(school_immune || mechanic_immune || dispel_immune) |
---|
| 4201 | { |
---|
| 4202 | //Checking auras is needed now, because you are prevented by some state but the spell grants immunity. |
---|
| 4203 | Unit::AuraMap const& auras = m_caster->GetAuras(); |
---|
| 4204 | for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); itr++) |
---|
| 4205 | { |
---|
| 4206 | if(itr->second) |
---|
| 4207 | { |
---|
| 4208 | if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune ) |
---|
| 4209 | continue; |
---|
| 4210 | if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune ) |
---|
| 4211 | continue; |
---|
| 4212 | if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune) |
---|
| 4213 | continue; |
---|
| 4214 | |
---|
| 4215 | //Make a second check for spell failed so the right SPELL_FAILED message is returned. |
---|
| 4216 | //That is needed when your casting is prevented by multiple states and you are only immune to some of them. |
---|
| 4217 | switch(itr->second->GetModifier()->m_auraname) |
---|
| 4218 | { |
---|
| 4219 | case SPELL_AURA_MOD_STUN: |
---|
| 4220 | if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) |
---|
| 4221 | return SPELL_FAILED_STUNNED; |
---|
| 4222 | break; |
---|
| 4223 | case SPELL_AURA_MOD_CONFUSE: |
---|
| 4224 | if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) |
---|
| 4225 | return SPELL_FAILED_CONFUSED; |
---|
| 4226 | break; |
---|
| 4227 | case SPELL_AURA_MOD_FEAR: |
---|
| 4228 | if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) |
---|
| 4229 | return SPELL_FAILED_FLEEING; |
---|
| 4230 | break; |
---|
| 4231 | case SPELL_AURA_MOD_SILENCE: |
---|
| 4232 | case SPELL_AURA_MOD_PACIFY: |
---|
| 4233 | case SPELL_AURA_MOD_PACIFY_SILENCE: |
---|
| 4234 | if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY) |
---|
| 4235 | return SPELL_FAILED_PACIFIED; |
---|
| 4236 | else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE) |
---|
| 4237 | return SPELL_FAILED_SILENCED; |
---|
| 4238 | break; |
---|
| 4239 | } |
---|
| 4240 | } |
---|
| 4241 | } |
---|
| 4242 | } |
---|
| 4243 | //You are prevented from casting and the spell casted does not grant immunity. Return a failed error. |
---|
| 4244 | else |
---|
| 4245 | return prevented_reason; |
---|
| 4246 | } |
---|
| 4247 | return 0; // all ok |
---|
| 4248 | } |
---|
| 4249 | |
---|
| 4250 | bool Spell::CanAutoCast(Unit* target) |
---|
| 4251 | { |
---|
| 4252 | uint64 targetguid = target->GetGUID(); |
---|
| 4253 | |
---|
| 4254 | for(uint32 j = 0;j<3;j++) |
---|
| 4255 | { |
---|
| 4256 | if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA) |
---|
| 4257 | { |
---|
| 4258 | if( m_spellInfo->StackAmount <= 1) |
---|
| 4259 | { |
---|
| 4260 | if( target->HasAura(m_spellInfo->Id, j) ) |
---|
| 4261 | return false; |
---|
| 4262 | } |
---|
| 4263 | else |
---|
| 4264 | { |
---|
| 4265 | if( target->GetAuras().count(Unit::spellEffectPair(m_spellInfo->Id, j)) >= m_spellInfo->StackAmount) |
---|
| 4266 | return false; |
---|
| 4267 | } |
---|
| 4268 | } |
---|
| 4269 | else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] )) |
---|
| 4270 | { |
---|
| 4271 | if( target->HasAura(m_spellInfo->Id, j) ) |
---|
| 4272 | return false; |
---|
| 4273 | } |
---|
| 4274 | } |
---|
| 4275 | |
---|
| 4276 | int16 result = PetCanCast(target); |
---|
| 4277 | |
---|
| 4278 | if(result == -1 || result == SPELL_FAILED_UNIT_NOT_INFRONT) |
---|
| 4279 | { |
---|
| 4280 | FillTargetMap(); |
---|
| 4281 | //check if among target units, our WANTED target is as well (->only self cast spells return false) |
---|
| 4282 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
| 4283 | if( ihit->targetGUID == targetguid ) |
---|
| 4284 | return true; |
---|
| 4285 | } |
---|
| 4286 | return false; //target invalid |
---|
| 4287 | } |
---|
| 4288 | |
---|
| 4289 | uint8 Spell::CheckRange(bool strict) |
---|
| 4290 | { |
---|
| 4291 | float range_mod; |
---|
| 4292 | |
---|
| 4293 | // self cast doesn't need range checking -- also for Starshards fix |
---|
| 4294 | if (m_spellInfo->rangeIndex == 1) return 0; |
---|
| 4295 | |
---|
| 4296 | if (strict) //add radius of caster |
---|
| 4297 | range_mod = 1.25; |
---|
| 4298 | else //add radius of caster and ~5 yds "give" |
---|
| 4299 | range_mod = 6.25; |
---|
| 4300 | |
---|
| 4301 | SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); |
---|
| 4302 | float max_range = GetSpellMaxRange(srange) + range_mod; |
---|
| 4303 | float min_range = GetSpellMinRange(srange); |
---|
| 4304 | |
---|
| 4305 | if(Player* modOwner = m_caster->GetSpellModOwner()) |
---|
| 4306 | modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this); |
---|
| 4307 | |
---|
| 4308 | Unit *target = m_targets.getUnitTarget(); |
---|
| 4309 | |
---|
| 4310 | if(target && target != m_caster) |
---|
| 4311 | { |
---|
| 4312 | // distance from target center in checks |
---|
[69] | 4313 | if(!m_caster->IsWithinCombatDist(target, max_range)) |
---|
[37] | 4314 | return SPELL_FAILED_OUT_OF_RANGE; //0x5A; |
---|
[69] | 4315 | if(min_range && m_caster->IsWithinCombatDist(target, min_range)) // skip this check if min_range = 0 |
---|
[37] | 4316 | return SPELL_FAILED_TOO_CLOSE; |
---|
| 4317 | if( m_caster->GetTypeId() == TYPEID_PLAYER && |
---|
| 4318 | (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) ) |
---|
| 4319 | return SPELL_FAILED_UNIT_NOT_INFRONT; |
---|
| 4320 | } |
---|
| 4321 | |
---|
| 4322 | if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0) |
---|
| 4323 | { |
---|
| 4324 | float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ); |
---|
| 4325 | if(dist > max_range) |
---|
| 4326 | return SPELL_FAILED_OUT_OF_RANGE; |
---|
| 4327 | if(dist < min_range) |
---|
| 4328 | return SPELL_FAILED_TOO_CLOSE; |
---|
| 4329 | } |
---|
| 4330 | |
---|
| 4331 | return 0; // ok |
---|
| 4332 | } |
---|
| 4333 | |
---|
| 4334 | int32 Spell::CalculatePowerCost() |
---|
| 4335 | { |
---|
| 4336 | // item cast not used power |
---|
| 4337 | if(m_CastItem) |
---|
| 4338 | return 0; |
---|
| 4339 | |
---|
| 4340 | // Spell drain all exist power on cast (Only paladin lay of Hands) |
---|
| 4341 | if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER) |
---|
| 4342 | { |
---|
| 4343 | // If power type - health drain all |
---|
| 4344 | if (m_spellInfo->powerType == POWER_HEALTH) |
---|
| 4345 | return m_caster->GetHealth(); |
---|
| 4346 | // Else drain all power |
---|
| 4347 | if (m_spellInfo->powerType < MAX_POWERS) |
---|
| 4348 | return m_caster->GetPower(Powers(m_spellInfo->powerType)); |
---|
| 4349 | sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id); |
---|
| 4350 | return 0; |
---|
| 4351 | } |
---|
| 4352 | |
---|
| 4353 | // Base powerCost |
---|
| 4354 | int32 powerCost = m_spellInfo->manaCost; |
---|
| 4355 | // PCT cost from total amount |
---|
| 4356 | if (m_spellInfo->ManaCostPercentage) |
---|
| 4357 | { |
---|
| 4358 | switch (m_spellInfo->powerType) |
---|
| 4359 | { |
---|
| 4360 | // health as power used |
---|
| 4361 | case POWER_HEALTH: |
---|
| 4362 | powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100; |
---|
| 4363 | break; |
---|
| 4364 | case POWER_MANA: |
---|
| 4365 | powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100; |
---|
| 4366 | break; |
---|
| 4367 | case POWER_RAGE: |
---|
| 4368 | case POWER_FOCUS: |
---|
| 4369 | case POWER_ENERGY: |
---|
| 4370 | case POWER_HAPPINESS: |
---|
| 4371 | // case POWER_RUNES: |
---|
| 4372 | powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100; |
---|
| 4373 | break; |
---|
| 4374 | default: |
---|
| 4375 | sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id); |
---|
| 4376 | return 0; |
---|
| 4377 | } |
---|
| 4378 | } |
---|
| 4379 | SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask); |
---|
| 4380 | // Flat mod from caster auras by spell school |
---|
| 4381 | powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school); |
---|
| 4382 | // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost) |
---|
| 4383 | if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST ) |
---|
| 4384 | powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100; |
---|
| 4385 | // Apply cost mod by spell |
---|
| 4386 | if(Player* modOwner = m_caster->GetSpellModOwner()) |
---|
| 4387 | modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this); |
---|
| 4388 | |
---|
| 4389 | if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION) |
---|
| 4390 | powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f)); |
---|
| 4391 | |
---|
| 4392 | // PCT mod from user auras by school |
---|
| 4393 | powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school))); |
---|
| 4394 | if (powerCost < 0) |
---|
| 4395 | powerCost = 0; |
---|
| 4396 | return powerCost; |
---|
| 4397 | } |
---|
| 4398 | |
---|
| 4399 | uint8 Spell::CheckPower() |
---|
| 4400 | { |
---|
| 4401 | // item cast not used power |
---|
| 4402 | if(m_CastItem) |
---|
| 4403 | return 0; |
---|
| 4404 | |
---|
| 4405 | // health as power used - need check health amount |
---|
| 4406 | if(m_spellInfo->powerType == POWER_HEALTH) |
---|
| 4407 | { |
---|
| 4408 | if(m_caster->GetHealth() <= m_powerCost) |
---|
| 4409 | return SPELL_FAILED_CASTER_AURASTATE; |
---|
| 4410 | return 0; |
---|
| 4411 | } |
---|
| 4412 | // Check valid power type |
---|
| 4413 | if( m_spellInfo->powerType >= MAX_POWERS ) |
---|
| 4414 | { |
---|
| 4415 | sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType); |
---|
| 4416 | return SPELL_FAILED_UNKNOWN; |
---|
| 4417 | } |
---|
| 4418 | // Check power amount |
---|
| 4419 | Powers powerType = Powers(m_spellInfo->powerType); |
---|
| 4420 | if(m_caster->GetPower(powerType) < m_powerCost) |
---|
| 4421 | return SPELL_FAILED_NO_POWER; |
---|
| 4422 | else |
---|
| 4423 | return 0; |
---|
| 4424 | } |
---|
| 4425 | |
---|
| 4426 | uint8 Spell::CheckItems() |
---|
| 4427 | { |
---|
| 4428 | if (m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
| 4429 | return 0; |
---|
| 4430 | |
---|
| 4431 | uint32 itemid, itemcount; |
---|
| 4432 | Player* p_caster = (Player*)m_caster; |
---|
| 4433 | |
---|
| 4434 | if(m_CastItem) |
---|
| 4435 | { |
---|
| 4436 | itemid = m_CastItem->GetEntry(); |
---|
| 4437 | if( !p_caster->HasItemCount(itemid,1) ) |
---|
| 4438 | return SPELL_FAILED_ITEM_NOT_READY; |
---|
| 4439 | else |
---|
| 4440 | { |
---|
| 4441 | ItemPrototype const *proto = m_CastItem->GetProto(); |
---|
| 4442 | if(!proto) |
---|
| 4443 | return SPELL_FAILED_ITEM_NOT_READY; |
---|
| 4444 | |
---|
| 4445 | for (int i = 0; i<5; i++) |
---|
| 4446 | { |
---|
| 4447 | if (proto->Spells[i].SpellCharges) |
---|
| 4448 | { |
---|
| 4449 | if(m_CastItem->GetSpellCharges(i)==0) |
---|
| 4450 | return SPELL_FAILED_NO_CHARGES_REMAIN; |
---|
| 4451 | } |
---|
| 4452 | } |
---|
| 4453 | |
---|
| 4454 | uint32 ItemClass = proto->Class; |
---|
| 4455 | if (ItemClass == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget()) |
---|
| 4456 | { |
---|
| 4457 | for (int i = 0; i < 3; i++) |
---|
| 4458 | { |
---|
| 4459 | // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster |
---|
| 4460 | if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET) |
---|
| 4461 | continue; |
---|
| 4462 | |
---|
| 4463 | if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL) |
---|
| 4464 | if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth()) |
---|
| 4465 | return (uint8)SPELL_FAILED_ALREADY_AT_FULL_HEALTH; |
---|
| 4466 | |
---|
| 4467 | // Mana Potion, Rage Potion, Thistle Tea(Rogue), ... |
---|
| 4468 | if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE) |
---|
| 4469 | { |
---|
| 4470 | if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) |
---|
| 4471 | return (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER; |
---|
| 4472 | |
---|
| 4473 | Powers power = Powers(m_spellInfo->EffectMiscValue[i]); |
---|
| 4474 | |
---|
| 4475 | if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power)) |
---|
| 4476 | return (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER; |
---|
| 4477 | } |
---|
| 4478 | } |
---|
| 4479 | } |
---|
| 4480 | } |
---|
| 4481 | } |
---|
| 4482 | |
---|
| 4483 | if(m_targets.getItemTargetGUID()) |
---|
| 4484 | { |
---|
| 4485 | if(m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
| 4486 | return SPELL_FAILED_BAD_TARGETS; |
---|
| 4487 | |
---|
| 4488 | if(!m_targets.getItemTarget()) |
---|
| 4489 | return SPELL_FAILED_ITEM_GONE; |
---|
| 4490 | |
---|
| 4491 | if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo)) |
---|
| 4492 | return SPELL_FAILED_EQUIPPED_ITEM_CLASS; |
---|
| 4493 | } |
---|
| 4494 | // if not item target then required item must be equipped |
---|
| 4495 | else |
---|
| 4496 | { |
---|
| 4497 | if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo)) |
---|
| 4498 | return SPELL_FAILED_EQUIPPED_ITEM_CLASS; |
---|
| 4499 | } |
---|
| 4500 | |
---|
| 4501 | if(m_spellInfo->RequiresSpellFocus) |
---|
| 4502 | { |
---|
[44] | 4503 | CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); |
---|
[37] | 4504 | Cell cell(p); |
---|
| 4505 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 4506 | |
---|
| 4507 | GameObject* ok = NULL; |
---|
[44] | 4508 | Trinity::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus); |
---|
| 4509 | Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(ok,go_check); |
---|
[37] | 4510 | |
---|
[44] | 4511 | TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker); |
---|
[37] | 4512 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
| 4513 | cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
| 4514 | |
---|
| 4515 | if(!ok) |
---|
| 4516 | return (uint8)SPELL_FAILED_REQUIRES_SPELL_FOCUS; |
---|
| 4517 | |
---|
| 4518 | focusObject = ok; // game object found in range |
---|
| 4519 | } |
---|
| 4520 | |
---|
| 4521 | if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP && |
---|
| 4522 | m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))) |
---|
| 4523 | { |
---|
| 4524 | for(uint32 i=0;i<8;i++) |
---|
| 4525 | { |
---|
| 4526 | if(m_spellInfo->Reagent[i] <= 0) |
---|
| 4527 | continue; |
---|
| 4528 | |
---|
| 4529 | itemid = m_spellInfo->Reagent[i]; |
---|
| 4530 | itemcount = m_spellInfo->ReagentCount[i]; |
---|
| 4531 | |
---|
| 4532 | // if CastItem is also spell reagent |
---|
| 4533 | if( m_CastItem && m_CastItem->GetEntry() == itemid ) |
---|
| 4534 | { |
---|
| 4535 | ItemPrototype const *proto = m_CastItem->GetProto(); |
---|
| 4536 | if(!proto) |
---|
| 4537 | return SPELL_FAILED_ITEM_NOT_READY; |
---|
| 4538 | for(int s=0;s<5;s++) |
---|
| 4539 | { |
---|
| 4540 | // CastItem will be used up and does not count as reagent |
---|
| 4541 | int32 charges = m_CastItem->GetSpellCharges(s); |
---|
| 4542 | if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2) |
---|
| 4543 | { |
---|
| 4544 | ++itemcount; |
---|
| 4545 | break; |
---|
| 4546 | } |
---|
| 4547 | } |
---|
| 4548 | } |
---|
| 4549 | if( !p_caster->HasItemCount(itemid,itemcount) ) |
---|
| 4550 | return (uint8)SPELL_FAILED_ITEM_NOT_READY; //0x54 |
---|
| 4551 | } |
---|
| 4552 | } |
---|
| 4553 | |
---|
| 4554 | uint32 totems = 2; |
---|
| 4555 | for(int i=0;i<2;++i) |
---|
| 4556 | { |
---|
| 4557 | if(m_spellInfo->Totem[i] != 0) |
---|
| 4558 | { |
---|
| 4559 | if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) ) |
---|
| 4560 | { |
---|
| 4561 | totems -= 1; |
---|
| 4562 | continue; |
---|
| 4563 | } |
---|
| 4564 | }else |
---|
| 4565 | totems -= 1; |
---|
| 4566 | } |
---|
| 4567 | if(totems != 0) |
---|
| 4568 | return (uint8)SPELL_FAILED_TOTEMS; //0x7C |
---|
| 4569 | |
---|
| 4570 | //Check items for TotemCategory |
---|
| 4571 | uint32 TotemCategory = 2; |
---|
| 4572 | for(int i=0;i<2;++i) |
---|
| 4573 | { |
---|
| 4574 | if(m_spellInfo->TotemCategory[i] != 0) |
---|
| 4575 | { |
---|
| 4576 | if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) ) |
---|
| 4577 | { |
---|
| 4578 | TotemCategory -= 1; |
---|
| 4579 | continue; |
---|
| 4580 | } |
---|
| 4581 | } |
---|
| 4582 | else |
---|
| 4583 | TotemCategory -= 1; |
---|
| 4584 | } |
---|
| 4585 | if(TotemCategory != 0) |
---|
| 4586 | return (uint8)SPELL_FAILED_TOTEM_CATEGORY; //0x7B |
---|
| 4587 | |
---|
| 4588 | for(int i = 0; i < 3; i++) |
---|
| 4589 | { |
---|
| 4590 | switch (m_spellInfo->Effect[i]) |
---|
| 4591 | { |
---|
| 4592 | case SPELL_EFFECT_CREATE_ITEM: |
---|
| 4593 | { |
---|
| 4594 | if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i]) |
---|
| 4595 | { |
---|
| 4596 | ItemPosCountVec dest; |
---|
| 4597 | uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 ); |
---|
| 4598 | if (msg != EQUIP_ERR_OK ) |
---|
| 4599 | { |
---|
| 4600 | p_caster->SendEquipError( msg, NULL, NULL ); |
---|
| 4601 | return SPELL_FAILED_DONT_REPORT; |
---|
| 4602 | } |
---|
| 4603 | } |
---|
| 4604 | break; |
---|
| 4605 | } |
---|
| 4606 | case SPELL_EFFECT_ENCHANT_ITEM: |
---|
| 4607 | { |
---|
| 4608 | Item* targetItem = m_targets.getItemTarget(); |
---|
| 4609 | if(!targetItem) |
---|
| 4610 | return SPELL_FAILED_ITEM_NOT_FOUND; |
---|
| 4611 | |
---|
| 4612 | if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel ) |
---|
| 4613 | return SPELL_FAILED_LOWLEVEL; |
---|
| 4614 | // Not allow enchant in trade slot for some enchant type |
---|
| 4615 | if( targetItem->GetOwner() != m_caster ) |
---|
| 4616 | { |
---|
| 4617 | uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; |
---|
| 4618 | SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); |
---|
| 4619 | if(!pEnchant) |
---|
| 4620 | return SPELL_FAILED_ERROR; |
---|
| 4621 | if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND) |
---|
| 4622 | return SPELL_FAILED_NOT_TRADEABLE; |
---|
| 4623 | } |
---|
| 4624 | break; |
---|
| 4625 | } |
---|
| 4626 | case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: |
---|
| 4627 | { |
---|
| 4628 | Item *item = m_targets.getItemTarget(); |
---|
| 4629 | if(!item) |
---|
| 4630 | return SPELL_FAILED_ITEM_NOT_FOUND; |
---|
| 4631 | // Not allow enchant in trade slot for some enchant type |
---|
| 4632 | if( item->GetOwner() != m_caster ) |
---|
| 4633 | { |
---|
| 4634 | uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; |
---|
| 4635 | SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); |
---|
| 4636 | if(!pEnchant) |
---|
| 4637 | return SPELL_FAILED_ERROR; |
---|
| 4638 | if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND) |
---|
| 4639 | return SPELL_FAILED_NOT_TRADEABLE; |
---|
| 4640 | } |
---|
| 4641 | break; |
---|
| 4642 | } |
---|
| 4643 | case SPELL_EFFECT_ENCHANT_HELD_ITEM: |
---|
| 4644 | // check item existence in effect code (not output errors at offhand hold item effect to main hand for example |
---|
| 4645 | break; |
---|
| 4646 | case SPELL_EFFECT_DISENCHANT: |
---|
| 4647 | { |
---|
| 4648 | if(!m_targets.getItemTarget()) |
---|
| 4649 | return SPELL_FAILED_CANT_BE_DISENCHANTED; |
---|
| 4650 | |
---|
| 4651 | // prevent disenchanting in trade slot |
---|
| 4652 | if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) |
---|
| 4653 | return SPELL_FAILED_CANT_BE_DISENCHANTED; |
---|
| 4654 | |
---|
| 4655 | ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto(); |
---|
| 4656 | if(!itemProto) |
---|
| 4657 | return SPELL_FAILED_CANT_BE_DISENCHANTED; |
---|
| 4658 | |
---|
| 4659 | uint32 item_quality = itemProto->Quality; |
---|
[186] | 4660 | // 2.0.x addon: Check player enchanting level against the item disenchanting requirements |
---|
[37] | 4661 | uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill; |
---|
| 4662 | if (item_disenchantskilllevel == uint32(-1)) |
---|
| 4663 | return SPELL_FAILED_CANT_BE_DISENCHANTED; |
---|
| 4664 | if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING)) |
---|
| 4665 | return SPELL_FAILED_LOW_CASTLEVEL; |
---|
| 4666 | if(item_quality > 4 || item_quality < 2) |
---|
| 4667 | return SPELL_FAILED_CANT_BE_DISENCHANTED; |
---|
| 4668 | if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR) |
---|
| 4669 | return SPELL_FAILED_CANT_BE_DISENCHANTED; |
---|
| 4670 | if (!itemProto->DisenchantID) |
---|
| 4671 | return SPELL_FAILED_CANT_BE_DISENCHANTED; |
---|
| 4672 | break; |
---|
| 4673 | } |
---|
| 4674 | case SPELL_EFFECT_PROSPECTING: |
---|
| 4675 | { |
---|
| 4676 | if(!m_targets.getItemTarget()) |
---|
| 4677 | return SPELL_FAILED_CANT_BE_PROSPECTED; |
---|
| 4678 | //ensure item is a prospectable ore |
---|
| 4679 | if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS) |
---|
| 4680 | return SPELL_FAILED_CANT_BE_PROSPECTED; |
---|
| 4681 | //prevent prospecting in trade slot |
---|
| 4682 | if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) |
---|
| 4683 | return SPELL_FAILED_CANT_BE_PROSPECTED; |
---|
| 4684 | //Check for enough skill in jewelcrafting |
---|
| 4685 | uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank; |
---|
| 4686 | if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING)) |
---|
| 4687 | return SPELL_FAILED_LOW_CASTLEVEL; |
---|
| 4688 | //make sure the player has the required ores in inventory |
---|
| 4689 | if(m_targets.getItemTarget()->GetCount() < 5) |
---|
| 4690 | return SPELL_FAILED_PROSPECT_NEED_MORE; |
---|
| 4691 | |
---|
| 4692 | if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry())) |
---|
| 4693 | return SPELL_FAILED_CANT_BE_PROSPECTED; |
---|
| 4694 | |
---|
| 4695 | break; |
---|
| 4696 | } |
---|
| 4697 | case SPELL_EFFECT_WEAPON_DAMAGE: |
---|
| 4698 | case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: |
---|
| 4699 | { |
---|
| 4700 | if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER; |
---|
| 4701 | if( m_attackType != RANGED_ATTACK ) |
---|
| 4702 | break; |
---|
| 4703 | Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType); |
---|
| 4704 | if(!pItem || pItem->IsBroken()) |
---|
| 4705 | return SPELL_FAILED_EQUIPPED_ITEM; |
---|
| 4706 | |
---|
| 4707 | switch(pItem->GetProto()->SubClass) |
---|
| 4708 | { |
---|
| 4709 | case ITEM_SUBCLASS_WEAPON_THROWN: |
---|
| 4710 | { |
---|
| 4711 | uint32 ammo = pItem->GetEntry(); |
---|
| 4712 | if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) ) |
---|
| 4713 | return SPELL_FAILED_NO_AMMO; |
---|
| 4714 | }; break; |
---|
| 4715 | case ITEM_SUBCLASS_WEAPON_GUN: |
---|
| 4716 | case ITEM_SUBCLASS_WEAPON_BOW: |
---|
| 4717 | case ITEM_SUBCLASS_WEAPON_CROSSBOW: |
---|
| 4718 | { |
---|
| 4719 | uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID); |
---|
| 4720 | if(!ammo) |
---|
| 4721 | { |
---|
| 4722 | // Requires No Ammo |
---|
| 4723 | if(m_caster->GetDummyAura(46699)) |
---|
| 4724 | break; // skip other checks |
---|
| 4725 | |
---|
| 4726 | return SPELL_FAILED_NO_AMMO; |
---|
| 4727 | } |
---|
| 4728 | |
---|
| 4729 | ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo ); |
---|
| 4730 | if(!ammoProto) |
---|
| 4731 | return SPELL_FAILED_NO_AMMO; |
---|
| 4732 | |
---|
| 4733 | if(ammoProto->Class != ITEM_CLASS_PROJECTILE) |
---|
| 4734 | return SPELL_FAILED_NO_AMMO; |
---|
| 4735 | |
---|
| 4736 | // check ammo ws. weapon compatibility |
---|
| 4737 | switch(pItem->GetProto()->SubClass) |
---|
| 4738 | { |
---|
| 4739 | case ITEM_SUBCLASS_WEAPON_BOW: |
---|
| 4740 | case ITEM_SUBCLASS_WEAPON_CROSSBOW: |
---|
| 4741 | if(ammoProto->SubClass!=ITEM_SUBCLASS_ARROW) |
---|
| 4742 | return SPELL_FAILED_NO_AMMO; |
---|
| 4743 | break; |
---|
| 4744 | case ITEM_SUBCLASS_WEAPON_GUN: |
---|
| 4745 | if(ammoProto->SubClass!=ITEM_SUBCLASS_BULLET) |
---|
| 4746 | return SPELL_FAILED_NO_AMMO; |
---|
| 4747 | break; |
---|
| 4748 | default: |
---|
| 4749 | return SPELL_FAILED_NO_AMMO; |
---|
| 4750 | } |
---|
| 4751 | |
---|
| 4752 | if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) ) |
---|
| 4753 | return SPELL_FAILED_NO_AMMO; |
---|
| 4754 | }; break; |
---|
| 4755 | case ITEM_SUBCLASS_WEAPON_WAND: |
---|
| 4756 | default: |
---|
| 4757 | break; |
---|
| 4758 | } |
---|
| 4759 | break; |
---|
| 4760 | } |
---|
| 4761 | default:break; |
---|
| 4762 | } |
---|
| 4763 | } |
---|
| 4764 | |
---|
| 4765 | return uint8(0); |
---|
| 4766 | } |
---|
| 4767 | |
---|
[226] | 4768 | void Spell::Delayed() // only called in DealDamage() |
---|
[37] | 4769 | { |
---|
[226] | 4770 | if(!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
[37] | 4771 | return; |
---|
| 4772 | |
---|
[226] | 4773 | //if (m_spellState == SPELL_STATE_DELAYED) |
---|
| 4774 | // return; // spell is active and can't be time-backed |
---|
[37] | 4775 | |
---|
| 4776 | // spells not loosing casting time ( slam, dynamites, bombs.. ) |
---|
[226] | 4777 | //if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE)) |
---|
| 4778 | // return; |
---|
[37] | 4779 | |
---|
| 4780 | //check resist chance |
---|
| 4781 | int32 resistChance = 100; //must be initialized to 100 for percent modifiers |
---|
| 4782 | ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this); |
---|
| 4783 | resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100; |
---|
| 4784 | if (roll_chance_i(resistChance)) |
---|
| 4785 | return; |
---|
| 4786 | |
---|
| 4787 | int32 delaytime = GetNextDelayAtDamageMsTime(); |
---|
| 4788 | |
---|
| 4789 | if(int32(m_timer) + delaytime > m_casttime) |
---|
| 4790 | { |
---|
| 4791 | delaytime = m_casttime - m_timer; |
---|
| 4792 | m_timer = m_casttime; |
---|
| 4793 | } |
---|
| 4794 | else |
---|
| 4795 | m_timer += delaytime; |
---|
| 4796 | |
---|
| 4797 | sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo->Id,delaytime); |
---|
| 4798 | |
---|
| 4799 | WorldPacket data(SMSG_SPELL_DELAYED, 8+4); |
---|
| 4800 | data.append(m_caster->GetPackGUID()); |
---|
| 4801 | data << uint32(delaytime); |
---|
| 4802 | |
---|
| 4803 | m_caster->SendMessageToSet(&data,true); |
---|
| 4804 | } |
---|
| 4805 | |
---|
| 4806 | void Spell::DelayedChannel() |
---|
| 4807 | { |
---|
| 4808 | if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING) |
---|
| 4809 | return; |
---|
| 4810 | |
---|
| 4811 | //check resist chance |
---|
| 4812 | int32 resistChance = 100; //must be initialized to 100 for percent modifiers |
---|
| 4813 | ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this); |
---|
| 4814 | resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100; |
---|
| 4815 | if (roll_chance_i(resistChance)) |
---|
| 4816 | return; |
---|
| 4817 | |
---|
| 4818 | int32 delaytime = GetNextDelayAtDamageMsTime(); |
---|
| 4819 | |
---|
| 4820 | if(int32(m_timer) < delaytime) |
---|
| 4821 | { |
---|
| 4822 | delaytime = m_timer; |
---|
| 4823 | m_timer = 0; |
---|
| 4824 | } |
---|
| 4825 | else |
---|
| 4826 | m_timer -= delaytime; |
---|
| 4827 | |
---|
| 4828 | sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer); |
---|
| 4829 | |
---|
| 4830 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
| 4831 | { |
---|
| 4832 | if ((*ihit).missCondition == SPELL_MISS_NONE) |
---|
| 4833 | { |
---|
| 4834 | Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); |
---|
| 4835 | if (unit) |
---|
| 4836 | { |
---|
| 4837 | for (int j=0;j<3;j++) |
---|
| 4838 | if( ihit->effectMask & (1<<j) ) |
---|
| 4839 | unit->DelayAura(m_spellInfo->Id, j, delaytime); |
---|
| 4840 | } |
---|
| 4841 | |
---|
| 4842 | } |
---|
| 4843 | } |
---|
| 4844 | |
---|
| 4845 | for(int j = 0; j < 3; j++) |
---|
| 4846 | { |
---|
| 4847 | // partially interrupt persistent area auras |
---|
| 4848 | DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j); |
---|
| 4849 | if(dynObj) |
---|
| 4850 | dynObj->Delay(delaytime); |
---|
| 4851 | } |
---|
| 4852 | |
---|
| 4853 | SendChannelUpdate(m_timer); |
---|
| 4854 | } |
---|
| 4855 | |
---|
| 4856 | void Spell::UpdatePointers() |
---|
| 4857 | { |
---|
| 4858 | if(m_originalCasterGUID==m_caster->GetGUID()) |
---|
| 4859 | m_originalCaster = m_caster; |
---|
| 4860 | else |
---|
| 4861 | { |
---|
| 4862 | m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID); |
---|
| 4863 | if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL; |
---|
| 4864 | } |
---|
| 4865 | |
---|
| 4866 | m_targets.Update(m_caster); |
---|
| 4867 | } |
---|
| 4868 | |
---|
| 4869 | bool Spell::IsAffectedBy(SpellEntry const *spellInfo, uint32 effectId) |
---|
| 4870 | { |
---|
| 4871 | return spellmgr.IsAffectedBySpell(m_spellInfo,spellInfo->Id,effectId,spellInfo->EffectItemType[effectId]); |
---|
| 4872 | } |
---|
| 4873 | |
---|
| 4874 | bool Spell::CheckTargetCreatureType(Unit* target) const |
---|
| 4875 | { |
---|
| 4876 | uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType; |
---|
| 4877 | |
---|
| 4878 | // Curse of Doom : not find another way to fix spell target check :/ |
---|
| 4879 | if(m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags == 0x0200000000LL) |
---|
| 4880 | { |
---|
| 4881 | // not allow cast at player |
---|
| 4882 | if(target->GetTypeId()==TYPEID_PLAYER) |
---|
| 4883 | return false; |
---|
| 4884 | |
---|
| 4885 | spellCreatureTargetMask = 0x7FF; |
---|
| 4886 | } |
---|
| 4887 | |
---|
| 4888 | // Dismiss Pet and Taming Lesson skipped |
---|
| 4889 | if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356) |
---|
| 4890 | spellCreatureTargetMask = 0; |
---|
| 4891 | |
---|
| 4892 | if (spellCreatureTargetMask) |
---|
| 4893 | { |
---|
| 4894 | uint32 TargetCreatureType = target->GetCreatureTypeMask(); |
---|
| 4895 | |
---|
| 4896 | return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType); |
---|
| 4897 | } |
---|
| 4898 | return true; |
---|
| 4899 | } |
---|
| 4900 | |
---|
| 4901 | CurrentSpellTypes Spell::GetCurrentContainer() |
---|
| 4902 | { |
---|
| 4903 | if (IsNextMeleeSwingSpell()) |
---|
| 4904 | return(CURRENT_MELEE_SPELL); |
---|
| 4905 | else if (IsAutoRepeat()) |
---|
| 4906 | return(CURRENT_AUTOREPEAT_SPELL); |
---|
| 4907 | else if (IsChanneledSpell(m_spellInfo)) |
---|
| 4908 | return(CURRENT_CHANNELED_SPELL); |
---|
| 4909 | else |
---|
| 4910 | return(CURRENT_GENERIC_SPELL); |
---|
| 4911 | } |
---|
| 4912 | |
---|
| 4913 | bool Spell::CheckTarget( Unit* target, uint32 eff, bool hitPhase ) |
---|
| 4914 | { |
---|
| 4915 | // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets) |
---|
| 4916 | if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF && !m_magnetPair.first) |
---|
| 4917 | { |
---|
| 4918 | if (!CheckTargetCreatureType(target)) |
---|
| 4919 | return false; |
---|
| 4920 | } |
---|
| 4921 | |
---|
| 4922 | // Check targets for not_selectable unit flag and remove |
---|
| 4923 | // A player can cast spells on his pet (or other controlled unit) though in any state |
---|
| 4924 | if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID()) |
---|
| 4925 | { |
---|
| 4926 | // any unattackable target skipped |
---|
| 4927 | if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) |
---|
| 4928 | return false; |
---|
| 4929 | |
---|
| 4930 | // unselectable targets skipped in all cases except TARGET_SCRIPT targeting |
---|
| 4931 | // in case TARGET_SCRIPT target selected by server always and can't be cheated |
---|
| 4932 | if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && |
---|
| 4933 | m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT && |
---|
| 4934 | m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT ) |
---|
| 4935 | return false; |
---|
| 4936 | } |
---|
| 4937 | |
---|
| 4938 | //Check player targets and remove if in GM mode or GM invisibility (for not self casting case) |
---|
| 4939 | if( target != m_caster && target->GetTypeId()==TYPEID_PLAYER) |
---|
| 4940 | { |
---|
| 4941 | if(((Player*)target)->GetVisibility()==VISIBILITY_OFF) |
---|
| 4942 | return false; |
---|
| 4943 | |
---|
| 4944 | if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id)) |
---|
| 4945 | return false; |
---|
| 4946 | } |
---|
| 4947 | |
---|
| 4948 | //Check targets for LOS visibility (except spells without range limitations ) |
---|
| 4949 | switch(m_spellInfo->Effect[eff]) |
---|
| 4950 | { |
---|
| 4951 | case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere |
---|
| 4952 | break; |
---|
| 4953 | case SPELL_EFFECT_DUMMY: |
---|
| 4954 | if(m_spellInfo->Id!=20577) // Cannibalize |
---|
| 4955 | break; |
---|
| 4956 | //fall through |
---|
| 4957 | case SPELL_EFFECT_RESURRECT_NEW: |
---|
| 4958 | // player far away, maybe his corpse near? |
---|
| 4959 | if(target!=m_caster && !target->IsWithinLOSInMap(m_caster)) |
---|
| 4960 | { |
---|
| 4961 | if(!m_targets.getCorpseTargetGUID()) |
---|
| 4962 | return false; |
---|
| 4963 | |
---|
| 4964 | Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID()); |
---|
| 4965 | if(!corpse) |
---|
| 4966 | return false; |
---|
| 4967 | |
---|
| 4968 | if(target->GetGUID()!=corpse->GetOwnerGUID()) |
---|
| 4969 | return false; |
---|
| 4970 | |
---|
| 4971 | if(!corpse->IsWithinLOSInMap(m_caster)) |
---|
| 4972 | return false; |
---|
| 4973 | } |
---|
| 4974 | |
---|
| 4975 | // all ok by some way or another, skip normal check |
---|
| 4976 | break; |
---|
| 4977 | default: // normal case |
---|
| 4978 | if(target!=m_caster && !target->IsWithinLOSInMap(m_caster)) |
---|
| 4979 | return false; |
---|
| 4980 | break; |
---|
| 4981 | } |
---|
| 4982 | |
---|
| 4983 | return true; |
---|
| 4984 | } |
---|
| 4985 | |
---|
| 4986 | Unit* Spell::SelectMagnetTarget() |
---|
| 4987 | { |
---|
| 4988 | Unit* target = m_targets.getUnitTarget(); |
---|
| 4989 | |
---|
| 4990 | if(target && target->HasAuraType(SPELL_AURA_SPELL_MAGNET) && !(m_spellInfo->Attributes & 0x10)) |
---|
| 4991 | { |
---|
| 4992 | Unit::AuraList const& magnetAuras = target->GetAurasByType(SPELL_AURA_SPELL_MAGNET); |
---|
| 4993 | for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr) |
---|
| 4994 | { |
---|
| 4995 | if(Unit* magnet = (*itr)->GetCaster()) |
---|
| 4996 | { |
---|
| 4997 | if((*itr)->m_procCharges>0 && magnet->IsWithinLOSInMap(m_caster)) |
---|
| 4998 | { |
---|
| 4999 | (*itr)->SetAuraProcCharges((*itr)->m_procCharges-1); |
---|
| 5000 | m_magnetPair.first = true; |
---|
| 5001 | m_magnetPair.second = magnet; |
---|
| 5002 | |
---|
| 5003 | target = magnet; |
---|
| 5004 | m_targets.setUnitTarget(target); |
---|
| 5005 | break; |
---|
| 5006 | } |
---|
| 5007 | } |
---|
| 5008 | } |
---|
| 5009 | } |
---|
| 5010 | |
---|
| 5011 | return target; |
---|
| 5012 | } |
---|
| 5013 | |
---|
| 5014 | bool Spell::IsNeedSendToClient() const |
---|
| 5015 | { |
---|
| 5016 | return m_spellInfo->SpellVisual!=0 || IsChanneledSpell(m_spellInfo) || |
---|
| 5017 | m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell; |
---|
| 5018 | } |
---|
| 5019 | |
---|
| 5020 | bool Spell::HaveTargetsForEffect( uint8 effect ) const |
---|
| 5021 | { |
---|
| 5022 | for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr) |
---|
| 5023 | if(itr->effectMask & (1<<effect)) |
---|
| 5024 | return true; |
---|
| 5025 | |
---|
| 5026 | for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr) |
---|
| 5027 | if(itr->effectMask & (1<<effect)) |
---|
| 5028 | return true; |
---|
| 5029 | |
---|
| 5030 | for(std::list<ItemTargetInfo>::const_iterator itr= m_UniqueItemInfo.begin();itr != m_UniqueItemInfo.end();++itr) |
---|
| 5031 | if(itr->effectMask & (1<<effect)) |
---|
| 5032 | return true; |
---|
| 5033 | |
---|
| 5034 | return false; |
---|
| 5035 | } |
---|
| 5036 | |
---|
| 5037 | SpellEvent::SpellEvent(Spell* spell) : BasicEvent() |
---|
| 5038 | { |
---|
| 5039 | m_Spell = spell; |
---|
| 5040 | } |
---|
| 5041 | |
---|
| 5042 | SpellEvent::~SpellEvent() |
---|
| 5043 | { |
---|
| 5044 | if (m_Spell->getState() != SPELL_STATE_FINISHED) |
---|
| 5045 | m_Spell->cancel(); |
---|
| 5046 | |
---|
| 5047 | if (m_Spell->IsDeletable()) |
---|
| 5048 | { |
---|
| 5049 | delete m_Spell; |
---|
| 5050 | } |
---|
| 5051 | else |
---|
| 5052 | { |
---|
| 5053 | sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.", |
---|
| 5054 | (m_Spell->GetCaster()->GetTypeId()==TYPEID_PLAYER?"Player":"Creature"), m_Spell->GetCaster()->GetGUIDLow(),m_Spell->m_spellInfo->Id); |
---|
| 5055 | } |
---|
| 5056 | } |
---|
| 5057 | |
---|
| 5058 | bool SpellEvent::Execute(uint64 e_time, uint32 p_time) |
---|
| 5059 | { |
---|
| 5060 | // update spell if it is not finished |
---|
| 5061 | if (m_Spell->getState() != SPELL_STATE_FINISHED) |
---|
| 5062 | m_Spell->update(p_time); |
---|
| 5063 | |
---|
| 5064 | // check spell state to process |
---|
| 5065 | switch (m_Spell->getState()) |
---|
| 5066 | { |
---|
| 5067 | case SPELL_STATE_FINISHED: |
---|
| 5068 | { |
---|
| 5069 | // spell was finished, check deletable state |
---|
| 5070 | if (m_Spell->IsDeletable()) |
---|
| 5071 | { |
---|
| 5072 | // check, if we do have unfinished triggered spells |
---|
| 5073 | |
---|
| 5074 | return(true); // spell is deletable, finish event |
---|
| 5075 | } |
---|
| 5076 | // event will be re-added automatically at the end of routine) |
---|
| 5077 | } break; |
---|
| 5078 | |
---|
| 5079 | case SPELL_STATE_CASTING: |
---|
| 5080 | { |
---|
| 5081 | // this spell is in channeled state, process it on the next update |
---|
| 5082 | // event will be re-added automatically at the end of routine) |
---|
| 5083 | } break; |
---|
| 5084 | |
---|
| 5085 | case SPELL_STATE_DELAYED: |
---|
| 5086 | { |
---|
| 5087 | // first, check, if we have just started |
---|
| 5088 | if (m_Spell->GetDelayStart() != 0) |
---|
| 5089 | { |
---|
| 5090 | // no, we aren't, do the typical update |
---|
| 5091 | // check, if we have channeled spell on our hands |
---|
| 5092 | if (IsChanneledSpell(m_Spell->m_spellInfo)) |
---|
| 5093 | { |
---|
| 5094 | // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish |
---|
| 5095 | // check, if we have casting anything else except this channeled spell and autorepeat |
---|
| 5096 | if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true)) |
---|
| 5097 | { |
---|
| 5098 | // another non-melee non-delayed spell is casted now, abort |
---|
| 5099 | m_Spell->cancel(); |
---|
| 5100 | } |
---|
| 5101 | else |
---|
| 5102 | { |
---|
| 5103 | // do the action (pass spell to channeling state) |
---|
| 5104 | m_Spell->handle_immediate(); |
---|
| 5105 | } |
---|
| 5106 | // event will be re-added automatically at the end of routine) |
---|
| 5107 | } |
---|
| 5108 | else |
---|
| 5109 | { |
---|
| 5110 | // run the spell handler and think about what we can do next |
---|
| 5111 | uint64 t_offset = e_time - m_Spell->GetDelayStart(); |
---|
| 5112 | uint64 n_offset = m_Spell->handle_delayed(t_offset); |
---|
| 5113 | if (n_offset) |
---|
| 5114 | { |
---|
| 5115 | // re-add us to the queue |
---|
| 5116 | m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false); |
---|
| 5117 | return(false); // event not complete |
---|
| 5118 | } |
---|
| 5119 | // event complete |
---|
| 5120 | // finish update event will be re-added automatically at the end of routine) |
---|
| 5121 | } |
---|
| 5122 | } |
---|
| 5123 | else |
---|
| 5124 | { |
---|
| 5125 | // delaying had just started, record the moment |
---|
| 5126 | m_Spell->SetDelayStart(e_time); |
---|
| 5127 | // re-plan the event for the delay moment |
---|
| 5128 | m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false); |
---|
| 5129 | return(false); // event not complete |
---|
| 5130 | } |
---|
| 5131 | } break; |
---|
| 5132 | |
---|
| 5133 | default: |
---|
| 5134 | { |
---|
| 5135 | // all other states |
---|
| 5136 | // event will be re-added automatically at the end of routine) |
---|
| 5137 | } break; |
---|
| 5138 | } |
---|
| 5139 | |
---|
| 5140 | // spell processing not complete, plan event on the next update interval |
---|
| 5141 | m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false); |
---|
| 5142 | return(false); // event not complete |
---|
| 5143 | } |
---|
| 5144 | |
---|
| 5145 | void SpellEvent::Abort(uint64 /*e_time*/) |
---|
| 5146 | { |
---|
| 5147 | // oops, the spell we try to do is aborted |
---|
| 5148 | if (m_Spell->getState() != SPELL_STATE_FINISHED) |
---|
| 5149 | m_Spell->cancel(); |
---|
| 5150 | } |
---|
[173] | 5151 | |
---|
| 5152 | bool SpellEvent::IsDeletable() const |
---|
| 5153 | { |
---|
| 5154 | return m_Spell->IsDeletable(); |
---|
| 5155 | } |
---|