[37] | 1 | /* |
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[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[37] | 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[37] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[37] | 19 | */ |
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| 20 | |
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| 21 | #include "Unit.h" |
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| 22 | #include "Player.h" |
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| 23 | #include "Pet.h" |
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| 24 | #include "Creature.h" |
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| 25 | #include "SharedDefines.h" |
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| 26 | #include "SpellAuras.h" |
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| 27 | |
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| 28 | /*####################################### |
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| 29 | ######## ######## |
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| 30 | ######## PLAYERS STAT SYSTEM ######## |
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| 31 | ######## ######## |
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| 32 | #######################################*/ |
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| 33 | |
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| 34 | bool Player::UpdateStats(Stats stat) |
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| 35 | { |
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| 36 | if(stat > STAT_SPIRIT) |
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| 37 | return false; |
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| 38 | |
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| 39 | // value = ((base_value * base_pct) + total_value) * total_pct |
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| 40 | float value = GetTotalStatValue(stat); |
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| 41 | |
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| 42 | SetStat(stat, int32(value)); |
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| 43 | |
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| 44 | if(stat == STAT_STAMINA || stat == STAT_INTELLECT) |
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| 45 | { |
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| 46 | Pet *pet = GetPet(); |
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| 47 | if(pet) |
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| 48 | pet->UpdateStats(stat); |
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| 49 | } |
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| 50 | |
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| 51 | switch(stat) |
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| 52 | { |
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| 53 | case STAT_STRENGTH: |
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| 54 | UpdateAttackPowerAndDamage(); |
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| 55 | UpdateShieldBlockValue(); |
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| 56 | break; |
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| 57 | case STAT_AGILITY: |
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| 58 | UpdateArmor(); |
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| 59 | UpdateAttackPowerAndDamage(true); |
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| 60 | if(getClass() == CLASS_ROGUE || getClass() == CLASS_HUNTER || getClass() == CLASS_DRUID && m_form==FORM_CAT) |
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| 61 | UpdateAttackPowerAndDamage(); |
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| 62 | |
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| 63 | UpdateAllCritPercentages(); |
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| 64 | UpdateDodgePercentage(); |
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| 65 | break; |
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| 66 | |
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| 67 | case STAT_STAMINA: UpdateMaxHealth(); break; |
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| 68 | case STAT_INTELLECT: |
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| 69 | UpdateMaxPower(POWER_MANA); |
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| 70 | UpdateAllSpellCritChances(); |
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[229] | 71 | UpdateAttackPowerAndDamage(true); //SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, only intellect currently |
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[37] | 72 | UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently |
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| 73 | break; |
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| 74 | |
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| 75 | case STAT_SPIRIT: |
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| 76 | break; |
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| 77 | |
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| 78 | default: |
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| 79 | break; |
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| 80 | } |
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| 81 | UpdateSpellDamageAndHealingBonus(); |
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| 82 | UpdateManaRegen(); |
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| 83 | return true; |
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| 84 | } |
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| 85 | |
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| 86 | void Player::UpdateSpellDamageAndHealingBonus() |
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| 87 | { |
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| 88 | // Magic damage modifiers implemented in Unit::SpellDamageBonus |
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| 89 | // This information for client side use only |
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| 90 | // Get healing bonus for all schools |
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| 91 | SetStatInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, SpellBaseHealingBonus(SPELL_SCHOOL_MASK_ALL)); |
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| 92 | // Get damage bonus for all schools |
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| 93 | for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) |
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| 94 | SetStatInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, SpellBaseDamageBonus(SpellSchoolMask(1 << i))); |
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| 95 | } |
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| 96 | |
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| 97 | bool Player::UpdateAllStats() |
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| 98 | { |
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| 99 | for (int i = STAT_STRENGTH; i < MAX_STATS; i++) |
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| 100 | { |
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| 101 | float value = GetTotalStatValue(Stats(i)); |
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| 102 | SetStat(Stats(i), (int32)value); |
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| 103 | } |
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| 104 | |
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| 105 | UpdateAttackPowerAndDamage(); |
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| 106 | UpdateAttackPowerAndDamage(true); |
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| 107 | UpdateArmor(); |
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| 108 | UpdateMaxHealth(); |
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| 109 | |
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| 110 | for(int i = POWER_MANA; i < MAX_POWERS; i++) |
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| 111 | UpdateMaxPower(Powers(i)); |
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| 112 | |
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| 113 | UpdateAllCritPercentages(); |
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| 114 | UpdateAllSpellCritChances(); |
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| 115 | UpdateDefenseBonusesMod(); |
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| 116 | UpdateShieldBlockValue(); |
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| 117 | UpdateSpellDamageAndHealingBonus(); |
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| 118 | UpdateManaRegen(); |
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| 119 | UpdateExpertise(BASE_ATTACK); |
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| 120 | UpdateExpertise(OFF_ATTACK); |
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| 121 | for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) |
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| 122 | UpdateResistances(i); |
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| 123 | |
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| 124 | return true; |
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| 125 | } |
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| 126 | |
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| 127 | void Player::UpdateResistances(uint32 school) |
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| 128 | { |
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| 129 | if(school > SPELL_SCHOOL_NORMAL) |
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| 130 | { |
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| 131 | float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school)); |
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| 132 | SetResistance(SpellSchools(school), int32(value)); |
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| 133 | |
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| 134 | Pet *pet = GetPet(); |
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| 135 | if(pet) |
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| 136 | pet->UpdateResistances(school); |
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| 137 | } |
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| 138 | else |
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| 139 | UpdateArmor(); |
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| 140 | } |
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| 141 | |
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| 142 | void Player::UpdateArmor() |
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| 143 | { |
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| 144 | float value = 0.0f; |
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| 145 | UnitMods unitMod = UNIT_MOD_ARMOR; |
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| 146 | |
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| 147 | value = GetModifierValue(unitMod, BASE_VALUE); // base armor (from items) |
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| 148 | value *= GetModifierValue(unitMod, BASE_PCT); // armor percent from items |
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| 149 | value += GetStat(STAT_AGILITY) * 2.0f; // armor bonus from stats |
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| 150 | value += GetModifierValue(unitMod, TOTAL_VALUE); |
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| 151 | |
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| 152 | //add dynamic flat mods |
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| 153 | AuraList const& mResbyIntellect = GetAurasByType(SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT); |
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| 154 | for(AuraList::const_iterator i = mResbyIntellect.begin();i != mResbyIntellect.end(); ++i) |
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| 155 | { |
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| 156 | Modifier* mod = (*i)->GetModifier(); |
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| 157 | if(mod->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) |
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| 158 | value += int32(GetStat(Stats((*i)->GetMiscBValue())) * mod->m_amount / 100.0f); |
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| 159 | } |
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| 160 | |
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| 161 | value *= GetModifierValue(unitMod, TOTAL_PCT); |
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| 162 | |
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| 163 | SetArmor(int32(value)); |
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| 164 | |
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| 165 | Pet *pet = GetPet(); |
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| 166 | if(pet) |
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| 167 | pet->UpdateArmor(); |
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| 168 | } |
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| 169 | |
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| 170 | float Player::GetHealthBonusFromStamina() |
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| 171 | { |
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| 172 | float stamina = GetStat(STAT_STAMINA); |
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| 173 | |
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| 174 | float baseStam = stamina < 20 ? stamina : 20; |
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| 175 | float moreStam = stamina - baseStam; |
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| 176 | |
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| 177 | return baseStam + (moreStam*10.0f); |
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| 178 | } |
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| 179 | |
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| 180 | float Player::GetManaBonusFromIntellect() |
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| 181 | { |
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| 182 | float intellect = GetStat(STAT_INTELLECT); |
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| 183 | |
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| 184 | float baseInt = intellect < 20 ? intellect : 20; |
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| 185 | float moreInt = intellect - baseInt; |
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| 186 | |
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| 187 | return baseInt + (moreInt*15.0f); |
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| 188 | } |
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| 189 | |
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| 190 | void Player::UpdateMaxHealth() |
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| 191 | { |
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| 192 | UnitMods unitMod = UNIT_MOD_HEALTH; |
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| 193 | |
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| 194 | float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth(); |
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| 195 | value *= GetModifierValue(unitMod, BASE_PCT); |
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| 196 | value += GetModifierValue(unitMod, TOTAL_VALUE) + GetHealthBonusFromStamina(); |
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| 197 | value *= GetModifierValue(unitMod, TOTAL_PCT); |
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| 198 | |
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| 199 | SetMaxHealth((uint32)value); |
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| 200 | } |
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| 201 | |
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| 202 | void Player::UpdateMaxPower(Powers power) |
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| 203 | { |
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| 204 | UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power); |
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| 205 | |
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| 206 | float bonusPower = (power == POWER_MANA) ? GetManaBonusFromIntellect() : 0; |
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| 207 | |
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| 208 | float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power); |
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| 209 | value *= GetModifierValue(unitMod, BASE_PCT); |
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| 210 | value += GetModifierValue(unitMod, TOTAL_VALUE) + bonusPower; |
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| 211 | value *= GetModifierValue(unitMod, TOTAL_PCT); |
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| 212 | |
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| 213 | SetMaxPower(power, uint32(value)); |
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| 214 | } |
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| 215 | |
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| 216 | void Player::UpdateAttackPowerAndDamage(bool ranged ) |
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| 217 | { |
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| 218 | float val2 = 0.0f; |
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| 219 | float level = float(getLevel()); |
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| 220 | |
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| 221 | UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER; |
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| 222 | |
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| 223 | uint16 index = UNIT_FIELD_ATTACK_POWER; |
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| 224 | uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS; |
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| 225 | uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER; |
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| 226 | |
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| 227 | if(ranged) |
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| 228 | { |
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| 229 | index = UNIT_FIELD_RANGED_ATTACK_POWER; |
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| 230 | index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS; |
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| 231 | index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER; |
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| 232 | |
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| 233 | switch(getClass()) |
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| 234 | { |
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| 235 | case CLASS_HUNTER: val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f; break; |
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| 236 | case CLASS_ROGUE: val2 = level + GetStat(STAT_AGILITY) - 10.0f; break; |
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| 237 | case CLASS_WARRIOR:val2 = level + GetStat(STAT_AGILITY) - 10.0f; break; |
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| 238 | case CLASS_DRUID: |
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| 239 | switch(m_form) |
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| 240 | { |
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| 241 | case FORM_CAT: |
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| 242 | case FORM_BEAR: |
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| 243 | case FORM_DIREBEAR: |
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| 244 | val2 = 0.0f; break; |
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| 245 | default: |
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| 246 | val2 = GetStat(STAT_AGILITY) - 10.0f; break; |
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| 247 | } |
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| 248 | break; |
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| 249 | default: val2 = GetStat(STAT_AGILITY) - 10.0f; break; |
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| 250 | } |
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| 251 | } |
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| 252 | else |
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| 253 | { |
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| 254 | switch(getClass()) |
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| 255 | { |
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| 256 | case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; |
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| 257 | case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; |
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| 258 | case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; |
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| 259 | case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; |
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| 260 | case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; |
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| 261 | case CLASS_DRUID: |
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| 262 | { |
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| 263 | //Check if Predatory Strikes is skilled |
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| 264 | float mLevelMult = 0.0; |
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| 265 | switch(m_form) |
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| 266 | { |
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| 267 | case FORM_CAT: |
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| 268 | case FORM_BEAR: |
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| 269 | case FORM_DIREBEAR: |
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| 270 | case FORM_MOONKIN: |
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| 271 | { |
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| 272 | Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY); |
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| 273 | for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr) |
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| 274 | { |
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| 275 | // Predatory Strikes |
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| 276 | if ((*itr)->GetSpellProto()->SpellIconID == 1563) |
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| 277 | { |
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| 278 | mLevelMult = (*itr)->GetModifier()->m_amount / 100.0f; |
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| 279 | break; |
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| 280 | } |
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| 281 | } |
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| 282 | break; |
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| 283 | } |
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| 284 | } |
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| 285 | |
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| 286 | switch(m_form) |
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| 287 | { |
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| 288 | case FORM_CAT: |
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| 289 | val2 = getLevel()*(mLevelMult+2.0f) + GetStat(STAT_STRENGTH)*2.0f + GetStat(STAT_AGILITY) - 20.0f; break; |
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| 290 | case FORM_BEAR: |
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| 291 | case FORM_DIREBEAR: |
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| 292 | val2 = getLevel()*(mLevelMult+3.0f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; |
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| 293 | case FORM_MOONKIN: |
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| 294 | val2 = getLevel()*(mLevelMult+1.5f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; |
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| 295 | default: |
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| 296 | val2 = GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; |
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| 297 | } |
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| 298 | break; |
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| 299 | } |
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| 300 | case CLASS_MAGE: val2 = GetStat(STAT_STRENGTH) - 10.0f; break; |
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| 301 | case CLASS_PRIEST: val2 = GetStat(STAT_STRENGTH) - 10.0f; break; |
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| 302 | case CLASS_WARLOCK: val2 = GetStat(STAT_STRENGTH) - 10.0f; break; |
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| 303 | } |
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| 304 | } |
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| 305 | |
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| 306 | SetModifierValue(unitMod, BASE_VALUE, val2); |
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| 307 | |
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| 308 | float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT); |
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| 309 | float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE); |
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| 310 | |
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| 311 | //add dynamic flat mods |
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| 312 | if( ranged && (getClassMask() & CLASSMASK_WAND_USERS)==0) |
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| 313 | { |
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| 314 | AuraList const& mRAPbyIntellect = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT); |
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| 315 | for(AuraList::const_iterator i = mRAPbyIntellect.begin();i != mRAPbyIntellect.end(); ++i) |
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| 316 | attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f); |
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| 317 | } |
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| 318 | |
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| 319 | float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f; |
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| 320 | |
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| 321 | SetUInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field |
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| 322 | SetUInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field |
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| 323 | SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field |
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| 324 | |
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| 325 | //automatically update weapon damage after attack power modification |
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| 326 | if(ranged) |
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| 327 | { |
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| 328 | UpdateDamagePhysical(RANGED_ATTACK); |
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| 329 | |
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| 330 | Pet *pet = GetPet(); //update pet's AP |
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| 331 | if(pet) |
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| 332 | pet->UpdateAttackPowerAndDamage(); |
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| 333 | } |
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| 334 | else |
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| 335 | { |
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| 336 | UpdateDamagePhysical(BASE_ATTACK); |
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| 337 | if(CanDualWield() && haveOffhandWeapon()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon |
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| 338 | UpdateDamagePhysical(OFF_ATTACK); |
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| 339 | } |
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| 340 | } |
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| 341 | |
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| 342 | void Player::UpdateShieldBlockValue() |
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| 343 | { |
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| 344 | SetUInt32Value(PLAYER_SHIELD_BLOCK, GetShieldBlockValue()); |
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| 345 | } |
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| 346 | |
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| 347 | void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage) |
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| 348 | { |
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| 349 | UnitMods unitMod; |
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| 350 | UnitMods attPower; |
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| 351 | |
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| 352 | switch(attType) |
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| 353 | { |
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| 354 | case BASE_ATTACK: |
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| 355 | default: |
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| 356 | unitMod = UNIT_MOD_DAMAGE_MAINHAND; |
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| 357 | attPower = UNIT_MOD_ATTACK_POWER; |
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| 358 | break; |
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| 359 | case OFF_ATTACK: |
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| 360 | unitMod = UNIT_MOD_DAMAGE_OFFHAND; |
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| 361 | attPower = UNIT_MOD_ATTACK_POWER; |
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| 362 | break; |
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| 363 | case RANGED_ATTACK: |
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| 364 | unitMod = UNIT_MOD_DAMAGE_RANGED; |
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| 365 | attPower = UNIT_MOD_ATTACK_POWER_RANGED; |
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| 366 | break; |
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| 367 | } |
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| 368 | |
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| 369 | float att_speed = GetAPMultiplier(attType,normalized); |
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| 370 | |
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| 371 | float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed; |
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| 372 | float base_pct = GetModifierValue(unitMod, BASE_PCT); |
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| 373 | float total_value = GetModifierValue(unitMod, TOTAL_VALUE); |
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| 374 | float total_pct = GetModifierValue(unitMod, TOTAL_PCT); |
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| 375 | |
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| 376 | float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE); |
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| 377 | float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE); |
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| 378 | |
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| 379 | if (IsInFeralForm()) //check if player is druid and in cat or bear forms |
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| 380 | { |
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| 381 | uint32 lvl = getLevel(); |
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| 382 | if ( lvl > 60 ) lvl = 60; |
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| 383 | |
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| 384 | weapon_mindamage = lvl*0.85*att_speed; |
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| 385 | weapon_maxdamage = lvl*1.25*att_speed; |
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| 386 | } |
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[272] | 387 | else if(!IsUseEquippedWeapon(attType==BASE_ATTACK)) //check if player not in form but still can't use weapon (broken/etc) |
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[37] | 388 | { |
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| 389 | weapon_mindamage = BASE_MINDAMAGE; |
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| 390 | weapon_maxdamage = BASE_MAXDAMAGE; |
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| 391 | } |
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| 392 | else if(attType == RANGED_ATTACK) //add ammo DPS to ranged damage |
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| 393 | { |
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| 394 | weapon_mindamage += GetAmmoDPS() * att_speed; |
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| 395 | weapon_maxdamage += GetAmmoDPS() * att_speed; |
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| 396 | } |
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| 397 | |
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| 398 | min_damage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct; |
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| 399 | max_damage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct; |
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| 400 | } |
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| 401 | |
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| 402 | void Player::UpdateDamagePhysical(WeaponAttackType attType) |
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| 403 | { |
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| 404 | float mindamage; |
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| 405 | float maxdamage; |
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| 406 | |
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| 407 | CalculateMinMaxDamage(attType,false,mindamage,maxdamage); |
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| 408 | |
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| 409 | switch(attType) |
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| 410 | { |
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| 411 | case BASE_ATTACK: |
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| 412 | default: |
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| 413 | SetStatFloatValue(UNIT_FIELD_MINDAMAGE,mindamage); |
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| 414 | SetStatFloatValue(UNIT_FIELD_MAXDAMAGE,maxdamage); |
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| 415 | break; |
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| 416 | case OFF_ATTACK: |
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| 417 | SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE,mindamage); |
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| 418 | SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE,maxdamage); |
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| 419 | break; |
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| 420 | case RANGED_ATTACK: |
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| 421 | SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,mindamage); |
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| 422 | SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,maxdamage); |
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| 423 | break; |
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| 424 | } |
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| 425 | } |
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| 426 | |
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| 427 | void Player::UpdateDefenseBonusesMod() |
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| 428 | { |
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| 429 | UpdateBlockPercentage(); |
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| 430 | UpdateParryPercentage(); |
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| 431 | UpdateDodgePercentage(); |
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| 432 | } |
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| 433 | |
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| 434 | void Player::UpdateBlockPercentage() |
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| 435 | { |
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| 436 | // No block |
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| 437 | float value = 0.0f; |
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| 438 | if(CanBlock()) |
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| 439 | { |
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| 440 | // Base value |
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| 441 | value = 5.0f; |
---|
| 442 | // Modify value from defense skill |
---|
| 443 | value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f; |
---|
| 444 | // Increase from SPELL_AURA_MOD_BLOCK_PERCENT aura |
---|
| 445 | value += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT); |
---|
| 446 | // Increase from rating |
---|
| 447 | value += GetRatingBonusValue(CR_BLOCK); |
---|
| 448 | value = value < 0.0f ? 0.0f : value; |
---|
| 449 | } |
---|
| 450 | SetStatFloatValue(PLAYER_BLOCK_PERCENTAGE, value); |
---|
| 451 | } |
---|
| 452 | |
---|
| 453 | void Player::UpdateCritPercentage(WeaponAttackType attType) |
---|
| 454 | { |
---|
| 455 | BaseModGroup modGroup; |
---|
| 456 | uint16 index; |
---|
| 457 | CombatRating cr; |
---|
| 458 | |
---|
| 459 | switch(attType) |
---|
| 460 | { |
---|
| 461 | case OFF_ATTACK: |
---|
| 462 | modGroup = OFFHAND_CRIT_PERCENTAGE; |
---|
| 463 | index = PLAYER_OFFHAND_CRIT_PERCENTAGE; |
---|
| 464 | cr = CR_CRIT_MELEE; |
---|
| 465 | break; |
---|
| 466 | case RANGED_ATTACK: |
---|
| 467 | modGroup = RANGED_CRIT_PERCENTAGE; |
---|
| 468 | index = PLAYER_RANGED_CRIT_PERCENTAGE; |
---|
| 469 | cr = CR_CRIT_RANGED; |
---|
| 470 | break; |
---|
| 471 | case BASE_ATTACK: |
---|
| 472 | default: |
---|
| 473 | modGroup = CRIT_PERCENTAGE; |
---|
| 474 | index = PLAYER_CRIT_PERCENTAGE; |
---|
| 475 | cr = CR_CRIT_MELEE; |
---|
| 476 | break; |
---|
| 477 | } |
---|
| 478 | |
---|
| 479 | float value = GetTotalPercentageModValue(modGroup) + GetRatingBonusValue(cr); |
---|
| 480 | // Modify crit from weapon skill and maximized defense skill of same level victim difference |
---|
| 481 | value += (int32(GetWeaponSkillValue(attType)) - int32(GetMaxSkillValueForLevel())) * 0.04f; |
---|
| 482 | value = value < 0.0f ? 0.0f : value; |
---|
| 483 | SetStatFloatValue(index, value); |
---|
| 484 | } |
---|
| 485 | |
---|
| 486 | void Player::UpdateAllCritPercentages() |
---|
| 487 | { |
---|
| 488 | float value = GetMeleeCritFromAgility(); |
---|
| 489 | |
---|
| 490 | SetBaseModValue(CRIT_PERCENTAGE, PCT_MOD, value); |
---|
| 491 | SetBaseModValue(OFFHAND_CRIT_PERCENTAGE, PCT_MOD, value); |
---|
| 492 | SetBaseModValue(RANGED_CRIT_PERCENTAGE, PCT_MOD, value); |
---|
| 493 | |
---|
| 494 | UpdateCritPercentage(BASE_ATTACK); |
---|
| 495 | UpdateCritPercentage(OFF_ATTACK); |
---|
| 496 | UpdateCritPercentage(RANGED_ATTACK); |
---|
| 497 | } |
---|
| 498 | |
---|
| 499 | void Player::UpdateParryPercentage() |
---|
| 500 | { |
---|
| 501 | // No parry |
---|
| 502 | float value = 0.0f; |
---|
| 503 | if (CanParry()) |
---|
| 504 | { |
---|
| 505 | // Base parry |
---|
| 506 | value = 5.0f; |
---|
| 507 | // Modify value from defense skill |
---|
| 508 | value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f; |
---|
| 509 | // Parry from SPELL_AURA_MOD_PARRY_PERCENT aura |
---|
| 510 | value += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT); |
---|
| 511 | // Parry from rating |
---|
| 512 | value += GetRatingBonusValue(CR_PARRY); |
---|
| 513 | value = value < 0.0f ? 0.0f : value; |
---|
| 514 | } |
---|
| 515 | SetStatFloatValue(PLAYER_PARRY_PERCENTAGE, value); |
---|
| 516 | } |
---|
| 517 | |
---|
| 518 | void Player::UpdateDodgePercentage() |
---|
| 519 | { |
---|
| 520 | // Dodge from agility |
---|
| 521 | float value = GetDodgeFromAgility(); |
---|
| 522 | // Modify value from defense skill |
---|
| 523 | value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f; |
---|
| 524 | // Dodge from SPELL_AURA_MOD_DODGE_PERCENT aura |
---|
| 525 | value += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT); |
---|
| 526 | // Dodge from rating |
---|
| 527 | value += GetRatingBonusValue(CR_DODGE); |
---|
| 528 | value = value < 0.0f ? 0.0f : value; |
---|
| 529 | SetStatFloatValue(PLAYER_DODGE_PERCENTAGE, value); |
---|
| 530 | } |
---|
| 531 | |
---|
| 532 | void Player::UpdateSpellCritChance(uint32 school) |
---|
| 533 | { |
---|
| 534 | // For normal school set zero crit chance |
---|
| 535 | if(school == SPELL_SCHOOL_NORMAL) |
---|
| 536 | { |
---|
| 537 | SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1, 0.0f); |
---|
| 538 | return; |
---|
| 539 | } |
---|
| 540 | // For others recalculate it from: |
---|
| 541 | float crit = 0.0f; |
---|
| 542 | // Crit from Intellect |
---|
| 543 | crit += GetSpellCritFromIntellect(); |
---|
| 544 | // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE |
---|
| 545 | crit += GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE); |
---|
| 546 | // Increase crit by school from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL |
---|
| 547 | crit += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, 1<<school); |
---|
| 548 | // Increase crit from spell crit ratings |
---|
| 549 | crit += GetRatingBonusValue(CR_CRIT_SPELL); |
---|
| 550 | |
---|
| 551 | // Store crit value |
---|
| 552 | SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + school, crit); |
---|
| 553 | } |
---|
| 554 | |
---|
| 555 | void Player::UpdateAllSpellCritChances() |
---|
| 556 | { |
---|
| 557 | for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) |
---|
| 558 | UpdateSpellCritChance(i); |
---|
| 559 | } |
---|
| 560 | |
---|
| 561 | void Player::UpdateExpertise(WeaponAttackType attack) |
---|
| 562 | { |
---|
| 563 | if(attack==RANGED_ATTACK) |
---|
| 564 | return; |
---|
| 565 | |
---|
| 566 | int32 expertise = int32(GetRatingBonusValue(CR_EXPERTISE)); |
---|
| 567 | |
---|
| 568 | Item *weapon = GetWeaponForAttack(attack); |
---|
| 569 | |
---|
| 570 | AuraList const& expAuras = GetAurasByType(SPELL_AURA_MOD_EXPERTISE); |
---|
| 571 | for(AuraList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr) |
---|
| 572 | { |
---|
| 573 | // item neutral spell |
---|
| 574 | if((*itr)->GetSpellProto()->EquippedItemClass == -1) |
---|
| 575 | expertise += (*itr)->GetModifier()->m_amount; |
---|
| 576 | // item dependent spell |
---|
| 577 | else if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto())) |
---|
| 578 | expertise += (*itr)->GetModifier()->m_amount; |
---|
| 579 | } |
---|
| 580 | |
---|
| 581 | if(expertise < 0) |
---|
| 582 | expertise = 0; |
---|
| 583 | |
---|
| 584 | switch(attack) |
---|
| 585 | { |
---|
| 586 | case BASE_ATTACK: SetUInt32Value(PLAYER_EXPERTISE, expertise); break; |
---|
| 587 | case OFF_ATTACK: SetUInt32Value(PLAYER_OFFHAND_EXPERTISE, expertise); break; |
---|
| 588 | default: break; |
---|
| 589 | } |
---|
| 590 | } |
---|
| 591 | |
---|
| 592 | void Player::UpdateManaRegen() |
---|
| 593 | { |
---|
| 594 | float Intellect = GetStat(STAT_INTELLECT); |
---|
| 595 | // Mana regen from spirit and intellect |
---|
| 596 | float power_regen = sqrt(Intellect) * OCTRegenMPPerSpirit(); |
---|
| 597 | // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen |
---|
| 598 | power_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA); |
---|
| 599 | |
---|
| 600 | // Mana regen from SPELL_AURA_MOD_POWER_REGEN aura |
---|
| 601 | float power_regen_mp5 = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) / 5.0f; |
---|
| 602 | |
---|
| 603 | // Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura |
---|
| 604 | AuraList const& regenAura = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_FROM_STAT); |
---|
| 605 | for(AuraList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i) |
---|
| 606 | { |
---|
| 607 | Modifier* mod = (*i)->GetModifier(); |
---|
| 608 | power_regen_mp5 += GetStat(Stats(mod->m_miscvalue)) * mod->m_amount / 500.0f; |
---|
| 609 | } |
---|
| 610 | |
---|
| 611 | // Bonus from some dummy auras |
---|
| 612 | AuraList const& mDummyAuras = GetAurasByType(SPELL_AURA_PERIODIC_DUMMY); |
---|
| 613 | for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i) |
---|
| 614 | if((*i)->GetId() == 34074) // Aspect of the Viper |
---|
| 615 | { |
---|
| 616 | power_regen_mp5 += (*i)->GetModifier()->m_amount * Intellect / 500.0f; |
---|
| 617 | // Add regen bonus from level in this dummy |
---|
| 618 | power_regen_mp5 += getLevel() * 35 / 100; |
---|
| 619 | } |
---|
| 620 | |
---|
| 621 | // Set regen rate in cast state apply only on spirit based regen |
---|
| 622 | int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT); |
---|
| 623 | if (modManaRegenInterrupt > 100) |
---|
| 624 | modManaRegenInterrupt = 100; |
---|
| 625 | SetStatFloatValue(PLAYER_FIELD_MOD_MANA_REGEN_INTERRUPT, power_regen_mp5 + power_regen * modManaRegenInterrupt / 100.0f); |
---|
| 626 | |
---|
| 627 | SetStatFloatValue(PLAYER_FIELD_MOD_MANA_REGEN, power_regen_mp5 + power_regen); |
---|
| 628 | } |
---|
| 629 | |
---|
| 630 | void Player::_ApplyAllStatBonuses() |
---|
| 631 | { |
---|
| 632 | SetCanModifyStats(false); |
---|
| 633 | |
---|
| 634 | _ApplyAllAuraMods(); |
---|
| 635 | _ApplyAllItemMods(); |
---|
| 636 | |
---|
| 637 | SetCanModifyStats(true); |
---|
| 638 | |
---|
| 639 | UpdateAllStats(); |
---|
| 640 | } |
---|
| 641 | |
---|
| 642 | void Player::_RemoveAllStatBonuses() |
---|
| 643 | { |
---|
| 644 | SetCanModifyStats(false); |
---|
| 645 | |
---|
| 646 | _RemoveAllItemMods(); |
---|
| 647 | _RemoveAllAuraMods(); |
---|
| 648 | |
---|
| 649 | SetCanModifyStats(true); |
---|
| 650 | |
---|
| 651 | UpdateAllStats(); |
---|
| 652 | } |
---|
| 653 | |
---|
| 654 | /*####################################### |
---|
| 655 | ######## ######## |
---|
| 656 | ######## MOBS STAT SYSTEM ######## |
---|
| 657 | ######## ######## |
---|
| 658 | #######################################*/ |
---|
| 659 | |
---|
| 660 | bool Creature::UpdateStats(Stats /*stat*/) |
---|
| 661 | { |
---|
| 662 | return true; |
---|
| 663 | } |
---|
| 664 | |
---|
| 665 | bool Creature::UpdateAllStats() |
---|
| 666 | { |
---|
| 667 | UpdateMaxHealth(); |
---|
| 668 | UpdateAttackPowerAndDamage(); |
---|
[136] | 669 | UpdateAttackPowerAndDamage(true); |
---|
[37] | 670 | |
---|
| 671 | for(int i = POWER_MANA; i < MAX_POWERS; ++i) |
---|
| 672 | UpdateMaxPower(Powers(i)); |
---|
| 673 | |
---|
| 674 | for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) |
---|
| 675 | UpdateResistances(i); |
---|
| 676 | |
---|
| 677 | return true; |
---|
| 678 | } |
---|
| 679 | |
---|
| 680 | void Creature::UpdateResistances(uint32 school) |
---|
| 681 | { |
---|
| 682 | if(school > SPELL_SCHOOL_NORMAL) |
---|
| 683 | { |
---|
| 684 | float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school)); |
---|
| 685 | SetResistance(SpellSchools(school), int32(value)); |
---|
| 686 | } |
---|
| 687 | else |
---|
| 688 | UpdateArmor(); |
---|
| 689 | } |
---|
| 690 | |
---|
| 691 | void Creature::UpdateArmor() |
---|
| 692 | { |
---|
| 693 | float value = GetTotalAuraModValue(UNIT_MOD_ARMOR); |
---|
| 694 | SetArmor(int32(value)); |
---|
| 695 | } |
---|
| 696 | |
---|
| 697 | void Creature::UpdateMaxHealth() |
---|
| 698 | { |
---|
| 699 | float value = GetTotalAuraModValue(UNIT_MOD_HEALTH); |
---|
| 700 | SetMaxHealth((uint32)value); |
---|
| 701 | } |
---|
| 702 | |
---|
| 703 | void Creature::UpdateMaxPower(Powers power) |
---|
| 704 | { |
---|
| 705 | UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power); |
---|
| 706 | |
---|
| 707 | float value = GetTotalAuraModValue(unitMod); |
---|
| 708 | SetMaxPower(power, uint32(value)); |
---|
| 709 | } |
---|
| 710 | |
---|
| 711 | void Creature::UpdateAttackPowerAndDamage(bool ranged) |
---|
| 712 | { |
---|
[136] | 713 | //automatically update weapon damage after attack power modification |
---|
[37] | 714 | if(ranged) |
---|
[136] | 715 | UpdateDamagePhysical(RANGED_ATTACK); |
---|
| 716 | else |
---|
| 717 | { |
---|
| 718 | UpdateDamagePhysical(BASE_ATTACK); |
---|
| 719 | UpdateDamagePhysical(OFF_ATTACK); |
---|
| 720 | } |
---|
[37] | 721 | } |
---|
| 722 | |
---|
| 723 | void Creature::UpdateDamagePhysical(WeaponAttackType attType) |
---|
| 724 | { |
---|
[136] | 725 | UnitMods unitMod; |
---|
| 726 | switch(attType) |
---|
| 727 | { |
---|
| 728 | case BASE_ATTACK: |
---|
| 729 | default: |
---|
| 730 | unitMod = UNIT_MOD_DAMAGE_MAINHAND; |
---|
| 731 | break; |
---|
| 732 | case OFF_ATTACK: |
---|
| 733 | unitMod = UNIT_MOD_DAMAGE_OFFHAND; |
---|
| 734 | break; |
---|
| 735 | case RANGED_ATTACK: |
---|
| 736 | unitMod = UNIT_MOD_DAMAGE_RANGED; |
---|
| 737 | break; |
---|
| 738 | } |
---|
[37] | 739 | |
---|
[136] | 740 | float att_speed = float(GetAttackTime(attType))/1000.0f; |
---|
[37] | 741 | |
---|
| 742 | float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed; |
---|
| 743 | float base_pct = GetModifierValue(unitMod, BASE_PCT); |
---|
| 744 | float total_value = GetModifierValue(unitMod, TOTAL_VALUE); |
---|
| 745 | float total_pct = GetModifierValue(unitMod, TOTAL_PCT); |
---|
| 746 | |
---|
[136] | 747 | float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE); |
---|
| 748 | float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE); |
---|
[37] | 749 | |
---|
| 750 | float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct ; |
---|
| 751 | float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct ; |
---|
| 752 | |
---|
[136] | 753 | switch(attType) |
---|
| 754 | { |
---|
| 755 | case BASE_ATTACK: |
---|
| 756 | default: |
---|
| 757 | SetStatFloatValue(UNIT_FIELD_MINDAMAGE,mindamage); |
---|
| 758 | SetStatFloatValue(UNIT_FIELD_MAXDAMAGE,maxdamage); |
---|
| 759 | break; |
---|
| 760 | case OFF_ATTACK: |
---|
| 761 | SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE,mindamage); |
---|
| 762 | SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE,maxdamage); |
---|
| 763 | break; |
---|
| 764 | case RANGED_ATTACK: |
---|
| 765 | SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,mindamage); |
---|
| 766 | SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,maxdamage); |
---|
| 767 | break; |
---|
| 768 | } |
---|
[37] | 769 | } |
---|
| 770 | |
---|
| 771 | /*####################################### |
---|
| 772 | ######## ######## |
---|
| 773 | ######## PETS STAT SYSTEM ######## |
---|
| 774 | ######## ######## |
---|
| 775 | #######################################*/ |
---|
| 776 | |
---|
| 777 | bool Pet::UpdateStats(Stats stat) |
---|
| 778 | { |
---|
| 779 | if(stat > STAT_SPIRIT) |
---|
| 780 | return false; |
---|
| 781 | |
---|
| 782 | // value = ((base_value * base_pct) + total_value) * total_pct |
---|
| 783 | float value = GetTotalStatValue(stat); |
---|
| 784 | |
---|
| 785 | Unit *owner = GetOwner(); |
---|
| 786 | if ( stat == STAT_STAMINA ) |
---|
| 787 | { |
---|
| 788 | if(owner) |
---|
| 789 | value += float(owner->GetStat(stat)) * 0.3f; |
---|
| 790 | } |
---|
| 791 | //warlock's and mage's pets gain 30% of owner's intellect |
---|
| 792 | else if ( stat == STAT_INTELLECT && getPetType() == SUMMON_PET ) |
---|
| 793 | { |
---|
| 794 | if(owner && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) ) |
---|
| 795 | value += float(owner->GetStat(stat)) * 0.3f; |
---|
| 796 | } |
---|
| 797 | |
---|
| 798 | SetStat(stat, int32(value)); |
---|
| 799 | |
---|
| 800 | switch(stat) |
---|
| 801 | { |
---|
| 802 | case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; |
---|
| 803 | case STAT_AGILITY: UpdateArmor(); break; |
---|
| 804 | case STAT_STAMINA: UpdateMaxHealth(); break; |
---|
| 805 | case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; |
---|
| 806 | case STAT_SPIRIT: |
---|
| 807 | default: |
---|
| 808 | break; |
---|
| 809 | } |
---|
| 810 | |
---|
| 811 | return true; |
---|
| 812 | } |
---|
| 813 | |
---|
| 814 | bool Pet::UpdateAllStats() |
---|
| 815 | { |
---|
| 816 | for (int i = STAT_STRENGTH; i < MAX_STATS; i++) |
---|
| 817 | UpdateStats(Stats(i)); |
---|
| 818 | |
---|
| 819 | for(int i = POWER_MANA; i < MAX_POWERS; i++) |
---|
| 820 | UpdateMaxPower(Powers(i)); |
---|
| 821 | |
---|
| 822 | for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) |
---|
| 823 | UpdateResistances(i); |
---|
| 824 | |
---|
| 825 | return true; |
---|
| 826 | } |
---|
| 827 | |
---|
| 828 | void Pet::UpdateResistances(uint32 school) |
---|
| 829 | { |
---|
| 830 | if(school > SPELL_SCHOOL_NORMAL) |
---|
| 831 | { |
---|
| 832 | float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school)); |
---|
| 833 | |
---|
| 834 | Unit *owner = GetOwner(); |
---|
| 835 | // hunter and warlock pets gain 40% of owner's resistance |
---|
| 836 | if(owner && (getPetType() == HUNTER_PET || getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)) |
---|
| 837 | value += float(owner->GetResistance(SpellSchools(school))) * 0.4f; |
---|
| 838 | |
---|
| 839 | SetResistance(SpellSchools(school), int32(value)); |
---|
| 840 | } |
---|
| 841 | else |
---|
| 842 | UpdateArmor(); |
---|
| 843 | } |
---|
| 844 | |
---|
| 845 | void Pet::UpdateArmor() |
---|
| 846 | { |
---|
| 847 | float value = 0.0f; |
---|
| 848 | float bonus_armor = 0.0f; |
---|
| 849 | UnitMods unitMod = UNIT_MOD_ARMOR; |
---|
| 850 | |
---|
| 851 | Unit *owner = GetOwner(); |
---|
| 852 | // hunter and warlock pets gain 35% of owner's armor value |
---|
| 853 | if(owner && (getPetType() == HUNTER_PET || getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)) |
---|
| 854 | bonus_armor = 0.35f * float(owner->GetArmor()); |
---|
| 855 | |
---|
| 856 | value = GetModifierValue(unitMod, BASE_VALUE); |
---|
| 857 | value *= GetModifierValue(unitMod, BASE_PCT); |
---|
| 858 | value += GetStat(STAT_AGILITY) * 2.0f; |
---|
| 859 | value += GetModifierValue(unitMod, TOTAL_VALUE) + bonus_armor; |
---|
| 860 | value *= GetModifierValue(unitMod, TOTAL_PCT); |
---|
| 861 | |
---|
| 862 | SetArmor(int32(value)); |
---|
| 863 | } |
---|
| 864 | |
---|
| 865 | void Pet::UpdateMaxHealth() |
---|
| 866 | { |
---|
| 867 | UnitMods unitMod = UNIT_MOD_HEALTH; |
---|
| 868 | float stamina = GetStat(STAT_STAMINA) - GetCreateStat(STAT_STAMINA); |
---|
| 869 | |
---|
| 870 | float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth(); |
---|
| 871 | value *= GetModifierValue(unitMod, BASE_PCT); |
---|
| 872 | value += GetModifierValue(unitMod, TOTAL_VALUE) + stamina * 10.0f; |
---|
| 873 | value *= GetModifierValue(unitMod, TOTAL_PCT); |
---|
| 874 | |
---|
| 875 | SetMaxHealth((uint32)value); |
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| 876 | } |
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| 877 | |
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| 878 | void Pet::UpdateMaxPower(Powers power) |
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| 879 | { |
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| 880 | UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power); |
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| 881 | float addValue = (power == POWER_MANA) ? GetStat(STAT_INTELLECT) - GetCreateStat(STAT_INTELLECT) : 0.0f; |
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| 882 | |
---|
| 883 | float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power); |
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| 884 | value *= GetModifierValue(unitMod, BASE_PCT); |
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| 885 | value += GetModifierValue(unitMod, TOTAL_VALUE) + addValue * 15.0f; |
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| 886 | value *= GetModifierValue(unitMod, TOTAL_PCT); |
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| 887 | |
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| 888 | SetMaxPower(power, uint32(value)); |
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| 889 | } |
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| 890 | |
---|
| 891 | void Pet::UpdateAttackPowerAndDamage(bool ranged) |
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| 892 | { |
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| 893 | if(ranged) |
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| 894 | return; |
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| 895 | |
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| 896 | float val = 0.0f; |
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| 897 | float bonusAP = 0.0f; |
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| 898 | UnitMods unitMod = UNIT_MOD_ATTACK_POWER; |
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| 899 | |
---|
| 900 | if(GetEntry() == 416) // imp's attack power |
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| 901 | val = GetStat(STAT_STRENGTH) - 10.0f; |
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| 902 | else |
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| 903 | val = 2 * GetStat(STAT_STRENGTH) - 20.0f; |
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| 904 | |
---|
| 905 | Unit* owner = GetOwner(); |
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| 906 | if( owner && owner->GetTypeId()==TYPEID_PLAYER) |
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| 907 | { |
---|
| 908 | if(getPetType() == HUNTER_PET) //hunter pets benefit from owner's attack power |
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| 909 | { |
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| 910 | bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f; |
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| 911 | SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.125f)); |
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| 912 | } |
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| 913 | //demons benefit from warlocks shadow or fire damage |
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| 914 | else if(getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK) |
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| 915 | { |
---|
| 916 | int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); |
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| 917 | int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW); |
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| 918 | int32 maximum = (fire > shadow) ? fire : shadow; |
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| 919 | if(maximum < 0) |
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| 920 | maximum = 0; |
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| 921 | SetBonusDamage( int32(maximum * 0.15f)); |
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| 922 | bonusAP = maximum * 0.57f; |
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| 923 | } |
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| 924 | //water elementals benefit from mage's frost damage |
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| 925 | else if(getPetType() == SUMMON_PET && owner->getClass() == CLASS_MAGE) |
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| 926 | { |
---|
| 927 | int32 frost = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FROST); |
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| 928 | if(frost < 0) |
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| 929 | frost = 0; |
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| 930 | SetBonusDamage( int32(frost * 0.4f)); |
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| 931 | } |
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| 932 | } |
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| 933 | |
---|
| 934 | SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, val + bonusAP); |
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| 935 | |
---|
| 936 | //in BASE_VALUE of UNIT_MOD_ATTACK_POWER for creatures we store data of meleeattackpower field in DB |
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| 937 | float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT); |
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| 938 | float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE); |
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| 939 | float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f; |
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| 940 | |
---|
| 941 | //UNIT_FIELD_(RANGED)_ATTACK_POWER field |
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| 942 | SetUInt32Value(UNIT_FIELD_ATTACK_POWER, (uint32)base_attPower); |
---|
| 943 | //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field |
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| 944 | SetUInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (uint32)attPowerMod); |
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| 945 | //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field |
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| 946 | SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier); |
---|
| 947 | |
---|
| 948 | //automatically update weapon damage after attack power modification |
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| 949 | UpdateDamagePhysical(BASE_ATTACK); |
---|
| 950 | } |
---|
| 951 | |
---|
| 952 | void Pet::UpdateDamagePhysical(WeaponAttackType attType) |
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| 953 | { |
---|
| 954 | if(attType > BASE_ATTACK) |
---|
| 955 | return; |
---|
| 956 | |
---|
| 957 | UnitMods unitMod = UNIT_MOD_DAMAGE_MAINHAND; |
---|
| 958 | |
---|
| 959 | float att_speed = float(GetAttackTime(BASE_ATTACK))/1000.0f; |
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| 960 | |
---|
| 961 | float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed; |
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| 962 | float base_pct = GetModifierValue(unitMod, BASE_PCT); |
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| 963 | float total_value = GetModifierValue(unitMod, TOTAL_VALUE); |
---|
| 964 | float total_pct = GetModifierValue(unitMod, TOTAL_PCT); |
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| 965 | |
---|
| 966 | float weapon_mindamage = GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE); |
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| 967 | float weapon_maxdamage = GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE); |
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| 968 | |
---|
| 969 | float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct; |
---|
| 970 | float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct; |
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| 971 | |
---|
| 972 | // Pet's base damage changes depending on happiness |
---|
| 973 | if (getPetType() == HUNTER_PET && attType == BASE_ATTACK) |
---|
| 974 | { |
---|
| 975 | switch(GetHappinessState()) |
---|
| 976 | { |
---|
| 977 | case HAPPY: |
---|
| 978 | // 125% of normal damage |
---|
| 979 | mindamage = mindamage * 1.25; |
---|
| 980 | maxdamage = maxdamage * 1.25; |
---|
| 981 | break; |
---|
| 982 | case CONTENT: |
---|
| 983 | // 100% of normal damage, nothing to modify |
---|
| 984 | break; |
---|
| 985 | case UNHAPPY: |
---|
| 986 | // 75% of normal damage |
---|
| 987 | mindamage = mindamage * 0.75; |
---|
| 988 | maxdamage = maxdamage * 0.75; |
---|
| 989 | break; |
---|
| 990 | } |
---|
| 991 | } |
---|
| 992 | |
---|
| 993 | SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage); |
---|
| 994 | SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage); |
---|
| 995 | } |
---|