Changeset 272 for trunk/src/game/StatSystem.cpp
- Timestamp:
- 11/22/08 00:35:41 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/game/StatSystem.cpp
r257 r272 385 385 weapon_maxdamage = lvl*1.25*att_speed; 386 386 } 387 else if(!IsUseEquip edWeapon(attType==BASE_ATTACK)) //check if player not in form but still can't use weapon (broken/etc)387 else if(!IsUseEquippedWeapon(attType==BASE_ATTACK)) //check if player not in form but still can't use weapon (broken/etc) 388 388 { 389 389 weapon_mindamage = BASE_MINDAMAGE;