1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "ThreatManager.h" |
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22 | #include "Unit.h" |
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23 | #include "Creature.h" |
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24 | #include "CreatureAI.h" |
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25 | #include "Map.h" |
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26 | #include "MapManager.h" |
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27 | #include "Player.h" |
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28 | #include "ObjectAccessor.h" |
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29 | #include "UnitEvents.h" |
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30 | |
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31 | //============================================================== |
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32 | //================= ThreatCalcHelper =========================== |
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33 | //============================================================== |
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34 | |
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35 | // The pHatingUnit is not used yet |
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36 | float ThreatCalcHelper::calcThreat(Unit* pHatedUnit, Unit* pHatingUnit, float pThreat, SpellSchoolMask schoolMask, SpellEntry const *pThreatSpell) |
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37 | { |
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38 | if(pThreatSpell) |
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39 | { |
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40 | if( Player* modOwner = pHatingUnit->GetSpellModOwner() ) |
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41 | modOwner->ApplySpellMod(pThreatSpell->Id, SPELLMOD_THREAT, pThreat); |
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42 | } |
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43 | |
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44 | float threat = pHatedUnit->ApplyTotalThreatModifier(pThreat, schoolMask); |
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45 | return threat; |
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46 | } |
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47 | |
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48 | //============================================================ |
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49 | //================= HostilReference ========================== |
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50 | //============================================================ |
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51 | |
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52 | HostilReference::HostilReference(Unit* pUnit, ThreatManager *pThreatManager, float pThreat) |
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53 | { |
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54 | iThreat = pThreat; |
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55 | iTempThreatModifyer = 0.0f; |
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56 | link(pUnit, pThreatManager); |
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57 | iUnitGuid = pUnit->GetGUID(); |
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58 | iOnline = true; |
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59 | iAccessible = true; |
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60 | } |
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61 | |
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62 | //============================================================ |
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63 | // Tell our refTo (target) object that we have a link |
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64 | void HostilReference::targetObjectBuildLink() |
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65 | { |
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66 | getTarget()->addHatedBy(this); |
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67 | } |
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68 | |
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69 | //============================================================ |
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70 | // Tell our refTo (taget) object, that the link is cut |
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71 | void HostilReference::targetObjectDestroyLink() |
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72 | { |
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73 | getTarget()->removeHatedBy(this); |
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74 | } |
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75 | |
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76 | //============================================================ |
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77 | // Tell our refFrom (source) object, that the link is cut (Target destroyed) |
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78 | |
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79 | void HostilReference::sourceObjectDestroyLink() |
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80 | { |
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81 | setOnlineOfflineState(false); |
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82 | } |
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83 | |
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84 | //============================================================ |
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85 | // Inform the source, that the status of the reference changed |
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86 | |
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87 | void HostilReference::fireStatusChanged(const ThreatRefStatusChangeEvent& pThreatRefStatusChangeEvent) |
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88 | { |
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89 | if(getSource()) |
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90 | getSource()->processThreatEvent(&pThreatRefStatusChangeEvent); |
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91 | } |
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92 | |
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93 | //============================================================ |
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94 | |
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95 | void HostilReference::addThreat(float pMod) |
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96 | { |
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97 | iThreat += pMod; |
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98 | // the threat is changed. Source and target unit have to be availabe |
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99 | // if the link was cut before relink it again |
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100 | if(!isOnline()) |
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101 | updateOnlineStatus(); |
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102 | if(pMod != 0.0f) |
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103 | fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_THREAT_CHANGE, this, pMod)); |
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104 | if(isValid() && pMod >= 0) |
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105 | { |
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106 | Unit* victim_owner = getTarget()->GetCharmerOrOwner(); |
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107 | if(victim_owner && victim_owner->isAlive()) |
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108 | getSource()->addThreat(victim_owner, 0.0f); // create a threat to the owner of a pet, if the pet attacks |
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109 | } |
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110 | } |
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111 | |
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112 | //============================================================ |
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113 | // check, if source can reach target and set the status |
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114 | |
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115 | void HostilReference::updateOnlineStatus() |
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116 | { |
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117 | bool online = false; |
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118 | bool accessible = false; |
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119 | |
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120 | if(!isValid()) |
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121 | { |
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122 | Unit* target = ObjectAccessor::GetUnit(*getSourceUnit(), getUnitGuid()); |
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123 | if(target) |
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124 | link(target, getSource()); |
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125 | } |
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126 | // only check for online status if |
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127 | // ref is valid |
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128 | // target is no player or not gamemaster |
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129 | // target is not in flight |
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130 | if(isValid() && |
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131 | ((getTarget()->GetTypeId() != TYPEID_PLAYER || !((Player*)getTarget())->isGameMaster()) || |
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132 | !getTarget()->hasUnitState(UNIT_STAT_IN_FLIGHT))) |
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133 | { |
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134 | Creature* creature = (Creature* ) getSourceUnit(); |
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135 | online = getTarget()->isInAccessablePlaceFor(creature); |
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136 | if(!online) |
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137 | { |
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138 | if(creature->AI()->canReachByRangeAttack(getTarget())) |
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139 | online = true; // not accessable but stays online |
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140 | } |
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141 | else |
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142 | accessible = true; |
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143 | |
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144 | } |
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145 | setAccessibleState(accessible); |
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146 | setOnlineOfflineState(online); |
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147 | } |
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148 | |
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149 | //============================================================ |
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150 | // set the status and fire the event on status change |
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151 | |
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152 | void HostilReference::setOnlineOfflineState(bool pIsOnline) |
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153 | { |
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154 | if(iOnline != pIsOnline) |
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155 | { |
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156 | iOnline = pIsOnline; |
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157 | if(!iOnline) |
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158 | setAccessibleState(false); // if not online that not accessable as well |
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159 | fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_ONLINE_STATUS, this)); |
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160 | } |
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161 | } |
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162 | |
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163 | //============================================================ |
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164 | |
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165 | void HostilReference::setAccessibleState(bool pIsAccessible) |
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166 | { |
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167 | if(iAccessible != pIsAccessible) |
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168 | { |
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169 | iAccessible = pIsAccessible; |
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170 | fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_ASSECCIBLE_STATUS, this)); |
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171 | } |
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172 | } |
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173 | |
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174 | //============================================================ |
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175 | // prepare the reference for deleting |
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176 | // this is called be the target |
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177 | |
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178 | void HostilReference::removeReference() |
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179 | { |
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180 | invalidate(); |
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181 | fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_REMOVE_FROM_LIST, this)); |
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182 | } |
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183 | |
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184 | //============================================================ |
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185 | |
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186 | Unit* HostilReference::getSourceUnit() |
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187 | { |
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188 | return (getSource()->getOwner()); |
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189 | } |
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190 | |
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191 | //============================================================ |
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192 | //================ ThreatContainer =========================== |
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193 | //============================================================ |
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194 | |
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195 | void ThreatContainer::clearReferences() |
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196 | { |
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197 | for(std::list<HostilReference*>::iterator i = iThreatList.begin(); i != iThreatList.end(); i++) |
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198 | { |
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199 | (*i)->unlink(); |
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200 | delete (*i); |
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201 | } |
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202 | iThreatList.clear(); |
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203 | } |
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204 | |
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205 | //============================================================ |
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206 | // Return the HostilReference of NULL, if not found |
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207 | HostilReference* ThreatContainer::getReferenceByTarget(Unit* pVictim) |
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208 | { |
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209 | HostilReference* result = NULL; |
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210 | uint64 guid = pVictim->GetGUID(); |
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211 | for(std::list<HostilReference*>::iterator i = iThreatList.begin(); i != iThreatList.end(); i++) |
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212 | { |
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213 | if((*i)->getUnitGuid() == guid) |
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214 | { |
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215 | result = (*i); |
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216 | break; |
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217 | } |
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218 | } |
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219 | |
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220 | return result; |
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221 | } |
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222 | |
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223 | //============================================================ |
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224 | // Add the threat, if we find the reference |
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225 | |
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226 | HostilReference* ThreatContainer::addThreat(Unit* pVictim, float pThreat) |
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227 | { |
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228 | HostilReference* ref = getReferenceByTarget(pVictim); |
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229 | if(ref) |
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230 | ref->addThreat(pThreat); |
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231 | return ref; |
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232 | } |
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233 | |
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234 | //============================================================ |
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235 | |
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236 | void ThreatContainer::modifyThreatPercent(Unit *pVictim, int32 pPercent) |
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237 | { |
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238 | if(HostilReference* ref = getReferenceByTarget(pVictim)) |
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239 | ref->addThreatPercent(pPercent); |
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240 | } |
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241 | |
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242 | //============================================================ |
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243 | |
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244 | bool HostilReferenceSortPredicate(const HostilReference* lhs, const HostilReference* rhs) |
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245 | { |
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246 | // std::list::sort ordering predicate must be: (Pred(x,y)&&Pred(y,x))==false |
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247 | return lhs->getThreat() > rhs->getThreat(); // reverse sorting |
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248 | } |
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249 | |
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250 | //============================================================ |
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251 | // Check if the list is dirty and sort if necessary |
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252 | |
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253 | void ThreatContainer::update() |
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254 | { |
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255 | if(iDirty && iThreatList.size() >1) |
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256 | { |
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257 | iThreatList.sort(HostilReferenceSortPredicate); |
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258 | } |
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259 | iDirty = false; |
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260 | } |
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261 | |
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262 | //============================================================ |
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263 | // return the next best victim |
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264 | // could be the current victim |
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265 | |
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266 | HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilReference* pCurrentVictim) |
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267 | { |
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268 | HostilReference* currentRef = NULL; |
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269 | bool found = false; |
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270 | |
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271 | std::list<HostilReference*>::iterator lastRef = iThreatList.end(); |
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272 | lastRef--; |
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273 | |
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274 | for(std::list<HostilReference*>::iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found; ++iter) |
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275 | { |
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276 | currentRef = (*iter); |
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277 | |
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278 | Unit* target = currentRef->getTarget(); |
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279 | assert(target); // if the ref has status online the target must be there ! |
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280 | |
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281 | // some units are prefered in comparison to others |
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282 | if(iter != lastRef && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask(), false) || |
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283 | target->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING) |
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284 | ) ) |
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285 | { |
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286 | // current victim is a second choice target, so don't compare threat with it below |
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287 | if(currentRef == pCurrentVictim) |
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288 | pCurrentVictim = NULL; |
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289 | continue; |
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290 | } |
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291 | |
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292 | if(!pAttacker->IsOutOfThreatArea(target)) // skip non attackable currently targets |
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293 | { |
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294 | if(pCurrentVictim) // select 1.3/1.1 better target in comparison current target |
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295 | { |
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296 | // list sorted and and we check current target, then this is best case |
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297 | if(pCurrentVictim == currentRef || currentRef->getThreat() <= 1.1f * pCurrentVictim->getThreat() ) |
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298 | { |
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299 | currentRef = pCurrentVictim; // for second case |
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300 | found = true; |
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301 | break; |
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302 | } |
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303 | |
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304 | if( currentRef->getThreat() > 1.3f * pCurrentVictim->getThreat() || |
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305 | currentRef->getThreat() > 1.1f * pCurrentVictim->getThreat() && pAttacker->IsWithinDistInMap(target, ATTACK_DISTANCE) ) |
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306 | { //implement 110% threat rule for targets in melee range |
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307 | found = true; //and 130% rule for targets in ranged distances |
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308 | break; //for selecting alive targets |
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309 | } |
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310 | } |
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311 | else // select any |
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312 | { |
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313 | found = true; |
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314 | break; |
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315 | } |
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316 | } |
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317 | } |
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318 | if(!found) |
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319 | currentRef = NULL; |
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320 | |
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321 | return currentRef; |
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322 | } |
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323 | |
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324 | //============================================================ |
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325 | //=================== ThreatManager ========================== |
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326 | //============================================================ |
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327 | |
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328 | ThreatManager::ThreatManager(Unit* owner) : iCurrentVictim(NULL), iOwner(owner) |
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329 | { |
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330 | } |
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331 | |
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332 | //============================================================ |
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333 | |
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334 | void ThreatManager::clearReferences() |
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335 | { |
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336 | iThreatContainer.clearReferences(); |
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337 | iThreatOfflineContainer.clearReferences(); |
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338 | iCurrentVictim = NULL; |
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339 | } |
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340 | |
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341 | //============================================================ |
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342 | |
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343 | void ThreatManager::addThreat(Unit* pVictim, float pThreat, SpellSchoolMask schoolMask, SpellEntry const *pThreatSpell) |
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344 | { |
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345 | //function deals with adding threat and adding players and pets into ThreatList |
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346 | //mobs, NPCs, guards have ThreatList and HateOfflineList |
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347 | //players and pets have only InHateListOf |
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348 | //HateOfflineList is used co contain unattackable victims (in-flight, in-water, GM etc.) |
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349 | |
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350 | if (pVictim == getOwner()) // only for same creatures :) |
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351 | return; |
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352 | |
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353 | if(!pVictim || (pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->isGameMaster()) ) |
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354 | return; |
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355 | |
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356 | assert(getOwner()->GetTypeId()== TYPEID_UNIT); |
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357 | |
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358 | float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, pThreat, schoolMask, pThreatSpell); |
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359 | |
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360 | HostilReference* ref = iThreatContainer.addThreat(pVictim, threat); |
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361 | // Ref is not in the online refs, search the offline refs next |
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362 | if(!ref) |
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363 | ref = iThreatOfflineContainer.addThreat(pVictim, threat); |
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364 | |
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365 | if(!ref) // there was no ref => create a new one |
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366 | { |
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367 | // threat has to be 0 here |
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368 | HostilReference* hostilReference = new HostilReference(pVictim, this, 0); |
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369 | iThreatContainer.addReference(hostilReference); |
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370 | hostilReference->addThreat(threat); // now we add the real threat |
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371 | if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->isGameMaster()) |
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372 | hostilReference->setOnlineOfflineState(false); // GM is always offline |
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373 | } |
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374 | } |
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375 | |
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376 | //============================================================ |
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377 | |
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378 | void ThreatManager::modifyThreatPercent(Unit *pVictim, int32 pPercent) |
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379 | { |
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380 | iThreatContainer.modifyThreatPercent(pVictim, pPercent); |
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381 | } |
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382 | |
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383 | //============================================================ |
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384 | |
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385 | Unit* ThreatManager::getHostilTarget() |
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386 | { |
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387 | iThreatContainer.update(); |
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388 | HostilReference* nextVictim = iThreatContainer.selectNextVictim((Creature*) getOwner(), getCurrentVictim()); |
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389 | setCurrentVictim(nextVictim); |
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390 | return getCurrentVictim() != NULL ? getCurrentVictim()->getTarget() : NULL; |
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391 | } |
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392 | |
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393 | //============================================================ |
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394 | |
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395 | float ThreatManager::getThreat(Unit *pVictim, bool pAlsoSearchOfflineList) |
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396 | { |
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397 | float threat = 0.0f; |
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398 | HostilReference* ref = iThreatContainer.getReferenceByTarget(pVictim); |
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399 | if(!ref && pAlsoSearchOfflineList) |
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400 | ref = iThreatOfflineContainer.getReferenceByTarget(pVictim); |
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401 | if(ref) |
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402 | threat = ref->getThreat(); |
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403 | return threat; |
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404 | } |
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405 | |
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406 | //============================================================ |
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407 | |
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408 | void ThreatManager::tauntApply(Unit* pTaunter) |
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409 | { |
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410 | HostilReference* ref = iThreatContainer.getReferenceByTarget(pTaunter); |
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411 | if(getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat())) |
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412 | { |
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413 | if(ref->getTempThreatModifyer() == 0.0f) |
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414 | // Ok, temp threat is unused |
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415 | ref->setTempThreat(getCurrentVictim()->getThreat()); |
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416 | } |
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417 | } |
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418 | |
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419 | //============================================================ |
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420 | |
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421 | void ThreatManager::tauntFadeOut(Unit *pTaunter) |
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422 | { |
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423 | HostilReference* ref = iThreatContainer.getReferenceByTarget(pTaunter); |
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424 | if(ref) |
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425 | ref->resetTempThreat(); |
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426 | } |
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427 | |
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428 | //============================================================ |
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429 | |
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430 | void ThreatManager::setCurrentVictim(HostilReference* pHostilReference) |
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431 | { |
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432 | iCurrentVictim = pHostilReference; |
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433 | } |
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434 | |
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435 | //============================================================ |
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436 | // The hated unit is gone, dead or deleted |
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437 | // return true, if the event is consumed |
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438 | |
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439 | bool ThreatManager::processThreatEvent(const UnitBaseEvent* pUnitBaseEvent) |
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440 | { |
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441 | bool consumed = false; |
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442 | |
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443 | ThreatRefStatusChangeEvent* threatRefStatusChangeEvent; |
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444 | HostilReference* hostilReference; |
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445 | |
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446 | threatRefStatusChangeEvent = (ThreatRefStatusChangeEvent*) pUnitBaseEvent; |
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447 | threatRefStatusChangeEvent->setThreatManager(this); // now we can set the threat manager |
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448 | hostilReference = threatRefStatusChangeEvent->getReference(); |
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449 | |
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450 | switch(pUnitBaseEvent->getType()) |
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451 | { |
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452 | case UEV_THREAT_REF_THREAT_CHANGE: |
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453 | if((getCurrentVictim() == hostilReference && threatRefStatusChangeEvent->getFValue()<0.0f) || |
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454 | (getCurrentVictim() != hostilReference && threatRefStatusChangeEvent->getFValue()>0.0f)) |
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455 | setDirty(true); // the order in the threat list might have changed |
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456 | break; |
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457 | case UEV_THREAT_REF_ONLINE_STATUS: |
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458 | if(!hostilReference->isOnline()) |
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459 | { |
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460 | if (hostilReference == getCurrentVictim()) |
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461 | { |
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462 | setCurrentVictim(NULL); |
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463 | setDirty(true); |
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464 | } |
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465 | iThreatContainer.remove(hostilReference); |
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466 | iThreatOfflineContainer.addReference(hostilReference); |
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467 | } |
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468 | else |
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469 | { |
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470 | if(getCurrentVictim() && hostilReference->getThreat() > (1.1f * getCurrentVictim()->getThreat())) |
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471 | setDirty(true); |
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472 | iThreatContainer.addReference(hostilReference); |
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473 | iThreatOfflineContainer.remove(hostilReference); |
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474 | } |
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475 | break; |
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476 | case UEV_THREAT_REF_REMOVE_FROM_LIST: |
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477 | if (hostilReference == getCurrentVictim()) |
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478 | { |
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479 | setCurrentVictim(NULL); |
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480 | setDirty(true); |
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481 | } |
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482 | if(hostilReference->isOnline()) |
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483 | iThreatContainer.remove(hostilReference); |
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484 | else |
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485 | iThreatOfflineContainer.remove(hostilReference); |
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486 | break; |
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487 | } |
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488 | return consumed; |
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489 | } |
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