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Timestamp:
11/19/08 13:36:49 (17 years ago)
Author:
yumileroy
Message:

[svn] Update trinityscript to SD2 rev 700. Source: scriptdev2. Patch provided by SLG.

Original author: megamage
Date: 2008-10-25 11:40:10-05:00

Files:
1 modified

Legend:

Unmodified
Added
Removed
  • trunk/src/bindings/scripts/include/sc_creature.h

    r55 r109  
    2626    //Called at each attack of m_creature by any victim 
    2727    void AttackStart(Unit *); 
     28    void AttackStart(Unit *, bool melee); 
    2829 
    2930    //Called at stoping attack by any attacker 
     
    9091    //************* 
    9192 
    92     //Start attack of victim and go to him 
    93     void DoStartAttackAndMovement(Unit* victim, float distance = 0, float angle = 0); 
     93    //Start movement toward victim 
     94    void DoStartMovement(Unit* victim, float distance = 0, float angle = 0); 
    9495 
    95     //Start attack on victim but do not move 
    96     void DoStartAttackNoMovement(Unit* victim); 
     96    //Start no movement on victim 
     97    void DoStartNoMovement(Unit* victim); 
    9798 
    9899    //Do melee swing of current victim if in rnage and ready and not casting