Changeset 55 for trunk/src/bindings/scripts/include/sc_creature.h
- Timestamp:
- 11/19/08 13:29:45 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/bindings/scripts/include/sc_creature.h
r44 r55 30 30 void EnterEvadeMode(); 31 31 32 //Called at any heal cast/item used (call non implemented in Trinity)33 void HealBy(Unit *healer, uint32 amount_healed) {}34 35 // Called at any Damage to any victim (before damage apply)36 void DamageDeal(Unit *done_to, uint32 &damage) {}37 38 32 // Called at any Damage from any attacker (before damage apply) 39 33 void DamageTaken(Unit *done_by, uint32 &damage) {} … … 58 52 59 53 // Called when hit by a spell 60 void SpellHit(Unit*, const SpellEntry*) {} 54 void SpellHit(Unit* caster, const SpellEntry*) {} 55 56 // Called when spell hits a target 57 void SpellHitTarget(Unit* target, const SpellEntry*) {} 61 58 62 59 // Called when creature is spawned or respawned (for reseting variables)