Changeset 44 for trunk/src/bindings/scripts/include/sc_creature.h
- Timestamp:
- 11/19/08 13:27:40 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/bindings/scripts/include/sc_creature.h
r14 r44 1 /* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> 1 /* Copyright (C) 2008 Trinity <http://www.trinitycore.org/> 2 * 3 * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> 4 * 2 5 * This program is free software licensed under GPL version 2 3 6 * Please see the included DOCS/LICENSE.TXT for more information */ … … 9 12 #include "Creature.h" 10 13 11 struct MANGOS_DLL_DECL ScriptedAI : public CreatureAI14 struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI 12 15 { 13 16 ScriptedAI(Creature* creature) : m_creature(creature), InCombat(false) {} … … 27 30 void EnterEvadeMode(); 28 31 29 //Called at any heal cast/item used (call non implemented in mangos)32 //Called at any heal cast/item used (call non implemented in Trinity) 30 33 void HealBy(Unit *healer, uint32 amount_healed) {} 31 34 … … 154 157 }; 155 158 156 struct MANGOS_DLL_DECL Scripted_NoMovementAI : public ScriptedAI159 struct TRINITY_DLL_DECL Scripted_NoMovementAI : public ScriptedAI 157 160 { 158 161 Scripted_NoMovementAI(Creature* creature) : ScriptedAI(creature) {}