Changeset 120 for trunk/src/game/GridStates.cpp
- Timestamp:
- 11/19/08 13:38:01 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/game/GridStates.cpp
r102 r120 37 37 if( info.getTimeTracker().Passed() ) 38 38 { 39 if( grid.ActiveObjectsInGrid() == 0 && !ObjectAccessor::Instance(). PlayersNearGrid(x, y, m.GetId(), m.GetInstanceId()) )39 if( grid.ActiveObjectsInGrid() == 0 && !ObjectAccessor::Instance().ActiveObjectsNearGrid(x, y, m.GetId(), m.GetInstanceId()) ) 40 40 { 41 41 ObjectGridStoper stoper(grid);