Changeset 156 for trunk/src/game/AggressorAI.cpp
- Timestamp:
- 11/19/08 13:41:28 (17 years ago)
- Files:
-
- 1 modified
Legend:
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trunk/src/game/AggressorAI.cpp
r102 r156 125 125 if( i_creature.isAttackReady() ) 126 126 { 127 if( i_creature.IsWithin DistInMap(i_creature.getVictim(), ATTACK_DISTANCE))127 if( i_creature.IsWithinCombatDist(i_creature.getVictim(), ATTACK_DISTANCE)) 128 128 { 129 129 i_creature.AttackerStateUpdate(i_creature.getVictim());