Changeset 156
- Timestamp:
- 11/19/08 13:41:28 (17 years ago)
- Location:
- trunk/src/game
- Files:
-
- 4 modified
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/game/AggressorAI.cpp
r102 r156 125 125 if( i_creature.isAttackReady() ) 126 126 { 127 if( i_creature.IsWithin DistInMap(i_creature.getVictim(), ATTACK_DISTANCE))127 if( i_creature.IsWithinCombatDist(i_creature.getVictim(), ATTACK_DISTANCE)) 128 128 { 129 129 i_creature.AttackerStateUpdate(i_creature.getVictim()); -
trunk/src/game/GuardAI.cpp
r102 r156 118 118 if( i_creature.isAttackReady() ) 119 119 { 120 if( i_creature.IsWithin DistInMap(i_creature.getVictim(), ATTACK_DISTANCE))120 if( i_creature.IsWithinCombatDist(i_creature.getVictim(), ATTACK_DISTANCE)) 121 121 { 122 122 i_creature.AttackerStateUpdate(i_creature.getVictim()); -
trunk/src/game/PetAI.cpp
r135 r156 165 165 } 166 166 // not required to be stopped case 167 else if( i_pet.isAttackReady() && i_pet. canReachWithAttack(i_pet.getVictim()) )167 else if( i_pet.isAttackReady() && i_pet.IsWithinCombatDist(i_pet.getVictim(), ATTACK_DISTANCE) ) 168 168 { 169 169 i_pet.AttackerStateUpdate(i_pet.getVictim()); -
trunk/src/game/ReactorAI.cpp
r102 r156 77 77 if( i_creature.isAttackReady() ) 78 78 { 79 if( i_creature.IsWithin DistInMap(i_creature.getVictim(), ATTACK_DISTANCE))79 if( i_creature.IsWithinCombatDist(i_creature.getVictim(), ATTACK_DISTANCE)) 80 80 { 81 81 i_creature.AttackerStateUpdate(i_creature.getVictim());