Changeset 156 for trunk/src/game/ReactorAI.cpp
- Timestamp:
- 11/19/08 13:41:28 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
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trunk/src/game/ReactorAI.cpp
r102 r156 77 77 if( i_creature.isAttackReady() ) 78 78 { 79 if( i_creature.IsWithin DistInMap(i_creature.getVictim(), ATTACK_DISTANCE))79 if( i_creature.IsWithinCombatDist(i_creature.getVictim(), ATTACK_DISTANCE)) 80 80 { 81 81 i_creature.AttackerStateUpdate(i_creature.getVictim());