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Timestamp:
11/19/08 13:43:15 (17 years ago)
Author:
yumileroy
Message:

[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units
* Added new OnPossess? script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast

Original author: gvcoman
Date: 2008-11-05 20:51:05-06:00

Files:
1 modified

Legend:

Unmodified
Added
Removed
  • trunk/src/bindings/scripts/include/sc_creature.h

    r153 r174  
    7575    //Called at waypoint reached or PointMovement end 
    7676    void MovementInform(uint32, uint32){} 
     77 
     78    // Called when AI is temporarily replaced or put back when possess is applied or removed 
     79    void OnPossess(bool apply) {} 
    7780 
    7881    //*************