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Timestamp:
11/19/08 13:45:54 (17 years ago)
Author:
yumileroy
Message:

[svn] Fix a bug that event_ai mobs do not attack or cast.

Original author: megamage
Date: 2008-11-09 10:00:15-06:00

Files:
1 modified

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  • trunk/src/bindings/scripts/include/sc_creature.h

    r174 r202  
    2626struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI 
    2727{ 
    28     ScriptedAI(Creature* creature) : m_creature(creature), InCombat(false) {} 
     28    ScriptedAI(Creature* creature) : m_creature(creature), InCombat(false), IsFleeing(false) {} 
    2929    ~ScriptedAI() {} 
    3030