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Timestamp:
11/19/08 13:44:25 (17 years ago)
Author:
yumileroy
Message:

[svn] Remove isVisible function. Check stealth and invisible in canAttack();
Use new remove aura by interrupt flag function.

Original author: megamage
Date: 2008-11-07 09:36:46-06:00

Files:
1 modified

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  • trunk/src/game/Creature.cpp

    r178 r186  
    15331533} 
    15341534 
     1535bool Creature::IsWithinSightDist(Unit const* u) const 
     1536{ 
     1537    return IsWithinDistInMap(u, sWorld.getConfig(CONFIG_SIGHT_MONSTER)); 
     1538} 
     1539 
    15351540float Creature::GetAttackDistance(Unit const* pl) const 
    15361541{ 
     
    18671872        return true; 
    18681873 
    1869     if(!pVictim->isTargetableForAttack()) 
     1874    if(!canAttack(pVictim)) 
    18701875        return true; 
    18711876