Changeset 203 for trunk/src/game/Unit.h
- Timestamp:
- 11/19/08 13:45:59 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/game/Unit.h
r186 r203 943 943 void DeMorph(); 944 944 945 void SendAttackStart(Unit* pVictim); 945 946 void SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount); 946 947 void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false); … … 1353 1354 private: 1354 1355 void SendAttackStop(Unit* victim); // only from AttackStop(Unit*) 1355 void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*)1356 //void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*) 1356 1357 1357 1358 void ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask );