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Timestamp:
11/19/08 13:48:46 (17 years ago)
Author:
yumileroy
Message:

[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir

NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.

Original author: visagalis
Date: 2008-11-14 17:03:03-06:00

Files:
1 modified

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  • trunk/src/game/Object.h

    r221 r230  
    400400        void SetName(std::string newname) { m_name=newname; } 
    401401 
     402        virtual const char* GetNameForLocaleIdx(int32 /*locale_idx*/) const { return GetName(); } 
     403 
    402404        float GetDistance( const WorldObject* obj ) const; 
    403405        float GetDistance(const float x, const float y, const float z) const;