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Timestamp:
11/21/08 21:45:30 (17 years ago)
Author:
yumileroy
Message:

*Move object update from objectaccessor to map
*Move activeobject list from objectaccessor to map
*Open grid for all active creatures (previously only for possessed ones)

Original author: megamage
Date: 2008-11-21 15:41:18-06:00

Files:
1 modified

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  • trunk/src/game/Object.h

    r230 r268  
    456456        GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime); 
    457457        bool isActive() const { return m_isActive; } 
    458         virtual void setActive(bool isActive); 
     458        void setActive(bool isActive); 
    459459    protected: 
    460460        explicit WorldObject();