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Timestamp:
11/22/08 00:35:41 (17 years ago)
Author:
yumileroy
Message:

Delete possessed AI only on creature delete.

Original author: gvcoman
Date: 2008-11-16 14:38:02-05:00

Files:
1 modified

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  • trunk/src/game/Object.h

    r268 r272  
    456456        GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime); 
    457457        bool isActive() const { return m_isActive; } 
    458         void setActive(bool isActive); 
     458        virtual void setActive(bool isActive); 
    459459    protected: 
    460460        explicit WorldObject();