Changeset 251 for trunk/src/game/Unit.h

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Timestamp:
11/19/08 13:50:51 (17 years ago)
Author:
yumileroy
Message:

*Merge from Mangos
*[6833] More correct aura cancel for channeled spells. By VladimirMangos?.
*[6820] Cleanup spell proc event code. Avoid send same information by 2 ways to function. By VladimirMangos?.

Original author: megamage
Date: 2008-11-17 19:39:24-06:00

Files:
1 modified

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  • trunk/src/game/Unit.h

    r233 r251  
    10401040        void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer); 
    10411041        void RemoveAurasDueToSpellByCancel(uint32 spellId); 
     1042        void RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo); 
    10421043        void RemoveNotOwnSingleTargetAuras(); 
    10431044 
     
    13711372 
    13721373        void ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask ); 
    1373         bool HandleDummyAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown); 
    1374         bool HandleProcTriggerSpell(Unit *pVictim,uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attType,uint32 cooldown); 
    1375         bool HandleHasteAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown); 
    1376         bool HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell,uint32 cooldown); 
     1374        bool IsTriggeredAtSpellProcEvent( SpellEntry const* spellProto, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, bool isVictim, uint32& cooldown ); 
     1375        bool HandleDummyAuraProc(   Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, uint32 cooldown); 
     1376        bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, uint32 cooldown); 
     1377        bool HandleHasteAuraProc(   Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, uint32 cooldown); 
     1378        bool HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 cooldown); 
     1379        bool HandleMeandingAuraProc(Aura* triggeredByAura); 
    13771380 
    13781381        uint32 m_state;                                     // Even derived shouldn't modify