Changeset 260 for trunk/src/game/Map.cpp

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Timestamp:
11/21/08 08:47:55 (17 years ago)
Author:
yumileroy
Message:

*DB script table stucture change. Source Mangos. Also fix some bugs. Hopefully this rev will make program usable again.

Original author: megamage
Date: 2008-11-20 10:43:20-06:00

Files:
1 modified

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  • trunk/src/game/Map.cpp

    r257 r260  
    17141714    if (mInstance) 
    17151715    { 
    1716         i_script = mInstance->script; 
     1716        i_script_id = mInstance->script_id; 
    17171717        i_data = Script->CreateInstanceData(this); 
    17181718    } 
     
    17311731            if(data) 
    17321732            { 
    1733                 sLog.outDebug("Loading instance data for `%s` with id %u", i_script.c_str(), i_InstanceId); 
     1733                sLog.outDebug("Loading instance data for `%s` with id %u", objmgr.GetScriptName(i_script_id), i_InstanceId); 
    17341734                i_data->Load(data); 
    17351735            } 
     
    17391739    else 
    17401740    { 
    1741         sLog.outDebug("New instance data, \"%s\" ,initialized!",i_script.c_str()); 
     1741        sLog.outDebug("New instance data, \"%s\" ,initialized!", objmgr.GetScriptName(i_script_id)); 
    17421742        i_data->Initialize(); 
    17431743    }