Changeset 266 for trunk/src/game/Map.cpp
- Timestamp:
- 11/21/08 08:48:50 (17 years ago)
- Files:
-
- 1 modified
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trunk/src/game/Map.cpp
r260 r266 597 597 void Map::Update(const uint32 &t_diff) 598 598 { 599 resetMarkedCells(); 599 // TODO: need have an active object list for every map 600 601 /*resetMarkedCells(); 600 602 601 603 Trinity::ObjectUpdater updater(t_diff); … … 643 645 } 644 646 } 645 } 646 647 }*/ 647 648 648 649 // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !