Changeset 260 for trunk/src/game/Map.h
- Timestamp:
- 11/21/08 08:47:55 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/game/Map.h
r257 r260 106 106 float startLocZ; 107 107 float startLocO; 108 char const* script;108 uint32 script_id; 109 109 }; 110 110 … … 344 344 void CreateInstanceData(bool load); 345 345 bool Reset(uint8 method); 346 std::string GetScript() { return i_script; }346 uint32 GetScriptId() { return i_script_id; } 347 347 InstanceData* GetInstanceData() { return i_data; } 348 348 void PermBindAllPlayers(Player *player); … … 356 356 bool m_unloadWhenEmpty; 357 357 InstanceData* i_data; 358 std::string i_script; 359 // only online players that are inside the instance currently 360 // TODO ? - use the grid instead to access the players 361 PlayerList i_Players; 358 uint32 i_script_id; 362 359 }; 363 360