Changeset 272 for trunk/src/game/Unit.h

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Timestamp:
11/22/08 00:35:41 (17 years ago)
Author:
yumileroy
Message:

Delete possessed AI only on creature delete.

Original author: gvcoman
Date: 2008-11-16 14:38:02-05:00

Files:
1 modified

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  • trunk/src/game/Unit.h

    r266 r272  
    1616 * You should have received a copy of the GNU General Public License 
    1717 * along with this program; if not, write to the Free Software 
    18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
     18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 
    1919 */ 
    2020 
     
    763763        void CombatStop(bool cast = false); 
    764764        void CombatStopWithPets(bool cast = false); 
    765         Unit* SelectNearbyTarget(float dist = ATTACK_DISTANCE) const; 
     765        Unit* SelectNearbyTarget() const; 
    766766 
    767767        void addUnitState(uint32 f) { m_state |= f; } 
     
    934934 
    935935        void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical = false); 
    936         void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype); 
     936        void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype, bool critical = false); 
    937937        uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell = false, bool useSpellDamage = true); 
    938938        void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0); 
     
    10401040        void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer); 
    10411041        void RemoveAurasDueToSpellByCancel(uint32 spellId); 
    1042         void RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo); 
    10431042        void RemoveNotOwnSingleTargetAuras(); 
    10441043 
     
    13721371 
    13731372        void ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask ); 
    1374         bool IsTriggeredAtSpellProcEvent( SpellEntry const* spellProto, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, bool isVictim, uint32& cooldown ); 
    1375         bool HandleDummyAuraProc(   Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, uint32 cooldown); 
    1376         bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, uint32 cooldown); 
    1377         bool HandleHasteAuraProc(   Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, uint32 cooldown); 
    1378         bool HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 cooldown); 
    1379         bool HandleMeandingAuraProc(Aura* triggeredByAura); 
     1373        bool HandleDummyAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown); 
     1374        bool HandleProcTriggerSpell(Unit *pVictim,uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attType,uint32 cooldown); 
     1375        bool HandleHasteAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown); 
     1376        bool HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell,uint32 cooldown); 
    13801377 
    13811378        uint32 m_state;                                     // Even derived shouldn't modify