Changeset 277 for trunk/src/game/PossessedAI.cpp
- Timestamp:
- 11/22/08 00:35:58 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/game/PossessedAI.cpp
r200 r277 25 25 void PossessedAI::AttackStart(Unit *u) 26 26 { 27 if( !u )27 if( !u || i_pet.GetCharmer()->HasAuraType(SPELL_AURA_MOD_PACIFY)) 28 28 return; 29 29 … … 96 96 return; 97 97 } 98 else if(i_pet.IsWithinCombatDist(i_pet.getVictim(), ATTACK_DISTANCE) && i_pet.isAttackReady() )98 else if(i_pet.IsWithinCombatDist(i_pet.getVictim(), ATTACK_DISTANCE) && i_pet.isAttackReady() && !i_pet.GetCharmer()->HasAuraType(SPELL_AURA_MOD_PACIFY)) 99 99 { 100 100 i_pet.AttackerStateUpdate(i_pet.getVictim());