Changeset 28 for trunk/src/game/AggressorAI.cpp
- Timestamp:
- 11/19/08 13:24:39 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/game/AggressorAI.cpp
r6 r28 48 48 return; 49 49 50 if( !i_creature.getVictim() && !i_creature.hasUnitState(UNIT_STAT_STUN DED) && u->isTargetableForAttack() &&50 if( !i_creature.getVictim() && !i_creature.hasUnitState(UNIT_STAT_STUNNED) && u->isTargetableForAttack() && 51 51 ( i_creature.IsHostileTo( u ) /*|| u->getVictim() && i_creature.IsFriendlyTo( u->getVictim() )*/ ) && 52 52 u->isInAccessablePlaceFor(&i_creature) )