Changeset 69 for trunk/src/game/Player.cpp
- Timestamp:
- 11/19/08 13:31:22 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/game/Player.cpp
r44 r69 1057 1057 if (isAttackReady(BASE_ATTACK)) 1058 1058 { 1059 if(!IsWithin DistInMap(pVictim, pldistance))1059 if(!IsWithinCombatDist(pVictim, pldistance)) 1060 1060 { 1061 1061 setAttackTimer(BASE_ATTACK,100); … … 1094 1094 if ( haveOffhandWeapon() && isAttackReady(OFF_ATTACK)) 1095 1095 { 1096 if(!IsWithin DistInMap(pVictim, pldistance))1096 if(!IsWithinCombatDist(pVictim, pldistance)) 1097 1097 { 1098 1098 setAttackTimer(OFF_ATTACK,100);