Changeset 120 for trunk/src/game/ObjectAccessor.h
- Timestamp:
- 11/19/08 13:38:01 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/game/ObjectAccessor.h
r102 r120 194 194 Corpse* ConvertCorpseForPlayer(uint64 player_guid); 195 195 196 bool PlayersNearGrid(uint32 x,uint32 y,uint32 m_id,uint32 i_id) const;196 bool ActiveObjectsNearGrid(uint32 x,uint32 y,uint32 m_id,uint32 i_id) const; 197 197 198 198 static void UpdateObject(Object* obj, Player* exceptPlayer); … … 201 201 static void UpdateObjectVisibility(WorldObject* obj); 202 202 static void UpdateVisibilityForPlayer(Player* player); 203 204 void AddActiveObject(WorldObject*); 205 void RemoveActiveObject(WorldObject*); 203 206 private: 204 207 struct WorldObjectChangeAccumulator … … 221 224 void _update(void); 222 225 std::set<Object *> i_objects; 226 std::set<WorldObject *> i_activeobjects; 223 227 LockType i_playerGuard; 224 228 LockType i_updateGuard;