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Timestamp:
11/19/08 13:23:44 (17 years ago)
Author:
yumileroy
Message:

[svn] * Removed ObjectPosSelector? and DetectPosCollision?. See http://www.trinitycore.org/forum/project.php?issueid=3
* Need win32 build fix ;)

Original author: derex_tri
Date: 2008-10-06 07:39:04-05:00

Files:
1 modified

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  • trunk/src/trinitycore/trinitycore.conf.dist

    r9 r19  
    134134#        List of ids with delimiter ',' 
    135135# 
    136 #    DetectPosCollision 
    137 #        Check final move position, summon position, etc for visible collision with other objects or  
    138 #        wall (wall only if vmaps are enabled) 
    139 #        Default: 1 (enable, required more CPU power usage) 
    140 #                 0 (disable, less nice position selection but will less CPU power usage) 
    141136# 
    142137#    TargetPosRecalculateRange 
     
    180175vmap.ignoreMapIds = "369" 
    181176vmap.ignoreSpellIds = "7720" 
    182 DetectPosCollision = 1 
    183177TargetPosRecalculateRange = 1.5 
    184178UpdateUptimeInterval = 10 
     
    10541048 
    10551049BattleGround.PrematureFinishTimer = 0 
     1050 
     1051################################################################################################################### 
     1052#  
     1053# Network config  
     1054# 
     1055# Threads: number of threads for network ,recommend 1 thread per 1000 players. 
     1056#         Default: 1 
     1057# 
     1058# OutKBuff: the output kernel buffer used ( SO_SNDBUF socket option ) , -1 means use system default. Refer to tcp manual for explanation. 
     1059#         Default: -1 
     1060# 
     1061# OutUBuff: userspace buffer for output 
     1062#         Default: 65536 
     1063# 
     1064# TcpNodelay: enable ( 1 ) , disable ( 0 ) ,TCP_NODELAY socket option. Refer to tcp manual for explanation. 
     1065#         Default: 1 
     1066# 
     1067#      
     1068# 
     1069################################################################################################################### 
     1070 
     1071Network.Threads = 1 
     1072Network.OutKBuff = -1 
     1073Network.OutUBuff = 65536 
     1074Network.TcpNodelay = 1 
     1075 
     1076