Changeset 229 for trunk/src/game/Player.h
- Timestamp:
- 11/19/08 13:48:34 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/game/Player.h
r221 r229 786 786 787 787 /// Type of environmental damages 788 enum Enviro mentalDamage788 enum EnvironmentalDamageType 789 789 { 790 790 DAMAGE_EXHAUSTED = 0, … … 1124 1124 uint32 GetArmorProficiency() const { return m_ArmorProficiency; } 1125 1125 bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; } 1126 bool IsUseEquip edWeapon( bool mainhand ) const1126 bool IsUseEquippedWeapon( bool mainhand ) const 1127 1127 { 1128 1128 // disarm applied only to mainhand weapon … … 1934 1934 1935 1935 /*********************************************************/ 1936 /*** ENVIRO MENTAL SYSTEM ***/1937 /*********************************************************/ 1938 1939 void EnvironmentalDamage(uint64 guid, Enviro mentalDamage type, uint32 damage);1936 /*** ENVIRONMENTAL SYSTEM ***/ 1937 /*********************************************************/ 1938 1939 void EnvironmentalDamage(uint64 guid, EnvironmentalDamageType type, uint32 damage); 1940 1940 1941 1941 /*********************************************************/