[2] | 1 | /* |
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[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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| 21 | #ifndef _OBJECT_H |
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| 22 | #define _OBJECT_H |
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| 23 | |
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| 24 | #include "Common.h" |
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| 25 | #include "ByteBuffer.h" |
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| 26 | #include "UpdateFields.h" |
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| 27 | #include "UpdateData.h" |
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| 28 | #include "GameSystem/GridReference.h" |
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| 29 | #include "ObjectDefines.h" |
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[120] | 30 | #include "GridDefines.h" |
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[2] | 31 | |
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| 32 | #include <set> |
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| 33 | #include <string> |
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| 34 | |
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| 35 | #define CONTACT_DISTANCE 0.5f |
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[207] | 36 | #define INTERACTION_DISTANCE 5.0f |
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| 37 | #define ATTACK_DISTANCE 5.0f |
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[2] | 38 | #define MAX_VISIBILITY_DISTANCE (5*SIZE_OF_GRID_CELL/2.0f) // max distance for visible object show, limited by active zone for player based at cell size (active zone = 5x5 cells) |
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| 39 | #define DEFAULT_VISIBILITY_DISTANCE (SIZE_OF_GRID_CELL) // default visible distance |
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| 40 | |
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| 41 | #define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects |
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| 42 | |
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| 43 | enum TypeMask |
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| 44 | { |
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| 45 | TYPEMASK_OBJECT = 0x0001, |
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| 46 | TYPEMASK_ITEM = 0x0002, |
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| 47 | TYPEMASK_CONTAINER = 0x0006, // TYPEMASK_ITEM | 0x0004 |
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| 48 | TYPEMASK_UNIT = 0x0008, |
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| 49 | TYPEMASK_PLAYER = 0x0010, |
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| 50 | TYPEMASK_GAMEOBJECT = 0x0020, |
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| 51 | TYPEMASK_DYNAMICOBJECT = 0x0040, |
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| 52 | TYPEMASK_CORPSE = 0x0080, |
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| 53 | TYPEMASK_AIGROUP = 0x0100, |
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| 54 | TYPEMASK_AREATRIGGER = 0x0200 |
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| 55 | }; |
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| 56 | |
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| 57 | enum TypeID |
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| 58 | { |
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| 59 | TYPEID_OBJECT = 0, |
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| 60 | TYPEID_ITEM = 1, |
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| 61 | TYPEID_CONTAINER = 2, |
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| 62 | TYPEID_UNIT = 3, |
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| 63 | TYPEID_PLAYER = 4, |
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| 64 | TYPEID_GAMEOBJECT = 5, |
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| 65 | TYPEID_DYNAMICOBJECT = 6, |
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| 66 | TYPEID_CORPSE = 7, |
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| 67 | TYPEID_AIGROUP = 8, |
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| 68 | TYPEID_AREATRIGGER = 9 |
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| 69 | }; |
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| 70 | |
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| 71 | uint32 GuidHigh2TypeId(uint32 guid_hi); |
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| 72 | |
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| 73 | enum TempSummonType |
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| 74 | { |
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| 75 | TEMPSUMMON_TIMED_OR_DEAD_DESPAWN = 1, // despawns after a specified time OR when the creature disappears |
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| 76 | TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN = 2, // despawns after a specified time OR when the creature dies |
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| 77 | TEMPSUMMON_TIMED_DESPAWN = 3, // despawns after a specified time |
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| 78 | TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT = 4, // despawns after a specified time after the creature is out of combat |
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| 79 | TEMPSUMMON_CORPSE_DESPAWN = 5, // despawns instantly after death |
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| 80 | TEMPSUMMON_CORPSE_TIMED_DESPAWN = 6, // despawns after a specified time after death |
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| 81 | TEMPSUMMON_DEAD_DESPAWN = 7, // despawns when the creature disappears |
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| 82 | TEMPSUMMON_MANUAL_DESPAWN = 8 // despawns when UnSummon() is called |
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| 83 | }; |
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| 84 | |
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| 85 | class WorldPacket; |
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| 86 | class UpdateData; |
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| 87 | class ByteBuffer; |
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| 88 | class WorldSession; |
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| 89 | class Creature; |
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| 90 | class Player; |
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| 91 | class Map; |
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| 92 | class UpdateMask; |
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| 93 | class InstanceData; |
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[52] | 94 | class GameObject; |
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[2] | 95 | |
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[206] | 96 | typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType; |
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[2] | 97 | |
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| 98 | struct WorldLocation |
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| 99 | { |
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| 100 | uint32 mapid; |
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| 101 | float x; |
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| 102 | float y; |
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| 103 | float z; |
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| 104 | float o; |
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[221] | 105 | explicit WorldLocation(uint32 _mapid = 0, float _x = 0, float _y = 0, float _z = 0, float _o = 0) |
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| 106 | : mapid(_mapid), x(_x), y(_y), z(_z), o(_o) {} |
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[2] | 107 | WorldLocation(WorldLocation const &loc) |
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| 108 | : mapid(loc.mapid), x(loc.x), y(loc.y), z(loc.z), o(loc.o) {} |
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| 109 | }; |
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| 110 | |
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[44] | 111 | class TRINITY_DLL_SPEC Object |
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[2] | 112 | { |
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| 113 | public: |
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| 114 | virtual ~Object ( ); |
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| 115 | |
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| 116 | const bool& IsInWorld() const { return m_inWorld; } |
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| 117 | virtual void AddToWorld() |
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| 118 | { |
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| 119 | if(m_inWorld) |
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| 120 | return; |
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| 121 | |
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| 122 | m_inWorld = true; |
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| 123 | |
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| 124 | // synchronize values mirror with values array (changes will send in updatecreate opcode any way |
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| 125 | ClearUpdateMask(true); |
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| 126 | } |
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| 127 | virtual void RemoveFromWorld() |
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| 128 | { |
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| 129 | // if we remove from world then sending changes not required |
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| 130 | if(m_uint32Values) |
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| 131 | ClearUpdateMask(true); |
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| 132 | m_inWorld = false; |
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| 133 | } |
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| 134 | |
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| 135 | const uint64& GetGUID() const { return GetUInt64Value(0); } |
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| 136 | uint32 GetGUIDLow() const { return GUID_LOPART(GetUInt64Value(0)); } |
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| 137 | uint32 GetGUIDMid() const { return GUID_ENPART(GetUInt64Value(0)); } |
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| 138 | uint32 GetGUIDHigh() const { return GUID_HIPART(GetUInt64Value(0)); } |
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| 139 | const ByteBuffer& GetPackGUID() const { return m_PackGUID; } |
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| 140 | uint32 GetEntry() const { return GetUInt32Value(OBJECT_FIELD_ENTRY); } |
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[221] | 141 | void SetEntry(uint32 entry) { SetUInt32Value(OBJECT_FIELD_ENTRY, entry); } |
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[2] | 142 | |
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| 143 | uint8 GetTypeId() const { return m_objectTypeId; } |
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| 144 | bool isType(uint16 mask) const { return (mask & m_objectType); } |
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| 145 | |
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| 146 | virtual void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const; |
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| 147 | void SendUpdateToPlayer(Player* player); |
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| 148 | |
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| 149 | void BuildValuesUpdateBlockForPlayer( UpdateData *data, Player *target ) const; |
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| 150 | void BuildOutOfRangeUpdateBlock( UpdateData *data ) const; |
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| 151 | void BuildMovementUpdateBlock( UpdateData * data, uint32 flags = 0 ) const; |
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| 152 | void BuildUpdate(UpdateDataMapType &); |
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| 153 | |
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| 154 | virtual void DestroyForPlayer( Player *target ) const; |
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| 155 | |
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| 156 | const int32& GetInt32Value( uint16 index ) const |
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| 157 | { |
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| 158 | ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); |
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| 159 | return m_int32Values[ index ]; |
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| 160 | } |
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| 161 | |
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| 162 | const uint32& GetUInt32Value( uint16 index ) const |
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| 163 | { |
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| 164 | ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); |
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| 165 | return m_uint32Values[ index ]; |
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| 166 | } |
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| 167 | |
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| 168 | const uint64& GetUInt64Value( uint16 index ) const |
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| 169 | { |
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| 170 | ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , false) ); |
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| 171 | return *((uint64*)&(m_uint32Values[ index ])); |
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| 172 | } |
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| 173 | |
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| 174 | const float& GetFloatValue( uint16 index ) const |
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| 175 | { |
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| 176 | ASSERT( index < m_valuesCount || PrintIndexError( index , false ) ); |
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| 177 | return m_floatValues[ index ]; |
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| 178 | } |
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| 179 | |
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| 180 | uint8 GetByteValue( uint16 index, uint8 offset) const |
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| 181 | { |
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| 182 | ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); |
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| 183 | ASSERT( offset < 4 ); |
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| 184 | return *(((uint8*)&m_uint32Values[ index ])+offset); |
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| 185 | } |
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| 186 | |
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| 187 | uint8 GetUInt16Value( uint16 index, uint8 offset) const |
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| 188 | { |
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| 189 | ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); |
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| 190 | ASSERT( offset < 2 ); |
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| 191 | return *(((uint16*)&m_uint32Values[ index ])+offset); |
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| 192 | } |
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| 193 | |
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| 194 | void SetInt32Value( uint16 index, int32 value ); |
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| 195 | void SetUInt32Value( uint16 index, uint32 value ); |
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| 196 | void SetUInt64Value( uint16 index, const uint64 &value ); |
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| 197 | void SetFloatValue( uint16 index, float value ); |
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| 198 | void SetByteValue( uint16 index, uint8 offset, uint8 value ); |
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| 199 | void SetUInt16Value( uint16 index, uint8 offset, uint16 value ); |
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| 200 | void SetInt16Value( uint16 index, uint8 offset, int16 value ) { SetUInt16Value(index,offset,(uint16)value); } |
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| 201 | void SetStatFloatValue( uint16 index, float value); |
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| 202 | void SetStatInt32Value( uint16 index, int32 value); |
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| 203 | |
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| 204 | void ApplyModUInt32Value(uint16 index, int32 val, bool apply); |
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| 205 | void ApplyModInt32Value(uint16 index, int32 val, bool apply); |
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| 206 | void ApplyModUInt64Value(uint16 index, int32 val, bool apply); |
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| 207 | void ApplyModPositiveFloatValue( uint16 index, float val, bool apply); |
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| 208 | void ApplyModSignedFloatValue( uint16 index, float val, bool apply); |
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| 209 | |
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| 210 | void ApplyPercentModFloatValue(uint16 index, float val, bool apply) |
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| 211 | { |
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| 212 | val = val != -100.0f ? val : -99.9f ; |
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| 213 | SetFloatValue(index, GetFloatValue(index) * (apply?(100.0f+val)/100.0f : 100.0f / (100.0f+val)) ); |
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| 214 | } |
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| 215 | |
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| 216 | void SetFlag( uint16 index, uint32 newFlag ); |
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| 217 | void RemoveFlag( uint16 index, uint32 oldFlag ); |
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| 218 | |
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| 219 | void ToggleFlag( uint16 index, uint32 flag) |
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| 220 | { |
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| 221 | if(HasFlag(index, flag)) |
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| 222 | RemoveFlag(index, flag); |
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| 223 | else |
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| 224 | SetFlag(index, flag); |
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| 225 | } |
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| 226 | |
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| 227 | bool HasFlag( uint16 index, uint32 flag ) const |
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| 228 | { |
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| 229 | ASSERT( index < m_valuesCount || PrintIndexError( index , false ) ); |
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| 230 | return (m_uint32Values[ index ] & flag) != 0; |
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| 231 | } |
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| 232 | |
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| 233 | void ApplyModFlag( uint16 index, uint32 flag, bool apply) |
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| 234 | { |
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| 235 | if(apply) SetFlag(index,flag); else RemoveFlag(index,flag); |
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| 236 | } |
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| 237 | |
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| 238 | void SetFlag64( uint16 index, uint64 newFlag ) |
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| 239 | { |
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| 240 | uint64 oldval = GetUInt64Value(index); |
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| 241 | uint64 newval = oldval | newFlag; |
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| 242 | SetUInt64Value(index,newval); |
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| 243 | } |
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| 244 | |
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| 245 | void RemoveFlag64( uint16 index, uint64 oldFlag ) |
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| 246 | { |
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| 247 | uint64 oldval = GetUInt64Value(index); |
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| 248 | uint64 newval = oldval & ~oldFlag; |
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| 249 | SetUInt64Value(index,newval); |
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| 250 | } |
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| 251 | |
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| 252 | void ToggleFlag64( uint16 index, uint64 flag) |
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| 253 | { |
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| 254 | if(HasFlag64(index, flag)) |
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| 255 | RemoveFlag64(index, flag); |
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| 256 | else |
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| 257 | SetFlag64(index, flag); |
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| 258 | } |
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| 259 | |
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| 260 | bool HasFlag64( uint16 index, uint64 flag ) const |
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| 261 | { |
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| 262 | ASSERT( index < m_valuesCount || PrintIndexError( index , false ) ); |
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| 263 | return (GetUInt64Value( index ) & flag) != 0; |
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| 264 | } |
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| 265 | |
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| 266 | void ApplyModFlag64( uint16 index, uint64 flag, bool apply) |
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| 267 | { |
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| 268 | if(apply) SetFlag64(index,flag); else RemoveFlag64(index,flag); |
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| 269 | } |
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| 270 | |
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| 271 | void ClearUpdateMask(bool remove); |
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| 272 | void SendUpdateObjectToAllExcept(Player* exceptPlayer); |
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| 273 | |
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| 274 | bool LoadValues(const char* data); |
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| 275 | |
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| 276 | uint16 GetValuesCount() const { return m_valuesCount; } |
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| 277 | |
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| 278 | void InitValues() { _InitValues(); } |
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| 279 | |
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| 280 | virtual bool hasQuest(uint32 /* quest_id */) const { return false; } |
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| 281 | virtual bool hasInvolvedQuest(uint32 /* quest_id */) const { return false; } |
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| 282 | protected: |
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| 283 | |
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| 284 | Object ( ); |
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| 285 | |
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| 286 | void _InitValues(); |
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| 287 | void _Create (uint32 guidlow, uint32 entry, HighGuid guidhigh); |
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| 288 | |
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| 289 | virtual void _SetUpdateBits(UpdateMask *updateMask, Player *target) const; |
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| 290 | |
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| 291 | virtual void _SetCreateBits(UpdateMask *updateMask, Player *target) const; |
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| 292 | void _BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 ) const; |
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| 293 | void _BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, UpdateMask *updateMask, Player *target ) const; |
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| 294 | |
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| 295 | uint16 m_objectType; |
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| 296 | |
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| 297 | uint8 m_objectTypeId; |
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| 298 | uint8 m_updateFlag; |
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| 299 | |
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| 300 | union |
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| 301 | { |
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| 302 | int32 *m_int32Values; |
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| 303 | uint32 *m_uint32Values; |
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| 304 | float *m_floatValues; |
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| 305 | }; |
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| 306 | |
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| 307 | uint32 *m_uint32Values_mirror; |
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| 308 | |
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| 309 | uint16 m_valuesCount; |
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| 310 | |
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| 311 | bool m_objectUpdated; |
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| 312 | |
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| 313 | private: |
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| 314 | bool m_inWorld; |
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| 315 | |
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| 316 | ByteBuffer m_PackGUID; |
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| 317 | |
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| 318 | // for output helpfull error messages from asserts |
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| 319 | bool PrintIndexError(uint32 index, bool set) const; |
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| 320 | Object(const Object&); // prevent generation copy constructor |
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| 321 | Object& operator=(Object const&); // prevent generation assigment operator |
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| 322 | }; |
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| 323 | |
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[44] | 324 | class TRINITY_DLL_SPEC WorldObject : public Object |
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[2] | 325 | { |
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| 326 | public: |
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[120] | 327 | virtual ~WorldObject ( ); |
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[2] | 328 | |
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[120] | 329 | virtual void AddToWorld(); |
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| 330 | |
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| 331 | virtual void RemoveFromWorld(); |
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| 332 | |
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[2] | 333 | virtual void Update ( uint32 /*time_diff*/ ) { } |
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| 334 | |
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| 335 | void _Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid ); |
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| 336 | |
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| 337 | void Relocate(float x, float y, float z, float orientation) |
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| 338 | { |
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| 339 | m_positionX = x; |
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| 340 | m_positionY = y; |
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| 341 | m_positionZ = z; |
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| 342 | m_orientation = orientation; |
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| 343 | } |
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| 344 | |
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| 345 | void Relocate(float x, float y, float z) |
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| 346 | { |
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| 347 | m_positionX = x; |
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| 348 | m_positionY = y; |
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| 349 | m_positionZ = z; |
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| 350 | } |
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| 351 | |
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| 352 | void Relocate(WorldLocation const & loc) |
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| 353 | { |
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| 354 | SetMapId(loc.mapid); |
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| 355 | Relocate(loc.x, loc.y, loc.z, loc.o); |
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| 356 | } |
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| 357 | |
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| 358 | void SetOrientation(float orientation) { m_orientation = orientation; } |
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| 359 | |
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| 360 | float GetPositionX( ) const { return m_positionX; } |
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| 361 | float GetPositionY( ) const { return m_positionY; } |
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| 362 | float GetPositionZ( ) const { return m_positionZ; } |
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| 363 | void GetPosition( float &x, float &y, float &z ) const |
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| 364 | { x = m_positionX; y = m_positionY; z = m_positionZ; } |
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| 365 | void GetPosition( WorldLocation &loc ) const |
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| 366 | { loc.mapid = GetMapId(); GetPosition(loc.x, loc.y, loc.z); loc.o = GetOrientation(); } |
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| 367 | float GetOrientation( ) const { return m_orientation; } |
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| 368 | void GetNearPoint2D( float &x, float &y, float distance, float absAngle) const; |
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| 369 | void GetNearPoint( WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d,float absAngle) const; |
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| 370 | void GetClosePoint(float &x, float &y, float &z, float size, float distance2d = 0, float angle = 0) const |
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| 371 | { |
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| 372 | // angle calculated from current orientation |
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| 373 | GetNearPoint(NULL,x,y,z,size,distance2d,GetOrientation() + angle); |
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| 374 | } |
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| 375 | void GetContactPoint( const WorldObject* obj, float &x, float &y, float &z, float distance2d = CONTACT_DISTANCE) const |
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| 376 | { |
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| 377 | // angle to face `obj` to `this` using distance includes size of `obj` |
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| 378 | GetNearPoint(obj,x,y,z,obj->GetObjectSize(),distance2d,GetAngle( obj )); |
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| 379 | } |
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| 380 | |
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| 381 | float GetObjectSize() const |
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| 382 | { |
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| 383 | return ( m_valuesCount > UNIT_FIELD_BOUNDINGRADIUS ) ? m_floatValues[UNIT_FIELD_BOUNDINGRADIUS] : DEFAULT_WORLD_OBJECT_SIZE; |
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| 384 | } |
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| 385 | bool IsPositionValid() const; |
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| 386 | void UpdateGroundPositionZ(float x, float y, float &z) const; |
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| 387 | |
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| 388 | void GetRandomPoint( float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z ) const; |
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| 389 | |
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| 390 | void SetMapId(uint32 newMap) { m_mapId = newMap; } |
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| 391 | |
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| 392 | uint32 GetMapId() const { return m_mapId; } |
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| 393 | |
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| 394 | uint32 GetZoneId() const; |
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| 395 | uint32 GetAreaId() const; |
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| 396 | |
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| 397 | InstanceData* GetInstanceData(); |
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| 398 | |
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| 399 | const char* GetName() const { return m_name.c_str(); } |
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| 400 | void SetName(std::string newname) { m_name=newname; } |
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| 401 | |
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[230] | 402 | virtual const char* GetNameForLocaleIdx(int32 /*locale_idx*/) const { return GetName(); } |
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| 403 | |
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[2] | 404 | float GetDistance( const WorldObject* obj ) const; |
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| 405 | float GetDistance(const float x, const float y, const float z) const; |
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| 406 | float GetDistance2d(const WorldObject* obj) const; |
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| 407 | float GetDistance2d(const float x, const float y) const; |
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| 408 | float GetDistanceZ(const WorldObject* obj) const; |
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| 409 | bool IsInMap(const WorldObject* obj) const { return GetMapId()==obj->GetMapId() && GetInstanceId()==obj->GetInstanceId(); } |
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| 410 | bool IsWithinDistInMap(const WorldObject* obj, const float dist2compare) const; |
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| 411 | bool IsWithinLOS(const float x, const float y, const float z ) const; |
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| 412 | bool IsWithinLOSInMap(const WorldObject* obj) const; |
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| 413 | |
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| 414 | float GetAngle( const WorldObject* obj ) const; |
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| 415 | float GetAngle( const float x, const float y ) const; |
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| 416 | bool HasInArc( const float arcangle, const WorldObject* obj ) const; |
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| 417 | |
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[174] | 418 | virtual void SendMessageToSet(WorldPacket *data, bool self, bool to_possessor = true); |
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| 419 | virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool to_possessor = true); |
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[2] | 420 | void BuildHeartBeatMsg( WorldPacket *data ) const; |
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| 421 | void BuildTeleportAckMsg( WorldPacket *data, float x, float y, float z, float ang) const; |
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| 422 | bool IsBeingTeleported() { return mSemaphoreTeleport; } |
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| 423 | void SetSemaphoreTeleport(bool semphsetting) { mSemaphoreTeleport = semphsetting; } |
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| 424 | |
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| 425 | void MonsterSay(const char* text, uint32 language, uint64 TargetGuid); |
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| 426 | void MonsterYell(const char* text, uint32 language, uint64 TargetGuid); |
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| 427 | void MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote = false); |
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| 428 | void MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper = false); |
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| 429 | void MonsterSay(int32 textId, uint32 language, uint64 TargetGuid); |
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| 430 | void MonsterYell(int32 textId, uint32 language, uint64 TargetGuid); |
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| 431 | void MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false); |
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| 432 | void MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper = false); |
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| 433 | void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const; |
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| 434 | |
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| 435 | void SendObjectDeSpawnAnim(uint64 guid); |
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| 436 | |
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| 437 | virtual void SaveRespawnTime() {} |
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| 438 | |
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| 439 | uint32 GetInstanceId() const { return m_InstanceId; } |
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| 440 | void SetInstanceId(uint32 val) { m_InstanceId = val; } |
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| 441 | |
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| 442 | void AddObjectToRemoveList(); |
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| 443 | |
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| 444 | // main visibility check function in normal case (ignore grey zone distance check) |
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| 445 | bool isVisibleFor(Player const* u) const { return isVisibleForInState(u,false); } |
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| 446 | |
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| 447 | // low level function for visibility change code, must be define in all main world object subclasses |
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| 448 | virtual bool isVisibleForInState(Player const* u, bool inVisibleList) const = 0; |
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| 449 | |
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[12] | 450 | // Low Level Packets |
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| 451 | void SendPlaySound(uint32 Sound, bool OnlySelf); |
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| 452 | |
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[2] | 453 | Map * GetMap() const; |
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| 454 | Map const* GetBaseMap() const; |
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| 455 | Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime); |
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[52] | 456 | GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime); |
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[120] | 457 | bool isActive() const { return m_isActive; } |
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[272] | 458 | virtual void setActive(bool isActive); |
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[2] | 459 | protected: |
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| 460 | explicit WorldObject(); |
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| 461 | std::string m_name; |
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[120] | 462 | bool m_isActive; |
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[2] | 463 | |
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| 464 | private: |
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| 465 | uint32 m_mapId; |
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| 466 | |
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| 467 | float m_positionX; |
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| 468 | float m_positionY; |
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| 469 | float m_positionZ; |
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| 470 | float m_orientation; |
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| 471 | |
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| 472 | bool mSemaphoreTeleport; |
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| 473 | |
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| 474 | uint32 m_InstanceId; |
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| 475 | }; |
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| 476 | #endif |
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